Riot Control Starship

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This page is updated for game version 5.035 and should still be correct

Riot Control Starship
Specializes in disabling and destroying large numbers of weaker disturbances to the peace.

Has a variety of hardpoints that mount a number of different weapons and modules.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Shell Heavy Fusion Cutters Area Damage Armor Boosts Tractor Beams Reclamation Paralysis Attacks Swallow Nuclear Explosions Being Insta-Killed EMPs 4 Light, 4 Medium, 4 Swarmer, 4 Ultra-Light, 4 Close-Combat

Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities Module Slots
I 4 8,000 x5 6,000 4 sec 1,800,000 500 60 100,000 10,000 dmg/sec 40,000 dmg/sec Engine Damage 40 Personal Attack Boost Limited To +20% 4x Light, 2x Medium
II 4 16,000 x5 6,000 4 sec 3,600,000 1,000 60 200,000 20,000 dmg/sec 80,000 dmg/sec Engine Damage 80 Personal Attack Boost Limited To +20% Tachyon Beam Emission (6000 Range) 2x Light, 1x Light(Advanced) , 2x Medium, 1x Heavy
III 4 120,000 x5 6,000 4 sec 5,400,000 1,500 60 300,000 30,000 dmg/sec 120,000 dmg/sec Engine Damage 120 Personal Attack Boost Limited To +20% 3x Light(Advanced), 2x Medium, 2x Heavy

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 30,000 50,000 80,000 3,000 00:06:57 120,000 200,000 320,000 12,000 00:27:48
II 4,000 60,000 100,000 160,000 3,000 00:13:54 240,000 400,000 640,000 12,000 00:55:36
III 5,000 120,000 200,000 320,000 3,000 00:27:47 480,000 800,000 1,280,000 12,000 01:51:08


Modules

Light Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Riot Control Machine Gun 400 x12 14,000 4 sec 22,000 600 1,200 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 30 300 300 600 0 00:00:03 Cannot reduce engine below 40%
Riot Control Laser 400 x8 23,000 8 sec 40,000 800 400 dmg/sec 4 Artillery, 4 Neutron, 4 Close-Combat Engine Damage 30 400 1,300 1,700 0 00:00:11 Cannot reduce engine below 25%

Light(Advanced) Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Riot Control Machine Gun II 800 x12 14,000 4 sec 44,000 1,200 2,400 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 60 600 600 1,200 0 00:00:05 Cannot reduce engine below 20%
Riot Control Laser II 800 x8 23,000 8 sec 80,000 1,600 800 dmg/sec 4 Artillery, 4 Neutron, 4 Close-Combat Engine Damage 60 800 2,600 3,400 0 00:00:22 Cannot reduce engine below 10%

Medium Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Havoc Riot Control Shotgun 800 x25 12,000 5 sec 80,000 2,000 4,000 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 35 2,000 1,400 3,400 0 00:00:17 Cannot reduce engines below 25%
Riot Control Tractor -- -- -- sec 108,000 1,200 -- dmg/sec 72x Tractor Beam (4400 Range) 200 1,800 2,000 0 00:00:15 Cannot be mounted on a Mk II Riot
Riot Shield -- -- -- sec 2,000,000 4,000 -- dmg/sec Regen Time 00:30 400 1,000 1,400 0 00:00:30 Can shield allies and block enemies

Heavy Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
"Ave It!" Riot Control Shotgun 800 x50 12,000 5 sec 160,000 4,000 8,000 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 36 4,000 2,800 6,800 0 00:00:34 Cannot reduce engines below 10%
Riot Control Tractor II -- -- -- sec 216,000 2,400 -- dmg/sec 144x Tractor Beam (4400 Range) 400 3,600 2,400 0 00:00:30 Cannot be mounted on a Mk II Riot
Riot Control Tazer 600 4,000 8 sec 40,000 800 75 dmg/sec Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 Strikes all enemies in range
Attack paralyzes x3
600 2,000 2,600 0 00:00:17 Short range but stuns all enemies in range
Can only be mounted on a Mk II Riot
Riot Control Grav Tazer 1,200 5,000 8 sec 40,000 800 150 dmg/sec Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 Engine Damage 4 Strikes all enemies in range Attack paralyzes x3 Armor Piercing 999,999 1,200 4,000 5,200 0 00:00:34 Short range but stuns all enemies in range, also slows ships that are immune to stun.
Can only be mounted on a Mk III Riot
Riot Control Grav Generator -- 5,000 -- 40,000 0 -- dmg/sec Max Ship Speed 8 withing 5,000 Range 500 7,000 7,500 0 00:00:59 Slows the movement of enemy ships within range.
Requires unlocking the Gravitational Turret Mark I before it can be built.
Can only be mounted on a Mk III Riot
Riot Shield II -- -- -- sec 4,000,000 8,000 -- dmg/sec Regen Time 00:40 1,600 4,000 5,600 0 00:00:34 Can shield allies and block enemies

How to use in your fleet

Summary of possible configurations:

  • Any module slot can be occupied by a some kind of gun (machine gun, laser, shotgun) that efficiently inflicts engine damage on many fleet ships.
  • All Riot Control Starships can replace up to [Mark level +1] guns with forcefields.
  • Mark Is can mount up to two Riot Control Tractors instead of guns or forcefields.
  • Mark IIs can mount one Riot Control Tazer instead of a gun or forcefield.
  • Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields.

How to counter when in the AI fleet

Coming soon





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