Raptor

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This page is up to date for game version 6.013

Raptor
Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 per Mark Laser Refractive Swallow 1.8 Light, 1.8 Ultra-Light, 1.8 Refractive

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 4,080 12,000 3 sec 51,000 0 316 50 1,360 dmg/sec 130,560 dmg/sec Cloaking, Retreat Range 9,000, Armor Piercing 500
II 8,160 12,000 3 sec 102,000 0 316 50 2,720 dmg/sec 261,120 dmg/sec Cloaking, Retreat Range 9,000, Armor Piercing 1,000
III 12,200 12,000 3 sec 154,000 0 316 50 4,067 dmg/sec 390,400 dmg/sec Cloaking, Retreat Range 9,000, Armor Piercing 1,500
IV 16,200 12,000 3 sec 204,000 0 316 50 5,400 dmg/sec 518,400 dmg/sec Cloaking, Retreat Range 9,000, Armor Piercing 2,000
V 20,400 12,000 3 sec 256,000 0 316 50 6,800 dmg/sec 652,800 dmg/sec Cloaking, Retreat Range 9,000, Armor Piercing 2,500

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 160 800 960 100 00:00:07 15,360 76,800 92,160 9,600 00:11:12
II 2,500 320 1,600 1,920 200 00:00:14 30,720 153,600 184,320 19,200 00:22:24
III 6,000 660 3,200 3,860 200 00:00:27 63,360 307,200 370,560 19,200 00:43:12
IV Adv Fac 980 4,800 5,780 200 00:00:40 94,080 460,800 554,880 19,200 01:04:00
V Core Fab 1,300 6,600 7,900 200 00:00:56 124,800 633,600 758,400 19,200 01:29:36

How to use in your fleet

(Veloci-)Raptors: the fastest ships in the fleet, and cloaked. Out-range even Missile Frigates, although the Raptor's automatic retreat range will allow them to be hit so manual control is still preferred.

Raptors should be treated like the king of air-superiority: these ships will outfight most fleet ships by the virtue of speed and range. They are best suited to surgical strikes and Mongolian tactics as part of the fleet, and excel once tachyon-detectors are removed. Lacking radar dampening, they will be bit by long-range attacks after they start firing - so where you place your Raptors in the heat of battle is important.

How to counter when in the AI fleet

Raptors are highly annoying unlocks by the AI, as players will be forced to chase these around the system as well as decloak them. However, as long as you can reliably out-range them (by fighting outside the 9000 retreat range, with e.g. Missile Frigates) Raptors shouldn't be too much trouble. Just don't go issuing FRDs to your whole fleet and expect to get anywhere.

When a wave of Raptors comes in, catch as many as you can with tractors and damage their engines with Riot Control Starships. Fielding weapons with infinite range ( e.g. Sniper and Spider Turrets) will also reduce the amount of chasing required. That said, Military Command Stations are the best option against cloaked units.





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