Command Station

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This page is up to date for game version 6.010


Command Stations are the nerve center of every star system. There can only be one Command Station in a star system and it is the only structure that can provide Supply.
When a Command Station gets destroyed, any Colony Ships, Mobile Builders, and Energy Collectors present in the system are destroyed as well.
All Human command stations double the speed of allied ships in their system.
There are actually several types of Command Stations as follows:

Human Home Command Station
Orbital Command Station - Home Planet is the Command Station that is present in every human home system at game start. If this structure is destroyed, the humans have lost and it is game over.
(There is a caveat on how losing works in Multiplayer.)
Increases AI Progress by 30 when destroyed or scrapped. Produces 300 Metal, 300 Crystal & 30,000 Energy
Economic Command Station
Economic Command Station is one of the Command Stations that can be built in conquered star systems. The Economic Command Station maximizes resource production at the expense of everything else.
Mark I: Produces 32 Metal & Crystal, 2,000 Energy. Mark II: 80 Metal & Crystal, 4,000 Energy. Mark III: 160 Metal & Crystal, 6,000 Energy
No special abilities.
Logistical Command Station
Logistical Command Station is one of the Command Stations that can be built in conquered star systems. The Logistical Command Station is designed to move your ships around faster.
Mark I: Produces 24 Metal & Crystal. Mark II: 48 Metal & Crystal. Mark III: 96 Metal & Crystal.
All Marks: Triples (rather then doubling) the speed of friendly units and reveals the wormhole for incoming AI attack waves the same as an Advanced Warp Sensor.
Mark I: Increase allies speed by 40 and decrease enemies speed by 19%. Mark II: Increase allies speed by 60 and decrease enemies speed by 38%. Mark III: Increase allies speed by 80 and decrease enemies speed by 50% and prevents enemy units from teleporting in system.
Note that the flat numerical speed boost to allies is not displayed in-game anywhere and it takes effect before the +%200 speed boost all logistics stations have.
Military Command Station
Military Command Station is one of the Command Stations that can be built in conquered star systems. The Military Command Station is designed for front line systems where combat is expected.
Mark I: Produces 24 Metal & Crystal. Mark II: 48 Metal & Crystal. Mark III: 96 Metal & Crystal.
All Marks: High health and armor and fires translocation shots to split the enemy up. Emits tachyon beams and boosts allied attack power. These abilities get more powerful as the Mark level increases.
Warp Jammer Command Station
Warp Jammer Command Station is one of the Command Stations that can be built in conquered star systems. The Warp Jammer Command Station is specialty station that tricks the AI into think that the system is still under its control.
Consumes 40 Metal & Crystal.
Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert from the loss of the AI command station. Adjacent planets can still go alert from other factors, such as a large enough human military presence.
AI Orbital Command Station
AI Orbital Command Station is the AI's central command post in a star system. Destroying this structure is necessary before you can build your own Command Station in the system. When a AI Orbital Command Station is destroyed, any Wormhole Guard Post or Warp Gate left in the system are destroyed as well.
Increases AI Progress by 15 when destroyed or scrapped.
AI Orbital Command Station - Home Planet
AI Orbital Command Station - Home Planet is the AI's central command post our galaxy. There are two of these Command Stations in the galaxy, one for each AI. These two Command Stations must be destroyed to chase the AI out of our galaxy and win the game.
All Core Guard Posts in the system must be destroyed before the AI Orbital Command Station - Home Planet can be attacked.
Increases AI Progress by 100 when destroyed.
Modular Fortress Command Station
The Modular Fortress Command Station is exclusively used by the Fortress King AI.
Have fun. :)

Orbital Command Station - Home Planet


Ammo Type Armor Type Immunities Damage Bonuses
Command-Grade Antimatter Bombs, Blade Attacks, Fusion Cutters, Attrition, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
0 0 0 sec 2,000,000 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel


Economic Command Station


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Inf/6/6 Command-Grade Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 99,999 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel
II 0 0 0 sec 299,999 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel
III 0 0 0 sec 599,999 1,500 0 Inf 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 0 00:01:00
II 4,000 6,000 6,000 12,000 0 00:02:00
III 5,000 8,000 8,000 16,000 0 00:03:01


Logistical Command Station


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Inf/6/6 Command-Grade Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 149,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection, Reduces Enemy Speed By 18.75%, Increases Ally Speed By 200%, Gathers Scout Intel
II 0 0 0 sec 449,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection, Reduces Enemy Speed By 37.5%, Increases Ally Speed By 200%, Gathers Scout Intel
III 0 0 0 sec 899,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection, Reduces Enemy Speed By 50%, Increases Ally Speed By 200%, Prevents Enemy Teleportation, Gathers Scout Intel

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 0 00:01:00
II 4,000 6,000 6,000 12,000 0 00:02:00
III 5,000 8,000 8,000 16,000 0 00:03:01


Military Command Station


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Inf/6/6 Railgun Command-Grade Antimatter Bombs, Blade Attacks, Fusion Cutters, Attack Boosts, Radar Dampening, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 4x10000 23,000 2 sec 1,000,000 1,500 0 Inf 20,000 dmg/sec Warp Detection, Increases Ally Speed By 100%, Tachyon Beam Emission (10000 Range), Attack Boost For All Allied Ships On Planet (+19% Bonus), Gathers Scout Intel
II 8x20000 33,000 2 sec 4,000,000 1,500 0 Inf 80,000 dmg/sec Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Tachyon Beam Emission (20000 Range), Attack Boost For All Allied Ships On Planet (+50% Bonus), Gathers Scout Intel
III 12x30000 43,000 2 sec 9,000,000 1,500 0 Inf 180,000 dmg/sec Warp Detection, Engine Damage 200, Increases Ally Speed By 100%, Planetary Tachyon Beam Coverage, Attack Boost For All Allied Ships On Planet (+100% Bonus), Gathers Scout Intel, Attack Paralyzes x5

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 0 00:01:00
II 4,000 6,000 6,000 12,000 0 00:02:00
III 5,000 8,000 8,000 16,000 0 00:03:01


Orbital Command Station - Warp Jammer


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
5 Command-Grade Antimatter Bombs, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
0 0 0 sec 99,999 1,500 0 Inf 0 dmg/sec 0 dmg/sec Warp Detection, Increases Ally Speed By 100%, Warp Jammer, Gathers Scout Intel

Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
5,000 8,000 8,000 16,000 0 00:02:01 40,000 40,000 80,000 0 00:10:05


AI Orbital Command Station


Ammo Type Armor Type Immunities Damage Bonuses
Command-Grade Antimatter Bombs, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 499,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)
II 0 0 0 sec 1,499,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)
III 0 0 0 sec 2,999,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)


AI Orbital Command Station - Home Planet


Ammo Type Armor Type Immunities Damage Bonuses
Flare Command-Grade Missile Ammo, Antimatter Bombs, Mass Drivers, Artillery Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Attrition, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
200,000 4,000 2 sec 16,000,000 2,500 0 Inf 100,000 dmg/sec Warp Detection, Increases Ally Speed By 100%, Warp Gate (Full - AI ONLY), Gathers Scout Intel


Modular Fortress Command Station

Found here.





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