11/29/2023 3:45:55 AM 5.574 SINGLEP DELAYED108 TID29 We are moving Nomad 4 11/29/2023 3:45:55 AM 5.574 SINGLEP DELAYED109 TID29 We are moving Nomad 4 11/29/2023 3:45:55 AM 5.574 SINGLEP DELAYED110 TID29 We are moving Nomad 4 11/29/2023 3:45:55 AM 5.574 SINGLEP Nomad 4 is a nomad that has moved 11/29/2023 3:46:24 AM 5.574 SINGLEP DELAYED111 TID29 We are spawning 1 leaders 11/29/2023 3:46:24 AM 5.574 SINGLEP DELAYED112 TID29 Spawned Prophet #78683 on Adzuki 11/29/2023 3:46:24 AM 5.574 SINGLEP DELAYED113 TID33 Reconquest Seeding for Arrarat: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/29/2023 3:46:42 AM 5.574 SINGLEP DELAYED114 TID30 We are moving Nomad 8 11/29/2023 3:46:42 AM 5.574 SINGLEP DELAYED115 TID9 We are moving Nomad 7 11/29/2023 3:46:44 AM 5.574 SINGLEP DELAYED116 TID44 We are moving Nomad 5 11/29/2023 3:46:44 AM 5.574 SINGLEP DELAYED117 TID44 We are moving Nomad 5 11/29/2023 3:46:44 AM 5.574 SINGLEP DELAYED118 TID44 We are moving Nomad 5 11/29/2023 3:46:46 AM 5.574 SINGLEP DELAYED119 TID44 We are moving Nomad 3 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 3 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 5 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 6 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 7 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 8 is a nomad that has moved 11/29/2023 3:59:14 AM 5.574 SINGLEP Clearing player accounts. 11/29/2023 3:59:38 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/29/2023 3:59:38 AM SINGLEP Boot up FleetOS (0.1307s) 11/29/2023 3:59:39 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2023 3:59:39 AM 5.574 SINGLEP Game Version: 5.574 11/29/2023 3:59:39 AM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3291s) 11/29/2023 3:59:39 AM 5.574 SINGLEP Inspect Aft Hatches (0.0658s) 11/29/2023 3:59:39 AM 5.574 SINGLEP Found 904 xml files in 156 folders in 81ms 11/29/2023 3:59:40 AM 5.574 SINGLEP Check For Extra Modules (0.8649s) 11/29/2023 3:59:40 AM 5.574 SINGLEP 904 Xml Files Parsed in 780ms 11/29/2023 3:59:40 AM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0040s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Bring Cloaking Systems Online (0.0314s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Update mod and expansion statuses! 11/29/2023 3:59:40 AM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/29/2023 3:59:40 AM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/29/2023 3:59:40 AM 5.574 SINGLEP Check Nearby Stellar Masses (0.0289s) 11/29/2023 3:59:40 AM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 11ms 11/29/2023 3:59:40 AM 5.574 SINGLEP Pruning Excess Brain Cells (0.0628s) 11/29/2023 3:59:40 AM 5.574 SINGLEP No resolution change was required. 11/29/2023 3:59:40 AM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2023 3:59:40 AM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/29/2023 3:59:40 AM 5.574 SINGLEP Remembering Alamo (0.0838s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Calculate Odds Of Success (0.2493s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Briefly Panic (0.1346s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Install Confidence Routines (0.3307s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/29/2023 3:59:41 AM 5.574 SINGLEP Late Axionic Computations (0.2222s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Acquiring Towel (0.0140s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Ejecting Tactical Core (0.0499s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Grouping Flow Fields (0.0299s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Surrounding Starfields (0.0813s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Pillaging Distant Planets (0.0888s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Calculating Firing Cones (0.0110s) 11/29/2023 3:59:42 AM 5.574 SINGLEP Holding Ship Parts For Comfort (0.6283s) 11/29/2023 3:59:42 AM 5.574 SINGLEP Re-Aligning Objectives (0.1027s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/29/2023 3:59:44 AM 5.574 SINGLEP Bend Laws Of Gravity (1.8701s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Post-Proton Surge (0.0225s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Background Radiation Taste Test (0.0309s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Windshield Wiping (0.1496s) 11/29/2023 3:59:45 AM 5.574 SINGLEP Last Organizational Modeling (0.8056s) 11/29/2023 3:59:45 AM 5.574 SINGLEP Stimulate Modulation (0.3471s) 11/29/2023 3:59:45 AM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/29/2023 3:59:45 AM 5.574 SINGLEP DELAYED1 TID25 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/29/2023 3:59:45 AM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/29/2023 3:59:45 AM 5.574 SINGLEP Order Cores By Seniority (0.2593s) 11/29/2023 3:59:45 AM 5.574 SINGLEP Load Historical Documents (0.0060s) 11/29/2023 3:59:45 AM 5.574 SINGLEP 7.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Holding Ship Parts For Comfort (0.6s) Bend Laws Of Gravity (1.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/29/2023 3:59:46 AM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:08:31 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 10:08:31 AM SINGLEP Boot up FleetOS (0.1566s) 11/30/2023 10:08:31 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 10:08:32 AM 5.574 SINGLEP Game Version: 5.574 11/30/2023 10:08:32 AM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3391s) 11/30/2023 10:08:32 AM 5.574 SINGLEP Inspect Aft Hatches (0.0858s) 11/30/2023 10:08:32 AM 5.574 SINGLEP Found 904 xml files in 156 folders in 84ms 11/30/2023 10:08:33 AM 5.574 SINGLEP Check For Extra Modules (0.9935s) 11/30/2023 10:08:33 AM 5.574 SINGLEP 904 Xml Files Parsed in 905ms 11/30/2023 10:08:33 AM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0030s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 10:08:33 AM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 10:08:33 AM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 10:08:33 AM 5.574 SINGLEP Check Nearby Stellar Masses (0.0199s) 11/30/2023 10:08:33 AM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 5ms 11/30/2023 10:08:33 AM 5.574 SINGLEP Pruning Excess Brain Cells (0.0598s) 11/30/2023 10:08:33 AM 5.574 SINGLEP No resolution change was required. 11/30/2023 10:08:33 AM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 10:08:33 AM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 10:08:33 AM 5.574 SINGLEP Remembering Alamo (0.1137s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Calculate Odds Of Success (0.4553s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Briefly Panic (0.2130s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Install Confidence Routines (0.3125s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 10:08:34 AM 5.574 SINGLEP Late Axionic Computations (0.4568s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Acquiring Towel (0.0160s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Ejecting Tactical Core (0.0918s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Grouping Flow Fields (0.0429s) 11/30/2023 10:08:35 AM 5.574 SINGLEP Hoping Starfields Are Nice (0.3371s) 11/30/2023 10:08:35 AM 5.574 SINGLEP Mapping Distant Planets (0.2748s) 11/30/2023 10:08:35 AM 5.574 SINGLEP Calculating Firing Cones (0.0130s) 11/30/2023 10:08:36 AM 5.574 SINGLEP Holding Ship Parts For Comfort (0.5835s) 11/30/2023 10:08:36 AM 5.574 SINGLEP Re-Aligning Objectives (0.1032s) 11/30/2023 10:08:40 AM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 10:08:41 AM 5.574 SINGLEP Integrate Leading Edges (4.8488s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Post-Proton Surge (0.0221s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Background Radiation Taste Test (0.0309s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Windshield Wiping (0.1477s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Last Organizational Modeling (0.8018s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Stimulate Modulation (0.3399s) 11/30/2023 10:08:42 AM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 10:08:42 AM 5.574 SINGLEP DELAYED1 TID10 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 10:08:42 AM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 10:08:42 AM 5.574 SINGLEP Order Cores By Seniority (0.2643s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Load Historical Documents (0.0060s) 11/30/2023 10:08:42 AM 5.574 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Hoping Starfields Are Nice (0.3s) Mapping Distant Planets (0.3s) Holding Ship Parts For Comfort (0.6s) Integrate Leading Edges (4.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:49:21 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 10:49:21 AM SINGLEP Boot up FleetOS (0.1426s) 11/30/2023 10:49:21 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 10:49:21 AM 5.574 SINGLEP Game Version: 5.574 11/30/2023 10:49:21 AM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.2095s) 11/30/2023 10:49:21 AM 5.574 SINGLEP Inspect Aft Hatches (0.0638s) 11/30/2023 10:49:21 AM 5.574 SINGLEP Found 904 xml files in 156 folders in 67ms 11/30/2023 10:49:22 AM 5.574 SINGLEP Check For Extra Modules (0.8981s) 11/30/2023 10:49:22 AM 5.574 SINGLEP 904 Xml Files Parsed in 827ms 11/30/2023 10:49:22 AM 5.574 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0040s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Bring Cloaking Systems Online (0.0299s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 10:49:22 AM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 10:49:22 AM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 10:49:22 AM 5.574 SINGLEP Check Nearby Stellar Masses (0.0279s) 11/30/2023 10:49:22 AM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 11ms 11/30/2023 10:49:22 AM 5.574 SINGLEP Pruning Excess Brain Cells (0.0619s) 11/30/2023 10:49:22 AM 5.574 SINGLEP No resolution change was required. 11/30/2023 10:49:22 AM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 10:49:22 AM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 10:49:22 AM 5.574 SINGLEP Remembering Alamo (0.0888s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Calculate Odds Of Success (0.2493s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Briefly Panic (0.1466s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Install Confidence Routines (0.3401s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 10:49:23 AM 5.574 SINGLEP Late Axionic Computations (0.2304s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Acquiring Towel (0.0120s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Inhibiting Visual Scans (0.0180s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Ejecting Tactical Core (0.0499s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Grouping Flow Fields (0.0299s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Dropping Starfields (0.0858s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Milking Distant Planets (0.1027s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Calculating Firing Cones (0.0100s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Ejecting Ship Parts Into Space (0.6428s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Re-Aligning Objectives (0.1027s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 10:49:26 AM 5.574 SINGLEP Assimilate Technological Distinctiveness (1.9008s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Post-Proton Surge (0.0229s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Background Radiation Taste Test (0.0319s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Windshield Wiping (0.1516s) 11/30/2023 10:49:27 AM 5.574 SINGLEP Last Organizational Modeling (0.8550s) 11/30/2023 10:49:28 AM 5.574 SINGLEP Stimulate Modulation (0.3381s) 11/30/2023 10:49:28 AM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 10:49:27 AM 5.574 SINGLEP DELAYED1 TID14 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 10:49:28 AM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 10:49:28 AM 5.574 SINGLEP Order Cores By Seniority (0.2543s) 11/30/2023 10:49:28 AM 5.574 SINGLEP Load Historical Documents (0.0050s) 11/30/2023 10:49:28 AM 5.574 SINGLEP 7.1 seconds total load time. Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Ejecting Ship Parts Into Space (0.6s) Assimilate Technological Distinctiveness (1.9s) Last Organizational Modeling (0.9s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/30/2023 10:49:28 AM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:49:36 AM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jnkml\Autosave at 4h 10m 33s.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2023 10:49:36 AM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:49:37 AM 5.574 SINGLEP Finish load save in 1,422ms 11/30/2023 10:53:49 AM 5.574 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5574_SettingsHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/30/2023 9:53:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 9:53:27 PM SINGLEP Boot up FleetOS (0.1526s) 11/30/2023 9:53:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 9:53:27 PM 5.574 SINGLEP Game Version: 5.574 11/30/2023 9:53:27 PM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3411s) 11/30/2023 9:53:28 PM 5.574 SINGLEP Inspect Aft Hatches (0.1025s) 11/30/2023 9:53:28 PM 5.574 SINGLEP Found 904 xml files in 156 folders in 122ms 11/30/2023 9:53:29 PM 5.574 SINGLEP Check For Extra Modules (0.9782s) 11/30/2023 9:53:29 PM 5.574 SINGLEP 904 Xml Files Parsed in 852ms 11/30/2023 9:53:29 PM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0050s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Bring Cloaking Systems Online (0.0349s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 9:53:29 PM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 9:53:29 PM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 9:53:29 PM 5.574 SINGLEP Check Nearby Stellar Masses (0.0299s) 11/30/2023 9:53:29 PM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 10ms 11/30/2023 9:53:29 PM 5.574 SINGLEP Pruning Excess Brain Cells (0.0688s) 11/30/2023 9:53:29 PM 5.574 SINGLEP No resolution change was required. 11/30/2023 9:53:29 PM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 9:53:29 PM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 9:53:29 PM 5.574 SINGLEP Remembering Alamo (0.1077s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Calculate Odds Of Success (0.4504s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Briefly Panic (0.2125s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Install Confidence Routines (0.3157s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 9:53:30 PM 5.574 SINGLEP Late Axionic Computations (0.4568s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Acquiring Towel (0.0130s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Ejecting Tactical Core (0.0838s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Grouping Flow Fields (0.0289s) 11/30/2023 9:53:31 PM 5.574 SINGLEP Brandishing Starfields (0.3181s) 11/30/2023 9:53:31 PM 5.574 SINGLEP Crawling Distant Planets (0.2683s) 11/30/2023 9:53:31 PM 5.574 SINGLEP Calculating Firing Cones (0.0100s) 11/30/2023 9:53:32 PM 5.574 SINGLEP Holding Ship Parts For Comfort (0.6325s) 11/30/2023 9:53:32 PM 5.574 SINGLEP Re-Aligning Objectives (0.1022s) 11/30/2023 9:53:36 PM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 9:53:37 PM 5.574 SINGLEP Transgressing Quanta (4.8745s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Post-Proton Surge (0.0219s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Background Radiation Taste Test (0.0311s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0179s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Windshield Wiping (0.1494s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Last Organizational Modeling (0.8059s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Stimulate Modulation (0.3531s) 11/30/2023 9:53:38 PM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 9:53:38 PM 5.574 SINGLEP DELAYED1 TID21 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 9:53:38 PM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 9:53:38 PM 5.574 SINGLEP Order Cores By Seniority (0.2800s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Load Historical Documents (0.0080s) 11/30/2023 9:53:38 PM 5.574 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Brandishing Starfields (0.3s) Crawling Distant Planets (0.3s) Holding Ship Parts For Comfort (0.6s) Transgressing Quanta (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 9:53:40 PM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/30/2023 9:53:40 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 9:53:40 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 9:53:40 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 9:53:40 PM 5.574 SINGLEP loading as template 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Finish load save in 281ms 11/30/2023 9:53:40 PM 5.574 SINGLEP DELAYED2 TID17 Start Generate Partial Map with Realistic and seed 354695592 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 11/30/2023 9:53:41 PM 5.574 SINGLEP DELAYED3 TID17 Map structure generated in 240ms. 11/30/2023 9:53:41 PM 5.574 SINGLEP DELAYED4 TID17 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 11/30/2023 9:53:41 PM 5.574 SINGLEP DELAYED5 TID17 Generate Partial Map Complete 281ms Seed: 354695592 11/30/2023 10:04:29 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:06:55 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 10:06:55 PM SINGLEP Boot up FleetOS (0.1277s) 11/30/2023 10:06:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 10:06:55 PM 5.574 SINGLEP Game Version: 5.574 11/30/2023 10:06:55 PM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.2012s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Inspect Aft Hatches (0.0638s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Found 904 xml files in 156 folders in 70ms 11/30/2023 10:06:56 PM 5.574 SINGLEP Check For Extra Modules (0.7129s) 11/30/2023 10:06:56 PM 5.574 SINGLEP 904 Xml Files Parsed in 639ms 11/30/2023 10:06:56 PM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0020s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Bring Cloaking Systems Online (0.0269s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 10:06:56 PM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 10:06:56 PM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 10:06:56 PM 5.574 SINGLEP Check Nearby Stellar Masses (0.0259s) 11/30/2023 10:06:56 PM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 11ms 11/30/2023 10:06:56 PM 5.574 SINGLEP Pruning Excess Brain Cells (0.0514s) 11/30/2023 10:06:56 PM 5.574 SINGLEP No resolution change was required. 11/30/2023 10:06:56 PM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 10:06:56 PM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 10:06:56 PM 5.574 SINGLEP Remembering Alamo (0.0733s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Calculate Odds Of Success (0.2364s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Briefly Panic (0.1531s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Install Confidence Routines (0.3142s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 10:06:57 PM 5.574 SINGLEP Late Axionic Computations (0.2224s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Acquiring Towel (0.0130s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Ejecting Tactical Core (0.0489s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Grouping Flow Fields (0.0279s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Dropping Starfields (0.0848s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Destroying Distant Planets (0.0928s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Calculating Firing Cones (0.0100s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Disassembling And Reassembling Ship Parts (0.6154s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Re-Aligning Objectives (0.1057s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 10:07:00 PM 5.574 SINGLEP EXTERMINATE! EXTERMINATE! (1.8713s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Post-Proton Surge (0.0229s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Background Radiation Taste Test (0.0306s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Windshield Wiping (0.1461s) 11/30/2023 10:07:01 PM 5.574 SINGLEP Last Organizational Modeling (0.7929s) 11/30/2023 10:07:02 PM 5.574 SINGLEP Stimulate Modulation (0.3391s) 11/30/2023 10:07:02 PM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 10:07:01 PM 5.574 SINGLEP DELAYED1 TID22 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 10:07:02 PM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 10:07:02 PM 5.574 SINGLEP Order Cores By Seniority (0.2902s) 11/30/2023 10:07:02 PM 5.574 SINGLEP Load Historical Documents (0.0060s) 11/30/2023 10:07:02 PM 5.574 SINGLEP 6.8 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Disassembling And Reassembling Ship Parts (0.6s) EXTERMINATE! EXTERMINATE! (1.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/30/2023 10:07:02 PM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:07:04 PM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/30/2023 10:07:04 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:07:04 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:07:04 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:07:05 PM 5.574 SINGLEP loading as template 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Finish load save in 278ms 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED2 TID23 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED3 TID23 Map structure generated in 203ms. 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED4 TID23 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED5 TID23 Generate Partial Map Complete 244ms Seed: 121448849 11/30/2023 10:07:08 PM 5.574 SINGLEP DELAYED6 TID28 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 11/30/2023 10:07:08 PM 5.574 SINGLEP DELAYED7 TID28 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 11/30/2023 10:07:08 PM 5.574 SINGLEP DELAYED8 TID28 Generate Partial Map Complete 15ms Seed: 121448849 11/30/2023 10:07:10 PM 5.574 SINGLEP DELAYED9 TID20 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 11/30/2023 10:07:10 PM 5.574 SINGLEP DELAYED10 TID20 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 11/30/2023 10:07:10 PM 5.574 SINGLEP DELAYED11 TID20 Generate Partial Map Complete 12ms Seed: 121448849 11/30/2023 10:07:11 PM 5.574 SINGLEP DELAYED12 TID26 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 11/30/2023 10:07:11 PM 5.574 SINGLEP DELAYED13 TID26 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 11/30/2023 10:07:11 PM 5.574 SINGLEP DELAYED14 TID26 Generate Partial Map Complete 12ms Seed: 121448849 11/30/2023 10:08:44 PM 5.574 SINGLEP Clearing player accounts. 12/1/2023 8:37:03 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/1/2023 8:37:03 PM SINGLEP Boot up FleetOS (0.1426s) 12/1/2023 8:37:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/1/2023 8:37:04 PM 5.574 SINGLEP Game Version: 5.574 12/1/2023 8:37:04 PM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3720s) 12/1/2023 8:37:04 PM 5.574 SINGLEP Inspect Aft Hatches (0.0937s) 12/1/2023 8:37:04 PM 5.574 SINGLEP Found 904 xml files in 156 folders in 85ms 12/1/2023 8:37:05 PM 5.574 SINGLEP Check For Extra Modules (0.9388s) 12/1/2023 8:37:05 PM 5.574 SINGLEP 904 Xml Files Parsed in 849ms 12/1/2023 8:37:05 PM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Bring Cloaking Systems Online (0.0319s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Update mod and expansion statuses! 12/1/2023 8:37:05 PM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/1/2023 8:37:05 PM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/1/2023 8:37:05 PM 5.574 SINGLEP Check Nearby Stellar Masses (0.0329s) 12/1/2023 8:37:05 PM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 13ms 12/1/2023 8:37:05 PM 5.574 SINGLEP Pruning Excess Brain Cells (0.0778s) 12/1/2023 8:37:05 PM 5.574 SINGLEP No resolution change was required. 12/1/2023 8:37:05 PM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/1/2023 8:37:05 PM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/1/2023 8:37:05 PM 5.574 SINGLEP Remembering Alamo (0.1167s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Calculate Odds Of Success (0.4568s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Briefly Panic (0.2324s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Install Confidence Routines (0.3231s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/1/2023 8:37:06 PM 5.574 SINGLEP Late Axionic Computations (0.4491s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Acquiring Towel (0.0130s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Inhibiting Visual Scans (0.0174s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Ejecting Tactical Core (0.0898s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Grouping Flow Fields (0.0339s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Wiping Down Starfields (0.3201s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Screening Distant Planets (0.2633s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Calculating Firing Cones (0.0110s) 12/1/2023 8:37:08 PM 5.574 SINGLEP Declaring Ship Part Sovereignty (0.6347s) 12/1/2023 8:37:08 PM 5.574 SINGLEP Re-Aligning Objectives (0.1007s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/1/2023 8:37:13 PM 5.574 SINGLEP Ensure Ordnance Functional (4.8916s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Post-Proton Surge (0.0220s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Background Radiation Taste Test (0.0319s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0219s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Windshield Wiping (0.1526s) 12/1/2023 8:37:14 PM 5.574 SINGLEP Last Organizational Modeling (0.8014s) 12/1/2023 8:37:14 PM 5.574 SINGLEP Stimulate Modulation (0.3586s) 12/1/2023 8:37:14 PM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/1/2023 8:37:14 PM 5.574 SINGLEP DELAYED1 TID32 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/1/2023 8:37:14 PM 5.574 SINGLEP We got 295 campaign's data when deserializing 12/1/2023 8:37:14 PM 5.574 SINGLEP Order Cores By Seniority (0.2725s) 12/1/2023 8:37:14 PM 5.574 SINGLEP Load Historical Documents (0.0060s) 12/1/2023 8:37:14 PM 5.574 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Wiping Down Starfields (0.3s) Screening Distant Planets (0.3s) Declaring Ship Part Sovereignty (0.6s) Ensure Ordnance Functional (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 12/1/2023 8:37:15 PM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 12/1/2023 8:37:17 PM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jnkml/Autosave at 4h 10m 33s.save Source1: AnythingElse Source3: LoadingSaveGame 12/1/2023 8:37:17 PM 5.574 SINGLEP Clearing player accounts. 