Advanced Research Ship
|This page is up to date for version 6.009|
| Vault of advanced AI technology. Capture to gain a new ship type for your team to build at space docks. Never destroy these, but if it dies sometime after you capture it, you won't lose the technology you gained from it. Can gather knowledge like your own Science Labs once captured. |
You can see which types of ship you may gain by bringing one of you own Science Labs to the planet and the ship you gain when you capture the planet will be picked from the 3 ship types shown on the ARS tab on the Science Lab.
If you want to pick a specific ship from the 3, you can use the Ship-Design Hacker before destroying the AI Command Station and then after capturing the planet you can pick one of the three ships yourself from the ARS tab.
Produces 6 Knowledge/second on friendly and neutral planets that are in supply.
|Ammo Type||Armor Type||Immunities||Damage Bonuses|
|Command-Grade||Dark Matter Ammo, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Abilities|
|0||0||0 sec||100,000||500||44||100||0 dmg/sec||Captured On Planet Ownership Change, Unlocks Ship Type On Capture, Requires Supply|
How to use in your fleet
Note that to avoid exploiting this ship by saving-loading until you get the ship you want, it will always be the same ship unlocked when you capture the planet if you do not use the Ship-Design Hacker.
How to counter when in the AI fleet