|This page is up to date for game version 6.010|
|Emits precisely-tuned pulses to drain the health of any enemy ships in the local system.|
|Ammo Type||Armor Type||Immunities||Damage Bonuses|
|Neutron||Dark Matter Ammo, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs, Being Cloaked|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Abilities|
|0||0||0 sec||200,000||2,000||0||Inf||0 dmg/sec||Attritions Enemies 400/s, Captured On Planet Ownership Change|
How to use in your fleet
Mounting no direct fire weapons, this unit emits a system-wide field that damages all ships for 400 damage a second.
This damage will hurt cloaked ships as well, although most scout-type units are immune to attrition and take no damage from this unit.
How to counter when in the AI fleet