12/1/2023 8:37:18 PM 5.574 SINGLEP Finish load save in 1,258ms System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ 12/1/2023 8:54:46 PM 5.574 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5574_SettingsHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/6/2023 10:00:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2023 10:00:12 PM SINGLEP Boot up FleetOS (0.1446s) 12/6/2023 10:00:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2023 10:00:12 PM 5.578 SINGLEP Game Version: 5.578 12/6/2023 10:00:12 PM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.3291s) 12/6/2023 10:00:13 PM 5.578 SINGLEP Inspect Aft Hatches (0.0758s) 12/6/2023 10:00:13 PM 5.578 SINGLEP Found 907 xml files in 156 folders in 93ms 12/6/2023 10:00:14 PM 5.578 SINGLEP Check For Extra Modules (0.9324s) 12/6/2023 10:00:14 PM 5.578 SINGLEP 907 Xml Files Parsed in 835ms 12/6/2023 10:00:14 PM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Bring Cloaking Systems Online (0.0299s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Update mod and expansion statuses! 12/6/2023 10:00:14 PM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/6/2023 10:00:14 PM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/6/2023 10:00:14 PM 5.578 SINGLEP Check Nearby Stellar Masses (0.0319s) 12/6/2023 10:00:14 PM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 11ms 12/6/2023 10:00:14 PM 5.578 SINGLEP Pruning Excess Brain Cells (0.0648s) 12/6/2023 10:00:14 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:00:14 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:00:14 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 10:00:14 PM 5.578 SINGLEP Remembering Alamo (0.1067s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Calculate Odds Of Success (0.4494s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Briefly Panic (0.2151s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Install Confidence Routines (0.3269s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/6/2023 10:00:15 PM 5.578 SINGLEP Late Axionic Computations (0.4553s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Acquiring Towel (0.0140s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Inhibiting Visual Scans (0.0160s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Ejecting Tactical Core (0.0818s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Grouping Flow Fields (0.0319s) 12/6/2023 10:00:16 PM 5.578 SINGLEP Stabbing Starfields (0.3043s) 12/6/2023 10:00:16 PM 5.578 SINGLEP Discovering Distant Planets (0.2594s) 12/6/2023 10:00:16 PM 5.578 SINGLEP Calculating Firing Cones (0.0110s) 12/6/2023 10:00:17 PM 5.578 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.6248s) 12/6/2023 10:00:17 PM 5.578 SINGLEP Re-Aligning Objectives (0.1102s) 12/6/2023 10:00:21 PM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/6/2023 10:00:22 PM 5.578 SINGLEP Download Memories To Dark Obelisk (4.9061s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Post-Proton Surge (0.0227s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Background Radiation Taste Test (0.0309s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Windshield Wiping (0.1541s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Last Organizational Modeling (0.8085s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Stimulate Modulation (0.3421s) 12/6/2023 10:00:23 PM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/6/2023 10:00:23 PM 5.578 SINGLEP DELAYED1 TID9 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.082978 ~~~~~~~~~~~~~~~12/6/2023 10:00:23 PM 5.578 SINGLEP We got 295 campaign's data when deserializing Error no campaign name, from The Grand Mugwump.aiwprof line "186||49||49|"12/6/2023 10:00:23 PM 5.578 SINGLEP Order Cores By Seniority (0.2789s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Load Historical Documents (0.0058s) 12/6/2023 10:00:23 PM 5.578 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Stabbing Starfields (0.3s) Discovering Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (0.6s) Download Memories To Dark Obelisk (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' 12/6/2023 10:00:27 PM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/6/2023 10:00:27 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:00:27 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:00:27 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:00:27 PM 5.578 SINGLEP loading as template 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Finish load save in 283ms 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED2 TID5 Start Generate Partial Map with Realistic and seed 624260582 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED3 TID5 Map structure generated in 235ms. 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED4 TID5 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED5 TID5 Generate Partial Map Complete 276ms Seed: 624260582 _UI.Encyclopedia_PreProcessing, done after 7.039718 ~~~~~~~~~~~~~~~12/6/2023 10:01:32 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:23:48 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2023 10:23:48 PM SINGLEP Boot up FleetOS (0.1307s) 12/6/2023 10:23:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2023 10:23:48 PM 5.578 SINGLEP Game Version: 5.578 12/6/2023 10:23:48 PM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.1995s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Inspect Aft Hatches (0.0638s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Found 907 xml files in 156 folders in 76ms 12/6/2023 10:23:49 PM 5.578 SINGLEP Check For Extra Modules (0.7362s) 12/6/2023 10:23:49 PM 5.578 SINGLEP 907 Xml Files Parsed in 656ms 12/6/2023 10:23:49 PM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Bring Cloaking Systems Online (0.0259s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Update mod and expansion statuses! 12/6/2023 10:23:49 PM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/6/2023 10:23:49 PM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/6/2023 10:23:49 PM 5.578 SINGLEP Check Nearby Stellar Masses (0.0219s) 12/6/2023 10:23:49 PM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 8ms 12/6/2023 10:23:49 PM 5.578 SINGLEP Pruning Excess Brain Cells (0.0509s) 12/6/2023 10:23:49 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:23:49 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:23:49 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 10:23:49 PM 5.578 SINGLEP Remembering Alamo (0.0728s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Calculate Odds Of Success (0.2364s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Briefly Panic (0.1461s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Install Confidence Routines (0.3132s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/6/2023 10:23:50 PM 5.578 SINGLEP Late Axionic Computations (0.2264s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Acquiring Towel (0.0130s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Inhibiting Visual Scans (0.0175s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Ejecting Tactical Core (0.0489s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Wishing On Starfields (0.0758s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Rejecting Distant Planets (0.0863s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Calculating Firing Cones (0.0120s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Fumbling With Ship Parts (0.6173s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Re-Aligning Objectives (0.1137s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/6/2023 10:23:53 PM 5.578 SINGLEP Download Extra RAM (1.8104s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Post-Proton Surge (0.0240s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Background Radiation Taste Test (0.0299s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Windshield Wiping (0.1566s) 12/6/2023 10:23:54 PM 5.578 SINGLEP Last Organizational Modeling (0.8165s) 12/6/2023 10:23:55 PM 5.578 SINGLEP Stimulate Modulation (0.3421s) 12/6/2023 10:23:55 PM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/6/2023 10:23:54 PM 5.578 SINGLEP DELAYED1 TID40 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.155491 ~~~~~~~~~~~~~~~12/6/2023 10:23:55 PM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/6/2023 10:23:55 PM 5.578 SINGLEP Order Cores By Seniority (0.2687s) 12/6/2023 10:23:55 PM 5.578 SINGLEP Load Historical Documents (0.0060s) 12/6/2023 10:23:55 PM 5.578 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Fumbling With Ship Parts (0.6s) Download Extra RAM (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/6/2023 10:23:55 PM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 7.159093 ~~~~~~~~~~~~~~~12/6/2023 10:24:03 PM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/6/2023 10:24:03 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:24:03 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:24:03 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:24:03 PM 5.578 SINGLEP loading as template 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Finish load save in 273ms 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED2 TID5 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED3 TID5 Map structure generated in 206ms. 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED4 TID5 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED5 TID5 Generate Partial Map Complete 261ms Seed: 136840096 12/6/2023 10:24:06 PM 5.578 SINGLEP DELAYED6 TID35 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:06 PM 5.578 SINGLEP DELAYED7 TID35 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 12/6/2023 10:24:06 PM 5.578 SINGLEP DELAYED8 TID35 Generate Partial Map Complete 16ms Seed: 136840096 12/6/2023 10:24:08 PM 5.578 SINGLEP DELAYED9 TID19 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:08 PM 5.578 SINGLEP DELAYED10 TID19 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 12/6/2023 10:24:08 PM 5.578 SINGLEP DELAYED11 TID19 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:09 PM 5.578 SINGLEP DELAYED12 TID19 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:09 PM 5.578 SINGLEP DELAYED13 TID19 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 12/6/2023 10:24:09 PM 5.578 SINGLEP DELAYED14 TID19 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:51 PM 5.578 SINGLEP DELAYED15 TID29 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:51 PM 5.578 SINGLEP DELAYED16 TID29 PlayerAccount The Grand Mugwump is controlling faction 5 - Spire-Infused Empire already. 12/6/2023 10:24:51 PM 5.578 SINGLEP DELAYED17 TID29 Generate Partial Map Complete 15ms Seed: 136840096 12/6/2023 10:24:53 PM 5.578 SINGLEP DELAYED18 TID44 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:53 PM 5.578 SINGLEP DELAYED19 TID44 PlayerAccount The Grand Mugwump is controlling faction 4 - Spire-Infused Empire already. 12/6/2023 10:24:53 PM 5.578 SINGLEP DELAYED20 TID44 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:54 PM 5.578 SINGLEP DELAYED21 TID43 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:54 PM 5.578 SINGLEP DELAYED22 TID43 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:24:54 PM 5.578 SINGLEP DELAYED23 TID43 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:54 PM 5.578 SINGLEP skipping ElderlingsAgainstNecromancer 12/6/2023 10:24:54 PM 5.578 SINGLEP skipping SpireSphere 12/6/2023 10:24:54 PM 5.578 SINGLEP skipping Templar 12/6/2023 10:24:57 PM 5.578 SINGLEP DELAYED24 TID20 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:57 PM 5.578 SINGLEP DELAYED25 TID20 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:24:57 PM 5.578 SINGLEP DELAYED26 TID20 Generate Partial Map Complete 11ms Seed: 136840096 12/6/2023 10:24:58 PM 5.578 SINGLEP skipping ElderlingsAgainstNecromancer 12/6/2023 10:24:58 PM 5.578 SINGLEP skipping SpireSphere 12/6/2023 10:24:58 PM 5.578 SINGLEP skipping Templar 12/6/2023 10:25:00 PM 5.578 SINGLEP DELAYED27 TID42 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:25:00 PM 5.578 SINGLEP DELAYED28 TID42 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:25:00 PM 5.578 SINGLEP DELAYED29 TID42 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:25:01 PM 5.578 SINGLEP skipping ElderlingsAgainstNecromancer 12/6/2023 10:25:01 PM 5.578 SINGLEP skipping SpireSphere 12/6/2023 10:25:01 PM 5.578 SINGLEP skipping Templar 12/6/2023 10:25:04 PM 5.578 SINGLEP DELAYED30 TID37 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:25:04 PM 5.578 SINGLEP DELAYED31 TID37 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:25:04 PM 5.578 SINGLEP DELAYED32 TID37 Generate Partial Map Complete 11ms Seed: 136840096 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED33 TID6 Start Generate FULL Map with Realistic and seed 136840096 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED34 TID6 Fix Missing Faction: Added the faction MaddenedElderlings because the other faction Elderlings is present. 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED35 TID6 Generate FULL Map Complete 515ms Seed: 136840096 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED36 TID21 Fixed incorrect count of ships to be granted. Was 10, now 2 Blitzkrieg Turret from Turret Schematic Server 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED37 TID21 Fixed incorrect count of ships to be granted. Was 15, now 10 Ambush Post from Other Defensive Schematic Server 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED38 TID21 Fixed incorrect count of ships to be granted. Was 4, now 3 Bomber Drone Hangar from Other Defensive Schematic Server 12/6/2023 10:25:34 PM 5.578 SINGLEP DELAYED39 TID5 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/6/2023 10:26:39 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:26:39 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:26:39 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 10:59:36 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:59:36 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:59:36 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 11:27:50 PM 5.578 SINGLEP DELAYED40 TID22 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/6/2023 11:27:53 PM 5.578 SINGLEP Window_ErrorReportMenu.Handle called TogglePause 12/6/2023 11:46:51 PM 5.578 SINGLEP DELAYED41 TID6 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/6/2023 11:50:12 PM 5.578 SINGLEP Window_ErrorReportMenu.Handle called OpenSystemMenu 12/6/2023 11:50:39 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 11:50:39 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 11:50:39 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 11:52:40 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 11:52:40 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 11:52:40 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:01:10 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:01:10 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:01:10 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:01:41 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:01:41 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:01:41 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:02:26 AM 5.578 SINGLEP DELAYED42 TID29 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:08:23 AM 5.578 SINGLEP DELAYED43 TID21 built a city 12/7/2023 12:08:23 AM 5.578 SINGLEP DELAYED44 TID21 exo strength: 190432 (would have been 47608) 12/7/2023 12:16:23 AM 5.578 SINGLEP DELAYED45 TID31 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:19:35 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:19:36 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:40 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/vmvm\Autosave at 2h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:19:40 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:41 AM 5.578 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 12/7/2023 12:19:41 AM 5.578 SINGLEP Finish load save in 526ms 12/7/2023 12:19:41 AM 5.578 SINGLEP Viper is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Locris is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Haskell is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Eluth is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Kiniro is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Chano is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Melpomenia is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Hennessy is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Lusus is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP AnnaLeah's Memory is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Aniwou is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Barto is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 1 is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 2 is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 4 is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 9 is a nomad that has moved 12/7/2023 12:19:48 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:19:48 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:55 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:19:55 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:55 AM 5.578 SINGLEP Finish load save in 360ms 12/7/2023 12:26:48 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:30:54 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:30:55 AM SINGLEP Boot up FleetOS (0.1257s) 12/7/2023 12:30:55 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:30:55 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:30:55 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.6058s) 12/7/2023 12:30:55 AM 5.578 SINGLEP Inspect Aft Hatches (0.0668s) 12/7/2023 12:30:55 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 75ms 12/7/2023 12:30:56 AM 5.578 SINGLEP Check For Extra Modules (0.8041s) 12/7/2023 12:30:56 AM 5.578 SINGLEP 907 Xml Files Parsed in 724ms 12/7/2023 12:30:56 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0279s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:30:56 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:30:56 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:30:56 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0244s) 12/7/2023 12:30:56 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 9ms 12/7/2023 12:30:56 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0549s) 12/7/2023 12:30:56 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:30:56 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:30:56 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:30:56 AM 5.578 SINGLEP Remembering Alamo (0.0773s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Calculate Odds Of Success (0.2483s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Briefly Panic (0.1396s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Install Confidence Routines (0.3022s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:30:57 AM 5.578 SINGLEP Late Axionic Computations (0.2184s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Acquiring Towel (0.0120s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0170s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Ejecting Tactical Core (0.0509s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Blowing Out Starfields (0.0828s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Destroying Distant Planets (0.0833s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Calculating Firing Cones (0.0119s) 12/7/2023 12:30:58 AM 5.578 SINGLEP Wearing Ship Parts On Head (0.6239s) 12/7/2023 12:30:58 AM 5.578 SINGLEP Re-Aligning Objectives (0.1107s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:31:00 AM 5.578 SINGLEP Notify Next Of Kin (1.8141s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Post-Proton Surge (0.0230s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Background Radiation Taste Test (0.0305s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Windshield Wiping (0.1516s) 12/7/2023 12:31:01 AM 5.578 SINGLEP Last Organizational Modeling (0.7998s) 12/7/2023 12:31:01 AM 5.578 SINGLEP Stimulate Modulation (0.3360s) 12/7/2023 12:31:01 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:31:01 AM 5.578 SINGLEP DELAYED1 TID19 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.291216 ~~~~~~~~~~~~~~~12/7/2023 12:31:02 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:31:02 AM 5.578 SINGLEP Order Cores By Seniority (0.2665s) 12/7/2023 12:31:02 AM 5.578 SINGLEP Load Historical Documents (0.0050s) 12/7/2023 12:31:02 AM 5.578 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.8s) Install Confidence Routines (0.3s) Wearing Ship Parts On Head (0.6s) Notify Next Of Kin (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:31:02 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.487436 ~~~~~~~~~~~~~~~12/7/2023 12:31:09 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jnkml\Autosave at 4h 10m 33s.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:31:09 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:31:10 AM 5.578 SINGLEP Finish load save in 1,401ms 12/7/2023 12:31:49 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:33:24 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:33:25 AM SINGLEP Boot up FleetOS (0.1307s) 12/7/2023 12:33:25 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:33:25 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:33:25 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.2092s) 12/7/2023 12:33:25 AM 5.578 SINGLEP Inspect Aft Hatches (0.0588s) 12/7/2023 12:33:25 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 65ms 12/7/2023 12:33:26 AM 5.578 SINGLEP Check For Extra Modules (0.6941s) 12/7/2023 12:33:26 AM 5.578 SINGLEP 907 Xml Files Parsed in 624ms 12/7/2023 12:33:26 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0269s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:33:26 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:33:26 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:33:26 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0209s) 12/7/2023 12:33:26 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 7ms 12/7/2023 12:33:26 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0529s) 12/7/2023 12:33:26 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:33:26 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:33:26 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:33:26 AM 5.578 SINGLEP Remembering Alamo (0.0748s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Calculate Odds Of Success (0.2364s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Briefly Panic (0.1488s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Install Confidence Routines (0.3127s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:33:27 AM 5.578 SINGLEP Late Axionic Computations (0.2264s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Acquiring Towel (0.0120s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0180s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Ejecting Tactical Core (0.0499s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Hugging Starfields (0.0778s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Gazing At Distant Planets (0.0848s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Calculating Firing Cones (0.0110s) 12/7/2023 12:33:28 AM 5.578 SINGLEP Offending Sentient Ship Parts (0.6134s) 12/7/2023 12:33:28 AM 5.578 SINGLEP Re-Aligning Objectives (0.1073s) 12/7/2023 12:33:29 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:33:29 AM 5.578 SINGLEP Detecting Microfractures (1.7923s) 12/7/2023 12:33:29 AM 5.578 SINGLEP Post-Proton Surge (0.0219s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Windshield Wiping (0.1512s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Last Organizational Modeling (0.7895s) 12/7/2023 12:33:31 AM 5.578 SINGLEP Stimulate Modulation (0.3351s) 12/7/2023 12:33:31 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:33:31 AM 5.578 SINGLEP DELAYED1 TID15 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.138352 ~~~~~~~~~~~~~~~12/7/2023 12:33:31 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:33:31 AM 5.578 SINGLEP Order Cores By Seniority (0.2613s) 12/7/2023 12:33:31 AM 5.578 SINGLEP Load Historical Documents (0.0060s) 12/7/2023 12:33:31 AM 5.578 SINGLEP 6.6 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Offending Sentient Ship Parts (0.6s) Detecting Microfractures (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:33:31 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.480118 ~~~~~~~~~~~~~~~12/7/2023 12:33:36 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:33:36 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:33:37 AM 5.578 SINGLEP Finish load save in 824ms 12/7/2023 12:33:57 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:35:12 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:35:13 AM SINGLEP Boot up FleetOS (0.1273s) 12/7/2023 12:35:13 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:35:13 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:35:13 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.2115s) 12/7/2023 12:35:13 AM 5.578 SINGLEP Inspect Aft Hatches (0.0589s) 12/7/2023 12:35:13 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 66ms 12/7/2023 12:35:14 AM 5.578 SINGLEP Check For Extra Modules (0.7101s) 12/7/2023 12:35:14 AM 5.578 SINGLEP 907 Xml Files Parsed in 639ms 12/7/2023 12:35:14 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0000s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0239s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:35:14 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:35:14 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:35:14 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0219s) 12/7/2023 12:35:14 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 8ms 12/7/2023 12:35:14 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0529s) 12/7/2023 12:35:14 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:35:14 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:35:14 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:35:14 AM 5.578 SINGLEP Remembering Alamo (0.0748s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Calculate Odds Of Success (0.2384s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Briefly Panic (0.1426s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Install Confidence Routines (0.3083s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:35:15 AM 5.578 SINGLEP Late Axionic Computations (0.2234s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Acquiring Towel (0.0130s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0180s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Ejecting Tactical Core (0.0504s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Stabbing Starfields (0.0798s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Cleaning Distant Planets (0.0878s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Calculating Firing Cones (0.0120s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Ruining Perfectly Good Ship Parts (0.6131s) 12/7/2023 12:35:16 AM 5.578 SINGLEP Re-Aligning Objectives (0.1116s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:35:17 AM 5.578 SINGLEP Uncoupling Aft Ports (1.7933s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Post-Proton Surge (0.0229s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/7/2023 12:35:18 AM 5.578 SINGLEP Windshield Wiping (0.1493s) 12/7/2023 12:35:18 AM 5.578 SINGLEP Last Organizational Modeling (0.7964s) 12/7/2023 12:35:19 AM 5.578 SINGLEP Stimulate Modulation (0.3436s) 12/7/2023 12:35:19 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:35:18 AM 5.578 SINGLEP DELAYED1 TID8 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.138709 ~~~~~~~~~~~~~~~12/7/2023 12:35:19 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:35:19 AM 5.578 SINGLEP Order Cores By Seniority (0.2633s) 12/7/2023 12:35:19 AM 5.578 SINGLEP Load Historical Documents (0.0050s) 12/7/2023 12:35:19 AM 5.578 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Ruining Perfectly Good Ship Parts (0.6s) Uncoupling Aft Ports (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:35:19 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.518572 ~~~~~~~~~~~~~~~12/7/2023 12:35:24 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:35:24 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:35:25 AM 5.578 SINGLEP Finish load save in 828ms 12/7/2023 12:37:06 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:37:06 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 12:37:08 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP loading as template 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Finish load save in 210ms 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED2 TID47 Start Generate Partial Map with Realistic and seed 532642818 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED3 TID47 Map structure generated in 207ms. 