|This page is up to date for game version 6.013|
| Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, and very fragile, though. Great for taking out very heavily defended targets.|
Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet.
The golems constructed by the Golemite AI Type have 1/2 the health of the original, broken golems that humans can repair.
|Ammo Type||Armor Type||Immunities||Damage Bonuses|
|Artillery||Ultra-Heavy||Sniper Shots, Fusion Cutters, Minor Electric Ammo, Black Hole Machines, Attack Boosts, Armor Boosts, Radar Dampening, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Abilities|
|100,000,000||1,003,000||8 sec||100,000,000||4,000||32||Inf||12,500,000 dmg/sec||Self Attrition Time 120:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 999,999, Gathers Scout Intel|
|Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time|
How to use in your fleet
The first one is usually worth the 15 AIP. Not so for subsequent ones.
Perhaps the easiest golem to use effectively: kill big stuff. Eyes, fortresses, forcefields, and big enemy ships (excluding hunter-killers) all fall before it. It is also an easy way to kill wormhole guard posts when you want to.
Also one of the few viable ways to kill astro trains.
How to counter when in the AI fleet
Keep your big stuff away/under forcefields of some kind. Goes double for irreplaceables.
The best counter is to send fleetships only against it.
Standard golem counters apply (artillery golem, spirecraft rams/penetrators/implosion).