Zenith Beam Frigate

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This page is up to date for game version 5.025 and should still be correct

Beam Frigate
Fires powerful high-range beam weapons that strikes up to 9 enemy ships in a line. If more than that many targets are on the line then the actually-damaged ones are picked randomly.
Part of the Zenith Remnant
Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Composite

Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 49 12,800 9,600 7 sec 308,000 300 56 100 1,829 dmg/sec 89,600 dmg/sec
II 44 25,600 9,700 7 sec 616,000 600 56 100 3,657 dmg/sec 160,908 dmg/sec
III 39 38,400 9,800 7 sec 924,000 900 56 100 5,486 dmg/sec 213,954 dmg/sec
IV 34 51,200 9,900 7 sec 1,232,000 1,200 56 100 7,314 dmg/sec 248,686 dmg/sec
V 24 64,000 10,000 7 sec 1,540,000 1,500 56 100 9,143 dmg/sec 219,429 dmg/sec
Note that the table assumes only a single target is hit per shot.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 800 1,700 2,500 100 00:00:15 39,200 83,300 122,500 4,900 00:12:15
II 2,500 1,600 3,400 5,000 200 00:00:29 70,400 149,600 220,000 8,800 00:21:16
III 6,000 3,200 6,800 10,000 200 00:00:57 124,800 265,200 390,000 7,800 00:37:03
IV Adv Fac 4,800 10,200 15,000 200 00:01:25 163,200 346,800 510,000 6,800 00:48:10
V Core Fab 6,400 13,600 20,000 200 00:01:54 153,600 326,400 480,000 4,800 00:45:36

How to use in your fleet

Zenith beam frigates create an AOE-capability in the player's fleet, as a ship that is capable of instantaneously vaporizing squads of enemy opposition. They are an awesome addition in ambushes on the friendly side of the wormhole. Alternatively, running battles and exo-wave invasion will tend to string AI ships into a line well-suited for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders combined, resulting in them streaming in for a perfect beam blast.

With such power, be ready to protect these ships from enemy fire. Missile Frigates now out-range beam frigates - hinting at their weaknesses against ship-types with even longer range.

How to counter when in the AI fleet

On wave-defense, ensure that your turret clusters are placed out of the effective range of the beams. They are only dangerous if you insist on engaging with short-range fleet ships.

Keeping your casualties down in an offensive situations likewise requires out-ranging the frigate. With the 7-second attack cool-down it is also possible to sneak in repairs, as long as the AI does not have sufficient firepower to kill ships outright.





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