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| Viewing Issues (6101 - 6150 / 11274) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev ... 118 119 120 121 122 123 124 125 126 127 128 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0005807 | 5 | [AI War] Bug - Graphical Issue | Omit numeral from Mark I ships does nothing | Feature Suggestion | considering | Feb 14, 2012 | ||
| 0005877 | [AVWW] Bug - UI | AVWW - Windstorm Camera Snap | Fix Before Major Release | assigned (x4000) | Feb 14, 2012 | |||
| 0005811 | 2 | [AVWW] Suggestion - General Idea | Should the red box around ice pirates include the surrounding squares? | New | closed (x4000) | Feb 14, 2012 | ||
| 0004919 | 2 | [AVWW] Suggestion - General Idea | Lights minimap blips shouldn't obscure other blips | For New Player Experience | resolved (x4000) | Feb 13, 2012 | ||
| 0005861 | 2 | [AVWW] Suggestion - Room Ideas/Complaints | Chunk Map: Ball of Light indicator dot obscures door indicator | New | resolved (x4000) | Feb 13, 2012 | ||
| 0005830 | 3 | [AVWW] Bug - Gameplay | Warp Stones in Ocean areas spawning in the sky | New | resolved (x4000) | Feb 13, 2012 | ||
| 0005817 | 2 | [AVWW] Bug - Other | Doesn't quite sit right, yeah? | New | resolved (x4000) | Feb 13, 2012 | ||
| 0005789 | 1 | [AVWW] Suggestion - Room Ideas/Complaints | Warp stones spawn weirdly on uneven ground | Major Problem | resolved (x4000) | Feb 13, 2012 | ||
| 0003767 | 4 | [AI War] Bug - Other | Teleporting units are teleporting through shields directly through the wormhole being covered by it | New | resolved (keith.lamothe) | Feb 13, 2012 | ||
| 0005855 | 4 | [AVWW] Bug - AVWW Multiplayer | Crash on entering tower on Toll's server. | assigned (keith.lamothe) | Feb 13, 2012 | |||
| 0005836 | 3 | [AI War] Gameplay - Balance Issue | Inconsistent Fleet Ship Immunities Between Marks | Fix Before Major Release | closed (keith.lamothe) | Feb 13, 2012 | ||
| 0005790 | 1 | [AVWW] Suggestion - General Idea | Allies in battlefield missions should have dialogue after mission is complete | Feature Suggestion | considering | Feb 13, 2012 | ||
| 0003285 | 1 | [AVWW] Programming Todo | Enemy: Tornados. | Feature Suggestion | assigned (x4000) | Feb 13, 2012 | ||
| 0005874 | 2 | [AI War] Bug - Gameplay | Broken Golems Exowave pathing logic busted | New | resolved (keith.lamothe) | Feb 13, 2012 | ||
| 0005871 | 6 | [AI War] Suggestion - Balance Tweaks | HBC modules | Feature Suggestion | considering | Feb 13, 2012 | ||
| 0002844 | 9 | [AI War] Bug - Other | Auto-updater is broken on Mac Steam Version | acknowledged (x4000) | Feb 13, 2012 | |||
| 0005792 | 4 | [AVWW] Bug - Gameplay | You can get hurt during warp stone explanation! | For New Player Experience | resolved (x4000) | Feb 13, 2012 | ||
| 0005838 | 1 | [AVWW] Bug - Gameplay | Missing warp stone marked on map | For New Player Experience | resolved (x4000) | Feb 13, 2012 | ||
| 0005864 | 3 | [AVWW] Suggestion - Gameplay | Suggest spawning unlockable materials in all chunks, but only accessable if unlocked | New | closed (x4000) | Feb 13, 2012 | ||
| 0005869 | 4 | [AI War] Suggestion - Game Mechanics | Multiply resource cap by homeworld count | New | closed (x4000) | Feb 13, 2012 | ||
| 0005818 | 2 | [AVWW] Bug - Room Issues | Ilari stone cave missing Ilari stone | new | Feb 13, 2012 | |||
| 0005693 | 3 | [AI War] Bug - Gameplay | Blade spawner blades having problems targetting guardians under forcefield | Fix Before Major Release | assigned (keith.lamothe) | Feb 13, 2012 | ||
| 0005870 | [AI War] Suggestion - New Features | Cleanup drones can destroy (and recycle?) helpless units and structures | Feature Suggestion | considering | Feb 13, 2012 | |||
| 0005711 | 3 | [AI War] Suggestion - Balance Tweaks | Zenith caches and viral shredders | Feature Suggestion | considering | Feb 13, 2012 | ||
