Mobile Repair Station
|This page is up to date for version 6.009|
| Simultaneously repairs up to 20 nearby allied ships. |
After moving, it must recharge for 5 seconds before it can start doing repairs again: it's best to find a good position for it and leave it there until you're ready to deploy it in a new locale.
Note that other units can not be repaired for a short time after taking damage and that a force field touching another force field that takes damage will count as having taken damage even if it takes no damage itself.
See Build Time and Constructors (including Repair).
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|9||Heavy||Dark Matter Ammo, Sniper Shots, Fusion Cutters, Minor Electric Ammo, Tractor Beams, Force Fields, Being Insta-Killed, Mines, Repair|
|Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|0||0||0 sec||1,200,000||1,500||116||Inf||0 dmg/sec||0 dmg/sec||Cloaking, Regen Time 60:00, Repair Rate 1|
|Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
How to counter when in the AI fleet