Tachyon Beam Emitter (Stealth)
From ArcenWiki
| This page is up to date for game version 6.010 |
| Stronger, fixed ship reacts with nearby enemy cloaked ships, making them trackable for a short while. The Mk. II Tachyon Beam Emitter provides a longer tachyon detection range as well as being cloaked for added survivability. Also see the Tachyon Drone for detecting cloaked ships. |
Base Stats
| Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
|---|---|---|---|---|
| 19 per Mark | Composite | Reclamation, Paralysis Attacks, Transport, Swallow, Mines |
| Mark | Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
|---|---|---|---|---|---|---|---|---|---|---|
| I | 0 | 0 | 0 sec | 20,000 | 400 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Tachyon Beam Emission (4000 Range), Blind, Requires Supply |
| II | 0 | 0 | 0 sec | 20,000 | 0 | 0 | Inf | 0 dmg/sec | 0 dmg/sec | Cloaking, Tachyon Beam Emission (8000 Range), Blind, Requires Supply |
| Mark | Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Ship Cap Build Time |
|---|---|---|---|---|---|---|---|---|---|---|---|
| I | 250 | 1,000 | 2,000 | 3,000 | 100 | 00:00:25 | 19,000 | 38,000 | 57,000 | 1,900 | 00:07:55 |
| II | 1,500 | 2,000 | 4,000 | 6,000 | 100 | 00:00:50 | 38,000 | 76,000 | 114,000 | 1,900 | 00:15:50 |
How to use in your fleet
Coming soon
How to counter when in the AI fleet
Coming soon

