Regenerator Golem

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This page is up to date for game version 6.013

Regenerator Golem
Has very little in the way of weapons, but is able to use its own health to resurrect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower.
Golems are ancient ships lying broken around the galaxy. Capture the system they reside in to allow your forces to repair them and add these powerful ships to your fleet.
The golems constructed by the Golemite AI Type have 1/2 the health of the original, broken golems that humans can repair.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Laser Ultra-Heavy Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
600,000 23,000 2 sec 400,000,000 0 44 Inf 300,000 dmg/sec 300,000 dmg/sec Vampirism, Regen Time 240:00, Gathers Scout Intel

Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
-- 10,000,000 10,000,000 20,000,000 25,000 12:00:01 10,000,000 10,000,000 20,000,000 25,000 12:00:01

How to use in your fleet

Depending on your situation, this golem may not be worth the 25AIP (medium) and the exorbitant repair cost. With regeneration and vampirism, they are the simplest golems to use with a fleet-ball. Works best with expensive/irreplacable, low-cap ships, and will regenerate both fleet-ships, star-ships, and probably Spire Fleet starships. Useful for extending the lifetime of your fleet in any critical situation (ST hacking, HW assault).

NB: Regeneration ability with spirecraft is not unknown.

Patch 6.013: These received a buff in that they no longer self-attrition and instead self-repair and also gained Vampirism. Their usefulness is (on paper) greatly increased but in-game experiences are needed.

How to counter when in the AI fleet

Ignore them, and mop up the threat later.





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