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED4 TID47 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Spire-Infused Empire. 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED5 TID47 Generate Partial Map Complete 229ms Seed: 532642818 12/7/2023 12:37:26 AM 5.578 SINGLEP DELAYED6 TID32 Start Generate FULL Map with Realistic and seed 532642818 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 12:37:27 AM 5.578 SINGLEP DELAYED7 TID32 Fix Missing Faction: Added the faction DarkSpire because the other faction SplinteringSpire is present. 12/7/2023 12:37:27 AM 5.578 SINGLEP DELAYED8 TID32 Generate FULL Map Complete 398ms Seed: 532642818 12/7/2023 12:37:28 AM 5.578 SINGLEP DELAYED9 TID51 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/7/2023 12:38:40 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:42:44 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:42:44 AM SINGLEP Boot up FleetOS (0.1267s) 12/7/2023 12:42:45 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:42:45 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:42:45 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.2099s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Inspect Aft Hatches (0.0608s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 69ms 12/7/2023 12:42:45 AM 5.578 SINGLEP Check For Extra Modules (0.7211s) 12/7/2023 12:42:45 AM 5.578 SINGLEP 907 Xml Files Parsed in 648ms 12/7/2023 12:42:45 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0269s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:42:46 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:42:46 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:42:46 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0249s) 12/7/2023 12:42:46 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 6ms 12/7/2023 12:42:46 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0529s) 12/7/2023 12:42:46 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:42:46 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:42:46 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:42:46 AM 5.578 SINGLEP Remembering Alamo (0.0738s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Calculate Odds Of Success (0.2367s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Briefly Panic (0.1521s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Install Confidence Routines (0.3102s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:42:47 AM 5.578 SINGLEP Late Axionic Computations (0.2224s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Acquiring Towel (0.0120s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0180s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Ejecting Tactical Core (0.0499s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Blowing Out Starfields (0.0848s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Gazing At Distant Planets (0.0848s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Calculating Firing Cones (0.0110s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Finding Old Ship Parts (0.6154s) 12/7/2023 12:42:48 AM 5.578 SINGLEP Re-Aligning Objectives (0.1085s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:42:49 AM 5.578 SINGLEP Reactivate Cold Fusion Reactor (1.7762s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Post-Proton Surge (0.0229s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Background Radiation Taste Test (0.0305s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/7/2023 12:42:50 AM 5.578 SINGLEP Windshield Wiping (0.1476s) 12/7/2023 12:42:50 AM 5.578 SINGLEP Last Organizational Modeling (0.7949s) 12/7/2023 12:42:51 AM 5.578 SINGLEP Stimulate Modulation (0.3412s) 12/7/2023 12:42:51 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:42:50 AM 5.578 SINGLEP DELAYED1 TID8 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.129446 ~~~~~~~~~~~~~~~12/7/2023 12:42:51 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:42:51 AM 5.578 SINGLEP Order Cores By Seniority (0.2613s) 12/7/2023 12:42:51 AM 5.578 SINGLEP Load Historical Documents (0.0050s) 12/7/2023 12:42:51 AM 5.578 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Finding Old Ship Parts (0.6s) Reactivate Cold Fusion Reactor (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:42:51 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.493516 ~~~~~~~~~~~~~~~12/7/2023 12:42:57 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:42:57 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:42:58 AM 5.578 SINGLEP Finish load save in 816ms 12/7/2023 12:44:00 AM 5.578 SINGLEP DELAYED2 TID12 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:44:28 AM 5.578 SINGLEP DELAYED3 TID44 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:44:45 AM 5.578 SINGLEP DELAYED4 TID45 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:44:56 AM 5.578 SINGLEP DELAYED5 TID41 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:49:16 AM 5.578 SINGLEP DELAYED6 TID36 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:52:30 AM 5.578 SINGLEP DELAYED7 TID36 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:53:38 AM 5.578 SINGLEP DELAYED8 TID20 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:54:34 AM 5.578 SINGLEP DELAYED9 TID16 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:58:37 AM 5.578 SINGLEP DELAYED10 TID17 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:59:01 AM 5.578 SINGLEP DELAYED11 TID9 Spawning 2981 strength for CPA Bunker #37549 12/7/2023 12:59:01 AM 5.578 SINGLEP DELAYED12 TID9 Spawning 2981 strength for CPA Bunker #53802 12/7/2023 12:59:01 AM 5.578 SINGLEP DELAYED13 TID9 Spawning 2981 strength for CPA Bunker #75674 12/7/2023 1:00:39 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 2:05:12 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 2:05:12 AM SINGLEP Boot up FleetOS (0.1436s) 12/7/2023 2:05:12 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 2:05:12 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 2:05:12 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.3012s) 12/7/2023 2:05:12 AM 5.578 SINGLEP Inspect Aft Hatches (0.0948s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 108ms 12/7/2023 2:05:13 AM 5.578 SINGLEP Check For Extra Modules (0.9994s) 12/7/2023 2:05:13 AM 5.578 SINGLEP 907 Xml Files Parsed in 888ms 12/7/2023 2:05:13 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0170s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 2:05:13 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 2:05:13 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 2:05:13 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0199s) 12/7/2023 2:05:13 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 5ms 12/7/2023 2:05:14 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0539s) 12/7/2023 2:05:14 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 2:05:14 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 2:05:14 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 2:05:14 AM 5.578 SINGLEP Remembering Alamo (0.1167s) 12/7/2023 2:05:14 AM 5.578 SINGLEP Calculate Odds Of Success (0.4494s) 12/7/2023 2:05:14 AM 5.578 SINGLEP Briefly Panic (0.2104s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Install Confidence Routines (0.3177s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 2:05:15 AM 5.578 SINGLEP Late Axionic Computations (0.4589s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Acquiring Towel (0.0140s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0170s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Ejecting Tactical Core (0.0948s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Grouping Flow Fields (0.0399s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Wishing On Starfields (0.3012s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Discovering Distant Planets (0.2726s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Calculating Firing Cones (0.0140s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Fumbling With Ship Parts (0.6631s) 12/7/2023 2:05:17 AM 5.578 SINGLEP Re-Aligning Objectives (0.1237s) 12/7/2023 2:05:21 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 2:05:22 AM 5.578 SINGLEP Inhibiting Isotope Emitters (4.8838s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Post-Proton Surge (0.0219s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Windshield Wiping (0.1521s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Last Organizational Modeling (0.7839s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Stimulate Modulation (0.3580s) 12/7/2023 2:05:23 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 2:05:23 AM 5.578 SINGLEP DELAYED1 TID10 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.064521 ~~~~~~~~~~~~~~~12/7/2023 2:05:23 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 2:05:23 AM 5.578 SINGLEP Order Cores By Seniority (0.2733s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Load Historical Documents (0.0059s) 12/7/2023 2:05:23 AM 5.578 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Wishing On Starfields (0.3s) Discovering Distant Planets (0.3s) Fumbling With Ship Parts (0.7s) Inhibiting Isotope Emitters (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.369908 ~~~~~~~~~~~~~~~12/7/2023 3:25:31 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 3:25:31 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:25:31 AM 5.578 SINGLEP Finish load save in 843ms 12/7/2023 3:25:50 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 3:25:50 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 3:26:02 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP loading as template 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Finish load save in 214ms 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED2 TID25 Start Generate Partial Map with Realistic and seed 816792589 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED3 TID25 Map structure generated in 196ms. 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED4 TID25 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Spire-Infused Empire. 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED5 TID25 Generate Partial Map Complete 217ms Seed: 816792589 12/7/2023 3:26:12 AM 5.578 SINGLEP DELAYED6 TID24 Start Generate Partial Map with Realistic and seed 816792589 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 3:26:12 AM 5.578 SINGLEP DELAYED7 TID24 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 3:26:12 AM 5.578 SINGLEP DELAYED8 TID24 Generate Partial Map Complete 14ms Seed: 816792589 12/7/2023 3:26:38 AM 5.578 SINGLEP DELAYED9 TID20 Start Generate FULL Map with Realistic and seed 816792589 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 3:26:39 AM 5.578 SINGLEP DELAYED10 TID20 Fix Missing Faction: Added the faction DarkSpire because the other faction SplinteringSpire is present. 12/7/2023 3:26:39 AM 5.578 SINGLEP DELAYED11 TID20 Generate FULL Map Complete 382ms Seed: 816792589 12/7/2023 3:26:39 AM 5.578 SINGLEP DELAYED12 TID12 Fixed incorrect count of ships to be granted. Was 2, now 10 Bulwark Turret from Turret Schematic Server 12/7/2023 3:35:31 AM 5.578 SINGLEP DELAYED13 TID19 Memory not cleaned up properly at RapidAntiLeakPoolable 'Hacking_SelfUnitWithSubSelection_Base-GetMinAndMaxCostToHackForSidebar-eligibleTargets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.SafeSquadWrapper] 12/7/2023 3:43:22 AM 5.578 SINGLEP DELAYED14 TID16 Skipping SharkB because no enemy strength on planet when scrapped. 12/7/2023 3:55:17 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:24:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:25:00 PM SINGLEP Boot up FleetOS (0.1405s) 12/7/2023 12:25:00 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:25:00 PM 5.579 SINGLEP Game Version: 5.579 12/7/2023 12:25:00 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.5007s) 12/7/2023 12:25:00 PM 5.579 SINGLEP Inspect Aft Hatches (0.0967s) 12/7/2023 12:25:00 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 110ms 12/7/2023 12:25:01 PM 5.579 SINGLEP Check For Extra Modules (0.8283s) 12/7/2023 12:25:01 PM 5.579 SINGLEP 907 Xml Files Parsed in 714ms 12/7/2023 12:25:01 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:25:01 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:25:01 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0339s) 12/7/2023 12:25:01 PM 5.579 SINGLEP Update mod and expansion statuses! 12/7/2023 12:25:01 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:25:01 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:25:01 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0279s) 12/7/2023 12:25:01 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 10ms 12/7/2023 12:25:01 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0658s) 12/7/2023 12:25:01 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:25:01 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:25:01 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:25:01 PM 5.579 SINGLEP Remembering Alamo (0.0997s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Calculate Odds Of Success (0.4348s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Briefly Panic (0.2154s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Install Confidence Routines (0.3144s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:25:03 PM 5.579 SINGLEP Late Axionic Computations (0.4468s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Acquiring Towel (0.0130s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0190s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Ejecting Tactical Core (0.0775s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Burying Starfields (0.3022s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Discovering Distant Planets (0.2628s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/7/2023 12:25:04 PM 5.579 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.6236s) 12/7/2023 12:25:04 PM 5.579 SINGLEP Re-Aligning Objectives (0.1107s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:25:09 PM 5.579 SINGLEP Reticulate Splines (4.8306s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Post-Proton Surge (0.0189s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Background Radiation Taste Test (0.0329s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0229s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Windshield Wiping (0.1526s) 12/7/2023 12:25:10 PM 5.579 SINGLEP Last Organizational Modeling (0.8300s) 12/7/2023 12:25:10 PM 5.579 SINGLEP Stimulate Modulation (0.3366s) 12/7/2023 12:25:10 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:25:10 PM 5.579 SINGLEP DELAYED1 TID48 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.029789 ~~~~~~~~~~~~~~~12/7/2023 12:25:11 PM 5.579 SINGLEP We got 296 campaign's data when deserializing 12/7/2023 12:25:11 PM 5.579 SINGLEP Order Cores By Seniority (0.2773s) 12/7/2023 12:25:11 PM 5.579 SINGLEP Load Historical Documents (0.0070s) 12/7/2023 12:25:11 PM 5.579 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.8s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Burying Starfields (0.3s) Discovering Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (0.6s) Reticulate Splines (4.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:25:11 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.617327 ~~~~~~~~~~~~~~~12/7/2023 12:25:17 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nbzdfsbfd/asd.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:25:17 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:25:18 PM 5.579 SINGLEP Finish load save in 714ms 12/7/2023 12:27:07 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:27:07 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:27:07 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:28:37 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:28:37 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:28:37 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:33:35 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:33:36 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 12:33:43 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP loading as template 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Finish load save in 219ms 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED2 TID50 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED3 TID50 Map structure generated in 238ms. 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED4 TID50 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Human Ark Empire. 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED5 TID50 Generate Partial Map Complete 261ms Seed: 446211011 12/7/2023 12:33:46 PM 5.579 SINGLEP DELAYED6 TID74 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:33:46 PM 5.579 SINGLEP DELAYED7 TID74 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:33:46 PM 5.579 SINGLEP DELAYED8 TID74 Generate Partial Map Complete 14ms Seed: 446211011 12/7/2023 12:33:58 PM 5.579 SINGLEP DELAYED9 TID52 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:33:58 PM 5.579 SINGLEP DELAYED10 TID52 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:33:58 PM 5.579 SINGLEP DELAYED11 TID52 Generate Partial Map Complete 14ms Seed: 446211011 12/7/2023 12:34:00 PM 5.579 SINGLEP DELAYED12 TID54 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:00 PM 5.579 SINGLEP DELAYED13 TID54 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:00 PM 5.579 SINGLEP DELAYED14 TID54 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:04 PM 5.579 SINGLEP DELAYED15 TID66 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:04 PM 5.579 SINGLEP DELAYED16 TID66 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:04 PM 5.579 SINGLEP DELAYED17 TID66 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:05 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/7/2023 12:34:05 PM 5.579 SINGLEP skipping SpireSphere 12/7/2023 12:34:05 PM 5.579 SINGLEP skipping Templar 12/7/2023 12:34:08 PM 5.579 SINGLEP DELAYED18 TID22 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:08 PM 5.579 SINGLEP DELAYED19 TID22 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:08 PM 5.579 SINGLEP DELAYED20 TID22 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:10 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/7/2023 12:34:10 PM 5.579 SINGLEP skipping SpireSphere 12/7/2023 12:34:10 PM 5.579 SINGLEP skipping Templar 12/7/2023 12:34:12 PM 5.579 SINGLEP DELAYED21 TID62 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:12 PM 5.579 SINGLEP DELAYED22 TID62 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:12 PM 5.579 SINGLEP DELAYED23 TID62 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:13 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/7/2023 12:34:13 PM 5.579 SINGLEP skipping SpireSphere 12/7/2023 12:34:13 PM 5.579 SINGLEP skipping Templar 12/7/2023 12:34:14 PM 5.579 SINGLEP DELAYED24 TID45 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:14 PM 5.579 SINGLEP DELAYED25 TID45 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:14 PM 5.579 SINGLEP DELAYED26 TID45 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED27 TID73 Start Generate Partial Map with Simple and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED28 TID73 Map structure generated in 7ms. 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED29 TID73 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED30 TID73 Generate Partial Map Complete 21ms Seed: 446211011 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED31 TID67 Start Generate Partial Map with D18Bubbles and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED32 TID67 Map structure generated in 5ms. 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED33 TID67 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED34 TID67 Generate Partial Map Complete 18ms Seed: 446211011 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED35 TID10 Start Generate Partial Map with Chaotic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED36 TID10 Map structure generated in 20ms. 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED37 TID10 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED38 TID10 Generate Partial Map Complete 33ms Seed: 446211011 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED39 TID34 Start Generate Partial Map with Classic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED40 TID34 Map structure generated in 175ms. 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED41 TID34 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED42 TID34 Generate Partial Map Complete 188ms Seed: 446211011 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED43 TID10 Start Generate Partial Map with Clusters and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED44 TID10 Map structure generated in 10ms. 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED45 TID10 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED46 TID10 Generate Partial Map Complete 23ms Seed: 446211011 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED47 TID43 Start Generate Partial Map with ClustersMicrocosm and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED48 TID43 Map structure generated in 11ms. 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED49 TID43 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED50 TID43 Generate Partial Map Complete 24ms Seed: 446211011 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED51 TID7 Start Generate Partial Map with Compass and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED52 TID7 Compass. centerSizeParm 2 (16) numRings 2 connections 2 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED53 TID7 Map structure generated in 6ms. 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED54 TID7 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED55 TID7 Generate Partial Map Complete 20ms Seed: 446211011 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED56 TID21 Start Generate Partial Map with Concentric and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED57 TID21 Map structure generated in 2ms. 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED58 TID21 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED59 TID21 Generate Partial Map Complete 15ms Seed: 446211011 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED60 TID29 Start Generate Partial Map with CrazyBranching and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED61 TID29 Map structure generated in 108ms. 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED62 TID29 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED63 TID29 Generate Partial Map Complete 120ms Seed: 446211011 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED64 TID47 Start Generate Partial Map with FatSnake and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED65 TID47 got thickness 0 and increase it by 2 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED66 TID47 Map structure generated in 2ms. 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED67 TID47 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED68 TID47 Generate Partial Map Complete 15ms Seed: 446211011 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED69 TID18 Start Generate Partial Map with Dissonance and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED70 TID18 Map structure generated in 172ms. 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED71 TID18 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED72 TID18 Generate Partial Map Complete 186ms Seed: 446211011 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED73 TID8 Start Generate Partial Map with Encapsulated and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED74 TID8 Map structure generated in 5ms. 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED75 TID8 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED76 TID8 Generate Partial Map Complete 19ms Seed: 446211011 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED77 TID30 Start Generate Partial Map with Grid and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED78 TID30 Map structure generated in 26ms. 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED79 TID30 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED80 TID30 Generate Partial Map Complete 40ms Seed: 446211011 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED81 TID21 Start Generate Partial Map with Honeycomb and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED82 TID21 Map structure generated in 2ms. 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED83 TID21 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED84 TID21 Generate Partial Map Complete 16ms Seed: 446211011 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED85 TID38 Start Generate Partial Map with D18Rings and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED86 TID38 Map structure generated in 8ms. 