Munitions Booster

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This page is up to date for game version 6.013

Munitions Booster
Strong fighter in its own right, it also gives an attack bonus to nearby ships on your team.
The Munitions Boost Calculation gives exact numbers but in-game the ships being boosted will be connected to the Munitions Booster by thin yellow lines.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
19 per Mark Dark Matter Refractive 6 Artillery, 6 Refractive, 6 Composite

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 3x2,000 6,000 2 sec 259,000 300 56 100 3,000 dmg/sec 57,000 dmg/sec Attack Boost For Allied Ships (5000 Range, +80% Bonus)
II 3x4,000 6,000 2 sec 515,000 600 56 100 6,000 dmg/sec 114,000 dmg/sec Attack Boost For Allied Ships (6000 Range, +110% Bonus)
III 3x6,000 6,000 2 sec 770,000 900 56 100 9,000 dmg/sec 171,000 dmg/sec Attack Boost For Allied Ships (7000 Range, +140% Bonus)
IV 3x8,000 6,000 2 sec 1,030,000 1,200 56 100 12,000 dmg/sec 228,000 dmg/sec Attack Boost For Allied Ships (8000 Range, +170% Bonus)
V 3x10,000 6,000 2 sec 1,290,000 1,500 56 100 15,000 dmg/sec 285,000 dmg/sec Attack Boost For Allied Ships (9000 Range, +200% Bonus)

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 100 800 900 100 00:00:07 1,900 15,200 17,100 1,900 00:02:13
II 2,500 200 1,600 1,800 200 00:00:14 3,800 30,400 34,200 3,800 00:04:26
III 6,000 400 3,300 3,700 200 00:00:28 7,600 62,700 70,300 3,800 00:08:52
IV Adv Fac 600 5,000 5,600 200 00:00:42 11,400 95,000 106,400 3,800 00:13:18
V Core Fab 800 6,500 7,300 200 00:00:55 15,200 123,500 138,700 3,800 00:17:25

How to use in your fleet

Munitions Boosters provide substantial damage multipliers to nearby ships, and are more effective than fleet starships in this manner. They are particular well-suited to boosting heavy-hitting ships, as each is limited in the number of allies that it can boost. Therefore, more boosters will support a larger fleet. Higher marks provide greater damage multipliers to more ships at longer range.

Being slow, the best use for a lazy player is to utilise group-move until actual engagement happens, or combine these with vessels of similar speed. These can be incredibly effective in defense, as a single Munitions Booster can amplify the damage potential of a sizable cluster of turrets. Offensive equivalent to Armor Boosters.

How to counter when in the AI fleet

Bring out your Leech Starships and reclaim them! Even a few Munitions Boosters can augment your fleet tremendously.

If that's not possible, you will want to take these out without mercy. The contribution of one munitions booster is larger than any individual fleet ship in a large battle. A set of munition boosters in an attack wave on their own is a laughing stock (and a good reason to switch to schizophrenic waves), so don't let any survive to make matters worse another day.





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