Spire Teleporting Leech

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This page is up to date for version 6.009

Spire Teleporting Leech
Large teleporting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator).


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 per Mark Minor Electric Medium Sniper Shots, Tractor Beams, Reclamation, Paralysis Attacks, Mines 0.1 Command-Grade, 3.2 Refractive, 3.2 Composite

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 2,240 5,500 1 sec 117,000 300 100 100,000 2,240 dmg/sec 107,520 dmg/sec Teleports, Reclaims Enemy Ships, Armor Piercing 750
II 4,480 6,000 1 sec 234,000 600 100 100,000 4,480 dmg/sec 215,040 dmg/sec Teleports, Reclaims Enemy Ships, Armor Piercing 1,500
III 6,720 6,500 1 sec 350,000 900 100 100,000 6,720 dmg/sec 322,560 dmg/sec Teleports, Reclaims Enemy Ships, Armor Piercing 2,250
IV 8,960 7,000 1 sec 468,000 1,200 100 100,000 8,960 dmg/sec 430,080 dmg/sec Teleports, Reclaims Enemy Ships, Armor Piercing 3,000
V 11,200 7,500 1 sec 584,000 1,500 100 100,000 11,200 dmg/sec 537,600 dmg/sec Teleports, Reclaims Enemy Ships, Armor Piercing 3,750

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 2,400 800 3,200 200 00:00:20 115,200 38,400 153,600 9,600 00:16:00
II 2,500 5,000 1,600 6,600 400 00:00:42 240,000 76,800 316,800 19,200 00:33:36
III 6,000 10,000 3,200 13,200 400 00:01:24 480,000 153,600 633,600 19,200 01:07:12
IV Adv Fac 15,000 4,800 19,800 400 00:02:06 720,000 230,400 950,400 19,200 01:40:48
V Core Fab 20,000 6,600 26,600 400 00:02:47 960,000 316,800 1,276,800 19,200 02:13:36

How to use in your fleet

Teleporting ships and reclaimers are balanced to be weaker the average vessel, and the Spire Teleporting Leech is (for better or worse) both. They are built with a very specific purpose in life: to capture a ship, and to capture that ship anywhere. One can therefore claim with ease the Snipers, Zenith Bombards, and Sentinel Frigates that are mostly out-of-reach from conventional Parasites. Designate these as preferred targets, or spend some time to manually collect them.

It is not cost-efficient to have these ships engage an enemy fleet head-on. They will die, and the replacement process will be ugly. (NB: To be tested - will Leeches dodge much better with an auto-kiting behaviour set to greater than Fighter/Bomber ranges?) If you take care to send the Leeches only after the battle is half-over (and also utilise the hull bonuses), your economy will be better off.

How to counter when in the AI fleet

An AI unlock will be merely annoying for the player, more out of their ability to teleport past defenses than any innate combat strength. Building Logistics Command Stations Mark III will shut down AI teleportation and adequately eliminate the threat, otherwise read the entry for Teleport Battle Stations.





Ships and Structures
Fleet Ships

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Acid SprayerAnti-ArmorAnti-Starship ArachnidArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterDecoy DroneDyson GatlingElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingMicroParasiteMLRSMunitions BoosterNeinzul BomberNeinzul ScapegoatNeinzul Viral SwarmerNeinzul Youngling CockroachNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasitePreservation Warden BomberRaiderRaptorResistance Fighter/BomberResistance FrigateSaboteurScoutSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpeed BoosterSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderTranslocatorVampire ClawVorticular CutlassWaspZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder
Starships

Built at
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Constructor

AI-Neinzul HybridAvengerBeachheadBeam StarshipBomber StarshipCloaker StarshipCarrierCore StarshipDecloakerFlagshipHunter/KillerLeech StarshipMobile BuilderMothershipNeinzul Enclave StarshipNeinzul Preservation WardenNeinzul Roaming EnclavePlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire CorvetteSpire StarshipTransport ShipWarbird StarshipZenith Starship
Turrets Basic TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretFlak TurretGravitational TurretHeavy Beam TurretLaser TurretLightning TurretMLRS TurretMissile TurretSniper TurretSpider TurretTachyon Beam Emitter (Stealth)Tractor Beam Turret

Drone unlocks with turret research as of 5.039: Neinzul Laser DroneNeinzul Missile DroneNeinzul MLRS DroneNeinzul Needler Drone

Guardians Artillery GuardianCarrier GuardianEMP GuardianFlak GuardianGravity GuardianHeavy Beam GuardianLaser GuardianLightning GuardianRaider GuardianSelf-Destruction GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianStarship Disassembler GuardianTachyon GuardianTractor GuardianVampire GuardianWarp Gate GuardianZombie Guardian
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AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocating Eye (Core)

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Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
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ASFaction1ASFaction2ASFaction3
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Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsLatest patches post 6.0
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