|This page is up to date for game version 6.013|
| Slow moving, but emits lightning into nearby enemy ships.|
Each blast can hit up to 200 targets, but can concentrate their full power against any group (of eligible targets) larger than 40. Against groups smaller than 40 some of the power is wasted. Stronger than their stats look in midsize-to-large groups.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|24 per Mark||Major Electric||Composite|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||1,620||7,000||20 sec||428,000||300||44||100||81 dmg/sec||1,944 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999|
|II||3,240||7,000||20 sec||850,000||600||44||100||162 dmg/sec||3,888 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999|
|III||4,880||7,000||20 sec||1,280,000||900||44||100||244 dmg/sec||5,856 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999|
|IV||6,520||7,000||20 sec||1,700,000||1,200||44||100||326 dmg/sec||7,824 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999|
|V||8,160||7,000||20 sec||2,140,000||1,500||44||100||408 dmg/sec||9,792 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
The damage statistics are deceptive on this unit. A single shuttle has 200 'shots' each time it fires. If there are 200 or more units in range, it hits 200 units once each. So the Mk I single unit DPS is actually 16,200 dmg/sec if all 200 'shots' in the salvo hit. If there are fewer than 200 units in range, units are hit multiple times until all 200 'shots' have hit targets. However, no ship can be hit more then 5 times by a salvo, so if there are fewer then 40 ships in range, the ships in range take 5 'shots' each and the remainder of the salvo does not hit anything.
What this means is that Electric Shuttles are effectively powerful attritioning ships, very useful when fighting short-range swarms and worm-hole defenses. As long as you bring other ships that actually make the kill, Electric Shuttles will make the job quicker.
How to counter when in the AI fleet
Soundly defeated by anything that can outrange them, they're not particularly hard to destroy, so AI usage is largely confined to annoying attrition as your fleet attempts to take them out. The long recharge times enable some repairs in between, or a leading lure of cheap vessels (e.g. Fighters) to trigger an attack.
Of course, if you ever face a large crowd of angry mark-IV shuttles (as has happened before to a previous player), it would be very wise to keep away and send artillery (Missile Frigates) instead.