Zenith Mirror

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This page is up to date for version 6.009

Mirror
Mid-power main attack, but has the unique ability to reflect all incoming shots against its attackers. With its armor, can often deal out significantly more damage than it actually receives in this way.
Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected.
They also cannot reflect shots at a further range than the mirror can shoot on its own.
Part of the Zenith Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 per Mark Dark Matter Neutron Sniper Shots, Blade Attacks, Fusion Cutters

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 2,040 13,000 3 sec 1,560,000 1,200 58 100 680 dmg/sec 65,280 dmg/sec Reflects Incoming Attacks, All Attackers Get Damage Bonus Against This x10
II 4,080 13,000 3 sec 3,140,000 2,400 58 100 1,360 dmg/sec 130,560 dmg/sec Reflects Incoming Attacks, All Attackers Get Damage Bonus Against This x10
III 6,120 13,000 3 sec 4,700,000 3,600 58 100 2,040 dmg/sec 195,840 dmg/sec Reflects Incoming Attacks, All Attackers Get Damage Bonus Against This x10
IV 8,160 13,000 3 sec 6,280,000 4,800 58 100 2,720 dmg/sec 261,120 dmg/sec Reflects Incoming Attacks, All Attackers Get Damage Bonus Against This x10
V 10,200 13,000 3 sec 7,800,000 6,000 58 100 3,400 dmg/sec 326,400 dmg/sec Reflects Incoming Attacks, All Attackers Get Damage Bonus Against This x10

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 0 600 600 100 00:00:05 0 57,600 57,600 9,600 00:08:00
II 2,500 0 1,200 1,200 200 00:00:10 0 115,200 115,200 19,200 00:16:00
III 6,000 0 2,400 2,400 200 00:00:20 0 230,400 230,400 19,200 00:32:00
IV Adv Fac 0 3,600 3,600 200 00:00:30 0 345,600 345,600 19,200 00:48:00
V Core Fab 0 4,800 4,800 200 00:00:40 0 460,800 460,800 19,200 01:04:00

How to use in your fleet

The reflection does not prevent damage, but spawns an additional attack directed at the attacker.

If you choose to use Zenith Mirrors, be prepared to sink a lot more crystal into rebuilding them instead of your other ships. It is very weak to missiles as stated and especially to Missile Frigates, but will otherwise outfight the standard combat ships due to the reflected damage. Since all incoming damage is multiplied by 10, the cap-HP is highly misleading: Mirrors last as long as Fighters.

The exact mileage depends on whether it is worth protecting the other units in your fleetand how much crystal you'll be spending. If you want to build more Raid Starships and Plasma Siege Starships, or Spirecraft, then it'll be a good idea to stop production for a while or unlock better Crystal Harvestors.

How to counter when in the AI fleet

As the description said, Missiles and AOE attacks are not reflectable. There are many Turrets that fulfill this criteria. On the attack, some patience with Missile Frigates will get you far if you do not want to participate in an attrition war.

One wonders what happens when a Zenith Mirror attacks a Zenith Mirror...





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