Tutorial Walkthrough

From ArcenWiki

Jump to: navigation, search
This page is updated for the current game version 5.046 and should still be correct

Tutorials Listing

Basic Tutorial 1: Exploring the Galaxy
Basic Tutorial 2: Building your Economy
Basic Tutorial 3: Military Operations
Intermediate Tutorial: Campaign Simulation
Demonstration Games: Saved Games showing strategies uploaded by the community

Notes

A good introduction to the game, the tutorials will introduce you to the basic concepts of AI War.
These tutorial 'walkthroughs' are intended to supplement the in-game tutorials with additional descriptions and information that there was not room to add to the in-game tutorials.
Additionally, demonstration saved games showing more advanced strategies have been uploaded by the community. (Note July 21/12: This saved games area will also be included in the Strategies section once created.)



AI War Wiki Home - AI War Reference Section - AI War Strategies Section
Game Content AI War Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsLatest patches post 6.0
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads)
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary


Personal tools