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED87 TID38 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED88 TID38 Generate Partial Map Complete 22ms Seed: 446211011 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED89 TID14 Start Generate Partial Map with Maze and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED90 TID14 Map structure generated in 1ms. 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED91 TID14 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED92 TID14 Generate Partial Map Complete 14ms Seed: 446211011 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED93 TID72 Start Generate Partial Map with Octopus and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED94 TID72 total central planets: 17 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED95 TID72 created central planets: 17 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED96 TID72 Map structure generated in 3ms. 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED97 TID72 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED98 TID72 Generate Partial Map Complete 15ms Seed: 446211011 12/7/2023 12:36:22 PM 5.579 SINGLEP DELAYED99 TID51 Start Generate FULL Map with Octopus and seed 446211011 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED100 TID51 Fix Missing Faction: Added the faction MaddenedElderlings because the other faction Elderlings is present. 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED101 TID51 Harmless warning: AI:SeedEntities called with tag 'ignore' but none of those exist. This may be entirely be design, based on mods or expansions. 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED102 TID51 Generate FULL Map Complete 375ms Seed: 446211011 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED103 TID29 Fixed incorrect count of ships to be granted. Was 10, now 2 Holocene Missile Turret from Turret Schematic Server 12/7/2023 12:41:22 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:41:22 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:41:22 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:41:27 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:41:27 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:41:27 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 1:42:21 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 1:42:21 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 1:49:05 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP loading as template 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Finish load save in 201ms 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED104 TID23 Start Generate Partial Map with Octopus and seed 575033238 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED105 TID23 Map structure generated in 1ms. 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED106 TID23 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Human Ark Empire. 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED107 TID23 Generate Partial Map Complete 14ms Seed: 575033238 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED108 TID50 Start Generate Partial Map with TheSquare and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED109 TID50 Map structure generated in 6ms. 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED110 TID50 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED111 TID50 Generate Partial Map Complete 21ms Seed: 575033238 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED112 TID59 Start Generate Partial Map with D18Swirl and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED113 TID59 Map structure generated in 16ms. 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED114 TID59 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED115 TID59 Generate Partial Map Complete 32ms Seed: 575033238 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED116 TID53 Start Generate Partial Map with Wheel and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED117 TID53 Map structure generated in 2ms. 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED118 TID53 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED119 TID53 Generate Partial Map Complete 17ms Seed: 575033238 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED120 TID49 Start Generate Partial Map with X and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED121 TID49 Map structure generated in 1ms. 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED122 TID49 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED123 TID49 Generate Partial Map Complete 14ms Seed: 575033238 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED124 TID20 Start Generate Partial Map with Realistic and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED125 TID20 Map structure generated in 163ms. 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED126 TID20 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED127 TID20 Generate Partial Map Complete 188ms Seed: 575033238 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED128 TID5 Start Generate Partial Map with Simple and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED129 TID5 Map structure generated in 9ms. 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED130 TID5 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED131 TID5 Generate Partial Map Complete 26ms Seed: 575033238 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED132 TID63 Start Generate Partial Map with Realistic and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED133 TID63 Map structure generated in 216ms. 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED134 TID63 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED135 TID63 Generate Partial Map Complete 230ms Seed: 575033238 12/7/2023 1:52:42 PM 5.579 SINGLEP DELAYED136 TID20 Start Generate Partial Map with Realistic and seed 893573905 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:43 PM 5.579 SINGLEP DELAYED137 TID20 Map structure generated in 233ms. 12/7/2023 1:52:43 PM 5.579 SINGLEP DELAYED138 TID20 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:43 PM 5.579 SINGLEP DELAYED139 TID20 Generate Partial Map Complete 248ms Seed: 893573905 12/7/2023 1:53:00 PM 5.579 SINGLEP DELAYED140 TID28 Start Generate FULL Map with Realistic and seed 893573905 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED141 TID28 Fix Missing Faction: Added the faction EnragedMacrophage because the other faction MacrophageInfestation is present. 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED142 TID28 Fix Missing Faction: Added the faction TamedMacrophage because the other faction MacrophageInfestation is present. 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED143 TID28 Generate FULL Map Complete 421ms Seed: 893573905 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED144 TID5 Fixed incorrect count of ships to be granted. Was 2, now 10 Acid Turret from Turret Schematic Server 12/7/2023 1:55:57 PM 5.579 SINGLEP DELAYED145 TID47 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 2:25:00 PM 5.579 SINGLEP DELAYED146 TID6 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 2:33:52 PM 5.579 SINGLEP DELAYED147 TID63 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 2:51:24 PM 5.579 SINGLEP DELAYED148 TID66 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 4:30:05 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:30:05 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:30:05 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 4:30:11 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:30:11 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:30:11 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 4:57:42 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:57:42 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:57:42 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 4:59:53 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:59:53 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:59:53 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 5:01:54 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 5:01:54 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 5:01:54 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 5:34:48 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:07:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 9:07:53 PM SINGLEP Boot up FleetOS (0.1326s) 12/7/2023 9:07:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 9:07:53 PM 5.579 SINGLEP Game Version: 5.579 12/7/2023 9:07:53 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.3042s) 12/7/2023 9:07:53 PM 5.579 SINGLEP Inspect Aft Hatches (0.0798s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 82ms 12/7/2023 9:07:54 PM 5.579 SINGLEP Check For Extra Modules (0.8961s) 12/7/2023 9:07:54 PM 5.579 SINGLEP 907 Xml Files Parsed in 810ms 12/7/2023 9:07:54 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0329s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Update mod and expansion statuses! 12/7/2023 9:07:54 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 9:07:54 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 9:07:54 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0279s) 12/7/2023 9:07:54 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 10ms 12/7/2023 9:07:54 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0718s) 12/7/2023 9:07:55 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:07:55 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:07:55 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:07:55 PM 5.579 SINGLEP Remembering Alamo (0.1007s) 12/7/2023 9:07:55 PM 5.579 SINGLEP Calculate Odds Of Success (0.4199s) 12/7/2023 9:07:55 PM 5.579 SINGLEP Briefly Panic (0.1965s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Install Confidence Routines (0.3187s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 9:07:56 PM 5.579 SINGLEP Late Axionic Computations (0.4304s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Acquiring Towel (0.0130s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0189s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Ejecting Tactical Core (0.0766s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Eating Starfields (0.3012s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Pillaging Distant Planets (0.2414s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Demoting Insubordinate Ship Parts (0.6315s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Re-Aligning Objectives (0.1107s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 9:08:02 PM 5.579 SINGLEP Deploying Portable Singularity (4.6161s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Post-Proton Surge (0.0219s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0229s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Windshield Wiping (0.1483s) 12/7/2023 9:08:03 PM 5.579 SINGLEP Last Organizational Modeling (0.8120s) 12/7/2023 9:08:03 PM 5.579 SINGLEP Stimulate Modulation (0.3371s) 12/7/2023 9:08:03 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 9:08:03 PM 5.579 SINGLEP DELAYED1 TID52 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 8.740424 ~~~~~~~~~~~~~~~12/7/2023 9:08:04 PM 5.579 SINGLEP We got 296 campaign's data when deserializing 12/7/2023 9:08:04 PM 5.579 SINGLEP Order Cores By Seniority (0.2698s) 12/7/2023 9:08:04 PM 5.579 SINGLEP Load Historical Documents (0.0070s) 12/7/2023 9:08:04 PM 5.579 SINGLEP 10.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Eating Starfields (0.3s) Demoting Insubordinate Ship Parts (0.6s) Deploying Portable Singularity (4.6s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 9:08:04 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.685638 ~~~~~~~~~~~~~~~12/7/2023 9:13:12 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/kystx\sdfadfss.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 9:13:12 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:13:13 PM 5.579 SINGLEP OnLoad: Fixed positions of 3 ship(s), 0 shot(s), 0 other/wormhole(s). 12/7/2023 9:13:13 PM 5.579 SINGLEP Finish load save in 1,260ms 12/7/2023 9:36:45 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 9:36:45 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/Necromancer\3-Necromancer with Neinzul (Less Easy) Neinzul Galaxy.save Source1: AnythingElse Source3: LoadingQuickStart 12/7/2023 9:40:28 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP loading as template 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Finish load save in 222ms 12/7/2023 9:40:28 PM 5.579 SINGLEP DELAYED2 TID26 Start Generate FULL Map with Realistic and seed 617009651 and planet count 80 and 14 factions (AnythingElse LoadingQuickStart) Logging OFF 12/7/2023 9:40:28 PM 5.579 SINGLEP DELAYED3 TID26 Setting quickstart campaign type to: HumanityAscendant 12/7/2023 9:40:29 PM 5.579 SINGLEP DELAYED4 TID26 Map structure generated in 555ms. 12/7/2023 9:44:05 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:44:05 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:44:05 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:47:14 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:47:14 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:47:14 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:47:42 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:47:42 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:47:42 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:58:32 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:58:32 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:58:32 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 10:17:29 PM 5.579 SINGLEP DELAYED5 TID62 We are spawning 1 leaders 12/7/2023 10:17:29 PM 5.579 SINGLEP DELAYED6 TID62 Spawned Herald #4916 on Trantor 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:21:06 PM 5.579 SINGLEP DELAYED7 TID41 Memory not cleaned up properly at RapidAntiLeakPoolable 'GetNameOfPlayerOwnersOrEmptyString-factionNameBuilder1' of type Arcen.Universal.ArcenCharacterBuffer 12/7/2023 10:35:50 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 10:35:50 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 10:35:50 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 10:46:58 PM 5.579 SINGLEP DELAYED8 TID61 We are spawning 1 leaders 12/7/2023 10:46:58 PM 5.579 SINGLEP DELAYED9 TID61 Spawned Prophet #7891 on Drahnakk 12/7/2023 10:51:01 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 10:51:01 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 10:51:01 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 11:00:46 PM 5.579 SINGLEP DELAYED10 TID49 Spawning some maddened elderligns! will spawn them next at 4266 12/7/2023 11:04:50 PM 5.579 SINGLEP DELAYED11 TID58 We are spawning 2 leaders 12/7/2023 11:04:50 PM 5.579 SINGLEP DELAYED12 TID58 Spawned Prophet #10483 on Drahnakk 12/7/2023 11:04:50 PM 5.579 SINGLEP DELAYED13 TID58 Spawned Herald #10484 on Trantor 12/7/2023 11:22:22 PM 5.579 SINGLEP DELAYED14 TID43 We are spawning 1 leaders 12/7/2023 11:22:22 PM 5.579 SINGLEP DELAYED15 TID43 Spawned Prophet #13559 on Drahnakk 12/7/2023 11:26:57 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 11:26:57 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 11:26:57 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 11:31:36 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #5510 on [null planet] 12/7/2023 11:31:36 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #5510 on [null planet] 12/7/2023 11:31:36 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #5510 on [null planet] 12/7/2023 11:36:02 PM 5.579 SINGLEP DELAYED16 TID7 Spawning some maddened elderligns! will spawn them next at 6225 12/7/2023 11:37:57 PM 5.579 SINGLEP DELAYED17 TID40 We are spawning 1 leaders 12/7/2023 11:37:57 PM 5.579 SINGLEP DELAYED18 TID40 Spawned Herald #18647 on Trantor 12/7/2023 11:49:42 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:49:57 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:50:05 PM 5.579 SINGLEP Window_ErrorReportMenu.Handle called OpenSystemMenu 12/7/2023 11:50:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:50:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:50:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:41 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 11:52:41 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 11:52:41 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 11:52:44 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:44 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:44 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:46 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:06 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:34 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:35 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:35 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:35 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:35 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:35 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:37 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:37 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:56:37 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/8/2023 12:01:36 AM 5.579 SINGLEP No resolution change was required. 12/8/2023 12:01:36 AM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2023 12:01:36 AM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/8/2023 12:06:23 AM 5.579 SINGLEP DELAYED19 TID23 We are spawning 2 leaders 12/8/2023 12:06:23 AM 5.579 SINGLEP DELAYED20 TID23 Spawned Herald #26609 on Trantor 12/8/2023 12:06:23 AM 5.579 SINGLEP DELAYED21 TID23 Spawned Prophet #26610 on Drahnakk 12/8/2023 12:22:19 AM 5.579 SINGLEP DELAYED22 TID12 Spawning some maddened elderligns! will spawn them next at 8252 12/8/2023 12:22:56 AM 5.579 SINGLEP DELAYED23 TID60 We are spawning 1 leaders 12/8/2023 12:22:56 AM 5.579 SINGLEP DELAYED24 TID60 Spawned Herald #34624 on Drahnakk 12/8/2023 12:31:40 AM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/8/2023 12:31:40 AM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/8/2023 12:31:40 AM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/8/2023 12:31:40 AM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/8/2023 12:31:40 AM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/8/2023 12:31:40 AM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/8/2023 12:51:03 AM 5.579 SINGLEP DELAYED25 TID53 We are spawning 1 leaders 12/8/2023 12:51:03 AM 5.579 SINGLEP DELAYED26 TID53 Spawned Herald #41152 on Krug's Last Stand 12/8/2023 1:04:37 AM 5.579 SINGLEP No resolution change was required. 12/8/2023 1:04:37 AM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2023 1:04:37 AM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/8/2023 1:06:34 AM 5.579 SINGLEP DELAYED27 TID51 We are spawning 1 leaders 12/8/2023 1:06:34 AM 5.579 SINGLEP DELAYED28 TID51 Spawned Herald #51656 on Drahnakk 12/8/2023 1:06:35 AM 5.579 SINGLEP DELAYED29 TID19 Spawning some maddened elderligns! will spawn them next at 10111 12/8/2023 1:17:25 AM 5.579 SINGLEP Clearing player accounts. 12/8/2023 1:47:29 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/8/2023 1:47:30 PM SINGLEP Boot up FleetOS (0.1456s) 12/8/2023 1:47:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2023 1:47:30 PM 5.579 SINGLEP Game Version: 5.579 12/8/2023 1:47:30 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.3511s) 12/8/2023 1:47:30 PM 5.579 SINGLEP Inspect Aft Hatches (0.0972s) 12/8/2023 1:47:30 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 76ms 12/8/2023 1:47:31 PM 5.579 SINGLEP Check For Extra Modules (0.8753s) 12/8/2023 1:47:31 PM 5.579 SINGLEP 907 Xml Files Parsed in 796ms 12/8/2023 1:47:31 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/8/2023 1:47:31 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/8/2023 1:47:31 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0209s) 12/8/2023 1:47:31 PM 5.579 SINGLEP Update mod and expansion statuses! 12/8/2023 1:47:31 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/8/2023 1:47:31 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/8/2023 1:47:31 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0229s) 12/8/2023 1:47:31 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 9ms 12/8/2023 1:47:31 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0678s) 12/8/2023 1:47:31 PM 5.579 SINGLEP No resolution change was required. 12/8/2023 1:47:31 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2023 1:47:31 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/8/2023 1:47:31 PM 5.579 SINGLEP Remembering Alamo (0.1227s) 12/8/2023 1:47:32 PM 5.579 SINGLEP Calculate Odds Of Success (0.4899s) 12/8/2023 1:47:32 PM 5.579 SINGLEP Briefly Panic (0.2184s) 12/8/2023 1:47:32 PM 5.579 SINGLEP Install Confidence Routines (0.3107s) 12/8/2023 1:47:32 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/8/2023 1:47:33 PM 5.579 SINGLEP Late Axionic Computations (0.4754s) 12/8/2023 1:47:33 PM 5.579 SINGLEP Acquiring Towel (0.0140s) 12/8/2023 1:47:33 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0175s) 12/8/2023 1:47:33 PM 5.579 SINGLEP Ejecting Tactical Core (0.0823s) 12/8/2023 1:47:33 PM 5.579 SINGLEP Grouping Flow Fields (0.0299s) 12/8/2023 1:47:33 PM 5.579 SINGLEP Exploding Starfields (0.3194s) 12/8/2023 1:47:33 PM 5.579 SINGLEP Pillaging Distant Planets (0.2687s) 12/8/2023 1:47:33 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/8/2023 1:47:34 PM 5.579 SINGLEP Splitting Ship Parts Into Smaller Parts (0.5890s) 12/8/2023 1:47:34 PM 5.579 SINGLEP Re-Aligning Objectives (0.1473s) 12/8/2023 1:47:39 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/8/2023 1:47:39 PM 5.579 SINGLEP Calculate Closest Relative Dimensions (4.9972s) 12/8/2023 1:47:39 PM 5.579 SINGLEP Post-Proton Surge (0.0229s) 12/8/2023 1:47:39 PM 5.579 SINGLEP Background Radiation Taste Test (0.0309s) 12/8/2023 1:47:39 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/8/2023 1:47:39 PM 5.579 SINGLEP Windshield Wiping (0.1676s) 12/8/2023 1:47:40 PM 5.579 SINGLEP Last Organizational Modeling (0.6504s) 12/8/2023 1:47:40 PM 5.579 SINGLEP Stimulate Modulation (0.4747s) 12/8/2023 1:47:40 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/8/2023 1:47:40 PM 5.579 SINGLEP DELAYED1 TID13 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.213881 ~~~~~~~~~~~~~~~12/8/2023 1:47:41 PM 5.579 SINGLEP We got 299 campaign's data when deserializing Error no campaign name, from The Grand Mugwump.aiwprof line "297||0||0|"12/8/2023 1:47:41 PM 5.579 SINGLEP Order Cores By Seniority (0.3358s) 12/8/2023 1:47:41 PM 5.579 SINGLEP Load Historical Documents (0.0070s) 12/8/2023 1:47:41 PM 5.579 SINGLEP 11.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Exploding Starfields (0.3s) Pillaging Distant Planets (0.3s) Splitting Ship Parts Into Smaller Parts (0.6s) Calculate Closest Relative Dimensions (5.0s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.3s) 12/8/2023 1:47:41 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.392664 ~~~~~~~~~~~~~~~12/8/2023 1:47:44 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/8/2023 1:47:44 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 1:47:44 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 1:47:45 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 1:47:45 PM 5.579 SINGLEP loading as template 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/8/2023 1:47:45 PM 5.579 SINGLEP Finish load save in 276ms 12/8/2023 1:47:45 PM 5.579 SINGLEP DELAYED2 TID23 Start Generate Partial Map with Realistic and seed 736931582 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/8/2023 1:47:45 PM 5.579 SINGLEP DELAYED3 TID23 Map structure generated in 249ms. 12/8/2023 1:47:45 PM 5.579 SINGLEP DELAYED4 TID23 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Necromancer Empire. 12/8/2023 1:47:45 PM 5.579 SINGLEP DELAYED5 TID23 Generate Partial Map Complete 290ms Seed: 736931582 12/8/2023 1:47:48 PM 5.579 SINGLEP DELAYED6 TID11 Start Generate Partial Map with Realistic and seed 736931582 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/8/2023 1:47:48 PM 5.579 SINGLEP DELAYED7 TID11 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Empire already. 12/8/2023 1:47:48 PM 5.579 SINGLEP DELAYED8 TID11 Generate Partial Map Complete 16ms Seed: 736931582 12/8/2023 1:47:55 PM 5.579 SINGLEP DELAYED9 TID6 Start Generate FULL Map with Realistic and seed 736931582 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/8/2023 1:47:55 PM 5.579 SINGLEP DELAYED10 TID6 Generate FULL Map Complete 459ms Seed: 736931582 12/8/2023 1:48:28 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/8/2023 2:02:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/8/2023 2:02:53 PM SINGLEP Boot up FleetOS (0.1287s) 12/8/2023 2:02:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2023 2:02:53 PM 5.579 SINGLEP Game Version: 5.579 12/8/2023 2:02:53 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.2104s) 12/8/2023 2:02:53 PM 5.579 SINGLEP Inspect Aft Hatches (0.0608s) 12/8/2023 2:02:53 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 77ms 12/8/2023 2:02:54 PM 5.579 SINGLEP Check For Extra Modules (0.7164s) 12/8/2023 2:02:54 PM 5.579 SINGLEP 907 Xml Files Parsed in 634ms 12/8/2023 2:02:54 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0000s) 12/8/2023 2:02:54 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/8/2023 2:02:54 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0299s) 12/8/2023 2:02:54 PM 5.579 SINGLEP Update mod and expansion statuses! 12/8/2023 2:02:54 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/8/2023 2:02:54 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/8/2023 2:02:54 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0245s) 12/8/2023 2:02:54 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 9ms 12/8/2023 2:02:54 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0549s) 12/8/2023 2:02:54 PM 5.579 SINGLEP No resolution change was required. 