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    ID # CategorySummaryInternal WeightStatusUpdated
  0011082 [AI War]
Suggestion - Game Mechanics
Space Weather and other Transient PhenomenanewMay 1, 2013
  000179729[AI War]
Suggestion - Game Mechanics
New Planet Types - Examples.consideringMay 1, 2013
  00110811[AI War]
Suggestion - Game Mechanics
Subcommander HomesystemsnewMay 1, 2013
  00110774[AI War]
Bug - Gameplay
No foldouts & FRD on allies planetsNewresolved (keith.lamothe)May 1, 2013
  00110791[AI War]
Bug - Other
Getting AI Type achievements I should not have receivedNewresolved (keith.lamothe)May 1, 2013
  00108381[AI War]
Gameplay - General Complaint
Roaming Enclaves can cause massive Dark Spire outbreaksnewApr 30, 2013
  0011068 [AI War]
Suggestion - Interface Ideas - Game and Menu Controls
Add "Harvester rebuilds ignore cloaked ships" togglenewApr 30, 2013
  00110781[AI War]
Suggestion - New Features
Improved Command Station Upgrades in MultiplayernewApr 30, 2013
  00110653[AI War]
Bug - Crash or Exception
AIWar - mono.dll caused an Access Violation (0xc0000005)Newresolved (keith.lamothe)Apr 30, 2013
  00110733[AI War]
Bug - Gameplay
Deep strike threat messages generated when not deep strikingnewApr 27, 2013
  0011076 [AI War]
Bug - Gameplay
Low-health Neinzul Younglings entering a planet for regen rally first, proceed to Regen Chamber later.newApr 27, 2013
  0011075 [AI War]
Bug - Other
Gravity Drill Station tooltip needs updatenewApr 26, 2013
  00015804[AI War]
Suggestion - AI Behavior And Tactics
Ships on Perma-Guard dutyconsidering (x4000)Apr 26, 2013
  0011061 [Shattered Haven]
Suggestion - Art Ideas
No players listed in the creditsNewresolved (tigersfan)Apr 24, 2013
  0011070 [AI War]
Bug - Gameplay
Line Placement does not follow selected linenewApr 23, 2013
  0011041 [AI War]
Bug - Gameplay
Mine line placing bugnewApr 23, 2013
  0011069 [AI War]
Suggestion - Interface Ideas - Game and Menu Controls
Add "Mercenaries use excess resources only" toggle.newApr 23, 2013
  0011067 [AI War]
Suggestion - Interface Ideas - Game and Menu Controls
Add "ignore immobile ships enemy ships on your planets" toggle.newApr 23, 2013
  00102261[Valley 2]
Bug - UI
"What's new" button on the main menu opens old "alpha" release notes, not the current "beta" onesFix Before Major Releaseclosed (x4000)Apr 23, 2013
  00110501[AI War]
Bug - Gameplay
I can't place any warp gates!Newresolved (keith.lamothe)Apr 22, 2013
  00101684[AI War]
Bug - Other
"Defensive Hybrids are mobilizing" doesn't seem to do anythingNewresolved (keith.lamothe)Apr 22, 2013
  0011066 [AI War]
Bug - Gameplay
Target Acquisition delay (affected by Scouts)newApr 22, 2013
  00099431[AI War]
Bug - Gameplay
Units avoid attacking hybrids if possibleNewresolved (keith.lamothe)Apr 22, 2013
  00110062[AI War]
Suggestion - Campaign Management And Setup - Map Styles And Generation
Seed special structures more evenly between AIsNewresolved (keith.lamothe)Apr 22, 2013
  00110601[AI War]
Bug - Gameplay
Can't Travel to Planet with Unexplored NebulaNewresolved (keith.lamothe)Apr 22, 2013
  00110641[AI War]
Bug - Crash or Exception
Crash when popping Mk IV BarracksnewApr 21, 2013
  00108651[Valley 2]
Suggestion - Spell Ideas
AI War based spell setFeature SuggestionconsideringApr 20, 2013
  00095658[AI War]
Suggestion - New Unit Ideas - Starships
Split Neinzul Enclave IV into two techsnewApr 20, 2013
  00110622[AI War]
Bug - UI
Warp Guardian Spawn MessagenewApr 19, 2013
  0011063 [AI War]
Bug - Gameplay
Neinzul Astrids do not spawn defenders on small starbase death in scenarionewApr 19, 2013
  00110587[AI War]
Suggestion - AI Behavior And Tactics
Getting "AILoop Error" repeatedly in message logNewresolved (keith.lamothe)Apr 16, 2013
  00110536[AI War]
Suggestion - AI Behavior And Tactics
Super Wave to test if game is lostnewApr 16, 2013
  0011059 [AI War]
Suggestion - Balance Tweaks
Regenator Golem using Railgun attack instead of lasernewApr 16, 2013
  00110401[Shattered Haven]
Bug - Other
Typo in cutsceneNewresolved (x4000)Apr 16, 2013
  00110561[AI War]
Bug - Gameplay
Can't Explore Unexplored WormholesNewresolved (keith.lamothe)Apr 15, 2013
  0011055 [AI War]
Bug - Gameplay
Caps vanishingnewApr 13, 2013
  00099851[AI War]
Gameplay - General Complaint
Remove tachyon emission from (non-tachyon) astro trainsNewresolved (keith.lamothe)Apr 13, 2013
  00099861[AI War]
Suggestion - Gameplay
Make cloaker starships immune to minesNewresolved (keith.lamothe)Apr 13, 2013
  00099442[AI War]
Bug - Gameplay
Champion modules are not EMP immuneNewresolved (keith.lamothe)Apr 13, 2013
  00099843[AI War]
Suggestion - Gameplay
Increase mod fort collision priorityNewresolved (keith.lamothe)Apr 13, 2013
  00110494[AVWW]
Bug - Room Issues
New continent with no port on the main part, only on islandFix Before Major Releaseclosed (x4000)Apr 12, 2013
  0011054 [AI War]
Suggestion - Balance Tweaks
Compress Nemesis frigates into larger hullsnewApr 11, 2013
  0011047 [Valley 2]
Bug - Gameplay
Final battle cheesy chokepointFix Before Major Releaseassigned (tigersfan)Apr 11, 2013
  00090522[AI War]
Suggestion - Balance Tweaks
Radar dampening on the new Zenith and Spire Starship linesFeature SuggestionconsideringApr 11, 2013
  00099876[AI War]
Suggestion - Balance Tweaks
Refactor very low cap fleet ships into bonus starshipsnewApr 11, 2013
  0011052 [AI War]
Bug - UI
Spire Starship Mark IV TyponewApr 10, 2013
  0011051 [AI War]
Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Tooltip redesignnewApr 10, 2013
  00110302[AI War]
Suggestion - Game Mechanics
Astro Train mine immunitynewApr 10, 2013
  000837321[AI War]
Gameplay - Balance Issue
Somebody beat an honest game of 10/10Fix Before Major Releaseresolved (keith.lamothe)Apr 9, 2013
  00110483[Valley 2]
Bug - Gameplay
Bypassing bossesNewclosed (x4000)Apr 7, 2013
  [ First Prev  ... 13 14 15 16 17 18 19 20 21 22 23 ...  Next Last ]

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