|This page is up to date for version 6.009|
| No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout.|
These ships are also valuable for the mobile counter-sniper coverage they provide.
Note that Mk IV Scout Starship is both perma-cloaked and provides counter-missile coverage. However you may only build 2 Mk IV Scout Starships at a time.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|5 per Mark||Scout||Sniper Shots, Area Damage, Beam Weapons, Black Hole Machines, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, Emps, Mines|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||0||0||0 sec||300,000||1,500||250||100,000||0 dmg/sec||0 dmg/sec||Cloaking, Cloaking Booster x20 (4000 Range), Radar Dampening Range 6,000, Tachyon Beam Emission (2000 Range), Gathers Scout Intel, Unaffected By Negative Energy|
|II||0||0||0 sec||600,000||3,000||490||100,000||0 dmg/sec||0 dmg/sec||Cloaking, Cloaking Booster x40 (5000 Range), Radar Dampening Range 5,000, Tachyon Beam Emission (4000 Range), Gathers Scout Intel, Unaffected By Negative Energy|
|III||0||0||0 sec||900,000||4,500||730||100,000||0 dmg/sec||0 dmg/sec||Cloaking, Cloaking Booster x60 (6000 Range), Radar Dampening Range 4,000, Tachyon Beam Emission (6000 Range), Gathers Scout Intel, Unaffected By Negative Energy|
|IV||0||0||0 sec||1,200,000||6,000||730||100,000||0 dmg/sec||0 dmg/sec||Cloaking, Tachyon Beam Emission (8000 Range), Gathers Scout Intel, Unaffected By Negative Energy|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
How to counter when in the AI fleet