12/8/2023 2:02:54 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2023 2:02:54 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/8/2023 2:02:54 PM 5.579 SINGLEP Remembering Alamo (0.0748s) 12/8/2023 2:02:54 PM 5.579 SINGLEP Calculate Odds Of Success (0.2399s) 12/8/2023 2:02:54 PM 5.579 SINGLEP Briefly Panic (0.1461s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Install Confidence Routines (0.3361s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/8/2023 2:02:55 PM 5.579 SINGLEP Late Axionic Computations (0.2284s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Acquiring Towel (0.0120s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0189s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Ejecting Tactical Core (0.0489s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Grouping Flow Fields (0.0319s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Wishing On Starfields (0.0798s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Digitising Distant Planets (0.0977s) 12/8/2023 2:02:55 PM 5.579 SINGLEP Calculating Firing Cones (0.0110s) 12/8/2023 2:02:56 PM 5.579 SINGLEP Divulge Ship Part Schematics To Enemy (0.6313s) 12/8/2023 2:02:56 PM 5.579 SINGLEP Re-Aligning Objectives (0.1163s) 12/8/2023 2:02:58 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/8/2023 2:02:58 PM 5.579 SINGLEP Polarize Deflectors (1.8578s) 12/8/2023 2:02:58 PM 5.579 SINGLEP Post-Proton Surge (0.0239s) 12/8/2023 2:02:58 PM 5.579 SINGLEP Background Radiation Taste Test (0.0299s) 12/8/2023 2:02:58 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/8/2023 2:02:58 PM 5.579 SINGLEP Windshield Wiping (0.1516s) 12/8/2023 2:02:59 PM 5.579 SINGLEP Last Organizational Modeling (0.8006s) 12/8/2023 2:02:59 PM 5.579 SINGLEP Stimulate Modulation (0.3422s) 12/8/2023 2:02:59 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/8/2023 2:02:59 PM 5.579 SINGLEP DELAYED1 TID32 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.263509 ~~~~~~~~~~~~~~~12/8/2023 2:03:00 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/8/2023 2:03:00 PM 5.579 SINGLEP Order Cores By Seniority (0.2633s) 12/8/2023 2:03:00 PM 5.579 SINGLEP Load Historical Documents (0.0060s) 12/8/2023 2:03:00 PM 5.579 SINGLEP 6.8 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Divulge Ship Part Schematics To Enemy (0.6s) Polarize Deflectors (1.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/8/2023 2:03:00 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.546494 ~~~~~~~~~~~~~~~12/8/2023 2:03:09 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/8/2023 2:03:09 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 2:03:09 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 2:03:09 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 2:03:09 PM 5.579 SINGLEP loading as template 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/8/2023 2:03:09 PM 5.579 SINGLEP Finish load save in 271ms 12/8/2023 2:03:09 PM 5.579 SINGLEP DELAYED2 TID18 Start Generate Partial Map with Realistic and seed 831595926 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/8/2023 2:03:10 PM 5.579 SINGLEP DELAYED3 TID18 Map structure generated in 233ms. 12/8/2023 2:03:10 PM 5.579 SINGLEP DELAYED4 TID18 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Human Empire. 12/8/2023 2:03:10 PM 5.579 SINGLEP DELAYED5 TID18 Generate Partial Map Complete 273ms Seed: 831595926 12/8/2023 2:03:17 PM 5.579 SINGLEP DELAYED6 TID11 Start Generate Partial Map with Honeycomb and seed 831595926 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/8/2023 2:03:17 PM 5.579 SINGLEP DELAYED7 TID11 Map structure generated in 3ms. 12/8/2023 2:03:17 PM 5.579 SINGLEP DELAYED8 TID11 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Empire already. 12/8/2023 2:03:17 PM 5.579 SINGLEP DELAYED9 TID11 Generate Partial Map Complete 18ms Seed: 831595926 12/8/2023 2:03:20 PM 5.579 SINGLEP DELAYED10 TID34 Start Generate Partial Map with Honeycomb and seed 831595926 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/8/2023 2:03:20 PM 5.579 SINGLEP DELAYED11 TID34 Map structure generated in 0ms. 12/8/2023 2:03:20 PM 5.579 SINGLEP DELAYED12 TID34 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Empire already. 12/8/2023 2:03:20 PM 5.579 SINGLEP DELAYED13 TID34 Generate Partial Map Complete 11ms Seed: 831595926 12/8/2023 2:03:25 PM 5.579 SINGLEP DELAYED14 TID31 Start Generate FULL Map with Honeycomb and seed 831595926 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/8/2023 2:03:25 PM 5.579 SINGLEP DELAYED15 TID31 Map structure generated in 1ms. 12/8/2023 2:03:25 PM 5.579 SINGLEP DELAYED16 TID31 Generate FULL Map Complete 427ms Seed: 831595926 12/8/2023 2:03:25 PM 5.579 SINGLEP DELAYED17 TID24 Fixed incorrect count of ships to be granted. Was 8, now 20 Paralysis Minefield from Other Defensive Schematic Server 12/8/2023 2:05:02 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/8/2023 2:07:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/8/2023 2:07:22 PM SINGLEP Boot up FleetOS (0.1253s) 12/8/2023 2:07:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2023 2:07:22 PM 5.579 SINGLEP Game Version: 5.579 12/8/2023 2:07:22 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.2087s) 12/8/2023 2:07:22 PM 5.579 SINGLEP Inspect Aft Hatches (0.0608s) 12/8/2023 2:07:22 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 66ms 12/8/2023 2:07:23 PM 5.579 SINGLEP Check For Extra Modules (0.7390s) 12/8/2023 2:07:23 PM 5.579 SINGLEP 907 Xml Files Parsed in 669ms 12/8/2023 2:07:23 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/8/2023 2:07:23 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0050s) 12/8/2023 2:07:23 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0344s) 12/8/2023 2:07:23 PM 5.579 SINGLEP Update mod and expansion statuses! 12/8/2023 2:07:23 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/8/2023 2:07:23 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/8/2023 2:07:23 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0279s) 12/8/2023 2:07:23 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 11ms 12/8/2023 2:07:23 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0628s) 12/8/2023 2:07:23 PM 5.579 SINGLEP No resolution change was required. 12/8/2023 2:07:23 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2023 2:07:23 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/8/2023 2:07:23 PM 5.579 SINGLEP Remembering Alamo (0.0858s) 12/8/2023 2:07:23 PM 5.579 SINGLEP Calculate Odds Of Success (0.2406s) 12/8/2023 2:07:23 PM 5.579 SINGLEP Briefly Panic (0.1277s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Install Confidence Routines (0.3133s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/8/2023 2:07:24 PM 5.579 SINGLEP Late Axionic Computations (0.2128s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Acquiring Towel (0.0189s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0140s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Ejecting Tactical Core (0.0494s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Grouping Flow Fields (0.0289s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Challenging Starfields (0.0763s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Rejecting Distant Planets (0.0840s) 12/8/2023 2:07:24 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/8/2023 2:07:25 PM 5.579 SINGLEP Maliciously Weakening Ship Parts (0.6199s) 12/8/2023 2:07:25 PM 5.579 SINGLEP Re-Aligning Objectives (0.1127s) 12/8/2023 2:07:26 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/8/2023 2:07:27 PM 5.579 SINGLEP Investigate Temporal Vortex (1.7938s) 12/8/2023 2:07:27 PM 5.579 SINGLEP Post-Proton Surge (0.0219s) 12/8/2023 2:07:27 PM 5.579 SINGLEP Background Radiation Taste Test (0.0309s) 12/8/2023 2:07:27 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 12/8/2023 2:07:27 PM 5.579 SINGLEP Windshield Wiping (0.1536s) 12/8/2023 2:07:28 PM 5.579 SINGLEP Last Organizational Modeling (0.7949s) 12/8/2023 2:07:28 PM 5.579 SINGLEP Stimulate Modulation (0.3401s) 12/8/2023 2:07:28 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/8/2023 2:07:28 PM 5.579 SINGLEP DELAYED1 TID10 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.153175 ~~~~~~~~~~~~~~~12/8/2023 2:07:28 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/8/2023 2:07:28 PM 5.579 SINGLEP Order Cores By Seniority (0.2653s) 12/8/2023 2:07:28 PM 5.579 SINGLEP Load Historical Documents (0.0050s) 12/8/2023 2:07:28 PM 5.579 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Maliciously Weakening Ship Parts (0.6s) Investigate Temporal Vortex (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/8/2023 2:07:28 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.518673 ~~~~~~~~~~~~~~~12/8/2023 2:07:33 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/8/2023 2:07:33 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 2:07:33 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 2:07:33 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 2:07:33 PM 5.579 SINGLEP loading as template 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/8/2023 2:07:33 PM 5.579 SINGLEP Finish load save in 271ms 12/8/2023 2:07:33 PM 5.579 SINGLEP DELAYED2 TID9 Start Generate Partial Map with Honeycomb and seed 465197872 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/8/2023 2:07:33 PM 5.579 SINGLEP DELAYED3 TID9 Map structure generated in 7ms. 12/8/2023 2:07:33 PM 5.579 SINGLEP DELAYED4 TID9 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Human Empire. 12/8/2023 2:07:33 PM 5.579 SINGLEP DELAYED5 TID9 Generate Partial Map Complete 46ms Seed: 465197872 12/8/2023 2:07:38 PM 5.579 SINGLEP DELAYED6 TID21 Start Generate Partial Map with Realistic and seed 465197872 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/8/2023 2:07:38 PM 5.579 SINGLEP DELAYED7 TID21 Map structure generated in 214ms. 12/8/2023 2:07:38 PM 5.579 SINGLEP DELAYED8 TID21 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Empire already. 12/8/2023 2:07:38 PM 5.579 SINGLEP DELAYED9 TID21 Generate Partial Map Complete 229ms Seed: 465197872 12/8/2023 2:07:42 PM 5.579 SINGLEP DELAYED10 TID11 Start Generate FULL Map with Realistic and seed 465197872 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/8/2023 2:07:42 PM 5.579 SINGLEP DELAYED11 TID11 Generate FULL Map Complete 435ms Seed: 465197872 12/8/2023 2:09:36 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/8/2023 6:35:04 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/8/2023 6:35:04 PM SINGLEP Boot up FleetOS (0.1396s) 12/8/2023 6:35:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2023 6:35:05 PM 5.579 SINGLEP Game Version: 5.579 12/8/2023 6:35:05 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.3259s) 12/8/2023 6:35:05 PM 5.579 SINGLEP Inspect Aft Hatches (0.0689s) 12/8/2023 6:35:05 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 75ms 12/8/2023 6:35:06 PM 5.579 SINGLEP Check For Extra Modules (0.8723s) 12/8/2023 6:35:06 PM 5.579 SINGLEP 907 Xml Files Parsed in 793ms 12/8/2023 6:35:06 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/8/2023 6:35:06 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/8/2023 6:35:06 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0349s) 12/8/2023 6:35:06 PM 5.579 SINGLEP Update mod and expansion statuses! 12/8/2023 6:35:06 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/8/2023 6:35:06 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/8/2023 6:35:06 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0289s) 12/8/2023 6:35:06 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 11ms 12/8/2023 6:35:06 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0608s) 12/8/2023 6:35:06 PM 5.579 SINGLEP No resolution change was required. 12/8/2023 6:35:06 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2023 6:35:06 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/8/2023 6:35:06 PM 5.579 SINGLEP Remembering Alamo (0.0888s) 12/8/2023 6:35:06 PM 5.579 SINGLEP Calculate Odds Of Success (0.2384s) 12/8/2023 6:35:06 PM 5.579 SINGLEP Briefly Panic (0.1297s) 12/8/2023 6:35:06 PM 5.579 SINGLEP Install Confidence Routines (0.3157s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/8/2023 6:35:07 PM 5.579 SINGLEP Late Axionic Computations (0.2170s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Acquiring Towel (0.0189s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0140s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Ejecting Tactical Core (0.0509s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Grouping Flow Fields (0.0309s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Blowing Out Starfields (0.0815s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Breaking Distant Planets (0.0842s) 12/8/2023 6:35:07 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/8/2023 6:35:08 PM 5.579 SINGLEP Finding Old Ship Parts (0.6313s) 12/8/2023 6:35:08 PM 5.579 SINGLEP Re-Aligning Objectives (0.1227s) 12/8/2023 6:35:09 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/8/2023 6:35:10 PM 5.579 SINGLEP Redefine Best Practices (1.8607s) 12/8/2023 6:35:10 PM 5.579 SINGLEP Post-Proton Surge (0.0229s) 12/8/2023 6:35:10 PM 5.579 SINGLEP Background Radiation Taste Test (0.0309s) 12/8/2023 6:35:10 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 12/8/2023 6:35:10 PM 5.579 SINGLEP Windshield Wiping (0.1516s) 12/8/2023 6:35:11 PM 5.579 SINGLEP Last Organizational Modeling (0.7974s) 12/8/2023 6:35:11 PM 5.579 SINGLEP Stimulate Modulation (0.3411s) 12/8/2023 6:35:11 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/8/2023 6:35:11 PM 5.579 SINGLEP DELAYED1 TID6 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.372456 ~~~~~~~~~~~~~~~12/8/2023 6:35:11 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/8/2023 6:35:11 PM 5.579 SINGLEP Order Cores By Seniority (0.2713s) 12/8/2023 6:35:11 PM 5.579 SINGLEP Load Historical Documents (0.0060s) 12/8/2023 6:35:11 PM 5.579 SINGLEP 7.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Finding Old Ship Parts (0.6s) Redefine Best Practices (1.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/8/2023 6:35:11 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.536308 ~~~~~~~~~~~~~~~12/8/2023 6:35:16 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/8/2023 6:35:16 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 6:35:16 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 6:35:16 PM 5.579 SINGLEP Clearing player accounts. 12/8/2023 6:35:16 PM 5.579 SINGLEP loading as template 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/8/2023 6:35:16 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/8/2023 6:35:17 PM 5.579 SINGLEP Finish load save in 272ms 12/8/2023 6:35:17 PM 5.579 SINGLEP DELAYED2 TID35 Start Generate Partial Map with Realistic and seed 494192268 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/8/2023 6:35:17 PM 5.579 SINGLEP DELAYED3 TID35 Map structure generated in 219ms. 12/8/2023 6:35:17 PM 5.579 SINGLEP DELAYED4 TID35 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Human Empire. 12/8/2023 6:35:17 PM 5.579 SINGLEP DELAYED5 TID35 Generate Partial Map Complete 274ms Seed: 494192268 12/8/2023 6:35:24 PM 5.579 SINGLEP DELAYED6 TID7 Start Generate FULL Map with Realistic and seed 494192268 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/8/2023 6:35:24 PM 5.579 SINGLEP DELAYED7 TID7 Generate FULL Map Complete 454ms Seed: 494192268 12/8/2023 6:35:24 PM 5.579 SINGLEP DELAYED8 TID37 Fixed incorrect count of ships to be granted. Was 3, now 8 Kinetic Buffer from Other Defensive Schematic Server 12/8/2023 6:39:01 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/11/2023 8:33:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/11/2023 8:33:53 PM SINGLEP Boot up FleetOS (0.1466s) 12/11/2023 8:33:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/11/2023 8:33:53 PM 5.579 SINGLEP Game Version: 5.579 12/11/2023 8:33:53 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.3397s) 12/11/2023 8:33:53 PM 5.579 SINGLEP Inspect Aft Hatches (0.0928s) 12/11/2023 8:33:54 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 79ms 12/11/2023 8:33:54 PM 5.579 SINGLEP Check For Extra Modules (0.9041s) 12/11/2023 8:33:54 PM 5.579 SINGLEP 907 Xml Files Parsed in 820ms 12/11/2023 8:33:54 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/11/2023 8:33:54 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0060s) 12/11/2023 8:33:54 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0349s) 12/11/2023 8:33:54 PM 5.579 SINGLEP Update mod and expansion statuses! 12/11/2023 8:33:54 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/11/2023 8:33:54 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/11/2023 8:33:54 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0249s) 12/11/2023 8:33:54 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 8ms 12/11/2023 8:33:54 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0648s) 12/11/2023 8:33:55 PM 5.579 SINGLEP No resolution change was required. 12/11/2023 8:33:55 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2023 8:33:55 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/11/2023 8:33:55 PM 5.579 SINGLEP Remembering Alamo (0.1022s) 12/11/2023 8:33:55 PM 5.579 SINGLEP Calculate Odds Of Success (0.4480s) 12/11/2023 8:33:55 PM 5.579 SINGLEP Briefly Panic (0.2174s) 12/11/2023 8:33:56 PM 5.579 SINGLEP Install Confidence Routines (0.3107s) 12/11/2023 8:33:56 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/11/2023 8:33:56 PM 5.579 SINGLEP Late Axionic Computations (0.4668s) 12/11/2023 8:33:56 PM 5.579 SINGLEP Acquiring Towel (0.0150s) 12/11/2023 8:33:56 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0187s) 12/11/2023 8:33:56 PM 5.579 SINGLEP Ejecting Tactical Core (0.0818s) 12/11/2023 8:33:56 PM 5.579 SINGLEP Grouping Flow Fields (0.0339s) 12/11/2023 8:33:56 PM 5.579 SINGLEP Gazing Into Starfields (0.3191s) 12/11/2023 8:33:57 PM 5.579 SINGLEP Crawling Distant Planets (0.2593s) 12/11/2023 8:33:57 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/11/2023 8:33:57 PM 5.579 SINGLEP Scrapping Extra Ship Parts (0.6252s) 12/11/2023 8:33:57 PM 5.579 SINGLEP Re-Aligning Objectives (0.1108s) 12/11/2023 8:34:02 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/11/2023 8:34:02 PM 5.579 SINGLEP Reassembling All Ships (4.8644s) 12/11/2023 8:34:02 PM 5.579 SINGLEP Post-Proton Surge (0.0285s) 12/11/2023 8:34:02 PM 5.579 SINGLEP Background Radiation Taste Test (0.0249s) 12/11/2023 8:34:02 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 12/11/2023 8:34:03 PM 5.579 SINGLEP Windshield Wiping (0.1486s) 12/11/2023 8:34:03 PM 5.579 SINGLEP Last Organizational Modeling (0.8078s) 12/11/2023 8:34:04 PM 5.579 SINGLEP Stimulate Modulation (0.3398s) 12/11/2023 8:34:04 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/11/2023 8:34:03 PM 5.579 SINGLEP DELAYED1 TID23 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.071897 ~~~~~~~~~~~~~~~12/11/2023 8:34:04 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/11/2023 8:34:04 PM 5.579 SINGLEP Order Cores By Seniority (0.2808s) 12/11/2023 8:34:04 PM 5.579 SINGLEP Load Historical Documents (0.0070s) 12/11/2023 8:34:04 PM 5.579 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Gazing Into Starfields (0.3s) Crawling Distant Planets (0.3s) Scrapping Extra Ship Parts (0.6s) Reassembling All Ships (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/11/2023 8:34:04 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.446612 ~~~~~~~~~~~~~~~12/11/2023 8:50:39 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jfgsn/gra.save Source1: AnythingElse Source3: LoadingSaveGame 12/11/2023 8:50:39 PM 5.579 SINGLEP Clearing player accounts. 12/11/2023 8:50:39 PM 5.579 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 12/11/2023 8:50:39 PM 5.579 SINGLEP Finish load save in 842ms 12/11/2023 8:58:57 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/11/2023 8:58:57 PM 5.579 SINGLEP Clearing player accounts. 12/11/2023 8:58:59 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jfgsn/Autosave at 2h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/11/2023 8:58:59 PM 5.579 SINGLEP Clearing player accounts. 12/11/2023 8:58:59 PM 5.579 SINGLEP OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 12/11/2023 8:58:59 PM 5.579 SINGLEP Finish load save in 360ms 12/11/2023 8:59:04 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:08 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:08 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:08 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:08 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:08 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:10 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:10 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/11/2023 8:59:19 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/11/2023 9:01:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/11/2023 9:01:14 PM SINGLEP Boot up FleetOS (0.1277s) 12/11/2023 9:01:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/11/2023 9:01:14 PM 5.579 SINGLEP Game Version: 5.579 12/11/2023 9:01:14 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.2114s) 12/11/2023 9:01:14 PM 5.579 SINGLEP Inspect Aft Hatches (0.0638s) 12/11/2023 9:01:14 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 78ms 12/11/2023 9:01:15 PM 5.579 SINGLEP Check For Extra Modules (0.8592s) 12/11/2023 9:01:15 PM 5.579 SINGLEP 907 Xml Files Parsed in 777ms 12/11/2023 9:01:15 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/11/2023 9:01:15 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0050s) 12/11/2023 9:01:15 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0329s) 12/11/2023 9:01:15 PM 5.579 SINGLEP Update mod and expansion statuses! 12/11/2023 9:01:15 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/11/2023 9:01:15 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/11/2023 9:01:15 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0229s) 12/11/2023 9:01:15 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 8ms 12/11/2023 9:01:15 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0634s) 12/11/2023 9:01:15 PM 5.579 SINGLEP No resolution change was required. 12/11/2023 9:01:15 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2023 9:01:15 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/11/2023 9:01:15 PM 5.579 SINGLEP Remembering Alamo (0.0788s) 12/11/2023 9:01:15 PM 5.579 SINGLEP Calculate Odds Of Success (0.2354s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Briefly Panic (0.1426s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Install Confidence Routines (0.3082s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/11/2023 9:01:16 PM 5.579 SINGLEP Late Axionic Computations (0.2164s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Acquiring Towel (0.0120s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0189s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Ejecting Tactical Core (0.0489s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Grouping Flow Fields (0.0299s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Cooking Starfields (0.0768s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Discovering Distant Planets (0.0888s) 12/11/2023 9:01:16 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/11/2023 9:01:17 PM 5.579 SINGLEP Declaring Ship Part Sovereignty (0.6263s) 12/11/2023 9:01:17 PM 5.579 SINGLEP Re-Aligning Objectives (0.1097s) 12/11/2023 9:01:19 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/11/2023 9:01:19 PM 5.579 SINGLEP Detecting Antimatter (1.8303s) 12/11/2023 9:01:19 PM 5.579 SINGLEP Post-Proton Surge (0.0249s) 12/11/2023 9:01:19 PM 5.579 SINGLEP Background Radiation Taste Test (0.0309s) 12/11/2023 9:01:19 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 12/11/2023 9:01:19 PM 5.579 SINGLEP Windshield Wiping (0.1473s) 12/11/2023 9:01:20 PM 5.579 SINGLEP Last Organizational Modeling (0.8175s) 12/11/2023 9:01:20 PM 5.579 SINGLEP Stimulate Modulation (0.3351s) 12/11/2023 9:01:20 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/11/2023 9:01:20 PM 5.579 SINGLEP DELAYED1 TID18 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.190461 ~~~~~~~~~~~~~~~12/11/2023 9:01:21 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/11/2023 9:01:21 PM 5.579 SINGLEP Order Cores By Seniority (0.2624s) 12/11/2023 9:01:21 PM 5.579 SINGLEP Load Historical Documents (0.0060s) 12/11/2023 9:01:21 PM 5.579 SINGLEP 6.9 seconds total load time. Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Declaring Ship Part Sovereignty (0.6s) Detecting Antimatter (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/11/2023 9:01:21 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.500833 ~~~~~~~~~~~~~~~12/11/2023 9:11:14 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/11/2023 9:11:14 PM 5.579 SINGLEP Clearing player accounts. 12/11/2023 9:11:14 PM 5.579 SINGLEP Clearing player accounts. 12/11/2023 9:11:14 PM 5.579 SINGLEP Clearing player accounts. 12/11/2023 9:11:15 PM 5.579 SINGLEP loading as template 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/11/2023 9:11:15 PM 5.579 SINGLEP Finish load save in 280ms 12/11/2023 9:11:15 PM 5.579 SINGLEP DELAYED2 TID16 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/11/2023 9:11:15 PM 5.579 SINGLEP DELAYED3 TID16 Map structure generated in 200ms. 12/11/2023 9:11:15 PM 5.579 SINGLEP DELAYED4 TID16 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Necromancer Empire. 