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| Viewing Issues (151 - 200 / 11538) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0011785 | [AI War] Bug - Gameplay | Lightning Torpedo Frigates do not launch torpedos when told to attack | new | Jun 4, 2013 | ||||
| 0011782 | 3 | [AI War] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Add Ship Design for Core Spire Corvette | New | resolved (keith.lamothe) | Jun 4, 2013 | ||
| 0011783 | 1 | [AI War] Suggestion - New Features | Ship and other suggestions | new | Jun 4, 2013 | |||
| 0005875 | 10 | [AI War] Bug - Gameplay | FRD Patrol Mechanics still not working correctly (latest version 5.025) | Fix Before Major Release | resolved (keith.lamothe) | Jun 4, 2013 | ||
| 0011712 | 1 | [AI War] Bug - Gameplay | Control Group specific FRD bug | New | resolved (keith.lamothe) | Jun 4, 2013 | ||
| 0003165 | 24 | [AI War] Suggestion - Unit Abilities And Behaviors | Neinzul Youngling ships usability | new | Jun 4, 2013 | |||
| 0011711 | 1 | [AI War] Suggestion - Interface Ideas - Resource Management and Construction | FRD Remains Rebuilders only option | New | resolved (keith.lamothe) | Jun 4, 2013 | ||
| 0011780 | 1 | [Skyward Collapse] Suggestion - General Idea | Randomize option for world settings on main menu | new | Jun 4, 2013 | |||
| 0011768 | 6 | [AI War] Bug - Gameplay | Infinite Scrapping of Foldouts | New | resolved (keith.lamothe) | Jun 4, 2013 | ||
| 0011777 | 2 | [AI War] Suggestion - New Features | Blowing/Locking up wormholes | new | Jun 3, 2013 | |||
| 0011762 | 1 | [Skyward Collapse] Suggestion - Gameplay | Add an expansion tab to Filters | New | resolved (x4000) | Jun 3, 2013 | ||
| 0005812 | 5 | [AI War] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Allow Neinzul regeneration chambers to rally | Feature Suggestion | considering | Jun 3, 2013 | ||
| 0009927 | [AI War] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Allow "Switch to Best Module Versions Available" to downgrade/remove modules | new | Jun 2, 2013 | ||||
| 0011676 | 2 | [Skyward Collapse] Suggestion - Gameplay | Provide more keyboard shortcuts (ideally for all tiles/units/tokens) | new | Jun 2, 2013 | |||
| 0011443 | 2 | [Skyward Collapse] Suggestion - General Idea | Keyboard Shortcuts | Feature Suggestion | considering | Jun 2, 2013 | ||
| 0011778 | [AI War] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Selective teleportation for gates | new | Jun 2, 2013 | ||||
| 0011776 | 1 | [AI War] Bug - Graphical Issue | Triggering showdown device changes AI HCS icon on map GUI | feedback (keith.lamothe) | Jun 2, 2013 | |||
| 0011775 | 2 | [AI War] Bug - Gameplay | GCS exploding on HCS triggers You Win! | assigned (keith.lamothe) | Jun 2, 2013 | |||
| 0011772 | 1 | [AI War] Bug - Other | Weird health behaviour | new | Jun 2, 2013 | |||
| 0002704 | 18 | [AI War] Suggestion - Balance Tweaks | OMD | new | Jun 1, 2013 | |||
| 0011771 | [AI War] Bug - Graphical Issue | Command posts with invincibility aren't totally covered by their bubble | new | Jun 1, 2013 | ||||
| 0009567 | 6 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | Nanoswarm Fortress | New | resolved (keith.lamothe) | Jun 1, 2013 | ||
| 0011084 | 7 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | New Core Guard Posts | New | resolved (keith.lamothe) | Jun 1, 2013 | ||
| 0011770 | [AI War] Suggestion - Balance Tweaks | Neinzul Enclave Drones | new | Jun 1, 2013 | ||||
| 0011769 | [AI War] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Dark spire vengeance generator clarification | new | Jun 1, 2013 | ||||
