|This page is up to date for version 6.009|
|Launches mid-power grenades over medium distance. Grenades explode on contact and deal area damage to enemies.|
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|96 per Mark||Energy Bomb||Artillery|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||4,080||7,000||15 sec||214,000||600||76||100||272 dmg/sec||26,112 dmg/sec|
|II||6,680||7,000||15 sec||428,000||1,200||76||100||445 dmg/sec||42,752 dmg/sec|
|III||8,400||7,000||15 sec||640,000||1,800||76||100||560 dmg/sec||53,760 dmg/sec|
|IV||9,760||7,000||15 sec||850,000||2,400||76||100||651 dmg/sec||62,464 dmg/sec|
|V||10,800||7,000||15 sec||1,070,000||3,000||76||100||720 dmg/sec||69,120 dmg/sec|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
The AOE of the Grenade Launcher hits multiple targets within a small range:
Mk. I: 8 targets, 500 range
Mk. II: 10 targets, 500 range
Mk. III: 12 targets, 500 range
Mk. IV: 14 targets, 500 range
Mk. V: 16 targets, 500 range
Because the Grenade Launcher increases the number of targets it hits as you increase its Mark level, it has a higher DPS increase as its Mark level increases then most other ships.
Grenade Launchers serve AOE-attack roles in the player fleet, and are generally used as a strong damage-dealer. The long reload of the ship and its small-AOE are most useful in defensive situations around wormholes or AI spawn-points. Its principal difference from the Electric Shuttle is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is technically artillery and thus vulnerable to Bombers, these move as fast as Fighters and have no bonuses - allowing them to move well with your fleet.
How to counter when in the AI fleet
Since most players tend to group their turrets and ships together, the AI will tend to do maximum damage with this ship. Turrets can be spaced in a line facing the wormhole, while doing this with a fleet isn't very feasible. One can usually take advantage of their long-reload and defuse their first strike. Remember that Missile Frigates are immune to AOE.