|This page is up to date for version 6.009|
| Fires electric bolts into up to 200 nearby enemy ships. Can concentrate full power against any group (of eligible targets) larger than 40. Against groups smaller than 40 some of the power is wasted.|
Its relatively short range renders it vulnerable to counter-attack, but it retains more of its attack power (75%, instead of 25%) when protected by a standard human Force Field generator.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|49 per Mark||Major Electric||Turret||Fusion Cutters, Minor Electric Ammo, Armor Boosts, Reclamation, Transport, Swallow||4 Artillery, 2 Neutron, 0.1 Command-Grade, 8 Refractive|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||1,600||8,000||18 sec||400,000||1,600||0||Inf||89 dmg/sec||4,356 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999, Requires Supply|
|II||3,200||8,000||18 sec||600,000||1,600||0||Inf||178 dmg/sec||8,711 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999, Requires Supply|
|III||4,800||8,000||18 sec||800,000||1,600||0||Inf||267 dmg/sec||13,067 dmg/sec||Personal Attack Boost Limited To +100%, Armor Piercing 999,999, Requires Supply|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
See the Electric Shuttle for exact details on the lighting damage mechanic.
How to counter when in the AI fleet