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| Viewing Issues (651 - 700 / 11334) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev ... 9 10 11 12 13 14 15 16 17 18 19 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0009943 | 1 | [AI War] Bug - Gameplay | Units avoid attacking hybrids if possible | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0011006 | 2 | [AI War] Suggestion - Campaign Management And Setup - Map Styles And Generation | Seed special structures more evenly between AIs | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0011060 | 1 | [AI War] Bug - Gameplay | Can't Travel to Planet with Unexplored Nebula | New | resolved (keith.lamothe) | Apr 22, 2013 | ||
| 0011064 | 1 | [AI War] Bug - Crash or Exception | Crash when popping Mk IV Barracks | new | Apr 21, 2013 | |||
| 0010865 | 1 | [Valley 2] Suggestion - Spell Ideas | AI War based spell set | Feature Suggestion | considering | Apr 20, 2013 | ||
| 0009565 | 8 | [AI War] Suggestion - New Unit Ideas - Starships | Split Neinzul Enclave IV into two techs | new | Apr 20, 2013 | |||
| 0011062 | 2 | [AI War] Bug - UI | Warp Guardian Spawn Message | new | Apr 19, 2013 | |||
| 0011063 | [AI War] Bug - Gameplay | Neinzul Astrids do not spawn defenders on small starbase death in scenario | new | Apr 19, 2013 | ||||
| 0011058 | 7 | [AI War] Suggestion - AI Behavior And Tactics | Getting "AILoop Error" repeatedly in message log | New | resolved (keith.lamothe) | Apr 16, 2013 | ||
| 0011053 | 6 | [AI War] Suggestion - AI Behavior And Tactics | Super Wave to test if game is lost | new | Apr 16, 2013 | |||
| 0011059 | [AI War] Suggestion - Balance Tweaks | Regenator Golem using Railgun attack instead of laser | new | Apr 16, 2013 | ||||
| 0011040 | 1 | [Shattered Haven] Bug - Other | Typo in cutscene | New | resolved (x4000) | Apr 16, 2013 | ||
| 0011056 | 1 | [AI War] Bug - Gameplay | Can't Explore Unexplored Wormholes | New | resolved (keith.lamothe) | Apr 15, 2013 | ||
| 0011055 | [AI War] Bug - Gameplay | Caps vanishing | new | Apr 13, 2013 | ||||
| 0009985 | 1 | [AI War] Gameplay - General Complaint | Remove tachyon emission from (non-tachyon) astro trains | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0009986 | 1 | [AI War] Suggestion - Gameplay | Make cloaker starships immune to mines | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0009944 | 2 | [AI War] Bug - Gameplay | Champion modules are not EMP immune | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0009984 | 3 | [AI War] Suggestion - Gameplay | Increase mod fort collision priority | New | resolved (keith.lamothe) | Apr 13, 2013 | ||
| 0011049 | 4 | [AVWW] Bug - Room Issues | New continent with no port on the main part, only on island | Fix Before Major Release | closed (x4000) | Apr 12, 2013 | ||
| 0011054 | [AI War] Suggestion - Balance Tweaks | Compress Nemesis frigates into larger hulls | new | Apr 11, 2013 | ||||
| 0011047 | [Valley 2] Bug - Gameplay | Final battle cheesy chokepoint | Fix Before Major Release | assigned (tigersfan) | Apr 11, 2013 | |||
| 0009052 | 2 | [AI War] Suggestion - Balance Tweaks | Radar dampening on the new Zenith and Spire Starship lines | Feature Suggestion | considering | Apr 11, 2013 | ||
| 0009987 | 6 | [AI War] Suggestion - Balance Tweaks | Refactor very low cap fleet ships into bonus starships | new | Apr 11, 2013 | |||
| 0011052 | [AI War] Bug - UI | Spire Starship Mark IV Typo | new | Apr 10, 2013 | ||||
| 0011051 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Tooltip redesign | new | Apr 10, 2013 | ||||
| 0011030 | 2 | [AI War] Suggestion - Game Mechanics | Astro Train mine immunity | new | Apr 10, 2013 | |||