12/11/2023 9:11:15 PM 5.579 SINGLEP DELAYED5 TID16 Generate Partial Map Complete 244ms Seed: 206429751 12/11/2023 9:11:26 PM 5.579 SINGLEP DELAYED6 TID39 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:26 PM 5.579 SINGLEP DELAYED7 TID39 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:26 PM 5.579 SINGLEP DELAYED8 TID39 Generate Partial Map Complete 17ms Seed: 206429751 12/11/2023 9:11:27 PM 5.579 SINGLEP DELAYED9 TID49 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:27 PM 5.579 SINGLEP DELAYED10 TID49 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:27 PM 5.579 SINGLEP DELAYED11 TID49 Generate Partial Map Complete 13ms Seed: 206429751 12/11/2023 9:11:29 PM 5.579 SINGLEP DELAYED12 TID51 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:29 PM 5.579 SINGLEP DELAYED13 TID51 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:29 PM 5.579 SINGLEP DELAYED14 TID51 Generate Partial Map Complete 13ms Seed: 206429751 12/11/2023 9:11:30 PM 5.579 SINGLEP DELAYED15 TID6 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:30 PM 5.579 SINGLEP DELAYED16 TID6 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:30 PM 5.579 SINGLEP DELAYED17 TID6 Generate Partial Map Complete 12ms Seed: 206429751 12/11/2023 9:11:32 PM 5.579 SINGLEP DELAYED18 TID19 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:32 PM 5.579 SINGLEP DELAYED19 TID19 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:32 PM 5.579 SINGLEP DELAYED20 TID19 Generate Partial Map Complete 15ms Seed: 206429751 12/11/2023 9:11:33 PM 5.579 SINGLEP DELAYED21 TID9 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:33 PM 5.579 SINGLEP DELAYED22 TID9 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:33 PM 5.579 SINGLEP DELAYED23 TID9 Generate Partial Map Complete 11ms Seed: 206429751 12/11/2023 9:11:35 PM 5.579 SINGLEP DELAYED24 TID9 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:35 PM 5.579 SINGLEP DELAYED25 TID9 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:35 PM 5.579 SINGLEP DELAYED26 TID9 Generate Partial Map Complete 11ms Seed: 206429751 12/11/2023 9:11:38 PM 5.579 SINGLEP DELAYED27 TID32 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:11:38 PM 5.579 SINGLEP DELAYED28 TID32 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:11:38 PM 5.579 SINGLEP DELAYED29 TID32 Generate Partial Map Complete 11ms Seed: 206429751 12/11/2023 9:16:24 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/11/2023 9:16:24 PM 5.579 SINGLEP skipping SpireSphere 12/11/2023 9:16:24 PM 5.579 SINGLEP skipping Templar 12/11/2023 9:16:27 PM 5.579 SINGLEP DELAYED30 TID58 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:16:27 PM 5.579 SINGLEP DELAYED31 TID58 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:16:27 PM 5.579 SINGLEP DELAYED32 TID58 Generate Partial Map Complete 13ms Seed: 206429751 12/11/2023 9:16:30 PM 5.579 SINGLEP DELAYED33 TID13 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:16:30 PM 5.579 SINGLEP DELAYED34 TID13 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:16:30 PM 5.579 SINGLEP DELAYED35 TID13 Generate Partial Map Complete 12ms Seed: 206429751 12/11/2023 9:16:37 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/11/2023 9:16:37 PM 5.579 SINGLEP skipping SpireSphere 12/11/2023 9:16:37 PM 5.579 SINGLEP skipping Templar 12/11/2023 9:16:43 PM 5.579 SINGLEP DELAYED36 TID14 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:16:43 PM 5.579 SINGLEP DELAYED37 TID14 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:16:43 PM 5.579 SINGLEP DELAYED38 TID14 Generate Partial Map Complete 13ms Seed: 206429751 12/11/2023 9:16:43 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/11/2023 9:16:43 PM 5.579 SINGLEP skipping SpireSphere 12/11/2023 9:16:43 PM 5.579 SINGLEP skipping Templar 12/11/2023 9:16:45 PM 5.579 SINGLEP DELAYED39 TID33 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:16:45 PM 5.579 SINGLEP DELAYED40 TID33 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:16:45 PM 5.579 SINGLEP DELAYED41 TID33 Generate Partial Map Complete 13ms Seed: 206429751 12/11/2023 9:16:46 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/11/2023 9:16:46 PM 5.579 SINGLEP skipping SpireSphere 12/11/2023 9:16:46 PM 5.579 SINGLEP skipping Templar 12/11/2023 9:16:48 PM 5.579 SINGLEP DELAYED42 TID22 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:16:48 PM 5.579 SINGLEP DELAYED43 TID22 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:16:48 PM 5.579 SINGLEP DELAYED44 TID22 Generate Partial Map Complete 12ms Seed: 206429751 12/11/2023 9:17:50 PM 5.579 SINGLEP DELAYED45 TID45 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:17:50 PM 5.579 SINGLEP DELAYED46 TID45 Map structure generated in 245ms. 12/11/2023 9:17:50 PM 5.579 SINGLEP DELAYED47 TID45 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:17:50 PM 5.579 SINGLEP DELAYED48 TID45 Generate Partial Map Complete 258ms Seed: 206429751 12/11/2023 9:17:52 PM 5.579 SINGLEP DELAYED49 TID29 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:17:53 PM 5.579 SINGLEP DELAYED50 TID29 Map structure generated in 195ms. 12/11/2023 9:17:53 PM 5.579 SINGLEP DELAYED51 TID29 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:17:53 PM 5.579 SINGLEP DELAYED52 TID29 Generate Partial Map Complete 207ms Seed: 206429751 12/11/2023 9:17:54 PM 5.579 SINGLEP DELAYED53 TID7 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:17:55 PM 5.579 SINGLEP DELAYED54 TID7 Map structure generated in 165ms. 12/11/2023 9:17:55 PM 5.579 SINGLEP DELAYED55 TID7 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:17:55 PM 5.579 SINGLEP DELAYED56 TID7 Generate Partial Map Complete 178ms Seed: 206429751 12/11/2023 9:17:56 PM 5.579 SINGLEP DELAYED57 TID39 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:17:56 PM 5.579 SINGLEP DELAYED58 TID39 Map structure generated in 182ms. 12/11/2023 9:17:56 PM 5.579 SINGLEP DELAYED59 TID39 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:17:56 PM 5.579 SINGLEP DELAYED60 TID39 Generate Partial Map Complete 195ms Seed: 206429751 12/11/2023 9:17:58 PM 5.579 SINGLEP DELAYED61 TID10 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:17:58 PM 5.579 SINGLEP DELAYED62 TID10 Map structure generated in 146ms. 12/11/2023 9:17:58 PM 5.579 SINGLEP DELAYED63 TID10 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:17:58 PM 5.579 SINGLEP DELAYED64 TID10 Generate Partial Map Complete 168ms Seed: 206429751 12/11/2023 9:18:00 PM 5.579 SINGLEP DELAYED65 TID39 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:18:01 PM 5.579 SINGLEP DELAYED66 TID39 Map structure generated in 179ms. 12/11/2023 9:18:01 PM 5.579 SINGLEP DELAYED67 TID39 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:18:01 PM 5.579 SINGLEP DELAYED68 TID39 Generate Partial Map Complete 192ms Seed: 206429751 12/11/2023 9:18:07 PM 5.579 SINGLEP DELAYED69 TID45 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:18:07 PM 5.579 SINGLEP DELAYED70 TID45 Map structure generated in 172ms. 12/11/2023 9:18:07 PM 5.579 SINGLEP DELAYED71 TID45 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:18:07 PM 5.579 SINGLEP DELAYED72 TID45 Generate Partial Map Complete 185ms Seed: 206429751 12/11/2023 9:18:12 PM 5.579 SINGLEP DELAYED73 TID11 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:18:12 PM 5.579 SINGLEP DELAYED74 TID11 Map structure generated in 178ms. 12/11/2023 9:18:12 PM 5.579 SINGLEP DELAYED75 TID11 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:18:12 PM 5.579 SINGLEP DELAYED76 TID11 Generate Partial Map Complete 191ms Seed: 206429751 12/11/2023 9:18:27 PM 5.579 SINGLEP DELAYED77 TID41 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:18:27 PM 5.579 SINGLEP DELAYED78 TID41 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/11/2023 9:18:27 PM 5.579 SINGLEP DELAYED79 TID41 Generate Partial Map Complete 13ms Seed: 206429751 12/11/2023 9:18:54 PM 5.579 SINGLEP DELAYED80 TID14 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:18:54 PM 5.579 SINGLEP DELAYED81 TID14 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/11/2023 9:18:54 PM 5.579 SINGLEP DELAYED82 TID14 Generate Partial Map Complete 12ms Seed: 206429751 12/11/2023 9:18:56 PM 5.579 SINGLEP DELAYED83 TID15 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:18:56 PM 5.579 SINGLEP DELAYED84 TID15 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Empire already. 12/11/2023 9:18:56 PM 5.579 SINGLEP DELAYED85 TID15 Generate Partial Map Complete 12ms Seed: 206429751 12/11/2023 9:18:59 PM 5.579 SINGLEP DELAYED86 TID56 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:18:59 PM 5.579 SINGLEP DELAYED87 TID56 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/11/2023 9:18:59 PM 5.579 SINGLEP DELAYED88 TID56 Generate Partial Map Complete 12ms Seed: 206429751 12/11/2023 9:19:49 PM 5.579 SINGLEP DELAYED89 TID26 Start Generate Partial Map with Realistic and seed 206429751 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/11/2023 9:19:49 PM 5.579 SINGLEP DELAYED90 TID26 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/11/2023 9:19:49 PM 5.579 SINGLEP DELAYED91 TID26 Generate Partial Map Complete 12ms Seed: 206429751 12/11/2023 9:20:12 PM 5.579 SINGLEP DELAYED92 TID22 Start Generate FULL Map with Realistic and seed 206429751 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/11/2023 9:20:12 PM 5.579 SINGLEP DELAYED93 TID22 Fix Missing Faction: Added the faction EnragedMacrophage because the other faction MacrophageInfestation is present. 12/11/2023 9:20:12 PM 5.579 SINGLEP DELAYED94 TID22 Fix Missing Faction: Added the faction TamedMacrophage because the other faction MacrophageInfestation is present. 12/11/2023 9:20:13 PM 5.579 SINGLEP DELAYED95 TID22 Generate FULL Map Complete 499ms Seed: 206429751 12/11/2023 9:20:14 PM 5.579 SINGLEP DELAYED96 TID30 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/11/2023 9:36:38 PM 5.579 SINGLEP No resolution change was required. 12/11/2023 9:36:38 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2023 9:36:38 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/11/2023 10:05:41 PM 5.579 SINGLEP No resolution change was required. 12/11/2023 10:05:41 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2023 10:05:41 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/11/2023 10:06:21 PM 5.579 SINGLEP No resolution change was required. 12/11/2023 10:06:21 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2023 10:06:21 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/11/2023 10:39:36 PM 5.579 SINGLEP DELAYED97 TID14 built a city 12/11/2023 10:39:36 PM 5.579 SINGLEP DELAYED98 TID14 exo strength: 190432 (would have been 47608) 12/11/2023 10:56:38 PM 5.579 SINGLEP Hit exception in ActualObjective::DifficultyEstimate displayname debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ActualObjective.get_DifficultyEstimate () [0x00042] in <566be15556504d22883793ac7e51dc07>:0 12/11/2023 11:15:33 PM 5.579 SINGLEP No resolution change was required. 12/11/2023 11:15:33 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2023 11:15:33 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/11/2023 11:15:41 PM 5.579 SINGLEP No resolution change was required. 12/11/2023 11:15:41 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2023 11:15:41 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/11/2023 11:45:42 PM 5.579 SINGLEP DELAYED99 TID61 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 12/11/2023 11:51:59 PM 5.579 SINGLEP DELAYED100 TID52 built a city 12/11/2023 11:51:59 PM 5.579 SINGLEP DELAYED101 TID52 exo strength: 308880 (would have been 77220) 12/12/2023 12:19:22 AM 5.579 SINGLEP DELAYED102 TID34 Fixed incorrect count of ships to be granted. Was 6, now 15 Implosion Minefield from Other Defensive Schematic Server 12/12/2023 12:21:59 AM 5.579 SINGLEP DELAYED103 TID45 Spawning 12182 strength for CPA Bunker #52325 12/12/2023 12:21:59 AM 5.579 SINGLEP DELAYED104 TID45 Spawning 12182 strength for CPA Bunker #35221 12/12/2023 12:21:59 AM 5.579 SINGLEP DELAYED105 TID45 Spawning 12182 strength for CPA Bunker #65794 12/12/2023 12:42:36 AM 5.579 SINGLEP DELAYED106 TID5 built a city 12/12/2023 12:42:36 AM 5.579 SINGLEP DELAYED107 TID5 exo strength: 442816 (would have been 110704) 12/12/2023 12:54:10 AM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/12/2023 12:54:10 AM 5.579 SINGLEP Clearing player accounts. 12/12/2023 12:54:11 AM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/pbui/Autosave at 2h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/12/2023 12:54:11 AM 5.579 SINGLEP Clearing player accounts. 12/12/2023 12:54:12 AM 5.579 SINGLEP OnLoad: Fixed positions of 3 ship(s), 0 shot(s), 0 other/wormhole(s). 12/12/2023 12:54:12 AM 5.579 SINGLEP Finish load save in 504ms 12/12/2023 1:05:19 AM 5.579 SINGLEP DELAYED108 TID51 Added new fleet: countOfFleetsActuallyHere: 2 intendedNumberOfFleets: 3 PlayerCustomCityFedMobile 12/12/2023 1:07:12 AM 5.579 SINGLEP DELAYED109 TID63 Reconquest Seeding for Tsunami: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/12/2023 1:08:01 AM 5.579 SINGLEP DELAYED110 TID6 BUG: AI_FLEE_THRT Trying to send AI ships from planet Fatima when ship was on 12/12/2023 1:11:34 AM 5.579 SINGLEP DELAYED111 TID25 Reconquest Seeding for Kaiju: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/12/2023 1:20:26 AM 5.579 SINGLEP DELAYED112 TID50 built a city 12/12/2023 1:20:26 AM 5.579 SINGLEP DELAYED113 TID50 exo strength: 572880 (would have been 143220) 12/12/2023 1:20:33 AM 5.579 SINGLEP DELAYED114 TID62 Reconquest Seeding for Tsuba: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 1:52:25 AM 5.579 SINGLEP DELAYED115 TID12 Reconquest Seeding for Fatima: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/12/2023 1:55:05 AM 5.579 SINGLEP DELAYED116 TID9 Reconquest Seeding for Freund: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 1:57:04 AM 5.579 SINGLEP DELAYED117 TID25 built a city 12/12/2023 1:57:04 AM 5.579 SINGLEP DELAYED118 TID25 exo strength: 572880 (would have been 143220) 12/12/2023 1:59:21 AM 5.579 SINGLEP DELAYED119 TID48 Reconquest Seeding for Mnemon: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/12/2023 2:06:19 AM 5.579 SINGLEP DELAYED120 TID23 Reconquest Seeding for Penthe: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/12/2023 2:06:49 AM 5.579 SINGLEP DELAYED121 TID34 Raid Engine #2164 AI Sentinels on Yakov is sending a wave against Spire Dyson Sphere 12/12/2023 2:13:12 AM 5.579 SINGLEP DELAYED122 TID9 Reconquest Seeding for Ocrea: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 12/12/2023 2:32:06 AM 5.579 SINGLEP DELAYED123 TID32 Spawning 38022 strength for CPA Bunker #136382 12/12/2023 2:32:06 AM 5.579 SINGLEP DELAYED124 TID32 Spawning 38022 strength for CPA Bunker #65795 12/12/2023 2:53:24 AM 5.579 SINGLEP Clearing player accounts. 12/12/2023 10:03:08 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2023 10:03:08 AM SINGLEP Boot up FleetOS (0.1305s) 12/12/2023 10:03:08 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2023 10:03:08 AM 5.579 SINGLEP Game Version: 5.579 12/12/2023 10:03:08 AM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.3474s) 12/12/2023 10:03:08 AM 5.579 SINGLEP Inspect Aft Hatches (0.0768s) 12/12/2023 10:03:08 AM 5.579 SINGLEP Found 907 xml files in 156 folders in 84ms 12/12/2023 10:03:09 AM 5.579 SINGLEP Check For Extra Modules (0.9319s) 12/12/2023 10:03:09 AM 5.579 SINGLEP 907 Xml Files Parsed in 844ms 12/12/2023 10:03:09 AM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/12/2023 10:03:09 AM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/12/2023 10:03:09 AM 5.579 SINGLEP Bring Cloaking Systems Online (0.0339s) 12/12/2023 10:03:09 AM 5.579 SINGLEP Update mod and expansion statuses! 12/12/2023 10:03:09 AM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/12/2023 10:03:09 AM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/12/2023 10:03:09 AM 5.579 SINGLEP Check Nearby Stellar Masses (0.0259s) 12/12/2023 10:03:09 AM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 9ms 12/12/2023 10:03:09 AM 5.579 SINGLEP Pruning Excess Brain Cells (0.0633s) 12/12/2023 10:03:09 AM 5.579 SINGLEP No resolution change was required. 12/12/2023 10:03:09 AM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2023 10:03:09 AM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/12/2023 10:03:09 AM 5.579 SINGLEP Remembering Alamo (0.1017s) 12/12/2023 10:03:10 AM 5.579 SINGLEP Calculate Odds Of Success (0.4648s) 12/12/2023 10:03:10 AM 5.579 SINGLEP Briefly Panic (0.2055s) 12/12/2023 10:03:10 AM 5.579 SINGLEP Install Confidence Routines (0.3167s) 12/12/2023 10:03:10 AM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/12/2023 10:03:11 AM 5.579 SINGLEP Late Axionic Computations (0.4687s) 12/12/2023 10:03:11 AM 5.579 SINGLEP Acquiring Towel (0.0130s) 12/12/2023 10:03:11 AM 5.579 SINGLEP Inhibiting Visual Scans (0.0170s) 12/12/2023 10:03:11 AM 5.579 SINGLEP Ejecting Tactical Core (0.0818s) 12/12/2023 10:03:11 AM 5.579 SINGLEP Grouping Flow Fields (0.0309s) 12/12/2023 10:03:11 AM 5.579 SINGLEP Weepinig Over Starfields (0.3301s) 12/12/2023 10:03:11 AM 5.579 SINGLEP Detecting Distant Planets (0.2673s) 12/12/2023 10:03:11 AM 5.579 SINGLEP Calculating Firing Cones (0.0130s) 12/12/2023 10:03:12 AM 5.579 SINGLEP Finding Old Ship Parts (0.6354s) 12/12/2023 10:03:12 AM 5.579 SINGLEP Re-Aligning Objectives (0.1122s) 12/12/2023 10:03:17 AM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/12/2023 10:03:17 AM 5.579 SINGLEP Replicating Terminal (4.9587s) 12/12/2023 10:03:17 AM 5.579 SINGLEP Post-Proton Surge (0.0229s) 12/12/2023 10:03:17 AM 5.579 SINGLEP Background Radiation Taste Test (0.0309s) 12/12/2023 10:03:17 AM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0195s) 12/12/2023 10:03:17 AM 5.579 SINGLEP Windshield Wiping (0.1487s) 12/12/2023 10:03:18 AM 5.579 SINGLEP Last Organizational Modeling (0.8093s) 12/12/2023 10:03:19 AM 5.579 SINGLEP Stimulate Modulation (0.3361s) 12/12/2023 10:03:19 AM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/12/2023 10:03:18 AM 5.579 SINGLEP DELAYED1 TID9 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.1364 ~~~~~~~~~~~~~~~12/12/2023 10:03:19 AM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/12/2023 10:03:19 AM 5.579 SINGLEP Order Cores By Seniority (0.2791s) 12/12/2023 10:03:19 AM 5.579 SINGLEP Load Historical Documents (0.0070s) 12/12/2023 10:03:19 AM 5.579 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Weepinig Over Starfields (0.3s) Detecting Distant Planets (0.3s) Finding Old Ship Parts (0.6s) Replicating Terminal (5.0s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/12/2023 10:03:19 AM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.242107 ~~~~~~~~~~~~~~~12/12/2023 10:03:23 AM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/pbui/gafgda.save Source1: AnythingElse Source3: LoadingSaveGame 12/12/2023 10:03:23 AM 5.579 SINGLEP Clearing player accounts. 12/12/2023 10:03:24 AM 5.579 SINGLEP OnLoad: Fixed positions of 3 ship(s), 0 shot(s), 0 other/wormhole(s). 12/12/2023 10:03:24 AM 5.579 SINGLEP Finish load save in 1,517ms 12/12/2023 10:08:27 AM 5.579 SINGLEP DELAYED2 TID15 Reconquest Seeding for Pandy: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/12/2023 10:09:38 AM 5.579 SINGLEP DELAYED3 TID11 spawnOutguardGroup at 12968: Requesting group Ragnar's Breachers on planet Kurtz at 400000,400000 at time 12968 12/12/2023 10:15:25 AM 5.579 SINGLEP DELAYED4 TID23 Reconquest Seeding for Fuyusaka: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 10:18:05 AM 5.579 SINGLEP DELAYED5 TID8 Reconquest Seeding for Tsunami: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/12/2023 10:27:18 AM 5.579 SINGLEP DELAYED6 TID12 Reconquest Seeding for Pandy: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/12/2023 10:27:48 AM 5.579 SINGLEP DELAYED7 TID19 Reconquest Seeding for Roh: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 12/12/2023 10:38:45 AM 5.579 SINGLEP DELAYED8 TID28 Reconquest Seeding for Tsuba: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 error at debugstage 5462 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.ShipForDisplay.Add (Arcen.AIW2.Core.FleetMembership mem) [0x00126] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ShipForDisplay..ctor (Arcen.AIW2.Core.FleetMembership mem, Arcen.AIW2.External.EntityText+Config config) [0x00051] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.EntityTextWriter+<>c__DisplayClass24_0.b__0 (Arcen.AIW2.Core.FleetMembership Mem) [0x000b1] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim_ForUIOnly_SeriouslyDoNotCallFromBGCode (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x0014f] in <566be15556504d22883793ac7e51dc07>:0 at Arcen.AIW2.External.EntityTextWriter.AppendListForDisplay (Arcen.AIW2.Core.Fleet fleet, Arcen.AIW2.External.ShipsForDisplay results) [0x00055] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.EntityTextWriter.WriteShips (Arcen.AIW2.Core.Fleet fleet) [0x00008] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.FleetText.Write (Arcen.AIW2.External.EntityTextWriter writer) [0x006b4] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/12/2023 10:53:02 AM 5.579 SINGLEP DELAYED9 TID38 Reconquest Seeding for Vega: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/12/2023 11:00:26 AM 5.579 SINGLEP DELAYED10 TID29 Raid Engine #2185 AI Sentinels on Draco is sending a wave against The Grand Mugwump 12/12/2023 11:28:07 AM 5.579 SINGLEP DELAYED11 TID17 Reconquest Seeding for Vega: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/12/2023 11:28:39 AM 5.579 SINGLEP DELAYED12 TID32 Spawning 58736 strength for CPA Bunker #194232 12/12/2023 11:28:39 AM 5.579 SINGLEP DELAYED13 TID32 Spawning 58736 strength for CPA Bunker #136381 12/12/2023 11:28:39 AM 5.579 SINGLEP DELAYED14 TID32 Spawning 58736 strength for CPA Bunker #272558 12/12/2023 11:34:26 AM 5.579 SINGLEP DELAYED15 TID38 built a city 12/12/2023 11:34:26 AM 5.579 SINGLEP DELAYED16 TID38 exo strength: 803616 (would have been 200904) 12/12/2023 11:40:03 AM 5.579 SINGLEP DELAYED17 TID14 Reconquest Seeding for Rivest: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 11:43:21 AM 5.579 SINGLEP DELAYED18 TID9 Reconquest Seeding for Tsuba: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 11:48:42 AM 5.579 SINGLEP DELAYED19 TID15 Reconquest Seeding for Fatima: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/12/2023 11:52:02 AM 5.579 SINGLEP DELAYED20 TID20 Reconquest Seeding for Roh: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 12/12/2023 11:54:25 AM 5.579 SINGLEP DELAYED21 TID11 Reconquest Seeding for Meteor: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/12/2023 11:56:58 AM 5.579 SINGLEP DELAYED22 TID35 Reconquest Seeding for Tsunami: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/12/2023 11:59:24 AM 5.579 SINGLEP DELAYED23 TID23 Reconquest Seeding for Shigehara: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 12:00:19 PM 5.579 SINGLEP DELAYED24 TID8 Fixed incorrect count of ships to be granted. Was 15, now 3 Shrike Interceptor Drone Hangar from Other Defensive Schematic Server 12/12/2023 12:02:15 PM 5.579 SINGLEP DELAYED25 TID29 Reconquest Seeding for Overmars: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/12/2023 12:11:46 PM 5.579 SINGLEP DELAYED26 TID21 Reconquest Seeding for 2B: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/12/2023 12:14:20 PM 5.579 SINGLEP DELAYED27 TID17 Reconquest Seeding for Draco: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 12/12/2023 12:15:39 PM 5.579 SINGLEP DELAYED28 TID20 built a city 12/12/2023 12:15:39 PM 5.579 SINGLEP DELAYED29 TID20 exo strength: 991760 (would have been 247940) 12/12/2023 12:17:16 PM 5.579 SINGLEP DELAYED30 TID28 Reconquest Seeding for Jin: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/12/2023 12:21:10 PM 5.579 SINGLEP DELAYED31 TID25 Reconquest Seeding for Freund: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 12:32:16 PM 5.579 SINGLEP DELAYED32 TID12 Reconquest Seeding for Cobra: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/12/2023 12:34:27 PM 5.579 SINGLEP DELAYED33 TID23 Reconquest Seeding for Draco: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 12/12/2023 12:49:31 PM 5.579 SINGLEP DELAYED34 TID5 built a city 12/12/2023 12:49:31 PM 5.579 SINGLEP DELAYED35 TID5 exo strength: 1164416 (would have been 291104) 12/12/2023 12:50:06 PM 5.579 SINGLEP DELAYED36 TID20 Reconquest Seeding for Shigehara: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/12/2023 12:52:54 PM 5.579 SINGLEP DELAYED37 TID14 Reconquest Seeding for Roh: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 12/12/2023 12:56:32 PM 5.579 SINGLEP DELAYED38 TID11 spawnOutguardGroup at 18220: Requesting group Ragnar's Breachers on planet Wen at 400000,400000 at time 18219 12/12/2023 1:08:31 PM 5.579 SINGLEP DELAYED39 TID26 BUG: AI_FLEE_THRT Trying to send AI ships from planet Thalheim when ship was on 12/12/2023 1:08:31 PM 5.579 SINGLEP DELAYED40 TID26 BUG: AI_FLEE_THRT Trying to send AI ships from planet Thalheim when ship was on 12/12/2023 1:08:44 PM 5.579 SINGLEP DELAYED41 TID31 Logged Achievement To Steam Hero's Journey To A Dead End 12/12/2023 1:08:56 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/12/2023 1:08:57 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 1:08:59 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/12/2023 1:08:59 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 1:08:59 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 1:08:59 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 1:08:59 PM 5.579 SINGLEP loading as template 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/12/2023 1:08:59 PM 5.579 SINGLEP Finish load save in 219ms 12/12/2023 1:08:59 PM 5.579 SINGLEP DELAYED42 TID23 Start Generate Partial Map with Realistic and seed 894956532 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/12/2023 1:08:59 PM 5.579 SINGLEP DELAYED43 TID23 Map structure generated in 157ms. 12/12/2023 1:09:00 PM 5.579 SINGLEP DELAYED44 TID23 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Spire-Infused Empire. 12/12/2023 1:09:00 PM 5.579 SINGLEP DELAYED45 TID23 Generate Partial Map Complete 187ms Seed: 894956532 12/12/2023 1:10:01 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:31:54 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2023 11:31:54 PM SINGLEP Boot up FleetOS (0.1267s) 12/12/2023 11:31:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2023 11:31:54 PM 5.579 SINGLEP Game Version: 5.579 12/12/2023 11:31:54 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.2589s) 12/12/2023 11:31:54 PM 5.579 SINGLEP Inspect Aft Hatches (0.1072s) 12/12/2023 11:31:54 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 81ms 12/12/2023 11:31:55 PM 5.579 SINGLEP Check For Extra Modules (0.9234s) 12/12/2023 11:31:55 PM 5.579 SINGLEP 907 Xml Files Parsed in 838ms 12/12/2023 11:31:55 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/12/2023 11:31:55 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/12/2023 11:31:55 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0384s) 12/12/2023 11:31:55 PM 5.579 SINGLEP Update mod and expansion statuses! 12/12/2023 11:31:55 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/12/2023 11:31:55 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/12/2023 11:31:55 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0299s) 12/12/2023 11:31:55 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 12ms 12/12/2023 11:31:55 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0662s) 12/12/2023 11:31:55 PM 5.579 SINGLEP No resolution change was required. 