Gravity Drainer

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This page is up to date for version 6.009

Acid Sprayer
Large, slow ship slows the movement of enemy ships near to it. Also has devastating short-range lasers.
Part of the Spire Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 per Mark Laser Composite Reclamation, Paralysis Attacks

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 33,200 2,000 8 sec 214,000 0 48 100,000 4,150 dmg/sec 199,200 dmg/sec Max Ship Speed 17 Within 8,000 Range, Armor Piercing 999,999
II 66,800 2,000 8 sec 428,000 0 48 100,000 8,350 dmg/sec 400,800 dmg/sec Max Ship Speed 14 Within 8,000 Range, Armor Piercing 999,999
III 100,000 2,000 8 sec 640,000 0 48 100,000 12,500 dmg/sec 600,000 dmg/sec Max Ship Speed 11 Within 8,000 Range, Armor Piercing 999,999
IV 133,600 2,000 8 sec 850,000 0 48 100,000 16,700 dmg/sec 801,600 dmg/sec Max Ship Speed 8 Within 8,000 Range, Armor Piercing 999,999
V 166,000 2,000 8 sec 1,070,000 0 48 100,000 20,750 dmg/sec 996,000 dmg/sec Max Ship Speed 5 Within 8,000 Range, Armor Piercing 999,999

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 1,000 2,000 3,000 400 00:00:17 48,000 96,000 144,000 19,200 00:13:36
II 2,500 2,000 4,000 6,000 800 00:00:34 96,000 192,000 288,000 38,400 00:27:12
III 6,000 4,000 8,000 12,000 800 00:01:07 192,000 384,000 576,000 38,400 00:53:36
IV Adv Fac 6,000 12,000 18,000 800 00:01:40 288,000 576,000 864,000 38,400 01:20:00
V Core Fab 8,000 16,000 24,000 800 00:02:14 384,000 768,000 1,152,000 38,400 01:47:12

How to use in your fleet

Gravity Drainers should not be underestimated - they are mobile Gravitational Turrets with a strong attack and large area of effect. As most ships in AI War are not immune to gravity effects, adding these to your fleet will make kiting a simple affair in every engagement. Therefore, these combine well with Missile Frigates and other long-range ships. Note that Gravity Drainers hard counter all melee ships.

Pre-emptively spacing a few Grav Drains around hostile wormholes will provide you with a handy counter to fast marauding ships. NB: Raptors and Hunter/Killers are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that a priority!).

How to counter when in the AI fleet

An AI unlock will unavoidably cause some frustrations and heavy losses due to the Drainer's escorts, since most ships engage at 7000 range or below. Their composite hulls can be countered by the player's Missile Frigates; alternatively, they can be selectively targeted by bonus ship-types that engage at range (Zenith Bombards, Snipers, Sentinel Frigates, etc.) If one is lacking in the ranged-combat department a few slow and ponderous Plasma Siege Starships will help: it's not like you're going anywhere in a hurry.

Note that all Spire ships are immune to Reclamation and paralysis.





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AI-Neinzul HybridAvengerBeachheadBeam StarshipBomber StarshipCloaker StarshipCarrierCore StarshipDecloakerFlagshipHunter/KillerLeech StarshipMobile BuilderMothershipNeinzul Enclave StarshipNeinzul Preservation WardenNeinzul Roaming EnclavePlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire CorvetteSpire StarshipTransport ShipWarbird StarshipZenith Starship
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Drone unlocks with turret research as of 5.039: Neinzul Laser DroneNeinzul Missile DroneNeinzul MLRS DroneNeinzul Needler Drone

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