Spire Tractor Platform

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This page is up to date for version 6.009

Spire Tractor Platform
Large, slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy ships at bay while longer range allied ships take them out.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
5 per Mark Shell Heavy Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Being Insta-Killed 2 Light, 2 Ultra-Light

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 21x6980 4,250 6 sec 1,600,000 0 50 100,000 24,430 dmg/sec 122,150 dmg/sec 30x Tractor Beam (1500 Range), Armor Piercing 750
II 21x13900 4,750 6 sec 3,200,000 0 50 100,000 48,650 dmg/sec 243,250 dmg/sec 60x Tractor Beam (2000 Range), Armor Piercing 1,500
III 21x21000 5,250 6 sec 4,800,000 0 50 100,000 73,500 dmg/sec 367,500 dmg/sec 90x Tractor Beam (2500 Range), Armor Piercing 2,250
IV 21x27800 5,750 6 sec 6,400,000 0 50 100,000 97,300 dmg/sec 486,500 dmg/sec 120x Tractor Beam (3000 Range), Armor Piercing 3,000
V 21x34800 6,250 6 sec 8,000,000 0 50 100,000 121,800 dmg/sec 609,000 dmg/sec 150x Tractor Beam (3500 Range), Armor Piercing 3,750

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 4,000 12,000 16,000 1,000 00:01:40 20,000 60,000 80,000 5,000 00:08:20
II 2,500 8,000 24,000 32,000 2,000 00:03:20 40,000 120,000 160,000 10,000 00:16:40
III 6,000 16,000 48,000 64,000 2,000 00:06:40 80,000 240,000 320,000 10,000 00:33:20
IV Adv Fac 24,000 70,000 94,000 2,000 00:09:44 120,000 350,000 470,000 10,000 00:48:40
V Core Fab 32,000 95,000 127,000 2,000 00:13:12 160,000 475,000 635,000 10,000 01:06:00

How to use in your fleet

Spire Tractor Platforms are also termed Honey-Combs on the forums. To understand how these ships can be used, it is good to watch how the AI uses tractoring units in general. A basic tactic is to grab a collection of enemy ships and drag them into range of your own units/defenses (this behaviour can be set in the Controls). However, despite their health these platforms will not survive well on their own. You won't find as much use for these ships on defense due to their overlap with Tractor Beam Turrets , but they can serve as an additional reservoir to hold a large fleet.

Overall, probably a better unlock for the AI than it is for the player.

How to counter when in the AI fleet

The AI gets much more use out of these ships precisely because they can afford to throw away ships in order to cover the Honeycombs' retreat. Platforms will jump in, grab a chunk of your fleet, and retreat to planets deeper in AI territory. If you do not suicide (delete) the tractored ships, they can free up guards throughout the galaxy, and potentially from high-mark planets.

Chase with Bombers and fast starships before this happens, and give no quarter.





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