12/12/2023 11:31:55 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2023 11:31:55 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/12/2023 11:31:55 PM 5.579 SINGLEP Remembering Alamo (0.0898s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Calculate Odds Of Success (0.2449s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Briefly Panic (0.1476s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Install Confidence Routines (0.3172s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/12/2023 11:31:56 PM 5.579 SINGLEP Late Axionic Computations (0.2314s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Acquiring Towel (0.0199s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0130s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Ejecting Tactical Core (0.0499s) 12/12/2023 11:31:56 PM 5.579 SINGLEP Grouping Flow Fields (0.0299s) 12/12/2023 11:31:57 PM 5.579 SINGLEP Wishing On Starfields (0.0928s) 12/12/2023 11:31:57 PM 5.579 SINGLEP Breaking Distant Planets (0.0878s) 12/12/2023 11:31:57 PM 5.579 SINGLEP Calculating Firing Cones (0.0109s) 12/12/2023 11:31:57 PM 5.579 SINGLEP Divulge Ship Part Schematics To Enemy (0.6333s) 12/12/2023 11:31:57 PM 5.579 SINGLEP Re-Aligning Objectives (0.1087s) 12/12/2023 11:31:59 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/12/2023 11:31:59 PM 5.579 SINGLEP Ejecting Data Cores (1.8712s) 12/12/2023 11:31:59 PM 5.579 SINGLEP Post-Proton Surge (0.0219s) 12/12/2023 11:31:59 PM 5.579 SINGLEP Background Radiation Taste Test (0.0319s) 12/12/2023 11:31:59 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/12/2023 11:31:59 PM 5.579 SINGLEP Windshield Wiping (0.1466s) 12/12/2023 11:32:00 PM 5.579 SINGLEP Last Organizational Modeling (0.6803s) 12/12/2023 11:32:01 PM 5.579 SINGLEP Stimulate Modulation (0.4743s) 12/12/2023 11:32:01 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/12/2023 11:32:00 PM 5.579 SINGLEP DELAYED1 TID23 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.396493 ~~~~~~~~~~~~~~~12/12/2023 11:32:01 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/12/2023 11:32:01 PM 5.579 SINGLEP Order Cores By Seniority (0.3191s) 12/12/2023 11:32:01 PM 5.579 SINGLEP Load Historical Documents (0.0080s) 12/12/2023 11:32:01 PM 5.579 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Divulge Ship Part Schematics To Enemy (0.6s) Ejecting Data Cores (1.9s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.3s) 12/12/2023 11:32:01 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.56379 ~~~~~~~~~~~~~~~12/12/2023 11:32:13 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/12/2023 11:32:13 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:32:13 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:32:13 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:32:13 PM 5.579 SINGLEP loading as template 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/12/2023 11:32:13 PM 5.579 SINGLEP Finish load save in 266ms 12/12/2023 11:32:13 PM 5.579 SINGLEP DELAYED2 TID18 Start Generate Partial Map with Realistic and seed 523833093 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/12/2023 11:32:13 PM 5.579 SINGLEP DELAYED3 TID18 Map structure generated in 204ms. 12/12/2023 11:32:13 PM 5.579 SINGLEP DELAYED4 TID18 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Spire-Infused Empire. 12/12/2023 11:32:13 PM 5.579 SINGLEP DELAYED5 TID18 Generate Partial Map Complete 257ms Seed: 523833093 12/12/2023 11:34:14 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:44:28 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2023 11:44:28 PM SINGLEP Boot up FleetOS (0.1297s) 12/12/2023 11:44:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2023 11:44:28 PM 5.579 SINGLEP Game Version: 5.579 12/12/2023 11:44:28 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.1965s) 12/12/2023 11:44:28 PM 5.579 SINGLEP Inspect Aft Hatches (0.0608s) 12/12/2023 11:44:29 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 72ms 12/12/2023 11:44:29 PM 5.579 SINGLEP Check For Extra Modules (0.7051s) 12/12/2023 11:44:29 PM 5.579 SINGLEP 907 Xml Files Parsed in 628ms 12/12/2023 11:44:29 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/12/2023 11:44:29 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/12/2023 11:44:29 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0269s) 12/12/2023 11:44:29 PM 5.579 SINGLEP Update mod and expansion statuses! 12/12/2023 11:44:29 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/12/2023 11:44:29 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/12/2023 11:44:29 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0209s) 12/12/2023 11:44:29 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 5ms 12/12/2023 11:44:29 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0484s) 12/12/2023 11:44:29 PM 5.579 SINGLEP No resolution change was required. 12/12/2023 11:44:29 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2023 11:44:29 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/12/2023 11:44:29 PM 5.579 SINGLEP Remembering Alamo (0.0748s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Calculate Odds Of Success (0.2523s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Briefly Panic (0.1446s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Install Confidence Routines (0.3193s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/12/2023 11:44:30 PM 5.579 SINGLEP Late Axionic Computations (0.2279s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Acquiring Towel (0.0130s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0180s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Ejecting Tactical Core (0.0519s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Grouping Flow Fields (0.0339s) 12/12/2023 11:44:30 PM 5.579 SINGLEP Digging Up Starfields (0.0788s) 12/12/2023 11:44:31 PM 5.579 SINGLEP Detecting Distant Planets (0.0908s) 12/12/2023 11:44:31 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/12/2023 11:44:31 PM 5.579 SINGLEP Disassembling And Reassembling Ship Parts (0.6263s) 12/12/2023 11:44:31 PM 5.579 SINGLEP Re-Aligning Objectives (0.1107s) 12/12/2023 11:44:33 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/12/2023 11:44:33 PM 5.579 SINGLEP Investigating Meaning Of Life (1.8291s) 12/12/2023 11:44:33 PM 5.579 SINGLEP Post-Proton Surge (0.0219s) 12/12/2023 11:44:33 PM 5.579 SINGLEP Background Radiation Taste Test (0.0319s) 12/12/2023 11:44:33 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/12/2023 11:44:33 PM 5.579 SINGLEP Windshield Wiping (0.1526s) 12/12/2023 11:44:34 PM 5.579 SINGLEP Last Organizational Modeling (0.7989s) 12/12/2023 11:44:34 PM 5.579 SINGLEP Stimulate Modulation (0.3351s) 12/12/2023 11:44:34 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/12/2023 11:44:34 PM 5.579 SINGLEP DELAYED1 TID12 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.199035 ~~~~~~~~~~~~~~~12/12/2023 11:44:35 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/12/2023 11:44:35 PM 5.579 SINGLEP Order Cores By Seniority (0.2584s) 12/12/2023 11:44:35 PM 5.579 SINGLEP Load Historical Documents (0.0060s) 12/12/2023 11:44:35 PM 5.579 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Disassembling And Reassembling Ship Parts (0.6s) Investigating Meaning Of Life (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/12/2023 11:44:35 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' 12/12/2023 11:44:38 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/12/2023 11:44:38 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:44:38 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:44:38 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:44:38 PM 5.579 SINGLEP loading as template _UI.Encyclopedia_PreProcessing, done after 3.260485 ~~~~~~~~~~~~~~~12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/12/2023 11:44:38 PM 5.579 SINGLEP Finish load save in 286ms 12/12/2023 11:44:38 PM 5.579 SINGLEP DELAYED2 TID21 Start Generate Partial Map with Realistic and seed 941092673 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/12/2023 11:44:38 PM 5.579 SINGLEP DELAYED3 TID21 Map structure generated in 246ms. 12/12/2023 11:44:38 PM 5.579 SINGLEP DELAYED4 TID21 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Spire-Infused Empire. 12/12/2023 11:44:38 PM 5.579 SINGLEP DELAYED5 TID21 Generate Partial Map Complete 283ms Seed: 941092673 12/12/2023 11:48:14 PM 5.579 SINGLEP DELAYED6 TID13 Start Generate Partial Map with Realistic and seed 941092673 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/12/2023 11:48:14 PM 5.579 SINGLEP DELAYED7 TID13 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/12/2023 11:48:14 PM 5.579 SINGLEP DELAYED8 TID13 Generate Partial Map Complete 15ms Seed: 941092673 12/12/2023 11:48:15 PM 5.579 SINGLEP DELAYED9 TID15 Start Generate Partial Map with Realistic and seed 941092673 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/12/2023 11:48:15 PM 5.579 SINGLEP DELAYED10 TID15 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/12/2023 11:48:15 PM 5.579 SINGLEP DELAYED11 TID15 Generate Partial Map Complete 35ms Seed: 941092673 12/12/2023 11:48:38 PM 5.579 SINGLEP DELAYED12 TID14 Start Generate Partial Map with Realistic and seed 941092673 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/12/2023 11:48:38 PM 5.579 SINGLEP DELAYED13 TID14 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Empire already. 12/12/2023 11:48:38 PM 5.579 SINGLEP DELAYED14 TID14 Generate Partial Map Complete 12ms Seed: 941092673 12/12/2023 11:49:20 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:51:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2023 11:51:53 PM SINGLEP Boot up FleetOS (0.1307s) 12/12/2023 11:51:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2023 11:51:54 PM 5.579 SINGLEP Game Version: 5.579 12/12/2023 11:51:54 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.2005s) 12/12/2023 11:51:54 PM 5.579 SINGLEP Inspect Aft Hatches (0.0618s) 12/12/2023 11:51:54 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 67ms 12/12/2023 11:51:54 PM 5.579 SINGLEP Check For Extra Modules (0.7133s) 12/12/2023 11:51:54 PM 5.579 SINGLEP 907 Xml Files Parsed in 643ms 12/12/2023 11:51:54 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/12/2023 11:51:54 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/12/2023 11:51:55 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0289s) 12/12/2023 11:51:55 PM 5.579 SINGLEP Update mod and expansion statuses! 12/12/2023 11:51:55 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/12/2023 11:51:55 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/12/2023 11:51:55 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0239s) 12/12/2023 11:51:55 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 6ms 12/12/2023 11:51:55 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0519s) 12/12/2023 11:51:55 PM 5.579 SINGLEP No resolution change was required. 12/12/2023 11:51:55 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2023 11:51:55 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/12/2023 11:51:55 PM 5.579 SINGLEP Remembering Alamo (0.0728s) 12/12/2023 11:51:55 PM 5.579 SINGLEP Calculate Odds Of Success (0.2414s) 12/12/2023 11:51:55 PM 5.579 SINGLEP Briefly Panic (0.1549s) 12/12/2023 11:51:55 PM 5.579 SINGLEP Install Confidence Routines (0.3012s) 12/12/2023 11:51:55 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/12/2023 11:51:56 PM 5.579 SINGLEP Late Axionic Computations (0.2274s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Acquiring Towel (0.0130s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0174s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Ejecting Tactical Core (0.0499s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Grouping Flow Fields (0.0289s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Wishing On Starfields (0.0768s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Detecting Distant Planets (0.0858s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Calculating Firing Cones (0.0109s) 12/12/2023 11:51:56 PM 5.579 SINGLEP Declaring Ship Parts At Customs (0.6223s) 12/12/2023 11:51:57 PM 5.579 SINGLEP Re-Aligning Objectives (0.1097s) 12/12/2023 11:51:58 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/12/2023 11:51:58 PM 5.579 SINGLEP Investigate Temporal Vortex (1.8439s) 12/12/2023 11:51:58 PM 5.579 SINGLEP Post-Proton Surge (0.0239s) 12/12/2023 11:51:58 PM 5.579 SINGLEP Background Radiation Taste Test (0.0299s) 12/12/2023 11:51:59 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0229s) 12/12/2023 11:51:59 PM 5.579 SINGLEP Windshield Wiping (0.1476s) 12/12/2023 11:51:59 PM 5.579 SINGLEP Last Organizational Modeling (0.8050s) 12/12/2023 11:52:00 PM 5.579 SINGLEP Stimulate Modulation (0.3361s) 12/12/2023 11:52:00 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/12/2023 11:52:00 PM 5.579 SINGLEP DELAYED1 TID7 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.187011 ~~~~~~~~~~~~~~~12/12/2023 11:52:00 PM 5.579 SINGLEP We got 298 campaign's data when deserializing 12/12/2023 11:52:00 PM 5.579 SINGLEP Order Cores By Seniority (0.2656s) 12/12/2023 11:52:00 PM 5.579 SINGLEP Load Historical Documents (0.0050s) 12/12/2023 11:52:00 PM 5.579 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Declaring Ship Parts At Customs (0.6s) Investigate Temporal Vortex (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/12/2023 11:52:00 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' 12/12/2023 11:52:04 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/12/2023 11:52:04 PM 5.579 SINGLEP Clearing player accounts. _UI.Encyclopedia_PreProcessing, done after 3.588622 ~~~~~~~~~~~~~~~12/12/2023 11:52:04 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:52:04 PM 5.579 SINGLEP Clearing player accounts. 12/12/2023 11:52:04 PM 5.579 SINGLEP loading as template 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/12/2023 11:52:04 PM 5.579 SINGLEP Finish load save in 278ms 12/12/2023 11:52:04 PM 5.579 SINGLEP DELAYED2 TID22 Start Generate Partial Map with Realistic and seed 963340289 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/12/2023 11:52:04 PM 5.579 SINGLEP DELAYED3 TID22 Map structure generated in 231ms. 12/12/2023 11:52:04 PM 5.579 SINGLEP DELAYED4 TID22 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Human Empire. 12/12/2023 11:52:04 PM 5.579 SINGLEP DELAYED5 TID22 Generate Partial Map Complete 267ms Seed: 963340289 12/12/2023 11:53:33 PM 5.579 SINGLEP Clearing player accounts. 12/14/2023 5:49:11 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2023 5:49:11 AM SINGLEP Boot up FleetOS (0.1606s) 12/14/2023 5:49:11 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2023 5:49:12 AM 5.580 SINGLEP Game Version: 5.580 12/14/2023 5:49:12 AM 5.580 SINGLEP Check System Logs For Rogue Intelligence (0.3820s) 12/14/2023 5:49:12 AM 5.580 SINGLEP Inspect Aft Hatches (0.0798s) 12/14/2023 5:49:12 AM 5.580 SINGLEP Found 917 xml files in 156 folders in 90ms 12/14/2023 5:49:13 AM 5.580 SINGLEP Check For Extra Modules (1.0123s) 12/14/2023 5:49:13 AM 5.580 SINGLEP 917 Xml Files Parsed in 918ms 12/14/2023 5:49:13 AM 5.580 SINGLEP Gather Ancient Lifeforms (0.0000s) 12/14/2023 5:49:13 AM 5.580 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/14/2023 5:49:13 AM 5.580 SINGLEP Bring Cloaking Systems Online (0.0359s) 12/14/2023 5:49:13 AM 5.580 SINGLEP Update mod and expansion statuses! 12/14/2023 5:49:13 AM 5.580 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/14/2023 5:49:13 AM 5.580 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/14/2023 5:49:13 AM 5.580 SINGLEP Check Nearby Stellar Masses (0.0279s) 12/14/2023 5:49:13 AM 5.580 SINGLEP 917 Xml Files Checked For Exp/Mod Status in 9ms 12/14/2023 5:49:13 AM 5.580 SINGLEP Pruning Excess Brain Cells (0.0638s) 12/14/2023 5:49:13 AM 5.580 SINGLEP No resolution change was required. 12/14/2023 5:49:13 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 5:49:13 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 5:49:13 AM 5.580 SINGLEP Remembering Alamo (0.0977s) 12/14/2023 5:49:13 AM 5.580 SINGLEP Calculate Odds Of Success (0.4479s) 12/14/2023 5:49:14 AM 5.580 SINGLEP Briefly Panic (0.2110s) 12/14/2023 5:49:14 AM 5.580 SINGLEP Install Confidence Routines (0.3165s) 12/14/2023 5:49:14 AM 5.580 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/14/2023 5:49:14 AM 5.580 SINGLEP Late Axionic Computations (0.4568s) 12/14/2023 5:49:14 AM 5.580 SINGLEP Acquiring Towel (0.0130s) 12/14/2023 5:49:14 AM 5.580 SINGLEP Inhibiting Visual Scans (0.0180s) 12/14/2023 5:49:14 AM 5.580 SINGLEP Ejecting Tactical Core (0.0818s) 12/14/2023 5:49:14 AM 5.580 SINGLEP Grouping Flow Fields (0.0309s) 12/14/2023 5:49:15 AM 5.580 SINGLEP Challenging Starfields (0.3082s) 12/14/2023 5:49:15 AM 5.580 SINGLEP Mopping Up Distant Planets (0.2544s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget12/14/2023 5:49:15 AM 5.580 SINGLEP Calculating Firing Cones (0.0130s) 12/14/2023 5:49:16 AM 5.580 SINGLEP Developing New Ship Parts (0.6238s) 12/14/2023 5:49:16 AM 5.580 SINGLEP Warning Only: No entries found for table 'Curves'. 12/14/2023 5:49:16 AM 5.580 SINGLEP Warning Only: No entries found for table 'Effects'. 12/14/2023 5:49:16 AM 5.580 SINGLEP Re-Aligning Objectives (0.1127s) 12/14/2023 5:49:21 AM 5.580 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/14/2023 5:49:21 AM 5.580 SINGLEP Investigate Temporal Vortex (4.9259s) 12/14/2023 5:49:21 AM 5.580 SINGLEP Post-Proton Surge (0.0209s) 12/14/2023 5:49:21 AM 5.580 SINGLEP Background Radiation Taste Test (0.0324s) 12/14/2023 5:49:21 AM 5.580 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/14/2023 5:49:21 AM 5.580 SINGLEP Windshield Wiping (0.1516s) 12/14/2023 5:49:22 AM 5.580 SINGLEP Last Organizational Modeling (0.8278s) 12/14/2023 5:49:22 AM 5.580 SINGLEP Stimulate Modulation (0.3447s) 12/14/2023 5:49:22 AM 5.580 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/14/2023 5:49:22 AM 5.580 SINGLEP DELAYED1 TID8 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 9.095595 ~~~~~~~~~~~~~~~12/14/2023 5:49:22 AM 5.580 SINGLEP We got 298 campaign's data when deserializing 12/14/2023 5:49:22 AM 5.580 SINGLEP Order Cores By Seniority (0.2787s) 12/14/2023 5:49:22 AM 5.580 SINGLEP Load Historical Documents (0.0060s) 12/14/2023 5:49:22 AM 5.580 SINGLEP 11.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Challenging Starfields (0.3s) Mopping Up Distant Planets (0.3s) Developing New Ship Parts (0.6s) Investigate Temporal Vortex (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/14/2023 5:49:23 AM 5.580 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.261859 ~~~~~~~~~~~~~~~12/14/2023 5:49:26 AM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/14/2023 5:49:26 AM 5.580 SINGLEP Clearing player accounts. 12/14/2023 5:49:26 AM 5.580 SINGLEP Clearing player accounts. 12/14/2023 5:49:26 AM 5.580 SINGLEP Clearing player accounts. 12/14/2023 5:49:26 AM 5.580 SINGLEP loading as template 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/14/2023 5:49:26 AM 5.580 SINGLEP Finish load save in 293ms 12/14/2023 5:49:26 AM 5.580 SINGLEP DELAYED2 TID16 Start Generate Partial Map with Realistic and seed 610598806 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/14/2023 5:49:26 AM 5.580 SINGLEP DELAYED3 TID16 Map structure generated in 211ms. 12/14/2023 5:49:26 AM 5.580 SINGLEP DELAYED4 TID16 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Human Empire. 12/14/2023 5:49:26 AM 5.580 SINGLEP DELAYED5 TID16 Generate Partial Map Complete 262ms Seed: 610598806 12/14/2023 5:49:39 AM 5.580 SINGLEP DELAYED6 TID23 Start Generate Partial Map with Realistic and seed 610598806 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 5:49:39 AM 5.580 SINGLEP DELAYED7 TID23 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 5:49:39 AM 5.580 SINGLEP DELAYED8 TID23 Generate Partial Map Complete 21ms Seed: 610598806 12/14/2023 5:49:50 AM 5.580 SINGLEP DELAYED9 TID23 Start Generate FULL Map with Realistic and seed 610598806 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/14/2023 5:49:51 AM 5.580 SINGLEP DELAYED10 TID23 Fix Missing Faction: Added the faction EnragedMacrophage because the other faction MacrophageInfestation is present. 12/14/2023 5:49:51 AM 5.580 SINGLEP DELAYED11 TID23 Fix Missing Faction: Added the faction MaddenedElderlings because the other faction Elderlings is present. 12/14/2023 5:49:51 AM 5.580 SINGLEP DELAYED12 TID23 Fix Missing Faction: Added the faction TamedMacrophage because the other faction MacrophageInfestation is present. 12/14/2023 5:49:51 AM 5.580 SINGLEP DELAYED13 TID23 Generate FULL Map Complete 537ms Seed: 610598806 12/14/2023 5:50:56 AM 5.580 SINGLEP No resolution change was required. 12/14/2023 5:50:56 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 5:50:56 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 5:51:20 AM 5.580 SINGLEP No resolution change was required. 12/14/2023 5:51:20 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 5:51:20 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 5:54:26 AM 5.580 SINGLEP No resolution change was required. 12/14/2023 5:54:26 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 5:54:26 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED14 TID20 Doing full invasion logic 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED15 TID20 Deploying 9 dragons 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED16 TID14 DZ Invasion with difficulty: difficulty10 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED17 TID14 spawning 2 defensive structures near structures 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED18 TID14 DZ base invasion strength per planet: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED19 TID14 DZ invasion strength after factoring in overall power level: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED20 TID14 DZ invasion strength after factoring current player strength (56): 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED21 TID14 DZ invasion strength after factoring in ai difficulty: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED22 TID14 Spawning 15,000 strength, 24 units against overall power level 0.472 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED23 TID14 DZ Invasion with difficulty: difficulty10 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED24 TID14 spawning 2 defensive structures near structures 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED25 TID14 DZ base invasion strength per planet: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED26 TID14 DZ invasion strength after factoring in overall power level: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED27 TID14 DZ invasion strength after factoring current player strength (56): 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED28 TID14 DZ invasion strength after factoring in ai difficulty: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED29 TID14 Spawning 15,000 strength, 23 units against overall power level 0.472 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED30 TID14 DZ Invasion with difficulty: difficulty10 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED31 TID14 spawning 2 defensive structures near structures 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED32 TID14 DZ base invasion strength per planet: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED33 TID14 DZ invasion strength after factoring in overall power level: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED34 TID14 DZ invasion strength after factoring current player strength (56): 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED35 TID14 DZ invasion strength after factoring in ai difficulty: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED36 TID14 Spawning 15,000 strength, 24 units against overall power level 0.472 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED37 TID14 DZ Invasion with difficulty: difficulty10 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED38 TID14 spawning 2 defensive structures near structures 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED39 TID14 DZ base invasion strength per planet: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED40 TID14 DZ invasion strength after factoring in overall power level: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED41 TID14 DZ invasion strength after factoring current player strength (56): 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED42 TID14 DZ invasion strength after factoring in ai difficulty: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED43 TID14 Spawning 15,000 strength, 21 units against overall power level 0.472 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED44 TID14 DZ Invasion with difficulty: difficulty10 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED45 TID14 spawning 2 defensive structures near structures 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED46 TID14 DZ base invasion strength per planet: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED47 TID14 DZ invasion strength after factoring in overall power level: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED48 TID14 DZ invasion strength after factoring current player strength (56): 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED49 TID14 DZ invasion strength after factoring in ai difficulty: 15000 12/14/2023 6:07:50 AM 5.580 SINGLEP DELAYED50 TID14 Spawning 15,000 strength, 20 units against overall power level 0.472 There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93).12/14/2023 6:10:27 AM 5.580 SINGLEP Nomad 8 is a nomad that has moved There '5' unconnected planets (of 93).12/14/2023 6:10:49 AM 5.580 SINGLEP DELAYED51 TID7 We are moving Nomad 6 There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93).12/14/2023 6:11:28 AM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 6:11:28 AM 5.580 SINGLEP Nomad 6 is a nomad that has moved There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93).12/14/2023 6:12:57 AM 5.580 SINGLEP DELAYED52 TID12 We are moving Nomad 2 There '5' unconnected planets (of 93).12/14/2023 6:13:07 AM 5.580 SINGLEP DELAYED53 TID34 We are moving Nomad 5 There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93).12/14/2023 6:13:34 AM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 6:13:34 AM 5.580 SINGLEP Nomad 5 is a nomad that has moved There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93).12/14/2023 6:14:45 AM 5.580 SINGLEP DELAYED54 TID35 We are moving Nomad 7 There '5' unconnected planets (of 93).12/14/2023 6:14:45 AM 5.580 SINGLEP Nomad 7 is a nomad that has moved There '5' unconnected planets (of 93).12/14/2023 6:15:17 AM 5.580 SINGLEP Nomad 1 is a nomad that has moved There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93).12/14/2023 6:16:07 AM 5.580 SINGLEP DELAYED55 TID33 We are moving Nomad 3 There '5' unconnected planets (of 93).12/14/2023 6:16:10 AM 5.580 SINGLEP Nomad 3 is a nomad that has moved There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93). There '5' unconnected planets (of 93).12/14/2023 6:29:42 AM 5.580 SINGLEP DELAYED56 TID20 We are moving Nomad 5 12/14/2023 6:29:42 AM 5.580 SINGLEP DELAYED57 TID20 We are moving Nomad 5 12/14/2023 6:29:42 AM 5.580 SINGLEP DELAYED58 TID20 We are moving Nomad 5 12/14/2023 6:30:22 AM 5.580 SINGLEP DELAYED59 TID16 We are moving Nomad 6 12/14/2023 6:30:29 AM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 6:30:29 AM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 6:32:10 AM 5.580 SINGLEP DELAYED60 TID22 We are moving Nomad 4 12/14/2023 6:32:10 AM 5.580 SINGLEP DELAYED61 TID22 We are moving Nomad 4 12/14/2023 6:32:23 AM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 6:32:51 AM 5.580 SINGLEP DELAYED62 TID7 We are moving Nomad 8 12/14/2023 6:32:51 AM 5.580 SINGLEP DELAYED63 TID7 We are moving Nomad 8 12/14/2023 6:33:24 AM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 6:35:07 AM 5.580 SINGLEP DELAYED64 TID34 We are moving Nomad 7 12/14/2023 6:35:53 AM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 6:35:53 AM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 6:36:02 AM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 6:36:47 AM 5.580 SINGLEP DELAYED65 TID17 We are moving Nomad 1 12/14/2023 6:37:01 AM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 6:47:31 AM 5.580 SINGLEP DELAYED66 TID21 We are moving Nomad 5 12/14/2023 6:47:31 AM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 6:47:36 AM 5.580 SINGLEP DELAYED67 TID23 We are moving Nomad 6 12/14/2023 6:47:36 AM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 6:48:03 AM 5.580 SINGLEP DELAYED68 TID6 Raid Engine #2549 AI Sentinels on Nowhere is sending a wave against Dark Zenith 12/14/2023 6:50:49 AM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 6:50:49 AM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 6:52:26 AM 5.580 SINGLEP DELAYED69 TID16 We are moving Nomad 4 12/14/2023 6:52:59 AM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 6:56:37 AM 5.580 SINGLEP DELAYED70 TID9 We are moving Nomad 3 12/14/2023 6:56:45 AM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 6:56:51 AM 5.580 SINGLEP DELAYED71 TID34 We are moving Nomad 7 12/14/2023 6:56:51 AM 5.580 SINGLEP DELAYED72 TID34 We are moving Nomad 7 12/14/2023 6:56:51 AM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 7:06:54 AM 5.580 SINGLEP DELAYED73 TID12 We are moving Nomad 5 12/14/2023 7:07:29 AM 5.580 SINGLEP DELAYED74 TID24 We are moving Nomad 6 12/14/2023 7:08:47 AM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 7:08:47 AM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 7:08:47 AM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 7:15:12 AM 5.580 SINGLEP DELAYED75 TID9 We are moving Nomad 8 12/14/2023 7:15:12 AM 5.580 SINGLEP DELAYED76 TID9 We are moving Nomad 8 12/14/2023 7:15:12 AM 5.580 SINGLEP DELAYED77 TID9 We are moving Nomad 8 12/14/2023 7:15:58 AM 5.580 SINGLEP DELAYED78 TID7 We are moving Nomad 2 12/14/2023 7:15:58 AM 5.580 SINGLEP DELAYED79 TID7 We are moving Nomad 2 12/14/2023 7:16:06 AM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 7:16:06 AM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 7:16:06 AM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 7:38:14 AM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 7:45:55 AM 5.580 SINGLEP No resolution change was required. 