|This page is up to date for game version 6.013|
| Spinning blade mass crashes into enemies, damaging itself and them, straight through their armor.|
Unless issued a specific command by its controller, it will automatically attack nearby enemies.
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|196 per Mark||Blades||Close-Combat||Tractor Beams, Force Fields, Repair||4 Light, 4 Neutron, 0.01 Command-Grade, 4 Composite|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|I||1,440||0||1 sec||146,000||1,500||128||Inf||1,440 dmg/sec||282,240 dmg/sec||Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging|
|II||2,880||0||1 sec||294,000||3,000||128||Inf||2,880 dmg/sec||564,480 dmg/sec||Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging|
|III||4,320||0||1 sec||440,000||4,500||128||Inf||4,320 dmg/sec||846,720 dmg/sec||Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging|
|IV||5,760||0||1 sec||588,000||6,000||128||Inf||5,760 dmg/sec||1,128,960 dmg/sec||Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging|
|V||7,200||0||1 sec||730,000||7,500||128||Inf||7,200 dmg/sec||1,411,200 dmg/sec||Regen Time 01:30, Target Seek Range 5,000, Armor Piercing 10,000, Attacks Are Self-Damaging|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Ship Cap Build Time|
How to use in your fleet
After the 5.026 buff, Vorticular Cutlasses have become the units that they deserve to be. Numerous and vicious, if they can reach a non-command-grade target, they will shred it. The Blade attack has few immunities (where as fusion cutters have plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
Their ultimate demise comes in the form of self-damage, and gravity (speed reduction). You will experience massive losses in a long battle just from the self-attritioning aspect of the ship, and you will also experience much waiting-angst nearby Gravity Guardians. If the AI unlocks Spire Gravity Drainers, your flying blades of doom will be reduced to glorified damage-soakers.
How to counter when in the AI fleet
Gravitational Turrets. End of story. As with all melee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
Adding the Flagship-line of starships to your fleet will also assist immensely with taking down Cutlasses.