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| Viewing Issues (6351 - 6400 / 11339) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev ... 123 124 125 126 127 128 129 130 131 132 133 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0005655 | [AI War] Suggestion - Interface Ideas - Resource Management and Construction | CTRL options: allow auto-building energy reactors but not engineers on allied planets | Fix Before Major Release | assigned (keith.lamothe) | Feb 6, 2012 | |||
| 0005654 | 2 | [AVWW] Suggestion - Balancing Issues | battle missions too hard? | New | closed | Feb 6, 2012 | ||
| 0005626 | 1 | [AVWW] Bug - Gameplay | "Abandon Character" causes the player to lose 100% health when buffed with Vitality | Fix Before Major Release | resolved (x4000) | Feb 6, 2012 | ||
| 0005653 | [AVWW] Bug - Gameplay | Shape Matter guardian powers aren't using any items from a player's Stock. | New | closed | Feb 6, 2012 | |||
| 0005606 | 1 | [AI War] Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Galaxy-wide setting for "Alert when # of enemy units present." | Feature Suggestion | considering | Feb 6, 2012 | ||
| 0005649 | 1 | [AVWW] Bug - Graphical Issue | weird graphics, fade to black | Game Crash | resolved (x4000) | Feb 6, 2012 | ||
| 0005646 | [AVWW] Bug - Room Issues | super low framerate in battle scene | Major Problem | assigned (x4000) | Feb 6, 2012 | |||
| 0005381 | 11 | [AVWW] Bug - Crash or Exception | Crash Upon Initiating Autoupdater- Administrator Priviledges | Discussion Only | closed (x4000) | Feb 6, 2012 | ||
| 0005595 | 2 | [AVWW] Bug - Graphical Issue | World map / compendium conflict. | New | feedback (x4000) | Feb 6, 2012 | ||
| 0005643 | [AVWW] Bug - Monster Behavior | in battle scene, friendly AI won't advance past enemy scout missiles | Fix Before Major Release | assigned (x4000) | Feb 6, 2012 | |||
| 0005632 | [AI War] Bug - Other | Captive Human Settlement description has a typo. | Typo | assigned (keith.lamothe) | Feb 6, 2012 | |||
| 0005630 | [AI War] Suggestion - Interface Ideas - Game and Menu Controls | Multiplayer network options explanation: MTU, net sync size, and batch network | Feature Suggestion | considering | Feb 6, 2012 | |||
| 0005629 | [AVWW] Bug - Room Issues | Unusual Overlord Lair... with no overlord | Major Problem | assigned (x4000) | Feb 6, 2012 | |||
| 0005628 | [AVWW] Bug - Room Issues | Mission bug: 'Local' warfare | Major Problem | assigned (x4000) | Feb 6, 2012 | |||
| 0005642 | [AVWW] Bug - Room Issues | battle mission friendly post placed next to enemy post (duplicate of 0005628) -- ignore | New | closed | Feb 6, 2012 | |||
| 0005622 | 1 | [AVWW] Bug - Gameplay | Vengeful ghost death party | New | closed | Feb 6, 2012 | ||
| 0005621 | [AVWW] Bug - Monster Behavior | Ultraraptors get stuck in corners indoors | Fix Before Major Release | assigned (x4000) | Feb 6, 2012 | |||
| 0005620 | 1 | [AVWW] Bug - Gameplay | Ilari stones don't restore mana | New | closed | Feb 6, 2012 | ||
| 0005638 | 1 | [AVWW] Suggestion - Gameplay | Eliminate 'Emit Light' spell | New | closed (x4000) | Feb 6, 2012 | ||
| 0005616 | [AVWW] Suggestion - Gameplay | At top of jump, looks like you should be able to make it but you can't | Polish Tweak | assigned (x4000) | Feb 6, 2012 | |||
| 0005618 | [AVWW] Bug - Gameplay | Battle Mission - allies stop fighting once enemy camp is destroyed | Feature Suggestion | assigned (x4000) | Feb 6, 2012 | |||
| 0005614 | 2 | [AVWW] Note To Test | Double check moon animation/placement | New | closed | Feb 6, 2012 | ||
| 0005612 | [AVWW] Suggestion - Gameplay | Suggest randomizing landing times for Ice Pirate shots | Feature Suggestion | considering | Feb 6, 2012 | |||
| 0005617 | [AVWW] Suggestion - Balancing Issues | Skelebot bosses too easy -- make them charge more | Feature Suggestion | considering | Feb 6, 2012 | |||
