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    ID # CategorySummaryInternal WeightStatusUpdated
  00111961[Skyward Collapse]
Bug - UI
2 overlapping Unit's 1 TooltipsFix Before Major Releaseresolved (x4000)May 17, 2013
  00112741[Skyward Collapse]
Suggestion - General Idea
Make it clear how much resources the faction gets from a "resource drop"Feature Suggestionresolved (x4000)May 17, 2013
  00113261[Skyward Collapse]
Suggestion - Gameplay
Redisplay floating textFeature Suggestionresolved (x4000)May 17, 2013
  00114895[Skyward Collapse]
Suggestion - Gameplay
Is there any point in the Town Center hover resource list? How about building list instead...Feature Suggestionclosed (x4000)May 17, 2013
  00113071[Skyward Collapse]
Bug - Gameplay
Tutorial text about action stockPolish Tweakresolved (x4000)May 17, 2013
  00113673[Skyward Collapse]
Gameplay - Balance Issue
Make Cornucopia and Brokkr carry a penaltyFeature Suggestionresolved (x4000)May 17, 2013
  00112571[Skyward Collapse]
Bug - Gameplay
Units stacking during action stepFix Before Major Releaseresolved (x4000)May 17, 2013
  00113661[Skyward Collapse]
Gameplay - Balance Issue
Stockpiling manufactured resources, like breadFeature Suggestionclosed (x4000)May 17, 2013
  00112122[Skyward Collapse]
Gameplay - Balance Issue
Chapmen move too fastFeature Suggestionclosed (x4000)May 17, 2013
  00112335[Skyward Collapse]
Gameplay - Balance Issue
Diplomacy too powerfulFeature Suggestionresolved (x4000)May 17, 2013
  00111604[Skyward Collapse]
Suggestion - Gameplay
Dim other side's buildings/unitsFeature Suggestionclosed (x4000)May 17, 2013
  001115812[Skyward Collapse]
Gameplay - General Complaint
What to do at start unclearFeature Suggestionresolved (x4000)May 17, 2013
  00111932[Skyward Collapse]
Gameplay - General Complaint
Building CaptureFeature Suggestionresolved (x4000)May 17, 2013
  00111954[Skyward Collapse]
Gameplay - Balance Issue
Ability to help the other colorFeature Suggestionresolved (x4000)May 17, 2013
  00112652[Skyward Collapse]
Suggestion - Gameplay
"Focus construction" direct actionFeature Suggestionclosed (x4000)May 17, 2013
  00111913[Skyward Collapse]
Suggestion - Gameplay
Add "this town has access to x refined resources " on the town-center hovertextFeature Suggestionresolved (x4000)May 17, 2013
  00111624[Skyward Collapse]
Bug - UI
Turn ConfusionNewresolved (x4000)May 17, 2013
  00111291[Skyward Collapse]
Suggestion - General Idea
Add information about last turn resource changesFeature Suggestionresolved (x4000)May 17, 2013
  00111971[Skyward Collapse]
Suggestion - General Idea
Battle Report/OverviewFeature Suggestionresolved (x4000)May 17, 2013
  00111862[Skyward Collapse]
Suggestion - Gameplay
When player X (red or blue) ends, snap focus to town centerFeature Suggestionresolved (x4000)May 17, 2013
  00112387[Skyward Collapse]
Suggestion - Gameplay
Merge round 0 into one turn(per faction)Feature Suggestionresolved (x4000)May 17, 2013
  00112271[Skyward Collapse]
Gameplay - General Complaint
Let chapman pass through friendly units?Feature Suggestionclosed (x4000)May 17, 2013
  00113767[Skyward Collapse]
Suggestion - Gameplay
[UI] Start of Turn: jumping to a Town Center of the civ would be helpfulFeature Suggestionresolved (x4000)May 17, 2013
  00115231[Skyward Collapse]