| 0011709 | 4 | [AI War] Bug - Gameplay | Enemy cloaked ships chill on allied planet | New | resolved (keith.lamothe) | Jun 1, 2013 | ||
| 0011766 | 2 | [Skyward Collapse] Bug - Gameplay | Troll enters occupied tile | new | Jun 1, 2013 | |||
| 0011731 | 2 | [AI War] Bug - Other | boss ship not moving | assigned (keith.lamothe) | Jun 1, 2013 | |||
| 0011639 | 1 | [Skyward Collapse] Suggestion - General Idea | Work the Master into more woes/flavor text | new | Jun 1, 2013 | |||
| 0011434 | 1 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | Core Arachnid Guard Post | New | resolved (keith.lamothe) | Jun 1, 2013 | ||
| 0011401 | 1 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | Core Guard Post - Neinzul Zombie, Riot Control | New | resolved (keith.lamothe) | Jun 1, 2013 | ||
| 0011364 | 1 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | Core Guard Post: Implosion Drone Host | New | resolved (keith.lamothe) | Jun 1, 2013 | ||
| 0011744 | 3 | [AI War] Suggestion - Balance Tweaks | Orbital mass drivers need a buff | new | Jun 1, 2013 | |||
| 0011761 | 1 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | Tachyon-Reaction Activated Portal | new | May 31, 2013 | |||
| 0011436 | 3 | [AI War] Bug - Graphical Issue | ARS Tooltip still states you get Mk II on capture (and hack) | New | resolved (keith.lamothe) | May 31, 2013 | ||
| 0009573 | 2 | [AI War] Suggestion - New Unit Ideas - Bonus Ships | Experimental Starship - Neinzul Combat Carrier | New | resolved (keith.lamothe) | May 31, 2013 | ||
| 0011760 | [AI War] Suggestion - New Unit Ideas - Starships | Tactical Launcher Platform | new | May 31, 2013 | ||||
| 0010004 | 3 | [AI War] Bug - UI | Permanent buildings doesn't show up on custom search if there's no visibility on system | New | resolved (keith.lamothe) | May 31, 2013 | ||
| 0011755 | 1 | [AI War] Bug - Gameplay | Honeycomb map type limits possible Human starting location | new | May 30, 2013 | |||
| 0011685 | 2 | [Skyward Collapse] Bug - Gameplay | Trojan Horse that spawns on a enemy building just sits there | New | resolved (x4000) | May 30, 2013 | ||
| 0011667 | 1 | [Skyward Collapse] Gameplay - General Complaint | On Demand Markers Using Double Quotes are showing Outside of Resource bar | New | resolved (x4000) | May 30, 2013 | ||
| 0011740 | 1 | [Skyward Collapse] Suggestion - General Idea | Add Jewelery number to resource sidebar | New | resolved (x4000) | May 30, 2013 | ||
| 0011753 | [Skyward Collapse] Bug - Gameplay | Hermes' Talaria Not Working | new | May 30, 2013 | ||||
| 0011747 | 2 | [AI War] Bug - Gameplay | AI ships yo-yoing between targets | assigned (keith.lamothe) | May 30, 2013 | |||
| 0011751 | [AI War] Suggestion - New Features | Kill count for units | new | May 30, 2013 | ||||
| 0011750 | [AI War] Suggestion - AI Behavior And Tactics | Friendly roaming enclaves - a more aggressive behaviour option? | new | May 30, 2013 | ||||
| 0011749 | [AI War] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Interface for ordering stance of Neinzul roaming enclaves | new | May 30, 2013 | ||||
| 0011748 | [AI War] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Option to make neinzul starship drones unselectable | new | May 30, 2013 | ||||
| 0011684 | 6 | [Skyward Collapse] Suggestion - General Idea | Show number of resource-producing buildings on different places | New | resolved (x4000) | May 30, 2013 | ||
| 0011745 | [AI War] Suggestion - Balance Tweaks | Mercenary space docks and starship constructors - buff their HP? | new | May 30, 2013 | ||||
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