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| Viewing Issues (601 - 650 / 11246) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev ... 8 9 10 11 12 13 14 15 16 17 18 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0010914 | 1 | [Valley 2] Suggestion - UI Ideas | Character creation | Feature Suggestion | considering | Apr 4, 2013 | ||
| 0010913 | [Valley 2] Suggestion - UI Ideas | Empty multiplayer screen | Feature Suggestion | considering | Apr 4, 2013 | |||
| 0010895 | [Valley 2] Artwork | Heat/Cold Dispersal Transmission Towers don't exist on combat stages | Feature Suggestion | considering | Apr 4, 2013 | |||
| 0010894 | [Valley 2] Suggestion - UI Ideas | Desert Salvage Yards do not report that they contain a perk token on the strategic UI. | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010893 | [Valley 2] Suggestion - Balancing Issues | Projectile Lifetime and their effect on bombs/mines | Feature Suggestion | considering | Apr 4, 2013 | |||
| 0010841 | [Valley 2] Bug - Graphical Issue | Endgame cutscene does not display correctly in 1920x1080 resolution (presumably). | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010840 | [Valley 2] Gameplay - Balance Issue | Touching the Demonaica is an instakill on Adept difficulty | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010823 | 3 | [Valley 2] Bug - Gameplay | Resistance unable to purify second Stratospheric Citadel | New | closed | Apr 4, 2013 | ||
| 0010839 | 1 | [Valley 2] Gameplay - Balance Issue | Boss Fight is ridiculously difficult even on easy level. Monster balance out of whack, +bug | Polish Tweak | assigned (x4000) | Apr 4, 2013 | ||
| 0010828 | 1 | [Valley 2] Suggestion - Gameplay | Option to disable/shorten verbose tutorial hints | Feature Suggestion | closed (x4000) | Apr 4, 2013 | ||
| 0010829 | [Valley 2] Bug - Room Issues | Inaccessible sealed chamber | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010830 | [Valley 2] Bug - Other | Un-miniaturize doesn't work properly on diagonal surface | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010827 | [Valley 2] Gameplay - General Complaint | Lava Flats are generally uninteresting | Feature Suggestion | considering | Apr 4, 2013 | |||
| 0010824 | [Valley 2] Bug - UI | Help menu text outdated | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010785 | 8 | [Valley 2] Bug - Gameplay | Craggy Highlands not adjacency-purifiable | New | closed (x4000) | Apr 4, 2013 | ||
| 0011044 | [AVWW] Bug - Other | Crazy lag when backing up world | new | Apr 4, 2013 | ||||
| 0011043 | 1 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Make Metal and Crystal resource displays update continuously | new | Apr 3, 2013 | |||
| 0009078 | 32 | [AI War] Suggestion - Campaign Management And Setup - Map Styles And Generation | Reduce initial game seeding rate of tachyon guardians | Feature Suggestion | considering | Apr 3, 2013 | ||
| 0011042 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Heavy Bomber Starship's description still says it's "unable to hit smaller targets" | new | Apr 3, 2013 | ||||
| 0011039 | 1 | [AI War] Suggestion - Interface Ideas - Galaxy Map Management | put starship IV fabricators in "Objectives" tab and possibly in Galaxy Map filter | new | Apr 3, 2013 | |||
| 0011032 | 3 | [AI War] Suggestion - Game Mechanics | New resource system not converting from one to the other when you hit maximum | assigned (keith.lamothe) | Apr 2, 2013 | |||
| 0009885 | 8 | [AI War] Suggestion - New Features | New Planet-Specific Control Option: Avoid this planet | New | resolved (keith.lamothe) | Apr 2, 2013 | ||
| 0011033 | 1 | [AI War] Bug - Gameplay | Bug causes allied minor faction ships to simply set on an empty planet and do nothing | New | resolved (keith.lamothe) | Apr 2, 2013 | ||
