| Anonymous | Login | Signup for a new account | May 18, 2013 3:46 pm | ![]() |
| Main | My View | View Issues | Vote Tallies | FAQ |
Search
|
[ Advanced Filters ] |
|
|||||
| Viewing Issues (8401 - 8450 / 11229) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev ... 164 165 166 167 168 169 170 171 172 173 174 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0002753 | 3 | [AI War] Suggestion - Game Mechanics | Civilian Spires Indestructable? | resolved (x4000) | Mar 23, 2011 | |||
| 0002924 | 3 | [AI War] Suggestion - Interface Ideas - Galaxy Map Management | Include Spire civilian outposts when displaying AI progress reducers on the galaxy map | resolved (x4000) | Mar 23, 2011 | |||
| 0002705 | 1 | [AI War] Suggestion - Interface Ideas - Galaxy Map Management | Have Spire Civilian Leaders Show up with AI progress reducers | resolved (x4000) | Mar 23, 2011 | |||
| 0002630 | 8 | [AI War] Bug - Other | Turrets cannot shoot marauders | resolved (x4000) | Mar 23, 2011 | |||
| 0002961 | 2 | [AI War] Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Make negative progress a different color than positive progress | resolved (x4000) | Mar 23, 2011 | |||
| 0002733 | 3 | [AI War] Bug - Other | Zenith Chameleon Ships are not uncloaking with a tachyon warhead. | closed (x4000) | Mar 23, 2011 | |||
| 0003069 | 5 | [AI War] Bug - UI | AI Super Terminal Description | new | Mar 23, 2011 | |||
| 0002587 | 16 | [AI War] Suggestion - AI Behavior And Tactics | Saw an article on RTS AI Design | closed (x4000) | Mar 23, 2011 | |||
| 0002956 | 15 | [AI War] Bug - Other | Removing a large number of ships from a control group causes massive network lag | resolved (x4000) | Mar 23, 2011 | |||
| 0002751 | 8 | [AI War] Bug - Other | SC Penetrators Can Recieve Cloaking Boost | closed (x4000) | Mar 23, 2011 | |||
| 0003077 | 48 | [AI War] Bug - Crash or Exception | Desync | resolved (x4000) | Mar 23, 2011 | |||
| 0003090 | 1 | [AI War] Bug - UI | Zenith Trader text description has improper line breaks | resolved (x4000) | Mar 23, 2011 | |||
| 0002735 | 1 | [AI War] Suggestion - New Unit Ideas - Economic and Utility Units | Transport change suggestions | closed (x4000) | Mar 23, 2011 | |||
| 0002784 | [AI War] Suggestion - New Unit Ideas - Economic and Utility Units | Spire Intra Galactic Warpgate | considering (x4000) | Mar 23, 2011 | ||||
| 0002947 | 2 | [AI War] Suggestion - New Unit Ideas - Capturables | Hybrids Spirecraft Golem Attempts | considering (x4000) | Mar 23, 2011 | |||
| 0002981 | 6 | [AI War] Suggestion - New Unit Ideas - Turrets and Defenses | Counter-attack Counter-post | considering (x4000) | Mar 23, 2011 | |||
| 0003088 | [AI War] Suggestion - New Unit Ideas - Economic and Utility Units | Fixed-position "cloaker starship" turret for troop movement | considering (x4000) | Mar 23, 2011 | ||||
| 0002942 | 1 | [AI War] Bug - UI | Assigning allied ships to a control group places them in the ally's control group. | resolved (x4000) | Mar 23, 2011 | |||
| 0002747 | [AI War] Suggestion - Interface Ideas - Game and Menu Controls | Music controls | considering (x4000) | Mar 23, 2011 | ||||
| 0002642 | 2 | [AI War] Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Error messages for targeting non-targetables? | considering (x4000) | Mar 23, 2011 | |||
| 0002607 | 1 | [AI War] Bug - UI | Typo in colony ship's description | resolved (x4000) | Mar 23, 2011 | |||
| 0002713 | 1 | [AI War] Bug - Other | Command Error, AILoop Error | closed (x4000) | Mar 23, 2011 | |||
| 0002974 | 1 | [AI War] Bug - Other | Replacing Command Station does destroy mobile builders (maybe colony ships too) | resolved (x4000) | Mar 23, 2011 | |||
| 0002730 | 1 | [AI War] Note To Test | Destruction of Colonyships and Mobile builders | resolved (x4000) | Mar 23, 2011 | |||
