|This page is up to date for game version 5.026 and should still be correct.|
| Very fast and nasty melee ship -- loses health over a 3 minute period, then self-destructs.|
Created inside Hive Golems, when these are unloaded they are uncontrollable but will viciously attack the enemy on the current planet.
Players cannot give direct orders to the wasps.
|Ammo Type||Armor Type||Immunities||Damage Bonuses|
|Blades||Close-Combat||Dark Matter Ammo Tractor Beams Reclamation Force Fields Nuclear Explosions Being Insta-Killed EMPs Repair|
|Ship Cap||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Abilities|
|98||280,000||0||1 sec||150,000||4,000||180||Inf||280,000 dmg/sec||27,440,000 dmg/sec|| Self Attrition Time 03:00 Self Attrition Only When Not Low-Power Target Seek Range 2,000,000,000
Can't Use Wormholes
Wasps are spawned by the Hive Golem
How to use in your fleet
The only tactic a player would want to consider with Wasps is: "What is the minimum number of Wasps necessary to do Job X?" Considering that they have Vorticular Cutlass-like attributes with a few more immunities, they can be said to have mark-1 health with mark-200 attack, each.
- To neuter an AI planet of mark I or II with no Gravity Guardians: amazingly little. Add about 100 (speculative) for a Fortress.
- Exo defense: amazingly little, although they cannot harm Raid Starships.
- To neuter an AI planet of mark IV with several Gravity Guardians: Probably 400 or 500.
Shows you the hard-countering nature of gravity-effects.
How to counter when in the AI fleet
If ever Keith decides to give the AI some Hive Golems (hopefully soon) in an exo, all the player needs to do is to place Gravitational Turrets in sufficient numbers (using mark III at points closest to ground-zero, for the sake of assurance), and make sure that the Golem pops before it reaches Home Command.
Perhaps it will show up in a AI-Neinzul Hybrid plot one-day. We can only cross our fingers.