| 0005865 | 1 | [AVWW] Gameplay - Balance Issue | ores too rare | Feature Suggestion | considering | Feb 13, 2012 | ||
| 0005581 | 5 | [AI War] Suggestion - Interface Ideas - Game and Menu Controls | Enabling stuff before the game should be a sliding scale. | Feature Suggestion | considering | Feb 13, 2012 | ||
| 0005868 | 1 | [AVWW] Bug - Crash or Exception | Tried to break a platform... | Major Problem | assigned (x4000) | Feb 13, 2012 | ||
| 0005798 | 1 | [AVWW] Bug - Gameplay | Error when using fire tuch on medium wood platform | Fix ASAP | resolved (x4000) | Feb 13, 2012 | ||
| 0005857 | [AI War] Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Starship disassemblers should not be a global alert, allow click to jump-to the unit in question | Feature Suggestion | considering | Feb 13, 2012 | |||
| 0005722 | 5 | [AVWW] Suggestion - Balancing Issues | Health drops still seem excessive | Feature Suggestion | closed (x4000) | Feb 13, 2012 | ||
| 0005853 | [AI War] Bug - Gameplay | Giving a fortress an attack order in range causes it to move slightly, which causes repair timer to reset | Polish Tweak | assigned (keith.lamothe) | Feb 13, 2012 | |||
| 0005852 | [AVWW] Suggestion - UI Ideas | Enchant unlocking progress bar | New | closed | Feb 13, 2012 | |||
| 0005779 | 1 | [AVWW] Suggestion - Balancing Issues | Too little granite around | Feature Suggestion | resolved (x4000) | Feb 13, 2012 | ||
| 0002914 | 2 | [AI War] Suggestion - Game Mechanics | Shared Base Co-Op Mode | considering (x4000) | Feb 13, 2012 | |||
| 0005848 | 1 | [AI War] Suggestion - Balance Tweaks | Hardened forcefields can be armour-boosted | Fix Before Major Release | assigned (keith.lamothe) | Feb 13, 2012 | ||
| 0005847 | [AI War] Bug - Gameplay | Constructing structures remaining at 1 HP | Fix Before Major Release | assigned (keith.lamothe) | Feb 13, 2012 | |||
| 0005844 | [AVWW] Suggestion - Spell Ideas | Remove ring of fire background damage? | Feature Suggestion | considering | Feb 13, 2012 | |||
| 0005842 | [AVWW] Suggestion - UI Ideas | Improved tab targeting? | Feature Suggestion | considering | Feb 13, 2012 | |||
| 0005841 | [AVWW] Bug - Gameplay | Not taking enough damage --- bug not balance issue, I think | Fix Before Major Release | assigned (x4000) | Feb 13, 2012 | |||
| 0005840 | [AVWW] Suggestion - General Idea | Give player skelebots lightning weakness | Feature Suggestion | considering | Feb 13, 2012 | |||
| 0005839 | [AVWW] Suggestion - Balancing Issues | Warp out of chunk before new-character select | Fix Before Major Release | assigned (x4000) | Feb 13, 2012 | |||
| 0005837 | [AVWW] Bug - Graphical Issue | Add a shade behind the chunk map | Feature Suggestion | considering | Feb 13, 2012 | |||
| 0005787 | 5 | [AVWW] Bug - Graphical Issue | Found an invisible "none" in the settlement | Fix Before Major Release | assigned (x4000) | Feb 13, 2012 | ||
| 0005835 | [AVWW] Bug - UI | Enchant misalignment | Polish Tweak | assigned (x4000) | Feb 13, 2012 | |||
| 0005833 | 1 | [AVWW] Gameplay - Balance Issue | Urban crawler shouldn't be able to shoot while "exploding" | Fix Before Major Release | assigned (x4000) | Feb 13, 2012 | ||
| 0005828 | 2 | [AVWW] Note To Test | Movement speed enchants do not affect storm dash. | Feature Suggestion | considering | Feb 13, 2012 | ||
| 0005800 | 1 | [AVWW] Bug - Gameplay | Lutenant island on world map | New | closed | Feb 13, 2012 | ||
| 0005820 | 1 | [AVWW] Gameplay - Balance Issue | Tiny dungeons make "Depth n" unlockables easy to get | New | closed | Feb 13, 2012 | ||
| 0005825 | [AI War] Bug - Gameplay | Armor piercing does not scale with high/normal/low caps | Fix Before Major Release | assigned (keith.lamothe) | Feb 13, 2012 | |||
| 0005824 | [AVWW] Suggestion - Gameplay | polish: trash mobs should drop health if you do more damage than acid/magma does | Feature Suggestion | considering | Feb 13, 2012 | |||
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