Suggestion - General Idea
Stronger visual indication of turn changeNewresolved (x4000)May 17, 2013
  00094755[AI War]
Suggestion - New Unit Ideas - Bonus Ships
Human Ionized ReapernewMay 17, 2013
  0011402 [Skyward Collapse]
Suggestion - Gameplay
Add hotkey to cycle citiesFeature SuggestionconsideringMay 17, 2013
  00115022[Skyward Collapse]
Bug - Graphical Issue
"Exit To Operating System" appears to have text behind itFix Before Major Releaseresolved (x4000)May 17, 2013
  00115111[Skyward Collapse]
Bug - UI
Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click)NewresolvedMay 17, 2013
  00115302[Skyward Collapse]
Bug - Gameplay
Melee Units not taking Counterattack DamageNewresolved (x4000)May 17, 2013
  0011540 [AI War]
Suggestion - New Unit Ideas - Bonus Ships
New Ship TypesnewMay 17, 2013
  0011537 [AI War]
Bug - Gameplay
AI Planets over their unit cap continue to reinforcenewMay 17, 2013
  00110846[AI War]
Suggestion - New Unit Ideas - AI-Specific Units
New Core Guard PostsnewMay 17, 2013
  00092666[AI War]
Suggestion - New Unit Ideas - Golems
Pancake GolemFeature SuggestionconsideringMay 16, 2013
  001128913[AI War]
Suggestion - New Features
The Tesseract- AI brutal guard post ideanewMay 16, 2013
  00112401[Skyward Collapse]
Bug - Gameplay
Buildings not destroyed at health 0Major Problemresolved (x4000)May 16, 2013
  00115105[Skyward Collapse]
Gameplay - General Complaint
Tutorial doesn't give advice on balancing forcesNewresolved (x4000)May 16, 2013
  00112071[Skyward Collapse]
Bug - Crash or Exception
Unhandled ErrorMajor Problemresolved (x4000)May 16, 2013
  00111812[Skyward Collapse]
Bug - Other
ChapmanGreek is already at the target tile BarracksGreek!Fix Before Major Releaseresolved (x4000)May 16, 2013
  0011180 [Skyward Collapse]
Gameplay - General Complaint
Unit AIFix Before Major Releaseresolved (x4000)May 16, 2013
  00115121[Skyward Collapse]
Bug - UI
Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click)NewclosedMay 16, 2013
  0011501 [Skyward Collapse]
Suggestion - Gameplay
Town namesFeature SuggestionresolvedMay 16, 2013
  0011522 [Skyward Collapse]
Suggestion - General Idea
Renamable Units/TownsFeature SuggestionconsideringMay 16, 2013
  00112101[Skyward Collapse]
Suggestion - General Idea
Names for units/buildingsFeature SuggestionconsideringMay 16, 2013
  0011515 [Skyward Collapse]
Bug - UI
Tutorial should at some point explicitly say Norse is Red and Greek is BlueFeature SuggestionconsideringMay 16, 2013
  00111441[AI War]
Suggestion - New Unit Ideas - Starships
Spire Lightning RodnewMay 16, 2013
  00115091[Skyward Collapse]
Gameplay - Balance Issue
Cerberus too easily evadedFeature Suggestionclosed (x4000)May 16, 2013
  00114873[Skyward Collapse]
Bug - Other
Huscarl Lv1 TypoNewresolvedMay 16, 2013
  0011506 [Skyward Collapse]
Suggestion - General Idea
It would be nice if it told you how much of each unit(eg, baker pigs rocks etc) you have in use per town and per the entire mapFeature SuggestionconsideringMay 16, 2013
  0011505 [Skyward Collapse]
Bug - UI
Improvement to Cerberus text descriptionNewresolvedMay 16, 2013
  0011503 [Skyward Collapse]
Suggestion - Gameplay
Highlight currently selected building typeFeature SuggestionconsideringMay 16, 2013
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