| 0005597 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Objectives screen should tell how many A-core shield generators have been destroyed / remain | Feature Suggestion | considering | Feb 6, 2012 | |||
| 0005613 | [AVWW] Note To Test | Double-check enemy structure collision box in battleground missions | Fix Before Major Release | assigned (tigersfan) | Feb 6, 2012 | |||
| 0005607 | [AI War] Suggestion - Interface Ideas - Resource Management and Construction | Auto-build energy reactors closer to the command station. | Feature Suggestion | considering | Feb 6, 2012 | |||
| 0005605 | [AI War] Bug - UI | "Engineers do not assist large projects" option is not intuitive. | Feature Suggestion | considering | Feb 6, 2012 | |||
| 0005604 | [AI War] Bug - UI | Planet-specific controls not overriding globals | Fix Before Major Release | assigned (keith.lamothe) | Feb 6, 2012 | |||
| 0005603 | [AI War] Bug - UI | Barracks typo | Fix Before Major Release | assigned (keith.lamothe) | Feb 6, 2012 | |||
| 0005611 | 1 | [AVWW] Suggestion - Gameplay | After boss defeated, change soundtrack to typical for that chunk | New | closed | Feb 6, 2012 | ||
| 0001756 | 3 | [AI War] Bug - Graphical Issue | Mk3 Engineers Flash When Building | resolved (x4000) | Feb 5, 2012 | |||
| 0003096 | 2 | [AI War] Gameplay - Balance Issue | Inconsistent armor on Engineers | new | Feb 5, 2012 | |||
| 0005631 | 1 | [AI War] Bug - Gameplay | Plasma Siege Starships damage things they shouldnt | New | resolved (keith.lamothe) | Feb 5, 2012 | ||
| 0005536 | 2 | [AI War] Bug - Gameplay | ARS dies to splash damage of new siege starship | Fix Before Major Release | resolved (keith.lamothe) | Feb 5, 2012 | ||
| 0005627 | 2 | [AVWW] Bug - Gameplay | Character doesn't take fall damage | New | closed (x4000) | Feb 4, 2012 | ||
| 0003135 | 1 | [AI War] Suggestion - Game Mechanics | Zombie (friendly AI-controlled ship) killed-sound | New | resolved (keith.lamothe) | Feb 4, 2012 | ||
| 0005513 | 9 | [AI War] Bug - Other | starship showing as draining resources, not doing anything | Major Problem | resolved (keith.lamothe) | Feb 4, 2012 | ||
| 0005609 | 1 | [AVWW] Suggestion - Gameplay | Conform: Platforms will fall until they can attach, then do so | New | closed (x4000) | Feb 4, 2012 | ||
| 0005619 | 1 | [AVWW] Bug - Other | Ilari stones in settlement act like neutral stones | New | closed (x4000) | Feb 4, 2012 | ||
| 0005602 | 3 | [AVWW] Bug - Graphical Issue | Animation is super-accelerated | New | resolved (x4000) | Feb 3, 2012 | ||
| 0005574 | 1 | [AVWW] Bug - AVWW Multiplayer | deploying shrunken objects caused an exception | Major Problem | resolved (x4000) | Feb 3, 2012 | ||
| 0005552 | 1 | [AVWW] Bug - Gameplay | Mana always green during character selection. | New | resolved (x4000) | Feb 3, 2012 | ||
| 0005564 | 2 | [AI War] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Reducing Micro (More Orderly Building En Masse) | Feature Suggestion | considering | Feb 3, 2012 | ||
| 0005545 | 3 | [AVWW] Bug - Room Issues | pyramids don't have stashes | Fix Before Major Release | resolved (x4000) | Feb 3, 2012 | ||
| 0005600 | 1 | [AVWW] Bug - Gameplay | Unlock not working: Kill 15 Skelebot Snipers | New | resolved (x4000) | Feb 3, 2012 | ||
| 0005585 | 5 | [AVWW] Bug - Gameplay | Random fall damage when not falling | Major Problem | resolved (x4000) | Feb 3, 2012 | ||
| 0005589 | 11 | [AVWW] Suggestion - Balancing Issues | Provide incentive to specialize in elements | Feature Suggestion | resolved (x4000) | Feb 3, 2012 | ||
| 0005588 | 1 | [AVWW] Bug - Monster Behavior | Robot scoutship bullets AI crazy on mission battle | Major Problem | resolved (x4000) | Feb 3, 2012 | ||
| 0005093 | 3 | [AVWW] Bug - Gameplay | Knock forward not fun | Feature Suggestion | resolved (x4000) | Feb 3, 2012 | ||
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