Grenade Launcher

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This page is up to date for version 6.009

Grenade Launcher
Launches mid-power grenades over medium distance. Grenades explode on contact and deal area damage to enemies.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 per Mark Energy Bomb Artillery

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 4,080 7,000 15 sec 214,000 600 76 100 272 dmg/sec 26,112 dmg/sec
II 6,680 7,000 15 sec 428,000 1,200 76 100 445 dmg/sec 42,752 dmg/sec
III 8,400 7,000 15 sec 640,000 1,800 76 100 560 dmg/sec 53,760 dmg/sec
IV 9,760 7,000 15 sec 850,000 2,400 76 100 651 dmg/sec 62,464 dmg/sec
V 10,800 7,000 15 sec 1,070,000 3,000 76 100 720 dmg/sec 69,120 dmg/sec

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 800 200 1,000 150 00:00:07 76,800 19,200 96,000 14,400 00:11:12
II 2,500 1,600 400 2,000 300 00:00:14 153,600 38,400 192,000 28,800 00:22:24
III 6,000 3,200 800 4,000 300 00:00:27 307,200 76,800 384,000 28,800 00:43:12
IV Adv Fac 4,800 1,200 6,000 300 00:00:40 460,800 115,200 576,000 28,800 01:04:00
V Core Fab 6,600 1,600 8,200 300 00:00:55 633,600 153,600 787,200 28,800 01:28:00

How to use in your fleet

The AOE of the Grenade Launcher hits multiple targets within a small range:
Mk. I: 8 targets, 500 range
Mk. II: 10 targets, 500 range
Mk. III: 12 targets, 500 range
Mk. IV: 14 targets, 500 range
Mk. V: 16 targets, 500 range
Because the Grenade Launcher increases the number of targets it hits as you increase its Mark level, it has a higher DPS increase as its Mark level increases then most other ships.

Grenade Launchers serve AOE-attack roles in the player fleet, and are generally used as a strong damage-dealer. The long reload of the ship and its small-AOE are most useful in defensive situations around wormholes or AI spawn-points. Its principal difference from the Electric Shuttle is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is technically artillery and thus vulnerable to Bombers, these move as fast as Fighters and have no bonuses - allowing them to move well with your fleet.

How to counter when in the AI fleet

Since most players tend to group their turrets and ships together, the AI will tend to do maximum damage with this ship. Turrets can be spaced in a line facing the wormhole, while doing this with a fleet isn't very feasible. One can usually take advantage of their long-reload and defuse their first strike. Remember that Missile Frigates are immune to AOE.





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