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| Viewing Issues (201 - 250 / 11299) [ Print Reports ] [ CSV Export ] [ Excel Export ] [ Graph ] [ XML Export ] [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ] | ||||||||
| ID | # | Category | Summary | Internal Weight | Status | Updated![]() | ||
| 0011196 | 1 | [Skyward Collapse] Bug - UI | 2 overlapping Unit's 1 Tooltips | Fix Before Major Release | resolved (x4000) | May 17, 2013 | ||
| 0011274 | 1 | [Skyward Collapse] Suggestion - General Idea | Make it clear how much resources the faction gets from a "resource drop" | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011326 | 1 | [Skyward Collapse] Suggestion - Gameplay | Redisplay floating text | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011489 | 5 | [Skyward Collapse] Suggestion - Gameplay | Is there any point in the Town Center hover resource list? How about building list instead... | Feature Suggestion | closed (x4000) | May 17, 2013 | ||
| 0011307 | 1 | [Skyward Collapse] Bug - Gameplay | Tutorial text about action stock | Polish Tweak | resolved (x4000) | May 17, 2013 | ||
| 0011367 | 3 | [Skyward Collapse] Gameplay - Balance Issue | Make Cornucopia and Brokkr carry a penalty | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011257 | 1 | [Skyward Collapse] Bug - Gameplay | Units stacking during action step | Fix Before Major Release | resolved (x4000) | May 17, 2013 | ||
| 0011366 | 1 | [Skyward Collapse] Gameplay - Balance Issue | Stockpiling manufactured resources, like bread | Feature Suggestion | closed (x4000) | May 17, 2013 | ||
| 0011212 | 2 | [Skyward Collapse] Gameplay - Balance Issue | Chapmen move too fast | Feature Suggestion | closed (x4000) | May 17, 2013 | ||
| 0011233 | 5 | [Skyward Collapse] Gameplay - Balance Issue | Diplomacy too powerful | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011160 | 4 | [Skyward Collapse] Suggestion - Gameplay | Dim other side's buildings/units | Feature Suggestion | closed (x4000) | May 17, 2013 | ||
| 0011158 | 12 | [Skyward Collapse] Gameplay - General Complaint | What to do at start unclear | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011193 | 2 | [Skyward Collapse] Gameplay - General Complaint | Building Capture | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011195 | 4 | [Skyward Collapse] Gameplay - Balance Issue | Ability to help the other color | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011265 | 2 | [Skyward Collapse] Suggestion - Gameplay | "Focus construction" direct action | Feature Suggestion | closed (x4000) | May 17, 2013 | ||
| 0011191 | 3 | [Skyward Collapse] Suggestion - Gameplay | Add "this town has access to x refined resources " on the town-center hovertext | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011162 | 4 | [Skyward Collapse] Bug - UI | Turn Confusion | New | resolved (x4000) | May 17, 2013 | ||
| 0011129 | 1 | [Skyward Collapse] Suggestion - General Idea | Add information about last turn resource changes | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011197 | 1 | [Skyward Collapse] Suggestion - General Idea | Battle Report/Overview | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011186 | 2 | [Skyward Collapse] Suggestion - Gameplay | When player X (red or blue) ends, snap focus to town center | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011238 | 7 | [Skyward Collapse] Suggestion - Gameplay | Merge round 0 into one turn(per faction) | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011227 | 1 | [Skyward Collapse] Gameplay - General Complaint | Let chapman pass through friendly units? | Feature Suggestion | closed (x4000) | May 17, 2013 | ||
| 0011376 | 7 | [Skyward Collapse] Suggestion - Gameplay | [UI] Start of Turn: jumping to a Town Center of the civ would be helpful | Feature Suggestion | resolved (x4000) | May 17, 2013 | ||
