Zenith Electric Bomber

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This page is up to date for version 6.009

Electric Bomber
Expensive bomber that delivers a tremendous payload.
Part of the Zenith Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
19 per Mark Energy Wave Neutron Paralysis Attacks, Being Insta-Killed 3.2 Ultra-Heavy, 3.2 Structural, 3.2 Polycrystal

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 75,800 6,400 12 sec 520,000 600 50 2,000 6,317 dmg/sec 120,017 dmg/sec
II 151,000 6,400 12 sec 1,050,000 1,200 50 2,000 12,583 dmg/sec 239,083 dmg/sec
III 226,000 6,400 12 sec 1,570,000 1,800 50 2,000 18,833 dmg/sec 357,833 dmg/sec
IV 302,000 6,400 12 sec 2,100,000 2,400 50 2,000 25,167 dmg/sec 478,167 dmg/sec
V 378,000 6,400 12 sec 2,600,000 3,000 50 2,000 31,500 dmg/sec 598,500 dmg/sec

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 4,000 200 4,200 250 00:00:34 76,000 3,800 79,800 4,750 00:10:46
II 2,500 8,000 400 8,400 500 00:01:07 152,000 7,600 159,600 9,500 00:21:13
III 6,000 16,000 800 16,800 500 00:02:14 304,000 15,200 319,200 9,500 00:42:26
IV Adv Fac 24,000 1,200 25,200 500 00:03:20 456,000 22,800 478,800 9,500 01:03:20
V Core Fab 32,000 1,600 33,600 500 00:04:27 608,000 30,400 638,400 9,500 01:24:33

How to use in your fleet

Zenith Electric Bomber: Big, bad, and rather expensive per ship. Unfortunately, half the things in the universe will focus them down, limiting the utility of these Bombers on offense. The danger of concentrating so much fire-power into one ship is obviously over-kill, but at 6400 range you may not want to let your juicy Bombers into range. (These beasts have Polycrystal bonuses, interestingly enough).

The biggest obstacle to using these is their limited range of bonuses, a problem also suffered by many other Bomber-like vessels. Expect to spend forever building them, simply to increase the oomph of your assault-fleet. There will be situations where you really want extra Bombers (ever need a Black Widow Golem destroyed, but have your normal Bombers paralysed?) and in these cases you will be grateful for anything.

How to counter when in the AI fleet

There was once a tale about a Zenith Descendent AI, who sent a few hundred angry Zenith Electric Bombers and Zenith Bombards each on a rampage. In those numbers, a player fleet and turret ball would be shred to pieces.

Thankfully, this rarely happens. Cap-wise, this ship actually sucks pretty hard due to their low Cap-HP (the difference is that AIs don't use resources, but use caps in determining wave numbers - they benefit more from ships that are balanced by more resources per cap). Building an extra Force Field will grant your defenses enough time to take them down. Use Missile Frigates in offensive situations.





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