Force Field

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This page is up to date for game version 6.010

Force Field Generator
Creates a mostly-immobile force field that provides protection for nearby ships
Ships firing out from under the human Force Fields do 75% less damage then normal, so it is best to build defenses around the field.
Lightning Turrets and Flak Turrets are not as affected by this penalty and only do 25% less damage.
AI Force Fields and Force Fields mounted as modules on other units are better tuned and do not reduce the attack power of the units they protect.
Bombers has a substantial bonus against these and other fortified targets.
Some units, which have the Immunity: Force Field and move and fire through enemy force fields as if they are not there.
Ships with the Immunity: Force Field are still protected by, and suffer the damage penalty, when covered by a friendly force field.
A higher Mark Force Field givers a larger area of protection for nearby ships.
As a Force Field is damaged, its radius of protection shrinks, so higher value units should be placed closer to the center of the field.


Contents

Force Field

The basic Force Field you begin the game with.

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
10/6/6 Structural Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 0 0 0 sec 20,000,000 0 4 Inf 0 dmg/sec 0 dmg/sec Can't Use Wormholes, Requires Supply
II 0 0 0 sec 40,000,000 0 4 Inf 0 dmg/sec 0 dmg/sec Can't Use Wormholes, Requires Supply
III 0 0 0 sec 60,000,000 0 4 Inf 0 dmg/sec 0 dmg/sec Can't Use Wormholes, Requires Supply

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 4,000 20,000 24,000 3,000 00:02:01 40,000 200,000 240,000 30,000 00:20:10
II 2,000 8,000 40,000 48,000 6,000 00:03:01 48,000 240,000 288,000 36,000 00:18:06
III 4,000 12,000 60,000 72,000 9,000 00:04:00 72,000 360,000 432,000 54,000 00:24:00


Hardened Force Field

A modulated Force Field that has less absolute health but effectively gains a very high Armor rating to resist damage form incoming enemy fire.

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
10/6/6 Structural Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 0 0 0 sec 5,000,000 500,000 4 Inf 0 dmg/sec 0 dmg/sec Can't Use Wormholes, Requires Supply
II 0 0 0 sec 10,000,000 500,000 4 Inf 0 dmg/sec 0 dmg/sec Can't Use Wormholes, Requires Supply
III 0 0 0 sec 15,000,000 500,000 4 Inf 0 dmg/sec 0 dmg/sec Can't Use Wormholes, Requires Supply

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I 1,000 4,000 20,000 24,000 3,000 00:02:01 40,000 200,000 240,000 30,000 00:20:10
II 2,000 8,000 40,000 48,000 6,000 00:03:01 48,000 240,000 288,000 36,000 00:18:06
III 4,000 12,000 60,000 72,000 9,000 00:04:00 72,000 360,000 432,000 54,000 00:24:00


AI Force Field

Unfortunately, the AI has a better understanding of Force Field technology and is able to produce Force Fields with higher health.

Ammo Type Armor Type Immunities Damage Bonuses
Structural Antimatter Bombs, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Repair

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 42,000,000 0 0 Inf 0 dmg/sec Regen Time 120:00, Requires Supply
II 0 0 0 sec 90,000,000 0 0 Inf 0 dmg/sec Regen Time 120:00, Requires Supply
III 0 0 0 sec 168,000,000 0 0 Inf 0 dmg/sec Regen Time 120:00, Requires Supply


Player Home Force Field Generator

A specially modified Force Field with much larger coverage to protect your home settlement. It only has as much health as a regular Force Field Mk. I, but its radius is twice as large and it emits both a Gravity Effect and mounts Tachyon Beams in a limited range.
You start the game with one of these covering each of your Home Command Stations and can not build them during the game.

Ammo Type Armor Type Immunities Damage Bonuses
Structural Antimatter Bombs, Fusion Cutters, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
0 0 0 sec 20,000,000 0 4 Inf 0 dmg/sec Max Ship Speed 8 Within 6,600 Range, Tachyon Beam Emission (6600 Range), Can't Use Wormholes, Requires Supply


AI Core Force Field Generator

A super-heavy duty Force Field deployed by the AI to protect its Home Command Station and the Exo-Galactic wormhole it uses to bring reinforcements into this galaxy.
Note the Nuclear Explosion and EMP immunity.

Ammo Type Armor Type Immunities Damage Bonuses
Structural Antimatter Bombs, Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
0 0 0 sec 264,000,000 0 0 Inf 0 dmg/sec Regen Time 120:00


How to use in your fleet

A purely defensive structure, these excel at keeping other units alive.
A useful trick is to build a Force Field on top of a wormhole to prevent ships from entering that wormhole, though a Force Field over a wormhole will not prevent ships from exiting that wormhole.

How to counter when in the AI fleet

Bring Bombers, the more the better. On a broader level, all ship-types that have a bonus against Structural.
Other units can bring down a Force Field but it will take significantly longer.
Units with Immunity: Force Field can be used to destroy units underneath a Force Field without destroying the force field first (e.g. Raid Starships).

N.B. If you are taking an AI planet, you don't have to go out of your way to kill leftover force-fields. After you complete your own command station, all AI force-fields will self-destruct if they are not protecting anything.





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