Zenith Polarizer

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This page is up to date for version 6.009

Acid Sprayer
Has high armor piercing, and does higher damage to ships with more armor.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 per Mark Dark Matter Neutron

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 196 3,600 2 sec 156,000 900 72 100 98 dmg/sec 9,408 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
II 392 3,600 2 sec 314,000 1,800 72 100 196 dmg/sec 18,816 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
III 588 3,600 2 sec 470,000 2,700 72 100 294 dmg/sec 28,224 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
IV 780 3,600 2 sec 628,000 3,600 72 100 390 dmg/sec 37,440 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
V 980 3,600 2 sec 780,000 4,500 72 100 490 dmg/sec 47,040 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 400 400 800 100 00:00:04 38,400 38,400 76,800 9,600 00:06:24
II 2,500 800 800 1,600 200 00:00:07 76,800 76,800 153,600 19,200 00:11:12
III 6,000 1,600 1,600 3,200 200 00:00:14 153,600 153,600 307,200 19,200 00:22:24
IV Adv Fac 2,400 2,400 4,800 200 00:00:20 230,400 230,400 460,800 19,200 00:32:00
V Core Fab 3,200 3,200 6,400 200 00:00:27 307,200 307,200 614,400 19,200 00:43:12

How to use in your fleet

Polarizers are mostly picked for their unique damage ability, as they paradoxically do more damage to armoured ships such as Bombers, Raid Starships and Armored Golems. What this may also mean is that they do more damage against the armoured ships of higher marks - most mark upgrades come with linearly higher armour as well, increasing the damage boost.

Having stated that, Polarizers will not perform as well in general combat situations, because plenty of bonus ship-types have no armour. Thankfully, they're only twice as expensive as Fighters, and have similar speed. The exact damage as a function of armour is as follows:

  • Polarizer multiplier = sqrt(target_armor) * effective_armor_boost [almost always 1]
  • Minimum multiplier: 4 (so 16 or lower armor is the same result)
  • Maximum multiplier: 100 (so 10,000 or higher armor is the same result)

This directly translates to 38K~940K Cap-DPS due to their max armour piercing. So, to compare with other ship-types the final DPS of Polarizer-Is are:

  • Most Spire bonus fleetships -- 38K (they have no armour!)
  • Fighter-Is & M. Frig-Is -- 163K (17x multiplier)
  • Bomber-Is -- 326K (35x multiplier)
  • Bomber-IVs -- 652K (69x multiplier)

It is unknown how this works with Armor damage or Planetary Armor Inhibitors.

How to counter when in the AI fleet

Not the strongest AI-ship of the pack. With no immunities and short range, it is not difficult to eliminate these before they reach your turrets. An early unlock by the AI gives a strong hint to the player: don't put Hardened Force Fields on the front line.





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