|This page is up to date for game version 6.010|
| Does a small bit of localized damage to all enemy ships in range and causes a planet-wide electromagnetic pulse when destroyed by enemy forces or by scrapping. Temporarily paralyzes most ships, disables cloaking, and disables force fields and mines on the planet on which it is set off.|
EMP effects affect your ships as well as enemy ships. Does not affect EMP immune ships, including Mark V Fleet Ship and all Starships.
The EMP effect lasts for 30 seconds at Mark I, 70 seconds at Mark II, and 120 seconds at Mark III.
Increases AI Progress by 2/4/6 (Mk. I/II/III) when destroyed or scrapped.
This unit is build at the Missile Silo.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|2 per Mark||Major Electric||Composite||Sniper Shots, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, EMPs, Mines, Repair|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||50,000||250||2 sec||100,000||0||72||Inf||25,000 dmg/sec||50,000 dmg/sec||Strikes All Enemies In Range, Regen Time 10:00, 30 Second EMP On Destruction, Armor Piercing 999,999, Blind|
|II||100,000||350||2 sec||100,000||0||72||Inf||50,000 dmg/sec||100,000 dmg/sec||Strikes All Enemies In Range, Regen Time 10:00, 70 Second EMP On Destruction, Armor Piercing 999,999, Blind|
|III||150,000||450||2 sec||100,000||0||72||Inf||75,000 dmg/sec||150,000 dmg/sec||Strikes All Enemies In Range, Regen Time 10:00, 120 Second EMP On Destruction, Armor Piercing 999,999, Blind|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
How to counter when in the AI fleet