|This page is up to date for game version 6.013|
| The Cursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower over effectively infinite range.|
The Golemite AI Type does not construct Cursed Golems.
|Ammo Type||Armor Type||Immunities||Damage Bonuses|
|Energy Burst||Ultra-Heavy||Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Abilities|
|20x160,000||603,000||2 sec||60,000,000||0||64||Inf||1,600,000 dmg/sec||Self Attrition Time 60:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 10,000, Gathers Scout Intel|
|Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time|
How to use in your fleet
These are quite cheap to use, and a steal at +10 AIP.
Best for beachheading or hacking on offence. Their only weakness is radar dampening or ships closing to knife-fight range. Escorting these golems is advised.
On defence, just park them somewhere far away.
How to counter when in the AI fleet
Standard golem counters apply (artillery golem, spirecraft rams/penetrators/implosion).
Moderate/high priority to kill.