Neinzul Laser Drone

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This page is up to date for game version 6.010

Laser Drone placeholder
A very small, short lived neinzul lifeform augmented with basic spaceflight capability and weaponry adapted from advanced human laser turret technology.

Requires Mark II Laser Turret technology.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
24 per Mark Laser Swarmer Reclamation, Transport, Swallow, Mines, Repair 5 Heavy, 5 Refractive, 5 Ultra-Heavy, 5 Polycrystal

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 2,400 5,000 3 sec 4,000 0 90 Inf 800 dmg/sec 19,200 dmg/sec Self Attrition Time 00:30, Can't Use Wormholes, Armor Piercing 750
II 4,800 5,000 3 sec 8,000 0 90 Inf 1,600 dmg/sec 38,400 dmg/sec Self Attrition Time 00:30, Can't Use Wormholes, Armor Piercing 1,500
III 7,200 5,000 3 sec 12,000 0 90 Inf 2,400 dmg/sec 57,600 dmg/sec Self Attrition Time 00:30, Can't Use Wormholes, Armor Piercing 2,250
IV 9,600 5,000 3 sec 16,000 0 90 Inf 3,200 dmg/sec 76,800 dmg/sec Self Attrition Time 00:30, Can't Use Wormholes, Armor Piercing 3,000

NB: All Drones must be produced by a Neinzul Enclave Starship of at least that level, this increases the effective knowledge "cost".

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I 2,500 (Laser Turret II) 10 10 20 20 00:00:01 240 240 480 480 00:00:24
II (with above) 20 20 40 20 00:00:01 480 480 960 480 00:00:24
III 3,500 (Laser Turret III) 40 40 80 20 00:00:01 960 960 1,920 480 00:00:24
IV (with above) 60 60 120 20 00:00:01 1,440 1,440 2,880 480 00:00:24

How to use in your fleet

These drones can only be built by a Neinzul Enclave Starship. The motivation behind these very temporary assets is to give an offensive boost to researching turret technologies. While it may be tempting to switch the drone production on and leave them on, a key to using drones efficiency is to produce them both when and where necessary.

While it is unlikely that these ships will win the battle on your behalf, swarming an AI's target list is often effective at buying time for your primary forces. In this task, drones are even better than standard Neinzul fleets. On the downside, their build queue is shared with normal fleet-ships, so there will be some micro-intense juggling for those who want to use Enclaves as mobile Space Docks as well. Until one can directly power-down Enclaves in the same selection as their drones, it may be a good idea to just dedicate a pair of Enclave-IIs (or a mercenary) to produce the lower mark-versions of the drones and keep Enclave-IIIs for fleet reinforcement.

Notes: On normal caps/high performance profiles, an Enclave-I will make a cap of drone-Is in ~9 seconds - which means you'll can almost self-sustain a population with just one enclave. An Enclave-II will make four caps of drones (I or II) in ~21 seconds, due to their faster build speed and lower drone cap. It is therefore possible to fully utilise the several I+II drones by using the mercenary enclave rather than unlock Enclave-II.

How to counter when in the AI fleet

Not currently available to the AI.





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Drone unlocks with turret research as of 5.039: Neinzul Laser DroneNeinzul Missile DroneNeinzul MLRS DroneNeinzul Needler Drone

Guardians Artillery GuardianCarrier GuardianEMP GuardianFlak GuardianGravity GuardianHeavy Beam GuardianLaser GuardianLightning GuardianRaider GuardianSelf-Destruction GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianStarship Disassembler GuardianTachyon GuardianTractor GuardianVampire GuardianWarp Gate GuardianZombie Guardian
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