|This page is up to date for game version 6.013|
|Boosts the strength of nearby ships, and is a respectable combatant in its own right.|
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|2 per Mark||Shell||Heavy||Fusion Cutters, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Nuclear Explosions, Being Insta-Killed, EMPs||4 Medium, 4 Close-Combat, 4 Polycrystal|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||5x24,000||4,200||4 sec||10,000,000||1,000||64||100,000||30,000 dmg/sec||60,000 dmg/sec||Radar Dampening Range 8,000, Engine Damage 10, Attack Boost For Allied Ships (6000 Range, +40% Bonus), Armor Piercing 1,000|
|II||5x48,000||4,400||4 sec||20,000,000||2,000||64||100,000||60,000 dmg/sec||120,000 dmg/sec||Radar Dampening Range 8,000, Engine Damage 10, Attack Boost For Allied Ships (8000 Range, +70% Bonus), Armor Piercing 2,000|
|III||5x72,000||4,600||4 sec||30,000,000||3,000||64||100,000||90,000 dmg/sec||180,000 dmg/sec||Radar Dampening Range 8,000, Engine Damage 10, Attack Boost For Allied Ships (10000 Range, +100% Bonus), Armor Piercing 3,000|
|IV||5x96,000||4,800||4 sec||40,000,000||4,000||64||100,000||120,000 dmg/sec||240,000 dmg/sec||Radar Dampening Range 8,000, Engine Damage 10, Attack Boost For Allied Ships (12000 Range, +130% Bonus), Armor Piercing 4,000|
|V||5x120,000||5,000||4 sec||50,000,000||5,000||64||100,000||150,000 dmg/sec||300,000 dmg/sec||Radar Dampening Range 8,000, Engine Damage 10, Attack Boost For Allied Ships (14000 Range, +160% Bonus), Armor Piercing 5,000|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
Note the Attack Boost ability. These ships are intended to be mixed in with your fleet ball. Flagships often form the core of a starship ball. The number of ships that can be boosted by a single flagship depends on the target ship radius (contained in the export). As this value is constant across the mark-levels of ship-types, it is sometimes better to split mark-Is away from your flagships squad. Other options are to add them to dedicated control groups of long-range assets, such as Snipers and Zenith Siege Engines, to guarantee a boost to their DPS.
Of the super-weapons, only the Fallen Spire fleet can receive the full-boost of flagships. Finding a Flag-V Fabricator or Advanced Starship Constructor will be tremendously helpful to your campaign. Golems and Spirecraft are immune to attack-boosts.
How to counter when in the AI fleet