Tachyon Microfighter

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Tachyon Microfighter
Tiny fighters best in swarms. Reveals any cloaked enemy ships they come near.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
144 per Mark Shell Light Mines 6 Medium, 6 Close-Combat, 6 Polycrystal

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 2,360 4,200 3 sec 100,000 300 84 100 787 dmg/sec 113,280 dmg/sec Tachyon Beam Emission (300 Range), Armor Piercing 750
II 4,720 4,200 3 sec 200,000 600 84 100 1,573 dmg/sec 226,560 dmg/sec Tachyon Beam Emission (500 Range), Armor Piercing 1,500
III 7,080 4,200 3 sec 300,000 900 84 100 2,360 dmg/sec 339,840 dmg/sec Tachyon Beam Emission (700 Range), Armor Piercing 2,250
IV 9,400 4,200 3 sec 400,000 1,200 84 100 3,133 dmg/sec 451,200 dmg/sec Tachyon Beam Emission (900 Range), Armor Piercing 3,000
V 11,800 4,200 3 sec 500,000 1,500 84 100 3,933 dmg/sec 566,400 dmg/sec Tachyon Beam Emission (1100 Range), Armor Piercing 3,750

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 100 400 500 50 00:00:04 14,400 57,600 72,000 7,200 00:09:36
II 2,500 200 800 1,000 100 00:00:07 28,800 115,200 144,000 14,400 00:16:48
III 6,000 400 1,600 2,000 100 00:00:14 57,600 230,400 288,000 14,400 00:33:36
IV Adv Fac 600 2,400 3,000 100 00:00:20 86,400 345,600 432,000 14,400 00:48:00
V Core Fab 800 3,200 4,000 100 00:00:27 115,200 460,800 576,000 14,400 01:04:48

How to use in your fleet

It is best to think of these ships as Fighters - no more, no less. They are stat-wise similar, and the tachyon beams have a practically useless range except to flush out AI ships that attempt to slip right through your fleet. So, given that Fighters are good against Bombers (the classical high-threat fleet-ship in AI war), it would be pleasant to eliminate them that much faster.

What is useful about these ships is that they can clear Mines with impunity. They will also help you find a Stealth Guard Post if you figured out its general location, becuase there's so many of them. They are also surprisingly somewhat crystal intensive for a fighter.

How to counter when in the AI fleet

Fight as normal and don't be dumb by flying your Scouts right through them on their way to the next planet. An AI unlock practically means that you can no longer afford to just send and forget a scouting run, as there will likely be a couple hanging around Wormhole Guard Posts spoiling the fun. Whether to clear out those 400M-HP guard posts remains the player's decision...





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