| 0001127 | 4 | [AI War] Bug - UI | Two buttons to build Fighter V | resolved (x4000) | Mar 23, 2011 | |||
| 0002965 | 1 | [AI War] Bug - UI | Figher V Fab UI Button | resolved (x4000) | Mar 23, 2011 | |||
| 0002193 | 3 | [AI War] Bug - UI | Fighter Fabricator Button Duplicated | resolved (x4000) | Mar 23, 2011 | |||
| 0002614 | 1 | [AI War] Suggestion - Balance Tweaks | SC Penetrators health too high | resolved (x4000) | Mar 23, 2011 | |||
| 0002798 | 1 | [AI War] Bug - Other | Spirecraft Penetrator countdown resetted when gifting | resolved (x4000) | Mar 23, 2011 | |||
| 0002915 | 3 | [AI War] Bug - Other | Devourer Golem does not attack AI ships that are powered down | resolved (x4000) | Mar 23, 2011 | |||
| 0003005 | 2 | [AI War] Bug - Other | Devourer not devouring | resolved (x4000) | Mar 23, 2011 | |||
| 0002967 | 5 | [AI War] Bug - Other | Devourer Golem Killed by AI Implosion Units | resolved (x4000) | Mar 23, 2011 | |||
| 0002543 | 6 | [AI War] Bug - UI | Devourer Golem locatable on galaxy map in never-visited planets | closed (x4000) | Mar 23, 2011 | |||
| 0002575 | 2 | [AI War] Bug - Other | Devo Golem not shooting guardians | resolved (x4000) | Mar 23, 2011 | |||
| 0003089 | 1 | [AI War] Bug - Other | Teleport battlestations immune to dyson gatling fire? | resolved (x4000) | Mar 23, 2011 | |||
| 0002946 | 14 | [AI War] Suggestion - Balance Tweaks | Make ships generated by knowledge raid of zombie type. | resolved (x4000) | Mar 23, 2011 | |||
| 0002925 | 16 | [AI War] Suggestion - Game Mechanics | Attacking targets with Military Command Center | considering (x4000) | Mar 23, 2011 | |||
| 0003091 | [AI War] Suggestion - Interface Ideas - Galaxy Map Management | Threat display tweaks | new | Mar 23, 2011 | ||||
| 0002761 | 3 | [AI War] Suggestion - Balance Tweaks | Dyson Gatlings not immune to Gravity Effects, Paralysis | resolved (x4000) | Mar 23, 2011 | |||
| 0002680 | 8 | [AI War] Bug - Other | AI gathering ships on Dyson Sphere world | resolved (x4000) | Mar 23, 2011 | |||
| 0002867 | 6 | [AI War] Bug - Other | Zombies Patrol, Not Attack | resolved (x4000) | Mar 23, 2011 | |||
| 0002542 | 5 | [AI War] Suggestion - AI Behavior And Tactics | Dyson sphere gatling attacking AI EYE | closed (x4000) | Mar 23, 2011 | |||
| 0002718 | 2 | [AI War] Suggestion - Gameplay | Can Dyson Spawn not make the wormhole noise when they go through a wormhole? | resolved (keith.lamothe) | Mar 23, 2011 | |||
| 0002763 | 1 | [AI War] Suggestion - Campaign Management And Setup | Spire Civilian Leaders should show up in Objectives | feature for later (keith.lamothe) | Mar 23, 2011 | |||
| 0002969 | 4 | [AI War] Bug - Other | Dyson Sphere an Over Powered Ally | resolved (x4000) | Mar 23, 2011 | |||
| 0002767 | 3 | [AI War] Gameplay - General Complaint | Massive late-game slowdown due to Zombie patrols? | resolved (x4000) | Mar 23, 2011 | |||
| 0002620 | 1 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Minor faction ships and zombies going back and forth | resolved (x4000) | Mar 23, 2011 | |||
| 0002764 | 3 | [AI War] Bug - Other | Dyson gatling spam | closed (x4000) | Mar 23, 2011 | |||
| 0002634 | 4 | [AI War] Bug - Other | Botnet Golem unable to zombify fighters, bombers and frigates | resolved (x4000) | Mar 23, 2011 | |||
| 0002759 | 1 | [AI War] Bug - Other | Bot Net Golem not making zombies | resolved (x4000) | Mar 23, 2011 | |||
| [ First Prev ... 164 165 166 167 168 169 170 171 172 173 174 ... Next Last ] | ||||||||
| new | considering | strongly considering | feedback | feature for later | minor fix for later | acknowledged | confirmed | assigned | resolved | closed |
| Copyright © 2000 - 2011 MantisBT Group |