Zenith Bombard

From ArcenWiki

Jump to: navigation, search
This page is up to date for version 6.009

Acid Sprayer
Fires very powerful, very long-range energy bombs, but is expensive and has a very slow reload time.
Part of the Zenith Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
24 per Mark Antimatter Bomb Artillery Sniper Shots, Mines 2 Heavy, 2 Ultra-Heavy, 2 Structural

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 182,000 33,000 30 sec 384,000 300 44 100 6,067 dmg/sec 145,600 dmg/sec Retreat Range 15,000, Armor Piercing 10,000
II 364,000 33,000 30 sec 770,000 600 44 100 12,133 dmg/sec 291,200 dmg/sec Retreat Range 15,000, Armor Piercing 10,000
III 548,000 33,000 30 sec 1,150,000 900 44 100 18,267 dmg/sec 438,400 dmg/sec Retreat Range 15,000, Armor Piercing 10,000
IV 732,000 33,000 30 sec 1,540,000 1,200 44 100 24,400 dmg/sec 585,600 dmg/sec Retreat Range 15,000, Armor Piercing 10,000
V 916,000 33,000 30 sec 1,920,000 1,500 44 100 30,533 dmg/sec 732,800 dmg/sec Retreat Range 15,000, Armor Piercing 10,000

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 800 8,000 8,800 400 00:01:07 19,200 192,000 211,200 9,600 00:26:48
II 2,500 1,600 16,000 17,600 800 00:02:14 38,400 384,000 422,400 19,200 00:53:36
III 6,000 3,200 32,000 35,200 800 00:04:27 76,800 768,000 844,800 19,200 01:46:48
IV Adv Fac 4,800 48,000 52,800 800 00:06:40 115,200 1,152,000 1,267,200 19,200 02:40:00
V Core Fab 6,600 66,000 72,600 800 00:09:10 158,400 1,584,000 1,742,400 19,200 03:40:00

How to use in your fleet

Zenith Bombards are the ultimate in long-range fire-support of all the fleet ships and starships in the human arsenal. With each powerful volley, a portion of the opposition will disappear. They are best used as a separate control group steering away from enterprising Bombers and melee-ships while remaining in range of the main battle.

Their corresponding large crystal cost should be factored in both resource management (when building these beasts) and fleet management (keeping them alive). A cap of bombards is about equal in cost to two starships, but worth much more. If necessary, retreat these out of the wormhole while they are recharging. Unless it's safe, never evac the rest of your fleet and leave them lagging far behind for an ill-timed AI-reinforcement to tear apart.

How to counter when in the AI fleet

An AI attack-wave consisting entirely of bombards is a good way to test your resolve. Bombards can be goaded into wasting their one-hit-KO on puny Fighters and not on more expensive ships. One can then charge in and eliminate them before the 30-seconds recharge finishes. Forcefields are also immune to their Antimatter Bombs, so you can use them to make your turrets and/or fleet invincible to bombard fire.

On attack scenarios, the large retreat range of bombards becomes a serious pain. It's best to utilise ships with lots of speed and damage (e.g. Raid Starships, Spire Ion Blasters, Raptors) and beeline every bombard in the system. Etherjets are also potential solutions, able to tractor them and pull them into you fleet until its next shot obliterates the flimsy craft. An alternative solution is to use similarly long-ranged ships and duke it out, or take out their engines so they can't run (Spiders, and sometimes Riot starships if they can avoid the initial pounding).

Users of Botnet Golems should note that bombards are one of the few fleet-ships that are perfectly suited to take it out.





Ships and Structures
Fleet Ships

Built at
Space Dock

FighterBomberMissile Frigate
Acid SprayerAnti-ArmorAnti-Starship ArachnidArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterDecoy DroneDyson GatlingElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingMicroParasiteMLRSMunitions BoosterNeinzul BomberNeinzul ScapegoatNeinzul Viral SwarmerNeinzul Youngling CockroachNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasitePreservation Warden BomberRaiderRaptorResistance Fighter/BomberResistance FrigateSaboteurScoutSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpeed BoosterSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderTranslocatorVampire ClawVorticular CutlassWaspZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder
Starships

Built at
Starship
Constructor

AI-Neinzul HybridAvengerBeachheadBeam StarshipBomber StarshipCloaker StarshipCarrierCore StarshipDecloakerFlagshipHunter/KillerLeech StarshipMobile BuilderMothershipNeinzul Enclave StarshipNeinzul Preservation WardenNeinzul Roaming EnclavePlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire CorvetteSpire StarshipTransport ShipWarbird StarshipZenith Starship
Turrets Basic TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretFlak TurretGravitational TurretHeavy Beam TurretLaser TurretLightning TurretMLRS TurretMissile TurretSniper TurretSpider TurretTachyon Beam Emitter (Stealth)Tractor Beam Turret

Drone unlocks with turret research as of 5.039: Neinzul Laser DroneNeinzul Missile DroneNeinzul MLRS DroneNeinzul Needler Drone

Guardians Artillery GuardianCarrier GuardianEMP GuardianFlak GuardianGravity GuardianHeavy Beam GuardianLaser GuardianLightning GuardianRaider GuardianSelf-Destruction GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianStarship Disassembler GuardianTachyon GuardianTractor GuardianVampire GuardianWarp Gate GuardianZombie Guardian
Guard Posts Arachnid Guard PostBooster Guard PostCloaker Guard PostCommand Station Shield Guard PostCore (type) Guard PostCounterattack Guard PostCross Planet Attack Guard PostElectric Guard PostGrav ReactorHeavy Beam Guard PostLaser Guard PostLeech Guard PostMissile Guard PostMissile Guard Post(Core)MLRS Guard PostNeedler Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostPassive Guard PostRaid Engine Guard PostSentinel Guard PostShort Range Guard PostSpecial Forces Guard PostSpire Shield Sphere Guard PostSpire Shield Sphere Guard Post(core)TeuthidaWormhole Guard PostWrath Lance Guard PostZenith Bombard Guard PostZenith Fortress Guard Post
Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldFortressGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMine(Area)(EMP)Mini-FortressMobile Repair StationModular FortressModular Fortress Command StationNeinzul Bomber ClusterNeinzul ClusterNeinzul Modular FortressNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSpire Modular FortressSuperFortressSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith Modular FortressZenith ReserveZenith Spacetime Manipulator

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocating Eye (Core)

Economic Structures Asteroid(Adamantite)(Ebonite)(Pysite)(Reptite)(Titanite)(Xampite)Advanced Research ShipAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneCommand StationColony ShipCore FabricatorCrystal HarvesterDistribution NodeEconomic Command StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvester Exo-FieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerMetal HarvesterLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeNebula: Epsilon Eridani Remnant FoundNebula: Shattered Pillar Zenith FoundNebula: Neinzul Mourner Wardens FoundNebula: Gray Spire Cluster FoundNebula: Shattered Pillar FoundNebula: Human Resistance FoundNebula: IMT Needs Help AgainNebula: Allies Under AttackNebula: The Battle Rages Nebula: Empty Nebula
ASFaction1ASFaction2ASFaction3
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Armored GolemArtillery GolemBlack Widow GolemBotnet GolemCursed GolemDevourer GolemDyson SphereHive GolemMining GolemRegenerator GolemTrade Ship
Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
AstroTrains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor JammerTurret




AI War Wiki Home - AI War Reference Section - AI War Strategies Section
Game Content AI War Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsLatest patches post 6.0
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads)
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary


Personal tools