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| Viewing Issues (151 - 200 / 11251) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0011227 | 1 | [Skyward Collapse] Gameplay - General Complaint | Let chapman pass through friendly units? | Feature Suggestion | closed (x4000) | May 17, 2013 | ||
| 0011376 | 7 | [Skyward Collapse] Suggestion - Gameplay | [UI] Start of Turn: jumping to a Town Center of the civ would be helpful | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011523 | 1 | [Skyward Collapse] Suggestion - General Idea | Stronger visual indication of turn change | New | resolved (x4000) | May 17, 2013 | ||
| 0009475 | 5 | [AI War] Suggestion - New Unit Ideas - Bonus Ships | Human Ionized Reaper | new | May 17, 2013 | |||
| 0011211 | 4 | [Skyward Collapse] Suggestion - General Idea | Healthbars on units | Feature Suggestion | considering | May 17, 2013 | ||
| 0011495 | [Skyward Collapse] Suggestion - General Idea | Healthbar pop up when a building is hit | Feature Suggestion | considering | May 17, 2013 | |||
| 0011402 | [Skyward Collapse] Suggestion - Gameplay | Add hotkey to cycle cities | Feature Suggestion | considering | May 17, 2013 | |||
| 0011502 | 2 | [Skyward Collapse] Bug - Graphical Issue | "Exit To Operating System" appears to have text behind it | Fix Before Major Release | resolved (x4000) | May 17, 2013 | ||
| 0011511 | 1 | [Skyward Collapse] Bug - UI | Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click) | New | resolved | May 17, 2013 | ||
| 0011530 | 2 | [Skyward Collapse] Bug - Gameplay | Melee Units not taking Counterattack Damage | New | resolved (x4000) | May 17, 2013 | ||
| 0011540 | [AI War] Suggestion - New Unit Ideas - Bonus Ships | New Ship Types | new | May 17, 2013 | ||||
| 0011537 | [AI War] Bug - Gameplay | AI Planets over their unit cap continue to reinforce | new | May 17, 2013 | ||||
| 0011084 | 6 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | New Core Guard Posts | new | May 17, 2013 | |||
| 0009266 | 6 | [AI War] Suggestion - New Unit Ideas - Golems | Pancake Golem | Feature Suggestion | considering | May 16, 2013 | ||
| 0011289 | 13 | [AI War] Suggestion - New Features | The Tesseract- AI brutal guard post idea | new | May 16, 2013 | |||
| 0011240 | 1 | [Skyward Collapse] Bug - Gameplay | Buildings not destroyed at health 0 | Major Problem | resolved (x4000) | May 16, 2013 | ||
| 0011510 | 5 | [Skyward Collapse] Gameplay - General Complaint | Tutorial doesn't give advice on balancing forces | New | resolved (x4000) | May 16, 2013 | ||
| 0011207 | 1 | [Skyward Collapse] Bug - Crash or Exception | Unhandled Error | Major Problem | resolved (x4000) | May 16, 2013 | ||
| 0011181 | 2 | [Skyward Collapse] Bug - Other | ChapmanGreek is already at the target tile BarracksGreek! | Fix Before Major Release | resolved (x4000) | May 16, 2013 | ||
| 0011180 | [Skyward Collapse] Gameplay - General Complaint | Unit AI | Fix Before Major Release | resolved (x4000) | May 16, 2013 | |||
| 0011512 | 1 | [Skyward Collapse] Bug - UI | Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click) | New | closed | May 16, 2013 | ||
| 0011501 | [Skyward Collapse] Suggestion - Gameplay | Town names | Feature Suggestion | resolved | May 16, 2013 | |||
| 0011522 | [Skyward Collapse] Suggestion - General Idea | Renamable Units/Towns | Feature Suggestion | considering | May 16, 2013 | |||
| 0011210 | 1 | [Skyward Collapse] Suggestion - General Idea | Names for units/buildings | Feature Suggestion | considering | May 16, 2013 | ||
