|This page is up to date for game version 6.013|
|Fast raiders able to traverse space in an instant.|
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|160 per Mark||Minor Electric||Ultra-Light||Tractor Beams||4 Ultra-Light, 4 Refractive, 4 Structural, 4 Polycrystal|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||7,000||8,000||8 sec||62,000||0||84||Inf||875 dmg/sec||140,000 dmg/sec||Teleports, Armor Piercing 750|
|II||14,000||8,000||8 sec||124,000||0||84||Inf||1,750 dmg/sec||280,000 dmg/sec||Teleports, Armor Piercing 1,500|
|III||20,800||8,000||8 sec||186,000||0||84||Inf||2,600 dmg/sec||416,000 dmg/sec||Teleports, Armor Piercing 2,250|
|IV||28,000||8,000||8 sec||250,000||0||84||Inf||3,500 dmg/sec||560,000 dmg/sec||Teleports, Armor Piercing 3,000|
|V||34,800||8,000||8 sec||310,000||0||84||Inf||4,350 dmg/sec||696,000 dmg/sec||Teleports, Armor Piercing 3,750|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
This is... not your average Raider: reason being that many high-value structures are actually immune to Minor Electric ammo. Therefore, Teleport Raiders might be better treated as the glass cannon version of the Teleport Battle Station with weaker health and better bonuses. Refer to its sister ship for usage details, and remember that they can additionally be used to bring down an annoying AI Force Field.
How to counter when in the AI fleet
Teleport Raiders have bonuses against force-fields, and by nature is capable of skipping through all defenses at the wormhole. So the player is highly advised to place Logistics Command Station-Mark IIIs on border planets to cancel the teleportation effect. If you are adamant against this, then proceed with the entry under Teleport Battle Stations.