| 0011031 | 1 | [AI War] Bug - Gameplay | weasel does not attract missile fire | New | resolved (keith.lamothe) | Apr 2, 2013 | ||
| 0011037 | 1 | [Shattered Haven] Bug - Specific Puzzle Issue | Tiki Island - cannot enter canoe | New | resolved (x4000) | Apr 2, 2013 | ||
| 0011036 | 2 | [AI War] Bug - Audio | Sound went away entirely since I unplugged speakers from laptop | new | Apr 2, 2013 | |||
| 0004777 | 8 | [AI War] Suggestion - Balance Tweaks | Fortress damage adjusting to a less "grindy" setup | Feature Suggestion | considering | Apr 2, 2013 | ||
| 0011028 | 1 | [Shattered Haven] Bug - Other | Jackson confused about Golden Grays near Stantonburg | New | resolved (x4000) | Apr 1, 2013 | ||
| 0011027 | [Shattered Haven] Bug - UI | Snow Hill: Text speaks of sickles, but the room contains bullets | New | resolved | Apr 1, 2013 | |||
| 0011025 | [Shattered Haven] Bug - UI | Snow Hill: Typo | New | resolved | Apr 1, 2013 | |||
| 0011024 | [Shattered Haven] Bug - Gameplay | Snow Hill: locked/unlocked door states not persistent | New | resolved | Apr 1, 2013 | |||
| 0011035 | 1 | [AI War] Bug - Gameplay | Fortresses receiving armor boost when their description states they are immune. | new | Mar 31, 2013 | |||
| 0011026 | 1 | [Shattered Haven] Bug - Graphical Issue | Venetian Slow Pursuit: Black lines in the water | New | resolved (x4000) | Mar 31, 2013 | ||
| 0011034 | [AI War] Bug - Graphical Issue | Flame wave coming from Black Widow Golem | new | Mar 31, 2013 | ||||
| 0002018 | 9 | [Tidalis] Gameplay - General Complaint | When you fail a puzzle level, reset the board arrows to the state before you sent the stream, not the puzzle default | considering (x4000) | Mar 30, 2013 | |||
| 0010964 | 2 | [AI War] Bug - Gameplay | When a plasma siege starship's FF splash damages a command center no warning is given | new | Mar 29, 2013 | |||
| 0010921 | 8 | [Shattered Haven] Gameplay - Balance Issue | Level with no Bonus Objectives | new | Mar 29, 2013 | |||
| 0011014 | 1 | [Shattered Haven] Bug - Gameplay | locked/unlocked door states not persistent in Alden Ridge | New | resolved | Mar 29, 2013 | ||
| 0011004 | 1 | [AI War] Bug - UI | galaxy map intel summary shows wrong number of engineers (off by one) | new | Mar 29, 2013 | |||
| 0011022 | 2 | [AI War] Gameplay - Balance Issue | Restore Plasma Siege Starship Range? | new | Mar 28, 2013 | |||
| 0008990 | 9 | [AI War] Bug - Gameplay | Cloaks from cloaker starships "blink" | Polish Tweak | resolved (keith.lamothe) | Mar 27, 2013 | ||
| 0010969 | 7 | [AI War] Suggestion - New Features | Tweak to Champion Spawning | new | Mar 27, 2013 | |||
| 0010994 | 2 | [AI War] Bug - Gameplay | AI Shadow Frigates have too many shield modules | assigned (keith.lamothe) | Mar 27, 2013 | |||
| 0011020 | 1 | [AI War] Bug - Gameplay | New Warp Counter Post Generates Unhandled Errors | New | resolved (keith.lamothe) | Mar 27, 2013 | ||
| 0011018 | 1 | [Shattered Haven] Bug - Graphical Issue | In Ghost Town, hidden Gray is not hidden | feedback (x4000) | Mar 27, 2013 | |||
| 0011015 | 3 | [Shattered Haven] Bug - Graphical Issue | Invisible Lurker on Snowy Superhighway | New | closed (x4000) | Mar 27, 2013 | ||
| 0011019 | 1 | [Shattered Haven] Bug - Graphical Issue | Boulder is in the same place as characters when returning from gravesite | New | resolved (x4000) | Mar 27, 2013 | ||
| 0011023 | 1 | [Shattered Haven] Bug - Gameplay | Bucket still available in overworld | New | resolved (x4000) | Mar 27, 2013 | ||
| 0011021 | 2 | [AI War] Suggestion - Interface Ideas - Galaxy Map Management | option to have "my layout" on by default after save game load | new | Mar 27, 2013 | |||
| 0008629 | 3 | [AI War] Suggestion - New Unit Ideas - Economic and Utility Units | Beachhead Supply Station | Feature Suggestion | considering | Mar 27, 2013 | ||
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