| 0011515 | [Skyward Collapse] Bug - UI | Tutorial should at some point explicitly say Norse is Red and Greek is Blue | Feature Suggestion | considering | May 16, 2013 | |||
| 0011144 | 1 | [AI War] Suggestion - New Unit Ideas - Starships | Spire Lightning Rod | new | May 16, 2013 | |||
| 0011182 | 2 | [Skyward Collapse] Bug - Gameplay | Wheat supply drop | Fix Before Major Release | assigned (x4000) | May 16, 2013 | ||
| 0011509 | 1 | [Skyward Collapse] Gameplay - Balance Issue | Cerberus too easily evaded | Feature Suggestion | closed (x4000) | May 16, 2013 | ||
| 0011487 | 3 | [Skyward Collapse] Bug - Other | Huscarl Lv1 Typo | New | resolved | May 16, 2013 | ||
| 0011506 | [Skyward Collapse] Suggestion - General Idea | It would be nice if it told you how much of each unit(eg, baker pigs rocks etc) you have in use per town and per the entire map | Feature Suggestion | considering | May 16, 2013 | |||
| 0011505 | [Skyward Collapse] Bug - UI | Improvement to Cerberus text description | New | resolved | May 16, 2013 | |||
| 0011503 | [Skyward Collapse] Suggestion - Gameplay | Highlight currently selected building type | Feature Suggestion | considering | May 16, 2013 | |||
| 0011500 | [Skyward Collapse] Suggestion - Gameplay | Easy way to see predicted unit / resource production | Feature Suggestion | considering | May 16, 2013 | |||
| 0011499 | [Skyward Collapse] Bug - UI | Mouse scroll wheel events during tutorial windows queue up | Polish Tweak | assigned (x4000) | May 16, 2013 | |||
| 0011498 | 1 | [Skyward Collapse] Bug - Other | Typo - "Fish used mainly for calling up..." | New | resolved | May 16, 2013 | ||
| 0011496 | 1 | [Skyward Collapse] Bug - UI | Longbowman Description | New | resolved | May 16, 2013 | ||
| 0011147 | 6 | [Skyward Collapse] Gameplay - General Complaint | What support buildings do I build? | New | resolved | May 16, 2013 | ||
| 0011504 | 1 | [Skyward Collapse] Gameplay - Balance Issue | Have Flood not happen if there are no lakes on the map | New | resolved (x4000) | May 16, 2013 | ||
| 0011484 | 1 | [Skyward Collapse] Gameplay - Balance Issue | Pan's passive too strong? | New | resolved (x4000) | May 16, 2013 | ||
| 0011497 | 1 | [AI War] Bug - UI | Wave Indicators reporting wrong number of starships | new | May 15, 2013 | |||
| 0011485 | 1 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Compilation of text problems Mark III | new | May 15, 2013 | |||
| 0011072 | [AI War] Bug - Other | Achievement Veteren misspelled | new | May 15, 2013 | ||||
| 0011361 | [AI War] Bug - UI | Enclave drones description still state they require turret tech | new | May 15, 2013 | ||||
| 0011491 | 1 | [AI War] Suggestion - Balance Tweaks | Modular fortress remains | new | May 15, 2013 | |||
| 0011494 | [AI War] Bug - Gameplay | Spire Shard Reactor modules can't be built | new | May 15, 2013 | ||||
| 0011493 | [AI War] Bug - Gameplay | Mod fort 'apply to selection' resets building | new | May 15, 2013 | ||||
| 0011492 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | There are X enemies (Y in carriers) in this system | new | May 15, 2013 | ||||
| 0011490 | [AI War] Bug - Graphical Issue | Selecting too many riots glitches interface | new | May 15, 2013 | ||||
| 0011472 | 1 | [Skyward Collapse] Suggestion - Gameplay | Show required buildings even after the structure has been built. | Feature Suggestion | considering | May 15, 2013 | ||
| 0011134 | [Skyward Collapse] Bug - UI | Huscarl description is 'A comboination' | New | resolved | May 15, 2013 | |||
| [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ] | ||||||||
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