Command Station

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This page is up to date for game version 5.032 and should still be correct.


Command Stations are the nerve center of every star system. There can only be one Command Station in a star system and it is the only structure that can provide Supply.
When a Command Station gets destroyed, any Colony Ships and Mobile Builders present in the system are destroyed as well.
There are actually several types of Command Stations as follows:

Human Home Command Station
Orbital Command Station - Home Planet is the Command Station that is present in every human home system at game start. If this structure is destroyed, the humans have lost and it is game over.
(There is a caveat on how losing works in Multiplayer.)
Increases AI Progress by 30 when destroyed or scrapped. Produces 300 Metal, 300 Crystal & 30,000 Energy
Economic Command Station
Economic Command Station is one of the Command Stations that can be built in conquered star systems. The Economic Command Station maximizes resource production at the expense of everything else.
Mark I: Produces 32 Metal & Crystal, 2,000 Energy. Mark II: 80 Metal & Crystal, 4,000 Energy. Mark III: 160 Metal & Crystal, 6,000 Energy
No special abilities.
Logistical Command Station
Logistical Command Station is one of the Command Stations that can be built in conquered star systems. The Logistical Command Station is designed to move your ships around faster.
Mark I: Produces 24 Metal & Crystal, consumes 1,000 Energy. Mark II: 48 Metal & Crystal, consumes 2,000 Energy. Mark III: 96 Metal & Crystal, consumes 3,000 Energy.
All Marks: Halves the speed of all enemy units. Mark I: Increase the speed of friendly units by an additional 80. Mark II: Speed Increase of 120. Mark III: Speed Increase of 160 and prevents enemy units from teleporting in system.
Note that the speed increase listed in the ability details is before the global speed doubling that all command stations have.
Military Command Station
Military Command Station is one of the Command Stations that can be built in conquered star systems. The Military Command Station is designed for front line systems where combat is expected.
Mark I: Produces 16 Metal & Crystal, consumes 2,000 Energy. Mark II: 32 Metal & Crystal, consumes 4,000 Energy. Mark III: 64 Metal & Crystal, consumes 6,000 Energy.
All Marks: High health and armor and fires translocation shots to split the enemy up. Emits tachyon beams and boosts allied attack power. These abilities get more powerful as the Mark level increases.
Warp Jammer Command Station
Warp Jammer Command Station is one of the Command Stations that can be built in conquered star systems. The Warp Jammer Command Station is specialty station that tricks the AI into think that the system is still under its control.
Consumes 20 Metal & Crystal, 30,000 Energy.
Prevents the AI from initiating Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert from the loss of the AI command station. Adjacent planets can still go alert from other factors, such as a large enough human military presence.
AI Orbital Command Station
AI Orbital Command Station is the AI's central command post in a star system. Destroying this structure is necessary before you can build your own Command Station in the system. When a AI Orbital Command Station is destroyed, any Wormhole Guard Post or Warp Gate left in the system are destroyed as well.
Increases AI Progress by 15 when destroyed or scrapped.
AI Orbital Command Station - Home Planet
AI Orbital Command Station - Home Planet is the AI's central command post our galaxy. There are two of these Command Stations in the galaxy, one for each AI. These two Command Stations must be destroyed to chase the AI out of our galaxy and win the game.
All Core Guard Posts in the system must be destroyed before the AI Orbital Command Station - Home Planet can be attacked.
Increases AI Progress by 100 when destroyed.

Orbital Command Station - Home Planet


Ammo Type Armor Type Immunities Damage Bonuses
-- Command-Grade Antimatter Bombs Blade Attacks Fusion Cutters Attrition Reclamation Being Scrapped Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
-- -- -- sec 2,000,000 1,500 0 Inf -- dmg/sec Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 300 Metal, 300 Crystal, 30,000 Energy


Economic Command Station


Ammo Type Armor Type Immunities Damage Bonuses
-- Command-Grade Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed

Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I -- -- -- -- sec 99,999 1,500 0 Inf 0 dmg/sec Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 32 Metal, 32 Crystal, 2,000 Energy
II 6 -- -- -- sec 299,999 1,500 0 Inf 0 dmg/sec Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 80 Metal, 80 Crystal, 4,000 Energy
III 6 -- -- -- sec 599,999 1,500 0 Inf 0 dmg/sec Warp Detection Doubles Allied Move Speed Gathers Scout Intel Produces 160 Metal, 160 Crystal, 6,000 Energy

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 0 00:01:00
II 4,000 6,000 6,000 12,000 0 00:02:00
III 5,000 8,000 8,000 16,000 0 00:03:01


Logistical Command Station


Ammo Type Armor Type Immunities Damage Bonuses
-- Command-Grade Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed

Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I -- -- -- -- sec 149,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection Halves Enemy Move Speed Doubles Allied Move Speed Gathers Scout Intel Increase Allies Move by 40
II 6 -- -- -- sec 449,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection Halves Enemy Move Speed Doubles Allied Move Speed Gathers Scout Intel Increase Allies Move by 60
III 6 -- -- -- sec 899,998 1,500 0 Inf 0 dmg/sec Advanced Warp Detection Halves Enemy Move Speed Doubles Allied Move Speed Prevents Enemy Teleportation Gathers Scout Intel Increase Allies Move by 80

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 1,000 00:01:00
II 4,000 6,000 6,000 12,000 2,000 00:02:00
III 5,000 8,000 8,000 16,000 3,000 00:03:01


Military Command Station


Ammo Type Armor Type Immunities Damage Bonuses
Minor Electric Command-Grade Antimatter Bombs Blade Attacks Fusion Cutters Attack Boosts Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed EMPs

Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I -- 6,400 x4 23,000 2 sec 499,995 1,500 0 Inf 12,800 dmg/sec Warp Detection Doubles Allied Move Speed Tachyon Beam Emission (10000 Range) Attack Boost For All Allied Ships On Planet (+19% Bonus) Gathers Scout Intel
II 6 12,800 x8 33,000 2 sec 1,499,995 1,500 0 Inf 51,200 dmg/sec Warp Detection Doubles Allied Move Speed Tachyon Beam Emission (20000 Range) Attack Boost For All Allied Ships On Planet (+50% Bonus) Gathers Scout Intel
III 6 19,200 x12 43,000 2 sec 2,999,995 1,500 0 Inf 115,200 dmg/sec Warp Detection Doubles Allied Move Speed Planetary Tachyon Beam Coverage Attack Boost For All Allied Ships On Planet (+100% Bonus) Gathers Scout Intel

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,000 4,000 8,000 2,000 00:01:00
II 4,000 6,000 6,000 12,000 4,000 00:02:00
III 5,000 8,000 8,000 16,000 6,000 00:03:01


Orbital Command Station - Warp Jammer


Ammo Type Armor Type Immunities Damage Bonuses
-- Command-Grade Antimatter Bombs Attrition Reclamation Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs

Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
5 -- -- -- sec 99,999 1,500 0 Inf -- dmg/sec -- dmg/sec Warp Detection Doubles Allied Move Speed Warp Jammer Gathers Scout Intel

Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
5,000 8,000 8,000 16,000 30,000 00:02:01


AI Orbital Command Station


Ammo Type Armor Type Immunities Damage Bonuses
-- Command-Grade Antimatter Bombs Attrition Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I -- -- -- sec 499,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)
II -- -- -- sec 1,499,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)
III -- -- -- sec 2,999,995 1,500 0 Inf 0 dmg/sec Warp Gate (Reinforce Only - AI ONLY)


AI Orbital Command Station - Home Planet


Ammo Type Armor Type Immunities Damage Bonuses
Flare Command-Grade Missile Ammo Antimatter Bombs Mass Driver Ammo Artillery Ammo Sniper Shots Blade Attacks Fusion Cutters Attrition Reclamation Being Scrapped Paralysis Attacks Transport Swallow Nuclear Explosions Being Insta-Killed EMPs

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
200,000 4,000 2 sec 16,000,000 2,500 0 Inf 100,000 dmg/sec Warp Detection Doubles Allied Move Speed Warp Gate (Full - AI ONLY) Gathers Scout Intel







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