| 0008373 | 21 | [AI War] Gameplay - Balance Issue | Somebody beat an honest game of 10/10 | Fix Before Major Release | resolved (keith.lamothe) | Apr 9, 2013 | ||
| 0011048 | 3 | [Valley 2] Bug - Gameplay | Bypassing bosses | New | closed (x4000) | Apr 7, 2013 | ||
| 0011046 | [AI War] Suggestion - New Features | Damage tooltip improvement | new | Apr 5, 2013 | ||||
| 0010802 | 2 | [Valley 2] Bug - UI | Errors in credits | Trivial | assigned (tigersfan) | Apr 5, 2013 | ||
| 0011029 | 5 | [AI War] Suggestion - Unit Abilities And Behaviors | why Lightning Turret has an artillery bonus of 4 | new | Apr 5, 2013 | |||
| 0009773 | 3 | [AI War] Bug - Gameplay | Modular fortresses move around | assigned (keith.lamothe) | Apr 4, 2013 | |||
| 0004780 | 2 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Make Guard Post count in Intel Summary more intuitive | Feature Suggestion | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0009958 | 1 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Compilation of ship description problems Mark II | New | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0009308 | 6 | [AI War] Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Climax-shattering grammar woopsie | Typo | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0010966 | 1 | [AI War] Suggestion - AI Behavior And Tactics | AI should not put speed boosters (the unit) into stand down mode (or instead, they should speed boost even in stand down mode) | New | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0010809 | 3 | [Valley 2] Bug - Gameplay | Demonica Ignoring Destructible Structures | Feature Suggestion | resolved (keith.lamothe) | Apr 4, 2013 | ||
| 0010537 | 4 | [Valley 2] Bug - Gameplay | Did some monsters take over everything? | New | closed | Apr 4, 2013 | ||
| 0010825 | [Valley 2] Bug - Gameplay | Stone Charge (and possibly other charge spells) not affected by buff secondary perk | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010799 | [Valley 2] Bug - Gameplay | Demonaica spawns just at the entrance of the room | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0011038 | [Valley 2] Bug - Gameplay | Minor Issue with Open Ceilings | Polish Tweak | assigned (tigersfan) | Apr 4, 2013 | |||
| 0010929 | [AVWW] Bug - Other | [Steam] Legendary Elven Boots achievement does not register | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010915 | [Valley 2] Bug - UI | TCP port is lost when launching the server first time | Polish Tweak | assigned (keith.lamothe) | Apr 4, 2013 | |||
| 0010914 | 1 | [Valley 2] Suggestion - UI Ideas | Character creation | Feature Suggestion | considering | Apr 4, 2013 | ||
| 0010913 | [Valley 2] Suggestion - UI Ideas | Empty multiplayer screen | Feature Suggestion | considering | Apr 4, 2013 | |||
| 0010895 | [Valley 2] Artwork | Heat/Cold Dispersal Transmission Towers don't exist on combat stages | Feature Suggestion | considering | Apr 4, 2013 | |||
| 0010894 | [Valley 2] Suggestion - UI Ideas | Desert Salvage Yards do not report that they contain a perk token on the strategic UI. | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010893 | [Valley 2] Suggestion - Balancing Issues | Projectile Lifetime and their effect on bombs/mines | Feature Suggestion | considering | Apr 4, 2013 | |||
| 0010841 | [Valley 2] Bug - Graphical Issue | Endgame cutscene does not display correctly in 1920x1080 resolution (presumably). | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| 0010840 | [Valley 2] Gameplay - Balance Issue | Touching the Demonaica is an instakill on Adept difficulty | Polish Tweak | assigned (x4000) | Apr 4, 2013 | |||
| [ First Prev ... 9 10 11 12 13 14 15 16 17 18 19 ... Next Last ] | ||||||||
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