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Viewing Issues (401 - 450 / 11325)  Print Reports ]  CSV Export ]  Excel Export ] Graph ] XML Export ] [ First Prev  ... 4 5 6 7 8 9 10 11 12 13 14 ...  Next Last ]
    ID # CategorySummaryInternal WeightStatusUpdated
  00114141[Skyward Collapse]
Bug - Gameplay
Norns still drains costsNewresolved (x4000)May 9, 2013
  00113945[Skyward Collapse]
Bug - Crash or Exception
Another fatal errorNewresolved (x4000)May 9, 2013
  000508422[AI War]
Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
More color choices for players and AIFeature SuggestionconsideringMay 9, 2013
  0011317 [Skyward Collapse]
Suggestion - Gameplay
View memories, etc.Feature SuggestionconsideringMay 9, 2013
  0011401 [AI War]
Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post - Neinzul Zombie, Riot ControlnewMay 8, 2013
  0011400 [AI War]
Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post - TranslocatornewMay 8, 2013
  00113972[Skyward Collapse]
Bug - Crash or Exception
Fatal ErrorNewresolved (x4000)May 8, 2013
  00113992[Skyward Collapse]
Bug - Crash or Exception
.806 Fatal ErrorNewresolved (x4000)May 8, 2013
  00112671[Skyward Collapse]
Gameplay - Balance Issue
Boost Arsonist damageFix Before Major Releaseresolved (tigersfan)May 8, 2013
  00113814[Skyward Collapse]
Bug - Crash or Exception
Runtime error upon completion of Blue Turn on Tutorial RoundFix ASAPresolved (x4000)May 8, 2013
  00113744[Skyward Collapse]
Suggestion - Gameplay
[UI] Unit Actions replay really needs some rethinking/improvements (fun vs usability)Discussion OnlyresolvedMay 8, 2013
  00112632[Skyward Collapse]
Suggestion - Gameplay
Give commandment action an AoEDiscussion OnlyclosedMay 8, 2013
  00113801[Skyward Collapse]
Suggestion - Gameplay
Placing/Smiting tiles requires multiple clicks.NewclosedMay 8, 2013
  00113783[Skyward Collapse]
Suggestion - General Idea
Have town center display "Rings" for available building placementNewresolvedMay 8, 2013
  00113692[Skyward Collapse]
Gameplay - Balance Issue
Apollo passive abilityDiscussion OnlyclosedMay 8, 2013
  0011391 [AI War]
Suggestion - New Unit Ideas - Bonus Ships
Plasma Collective JetnewMay 8, 2013
  0011388 [AI War]
Suggestion - New Unit Ideas - Bonus Ships
Various high-cap ships with an effect on deathnewMay 8, 2013
  0011387 [AI War]
Suggestion - New Unit Ideas - Bonus Ships
Zenith Gravitic StabilizernewMay 8, 2013
  0011386 [AI War]
Suggestion - New Unit Ideas - Golems
Ionic Field GolemnewMay 8, 2013
  0011383 [AI War]
Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post - Direct AI LinknewMay 8, 2013
  0011382 [AI War]
Suggestion - New Unit Ideas - AI-Specific Units
Brutal Core Guard Post - Displacement Field GeneratornewMay 8, 2013
  00112942[AI War]
Suggestion - New Unit Ideas - AI-Specific Units
Core Singularity Guard PostnewMay 7, 2013
  00113703[Skyward Collapse]
Gameplay - General Complaint
[UI] Unit Actions needs a short pause when something interesting happens (to read the popup text)NewresolvedMay 7, 2013
  0011359 [Skyward Collapse]
Bug - UI
Spelling Error on BrokkrNewresolvedMay 7, 2013
  00113553[Skyward Collapse]
Bug - Gameplay
Chapmen not movingNewclosedMay 7, 2013
  0011354 [Skyward Collapse]
Suggestion - General Idea
Menu Pop-up Border aesthetic tweakFeature SuggestionconsideringMay 7, 2013
  0011352 [Skyward Collapse]
Bug - UI
Murdock's Wood Spelling ErrorNewresolvedMay 7, 2013
  00113512[Skyward Collapse]
Gameplay - Balance Issue
Certain mythological creatures place during the "free" rounds can effect balanceNewclosedMay 7, 2013
  00113471[Skyward Collapse]
Gameplay - Balance Issue
Adamantine banditsNewclosedMay 7, 2013
  00112166[Skyward Collapse]
Suggestion - General Idea
[Alpha-Suggestions]Make unit movements clearerFeature Suggestionclosed (x4000)May 7, 2013
  00113452[Skyward Collapse]
Suggestion - Gameplay
Unit attack coordinationNewclosedMay 7, 2013
  00113032[Skyward Collapse]
Bug - Gameplay
Non-focused mouse scrollingNewclosedMay 7, 2013
  00113441[Skyward Collapse]
Gameplay - Balance Issue
Chapmen unbalanced?NewclosedMay 7, 2013
  00113438[Skyward Collapse]
Gameplay - Balance Issue
BALANCE? Lithovoloi do only 4 on attack? Just 4? Really?NewclosedMay 7, 2013
  00113426[Skyward Collapse]
Gameplay - Balance Issue
Ruins bonuses and leveling upNewclosedMay 7, 2013
  00113411[Skyward Collapse]
Bug - Gameplay
Ranged attacks against tilesNewclosedMay 7, 2013
  0011339 [Skyward Collapse]
Bug - UI
1 horsesPolish Tweakassigned (x4000)May 7, 2013
  0011338 [Skyward Collapse]
Suggestion - Gameplay
Removal of "Command"NewresolvedMay 7, 2013
  00113361[Skyward Collapse]
Bug - UI
Multiple unit tooltipNewresolvedMay 7, 2013
  0011096 [AI War]
Suggestion - New Unit Ideas - Bonus Ships
Electronic Warfare StarshipnewMay 7, 2013
  0011334 [Skyward Collapse]
Suggestion - Gameplay
Replay enhancements, and turn summaryNewclosedMay 7, 2013
  00113331[Skyward Collapse]
Suggestion - Gameplay
Chapman level upNewclosedMay 7, 2013
  00113321[Skyward Collapse]
Bug - Gameplay
Chapman pathing is bad?NewresolvedMay 7, 2013
  00113304[Skyward Collapse]
Bug - Gameplay
Bug when putting resources on town hallsNewresolvedMay 7, 2013
  00027884[AI War]
Suggestion - New Unit Ideas - Bonus Ships
Food Ship Nine: Super Carrot!considering (x4000)May 7, 2013
  0011329 [Skyward Collapse]
Bug - UI
Save game window borders internallyFeature SuggestionconsideringMay 7, 2013
  00113283[Skyward Collapse]
Suggestion - Gameplay
Chapman mouseover enhancementsNewclosedMay 7, 2013
  00113271[Skyward Collapse]
Bug - Gameplay
Pathing problem, already at the target tileNewresolvedMay 7, 2013
  00113231[Skyward Collapse]
Suggestion - General Idea
Summary windowNewclosedMay 7, 2013
  00113221[Skyward Collapse]
Suggestion - Gameplay
Cancelling tile placementNewresolvedMay 7, 2013
  [ First Prev  ... 4 5 6 7 8 9 10 11 12 13 14 ...  Next Last ]

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