|This page is up to date for version 6.009|
| Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.|
If the ship triggering the minefield survives, it will also be paralyzed for 10 seconds. The burst of paralysis (but not the damage) also effects all other ships that are close by. These are particularly useful for stalling out large incoming vessels that don't have mine avoidance.
These leave behind remains when they die so Remains Rebuilders in the system will automatically rebuild them without your intervention.
See Mine and Area Mine.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|294||Refractive||Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|0||0||0 sec||420,000||0||0||Inf||0 dmg/sec||0 dmg/sec||Cloaking, Blind, Attack Paralyzes x10|
|Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
How to counter when in the AI fleet