AI War:Current Post-8.000 Beta

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Prerelease 8.002

(This isn't done yet, we're still working on it.)

  • Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
    • Thanks to Toll for reporting.
  • A new Preload All Images settings option has been added to the graphics tab.
    • Defaults Off. With this option enabled, all of the textures for the game are loaded immediately at startup. This causes the game to load slower at first, but then prevents any need for images to load later on during gameplay.
    • Thanks to Aklyon and doctorfrog for inspiring this change.
  • A new Max Loading Threads settings option has been added to the graphics tab.
    • Default 200. Setting this to progressively higher values will make more images/etc try to load from disk simultaneously. On some operating systems (like OSX), there are hard limits on how many threads can be running at a time. In those cases the limit is often 256, so going above 220 is probably not a great idea. For other operating systems, you may be able to crank this up and have better concurrent loading speeds.
    • Previously the default was 140, but 200 should be safe for all OSes.
    • Thanks to Aklyon and doctorfrog for inspiring this change.
  • When you first load the game, it now always loads all the images for the bonus ship far zoom images. This way you don't run into load times on images in the middle of generating new map seeds in the lobby.
    • Thanks to Aklyon and doctorfrog for inspiring this change.

Prerelease 8.001 Oiling The Engine

(Released August 20th, 2014)

  • Since the upgrade to the new engine version, the game has been running with 2x antialiasing on. This may have been what caused compatibility issues with some (very very - 2001 era) old graphics cards and drivers.
    • Thanks to greywolf and mirkobern for helping us discover this change.
  • Since the upgrade to the new engine version, the game has not been capturing fullscreen mode the same way on OSX. Fixed.
    • Thanks to jerith for reporting.
  • A couple of our shader definitions were slightly different in AI War compared to our later games. Nothing major, but very slightly less efficient. This may have been a factor in some compatibilities with certain outdated linux drivers (fingers crossed).
    • Thanks to mirkobern for helping us discover this change.