| 0011523 | 1 | [Skyward Collapse] Suggestion - General Idea | Stronger visual indication of turn change | New | resolved (x4000) | May 17, 2013 | ||
| 0009475 | 5 | [AI War] Suggestion - New Unit Ideas - Bonus Ships | Human Ionized Reaper | new | May 17, 2013 | |||
| 0011402 | [Skyward Collapse] Suggestion - Gameplay | Add hotkey to cycle cities | Feature Suggestion | considering | May 17, 2013 | |||
| 0011502 | 2 | [Skyward Collapse] Bug - Graphical Issue | "Exit To Operating System" appears to have text behind it | Fix Before Major Release | resolved (x4000) | May 17, 2013 | ||
| 0011511 | 1 | [Skyward Collapse] Bug - UI | Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click) | New | resolved | May 17, 2013 | ||
| 0011530 | 2 | [Skyward Collapse] Bug - Gameplay | Melee Units not taking Counterattack Damage | New | resolved (x4000) | May 17, 2013 | ||
| 0011540 | [AI War] Suggestion - New Unit Ideas - Bonus Ships | New Ship Types | new | May 17, 2013 | ||||
| 0011537 | [AI War] Bug - Gameplay | AI Planets over their unit cap continue to reinforce | new | May 17, 2013 | ||||
| 0011084 | 6 | [AI War] Suggestion - New Unit Ideas - AI-Specific Units | New Core Guard Posts | new | May 17, 2013 | |||
| 0009266 | 6 | [AI War] Suggestion - New Unit Ideas - Golems | Pancake Golem | Feature Suggestion | considering | May 16, 2013 | ||
| 0011289 | 13 | [AI War] Suggestion - New Features | The Tesseract- AI brutal guard post idea | new | May 16, 2013 | |||
| 0011240 | 1 | [Skyward Collapse] Bug - Gameplay | Buildings not destroyed at health 0 | Major Problem | resolved (x4000) | May 16, 2013 | ||
| 0011510 | 5 | [Skyward Collapse] Gameplay - General Complaint | Tutorial doesn't give advice on balancing forces | New | resolved (x4000) | May 16, 2013 | ||
| 0011207 | 1 | [Skyward Collapse] Bug - Crash or Exception | Unhandled Error | Major Problem | resolved (x4000) | May 16, 2013 | ||
| 0011181 | 2 | [Skyward Collapse] Bug - Other | ChapmanGreek is already at the target tile BarracksGreek! | Fix Before Major Release | resolved (x4000) | May 16, 2013 | ||
| 0011180 | [Skyward Collapse] Gameplay - General Complaint | Unit AI | Fix Before Major Release | resolved (x4000) | May 16, 2013 | |||
| 0011512 | 1 | [Skyward Collapse] Bug - UI | Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click) | New | closed | May 16, 2013 | ||
| 0011501 | [Skyward Collapse] Suggestion - Gameplay | Town names | Feature Suggestion | resolved | May 16, 2013 | |||
| 0011522 | [Skyward Collapse] Suggestion - General Idea | Renamable Units/Towns | Feature Suggestion | considering | May 16, 2013 | |||
| 0011210 | 1 | [Skyward Collapse] Suggestion - General Idea | Names for units/buildings | Feature Suggestion | considering | May 16, 2013 | ||
| 0011515 | [Skyward Collapse] Bug - UI | Tutorial should at some point explicitly say Norse is Red and Greek is Blue | Feature Suggestion | considering | May 16, 2013 | |||
| 0011144 | 1 | [AI War] Suggestion - New Unit Ideas - Starships | Spire Lightning Rod | new | May 16, 2013 | |||
| 0011509 | 1 | [Skyward Collapse] Gameplay - Balance Issue | Cerberus too easily evaded | Feature Suggestion | closed (x4000) | May 16, 2013 | ||
| 0011487 | 3 | [Skyward Collapse] Bug - Other | Huscarl Lv1 Typo | New | resolved | May 16, 2013 | ||
| 0011506 | [Skyward Collapse] Suggestion - General Idea | It would be nice if it told you how much of each unit(eg, baker pigs rocks etc) you have in use per town and per the entire map | Feature Suggestion | considering | May 16, 2013 | |||
| 0011505 | [Skyward Collapse] Bug - UI | Improvement to Cerberus text description | New | resolved | May 16, 2013 | |||
| 0011503 | [Skyward Collapse] Suggestion - Gameplay | Highlight currently selected building type | Feature Suggestion | considering | May 16, 2013 | |||
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