|This page is up to date for game version 6.013|
|Excellent for attacking enemy armor and other targets at high range.|
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|196 per Mark||Missile||Light||2.4 Heavy, 2.4 Ultra-Heavy, 2.4 Structural, 2.4 Polycrystal|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||3,800||8,000||5 sec||28,000||300||68||100||760 dmg/sec||148,960 dmg/sec||Armor Piercing 10,000|
|II||7,600||8,000||5 sec||56,000||600||68||100||1,520 dmg/sec||297,920 dmg/sec||Armor Piercing 20,000|
|III||11,400||8,000||5 sec||84,000||900||68||100||2,280 dmg/sec||446,880 dmg/sec||Armor Piercing 30,000|
|IV||15,200||8,000||5 sec||112,000||1,200||68||100||3,040 dmg/sec||595,840 dmg/sec||Armor Piercing 40,000|
|V||19,000||8,000||5 sec||140,000||1,500||68||100||3,800 dmg/sec||744,800 dmg/sec||Armor Piercing 50,000|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range Fighters, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they will be one-shot by Missile Frigates.
Most leading ships in exogalactic strikeforces fall into one of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
At 400*Mark minerals per craft, these are good complements to crystal-consuming vessels.
How to counter when in the AI fleet
In small-numbers anti-armor ships do not pose significant danger. If the AI unlocks anti-armor ships and is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and Missile Frigates will help your defense tremendously.
Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.