12/14/2023 7:45:55 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 7:45:55 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 7:46:18 AM 5.580 SINGLEP No resolution change was required. 12/14/2023 7:46:18 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 7:46:18 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 7:51:16 AM 5.580 SINGLEP DELAYED80 TID21 We are moving Nomad 3 12/14/2023 7:51:21 AM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 7:51:22 AM 5.580 SINGLEP DELAYED81 TID16 We are moving Nomad 7 12/14/2023 7:51:22 AM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 7:57:38 AM 5.580 SINGLEP DELAYED82 TID13 We are moving Nomad 5 12/14/2023 7:57:57 AM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 7:58:30 AM 5.580 SINGLEP DELAYED83 TID10 We are moving Nomad 6 12/14/2023 7:58:30 AM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 8:05:08 AM 5.580 SINGLEP DELAYED84 TID23 We are moving Nomad 8 12/14/2023 8:05:08 AM 5.580 SINGLEP DELAYED85 TID23 We are moving Nomad 8 12/14/2023 8:05:08 AM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 8:06:02 AM 5.580 SINGLEP DELAYED86 TID36 We are moving Nomad 4 12/14/2023 8:06:30 AM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 8:09:33 AM 5.580 SINGLEP DELAYED87 TID30 We are moving Nomad 2 12/14/2023 8:09:51 AM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 8:09:51 AM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 8:11:34 AM 5.580 SINGLEP DELAYED88 TID6 We are moving Nomad 7 12/14/2023 8:43:32 AM 5.580 SINGLEP Clearing player accounts. 12/14/2023 2:35:06 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2023 2:35:06 PM SINGLEP Boot up FleetOS (0.1366s) 12/14/2023 2:35:06 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2023 2:35:06 PM 5.580 SINGLEP Game Version: 5.580 12/14/2023 2:35:06 PM 5.580 SINGLEP Check System Logs For Rogue Intelligence (0.2582s) 12/14/2023 2:35:06 PM 5.580 SINGLEP Inspect Aft Hatches (0.0688s) 12/14/2023 2:35:07 PM 5.580 SINGLEP Found 917 xml files in 156 folders in 85ms 12/14/2023 2:35:07 PM 5.580 SINGLEP Check For Extra Modules (0.8928s) 12/14/2023 2:35:07 PM 5.580 SINGLEP 917 Xml Files Parsed in 803ms 12/14/2023 2:35:07 PM 5.580 SINGLEP Gather Ancient Lifeforms (0.0000s) 12/14/2023 2:35:07 PM 5.580 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/14/2023 2:35:07 PM 5.580 SINGLEP Bring Cloaking Systems Online (0.0209s) 12/14/2023 2:35:07 PM 5.580 SINGLEP Update mod and expansion statuses! 12/14/2023 2:35:07 PM 5.580 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/14/2023 2:35:07 PM 5.580 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/14/2023 2:35:07 PM 5.580 SINGLEP Check Nearby Stellar Masses (0.0209s) 12/14/2023 2:35:07 PM 5.580 SINGLEP 917 Xml Files Checked For Exp/Mod Status in 6ms 12/14/2023 2:35:07 PM 5.580 SINGLEP Pruning Excess Brain Cells (0.0598s) 12/14/2023 2:35:08 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 2:35:08 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 2:35:08 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 2:35:08 PM 5.580 SINGLEP Remembering Alamo (0.0898s) 12/14/2023 2:35:08 PM 5.580 SINGLEP Calculate Odds Of Success (0.3032s) 12/14/2023 2:35:08 PM 5.580 SINGLEP Briefly Panic (0.1486s) 12/14/2023 2:35:08 PM 5.580 SINGLEP Install Confidence Routines (0.3062s) 12/14/2023 2:35:08 PM 5.580 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/14/2023 2:35:09 PM 5.580 SINGLEP Late Axionic Computations (0.2203s) 12/14/2023 2:35:09 PM 5.580 SINGLEP Acquiring Towel (0.0120s) 12/14/2023 2:35:09 PM 5.580 SINGLEP Inhibiting Visual Scans (0.0170s) 12/14/2023 2:35:09 PM 5.580 SINGLEP Ejecting Tactical Core (0.0499s) 12/14/2023 2:35:09 PM 5.580 SINGLEP Grouping Flow Fields (0.0289s) 12/14/2023 2:35:09 PM 5.580 SINGLEP Dropping Starfields (0.0828s) 12/14/2023 2:35:09 PM 5.580 SINGLEP Combing Distant Planets (0.0858s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget12/14/2023 2:35:09 PM 5.580 SINGLEP Calculating Firing Cones (0.0140s) 12/14/2023 2:35:09 PM 5.580 SINGLEP Splitting Ship Parts Into Smaller Parts (0.5820s) 12/14/2023 2:35:10 PM 5.580 SINGLEP Warning Only: No entries found for table 'Curves'. 12/14/2023 2:35:10 PM 5.580 SINGLEP Warning Only: No entries found for table 'Effects'. 12/14/2023 2:35:10 PM 5.580 SINGLEP Re-Aligning Objectives (0.1346s) 12/14/2023 2:35:11 PM 5.580 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/14/2023 2:35:11 PM 5.580 SINGLEP Investigating Parabolic Thrust (1.8120s) 12/14/2023 2:35:11 PM 5.580 SINGLEP Post-Proton Surge (0.0259s) 12/14/2023 2:35:11 PM 5.580 SINGLEP Background Radiation Taste Test (0.0289s) 12/14/2023 2:35:11 PM 5.580 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/14/2023 2:35:12 PM 5.580 SINGLEP Windshield Wiping (0.1506s) 12/14/2023 2:35:12 PM 5.580 SINGLEP Last Organizational Modeling (0.6892s) 12/14/2023 2:35:13 PM 5.580 SINGLEP Stimulate Modulation (0.4695s) 12/14/2023 2:35:13 PM 5.580 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/14/2023 2:35:12 PM 5.580 SINGLEP DELAYED1 TID5 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 5.315645 ~~~~~~~~~~~~~~~12/14/2023 2:35:13 PM 5.580 SINGLEP We got 298 campaign's data when deserializing 12/14/2023 2:35:13 PM 5.580 SINGLEP Order Cores By Seniority (0.3192s) 12/14/2023 2:35:13 PM 5.580 SINGLEP Load Historical Documents (0.0070s) 12/14/2023 2:35:13 PM 5.580 SINGLEP 7.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Splitting Ship Parts Into Smaller Parts (0.6s) Investigating Parabolic Thrust (1.8s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.3s) 12/14/2023 2:35:13 PM 5.580 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.280547 ~~~~~~~~~~~~~~~12/14/2023 2:38:34 PM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/uiosrw/few.save Source1: AnythingElse Source3: LoadingSaveGame 12/14/2023 2:38:34 PM 5.580 SINGLEP Clearing player accounts. 12/14/2023 2:38:35 PM 5.580 SINGLEP OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 12/14/2023 2:38:35 PM 5.580 SINGLEP Finish load save in 1,402ms 12/14/2023 2:38:36 PM 5.580 SINGLEP Nando is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Vardi is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Gaes is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Arcal is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Avanoth is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Harmony is a nomad that has moved 12/14/2023 2:38:36 PM 5.580 SINGLEP Sproull is a nomad that has moved 12/14/2023 2:40:20 PM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 2:43:55 PM 5.580 SINGLEP DELAYED2 TID33 Raid Engine #2527 AI Sentinels on Dourish is sending a wave against Dark Zenith 12/14/2023 2:44:04 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 2:45:31 PM 5.580 SINGLEP DELAYED3 TID16 We are moving Nomad 5 12/14/2023 2:45:31 PM 5.580 SINGLEP DELAYED4 TID16 We are moving Nomad 5 12/14/2023 2:45:35 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved Error in EntityTextWriter.Write at debugstage 103 from: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.EntityTextWriter.Write (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, Arcen.AIW2.Core.Fleet FleetToUseOrNull, System.String AltTextColorIfUsed, System.String AltTextInPlaceOfFleetAndOwnerOrBlank, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x00503] in <868995e036d64beca10fc35318c44dae>:0 12/14/2023 3:18:45 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 3:18:49 PM 5.580 SINGLEP DELAYED5 TID5 We are moving Nomad 4 12/14/2023 3:18:49 PM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 3:21:52 PM 5.580 SINGLEP DELAYED6 TID13 We are moving Nomad 1 12/14/2023 3:23:01 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 3:23:01 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 3:24:32 PM 5.580 SINGLEP DELAYED7 TID30 We are moving Nomad 7 12/14/2023 3:24:32 PM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 3:27:39 PM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 3:30:53 PM 5.580 SINGLEP DELAYED8 TID21 We are moving Nomad 6 12/14/2023 3:31:20 PM 5.580 SINGLEP DELAYED9 TID7 We are moving Nomad 5 12/14/2023 3:31:20 PM 5.580 SINGLEP DELAYED10 TID7 We are moving Nomad 5 12/14/2023 3:31:58 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 3:31:58 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 3:36:54 PM 5.580 SINGLEP DELAYED11 TID24 We are moving Nomad 8 12/14/2023 3:36:59 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 3:38:27 PM 5.580 SINGLEP DELAYED12 TID40 Spawning 5961 strength for CPA Bunker #46788 12/14/2023 3:38:27 PM 5.580 SINGLEP DELAYED13 TID40 Spawning 5961 strength for CPA Bunker #138529 12/14/2023 3:38:27 PM 5.580 SINGLEP DELAYED14 TID40 Spawning 5961 strength for CPA Bunker #89916 12/14/2023 3:39:26 PM 5.580 SINGLEP DELAYED15 TID22 We are moving Nomad 1 12/14/2023 3:40:29 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 3:42:26 PM 5.580 SINGLEP DELAYED16 TID16 We are moving Nomad 4 12/14/2023 3:43:41 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 3:43:41 PM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 3:43:46 PM 5.580 SINGLEP DELAYED17 TID14 We are moving Nomad 7 12/14/2023 3:43:46 PM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 3:52:36 PM 5.580 SINGLEP DELAYED18 TID33 We are moving Nomad 3 12/14/2023 3:52:40 PM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 3:56:01 PM 5.580 SINGLEP DELAYED19 TID35 We are moving Nomad 6 12/14/2023 3:56:01 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 3:56:15 PM 5.580 SINGLEP DELAYED20 TID23 We are moving Nomad 5 12/14/2023 3:56:15 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 3:59:54 PM 5.580 SINGLEP DELAYED21 TID31 We are moving Nomad 8 12/14/2023 4:00:27 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 4:02:28 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 4:06:43 PM 5.580 SINGLEP DELAYED22 TID43 We are moving Nomad 7 12/14/2023 4:06:48 PM 5.580 SINGLEP DELAYED23 TID32 We are moving Nomad 2 12/14/2023 4:06:48 PM 5.580 SINGLEP DELAYED24 TID32 We are moving Nomad 2 12/14/2023 4:07:24 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 4:07:24 PM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 4:09:14 PM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 4:56:50 PM 5.580 SINGLEP DELAYED25 TID27 We are moving Nomad 3 12/14/2023 4:56:50 PM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 4:59:40 PM 5.580 SINGLEP DELAYED26 TID38 We are moving Nomad 6 12/14/2023 4:59:40 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 5:01:04 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 5:02:41 PM 5.580 SINGLEP DELAYED27 TID41 We are moving Nomad 8 12/14/2023 5:02:41 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 5:08:18 PM 5.580 SINGLEP DELAYED28 TID33 We are moving Nomad 2 12/14/2023 5:08:45 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 5:10:27 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 5:10:36 PM 5.580 SINGLEP DELAYED29 TID33 We are moving Nomad 7 12/14/2023 5:10:36 PM 5.580 SINGLEP DELAYED30 TID33 We are moving Nomad 7 12/14/2023 5:10:36 PM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 5:14:49 PM 5.580 SINGLEP DELAYED31 TID13 We are moving Nomad 4 12/14/2023 5:14:49 PM 5.580 SINGLEP DELAYED32 TID13 We are moving Nomad 4 12/14/2023 5:14:49 PM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 5:19:23 PM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 5:25:56 PM 5.580 SINGLEP DELAYED33 TID23 We are moving Nomad 5 12/14/2023 5:26:40 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 5:27:42 PM 5.580 SINGLEP DELAYED34 TID33 We are moving Nomad 6 12/14/2023 5:27:42 PM 5.580 SINGLEP DELAYED35 TID33 We are moving Nomad 6 12/14/2023 5:28:17 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 5:30:41 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 5:32:00 PM 5.580 SINGLEP DELAYED36 TID33 We are moving Nomad 1 12/14/2023 5:32:00 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 5:37:58 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 5:38:11 PM 5.580 SINGLEP DELAYED37 TID24 We are moving Nomad 7 12/14/2023 5:38:11 PM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 5:43:30 PM 5.580 SINGLEP DELAYED38 TID23 We are moving Nomad 3 12/14/2023 5:43:44 PM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 5:43:44 PM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 5:51:28 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 5:54:58 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 5:54:58 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 5:54:58 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 5:55:43 PM 5.580 SINGLEP DELAYED39 TID17 We are moving Nomad 6 12/14/2023 5:55:51 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 6:02:03 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 6:03:56 PM 5.580 SINGLEP DELAYED40 TID5 We are moving Nomad 8 12/14/2023 6:03:56 PM 5.580 SINGLEP DELAYED41 TID5 We are moving Nomad 8 12/14/2023 6:03:56 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 6:05:42 PM 5.580 SINGLEP DELAYED42 TID23 We are moving Nomad 7 12/14/2023 6:05:42 PM 5.580 SINGLEP Nomad 7 is a nomad that has moved 12/14/2023 6:05:48 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 6:05:49 PM 5.580 SINGLEP DELAYED43 TID27 We are moving Nomad 4 12/14/2023 6:05:49 PM 5.580 SINGLEP DELAYED44 TID27 We are moving Nomad 4 12/14/2023 6:05:49 PM 5.580 SINGLEP Nomad 4 is a nomad that has moved 12/14/2023 6:10:17 PM 5.580 SINGLEP DELAYED45 TID13 We are moving Nomad 3 12/14/2023 6:10:17 PM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/14/2023 6:18:04 PM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/14/2023 6:22:29 PM 5.580 SINGLEP DELAYED46 TID42 We are moving Nomad 6 12/14/2023 6:23:19 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 6:24:01 PM 5.580 SINGLEP DELAYED47 TID38 Exception in BaseScenario.DoOnAnyDeathLogic_HostOnly stage 700 System.Exception: Minor Faction AI tracking will not work correctly due to mismatched Command Station entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00204] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x003f0] in <868995e036d64beca10fc35318c44dae>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass239_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DestroyAllContents (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.AIW2.Core.EntitySystem SystemOrNull, System.Boolean SpareMark7Units) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad+<>c__DisplayClass458_1.b__1 (Arcen.AIW2.Core.Planet neighbor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForLinkedNeighbors (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoInternalExtraShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad ActualTarget, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, System.Int32& theoreticalEntitiesHit, System.Int32& actualDamageDone, System.Int32& damageAbortCode, System.Int32 compressedShots, System.Int32& actualCompressedShotsHit, System.Int32& attackPowerAgainstThisTarget, System.Int32& adjustedAttackPower, System.Boolean doShotsAllInstaHit, System.Int32& debugStage, Arcen.Universal.ArcenCharacterBuffer& tracingBuffer, System.Boolean& trace) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntitySimLogicBaseInfo.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass66_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass83_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2023 6:24:01 PM 5.580 SINGLEP DELAYED48 TID38 Exception in BaseScenario.DoOnAnyDeathLogic_HostOnly stage 700 System.Exception: Minor Faction AI tracking will not work correctly due to mismatched Command Station entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00204] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x003f0] in <868995e036d64beca10fc35318c44dae>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass239_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DestroyAllContents (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.AIW2.Core.EntitySystem SystemOrNull, System.Boolean SpareMark7Units) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad+<>c__DisplayClass458_1.b__1 (Arcen.AIW2.Core.Planet neighbor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForLinkedNeighbors (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoInternalExtraShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad ActualTarget, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, System.Int32& theoreticalEntitiesHit, System.Int32& actualDamageDone, System.Int32& damageAbortCode, System.Int32 compressedShots, System.Int32& actualCompressedShotsHit, System.Int32& attackPowerAgainstThisTarget, System.Int32& adjustedAttackPower, System.Boolean doShotsAllInstaHit, System.Int32& debugStage, Arcen.Universal.ArcenCharacterBuffer& tracingBuffer, System.Boolean& trace) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntitySimLogicBaseInfo.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass66_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass83_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2023 6:24:01 PM 5.580 SINGLEP DELAYED49 TID38 Exception in BaseScenario.DoOnAnyDeathLogic_HostOnly stage 700 System.Exception: Minor Faction AI tracking will not work correctly due to mismatched Command Station entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00204] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x003f0] in <868995e036d64beca10fc35318c44dae>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass239_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DestroyAllContents (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.AIW2.Core.EntitySystem SystemOrNull, System.Boolean SpareMark7Units) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad+<>c__DisplayClass458_1.b__1 (Arcen.AIW2.Core.Planet neighbor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForLinkedNeighbors (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoInternalExtraShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad ActualTarget, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, System.Int32& theoreticalEntitiesHit, System.Int32& actualDamageDone, System.Int32& damageAbortCode, System.Int32 compressedShots, System.Int32& actualCompressedShotsHit, System.Int32& attackPowerAgainstThisTarget, System.Int32& adjustedAttackPower, System.Boolean doShotsAllInstaHit, System.Int32& debugStage, Arcen.Universal.ArcenCharacterBuffer& tracingBuffer, System.Boolean& trace) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntitySimLogicBaseInfo.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass66_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass83_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2023 6:25:11 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 6:25:11 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 6:25:11 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 6:27:41 PM 5.580 SINGLEP DELAYED50 TID23 In HandleTransportsSim debugCode 1050 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DarkZenithFactionDeepInfoRoot.HandleTransportsSim (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.External.PerFactionPathCache PathCacheData) [0x004cf] in <8cbc21a55b3846dd8a1cc9552a41efb8>:0 12/14/2023 6:28:50 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 6:28:50 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 6:28:50 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 6:35:27 PM 5.580 SINGLEP DELAYED51 TID41 Reconquest Seeding for Anacreon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/14/2023 6:36:36 PM 5.580 SINGLEP DELAYED52 TID17 Exception in BaseScenario.DoOnAnyDeathLogic_HostOnly stage 700 System.Exception: Minor Faction AI tracking will not work correctly due to mismatched Command Station entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00204] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x003f0] in <868995e036d64beca10fc35318c44dae>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass239_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DestroyAllContents (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.AIW2.Core.EntitySystem SystemOrNull, System.Boolean SpareMark7Units) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoInternalExtraShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad ActualTarget, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, System.Int32& theoreticalEntitiesHit, System.Int32& actualDamageDone, System.Int32& damageAbortCode, System.Int32 compressedShots, System.Int32& actualCompressedShotsHit, System.Int32& attackPowerAgainstThisTarget, System.Int32& adjustedAttackPower, System.Boolean doShotsAllInstaHit, System.Int32& debugStage, Arcen.Universal.ArcenCharacterBuffer& tracingBuffer, System.Boolean& trace) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntitySimLogicBaseInfo.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass66_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass83_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2023 6:36:36 PM 5.580 SINGLEP DELAYED53 TID17 Exception in BaseScenario.DoOnAnyDeathLogic_HostOnly stage 700 System.Exception: Minor Faction AI tracking will not work correctly due to mismatched Command Station entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00204] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x003f0] in <868995e036d64beca10fc35318c44dae>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass239_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DestroyAllContents (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.AIW2.Core.EntitySystem SystemOrNull, System.Boolean SpareMark7Units) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad+<>c__DisplayClass458_1.b__1 (Arcen.AIW2.Core.Planet neighbor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForLinkedNeighbors (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoInternalExtraShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad ActualTarget, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, System.Int32& theoreticalEntitiesHit, System.Int32& actualDamageDone, System.Int32& damageAbortCode, System.Int32 compressedShots, System.Int32& actualCompressedShotsHit, System.Int32& attackPowerAgainstThisTarget, System.Int32& adjustedAttackPower, System.Boolean doShotsAllInstaHit, System.Int32& debugStage, Arcen.Universal.ArcenCharacterBuffer& tracingBuffer, System.Boolean& trace) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntitySimLogicBaseInfo.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass66_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass83_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2023 6:36:36 PM 5.580 SINGLEP DELAYED54 TID17 Exception in BaseScenario.DoOnAnyDeathLogic_HostOnly stage 700 System.Exception: Minor Faction AI tracking will not work correctly due to mismatched Command Station entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00204] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x003f0] in <868995e036d64beca10fc35318c44dae>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_HostOnly_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 NumShipsDying, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass239_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DestroyAllContents (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.AIW2.Core.EntitySystem SystemOrNull, System.Boolean SpareMark7Units) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad+<>c__DisplayClass458_1.b__1 (Arcen.AIW2.Core.Planet neighbor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForLinkedNeighbors (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoInternalExtraShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad ActualTarget, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, System.Int32& theoreticalEntitiesHit, System.Int32& actualDamageDone, System.Int32& damageAbortCode, System.Int32 compressedShots, System.Int32& actualCompressedShotsHit, System.Int32& attackPowerAgainstThisTarget, System.Int32& adjustedAttackPower, System.Boolean doShotsAllInstaHit, System.Int32& debugStage, Arcen.Universal.ArcenCharacterBuffer& tracingBuffer, System.Boolean& trace) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntitySimLogicBaseInfo.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass66_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass83_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <45cdb17e89be4356b57e6d5971ec154c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2023 6:36:36 PM 5.580 SINGLEP DELAYED55 TID17 Logged Achievement To Steam Erratic Command 12/14/2023 6:36:36 PM 5.580 SINGLEP DELAYED56 TID17 Logged Achievement To Steam Volatile Personality Core 12/14/2023 6:36:36 PM 5.580 SINGLEP DELAYED57 TID17 Logged Achievement To Steam It's Always Darkest Before the Dawn 12/14/2023 6:36:36 PM 5.580 SINGLEP DELAYED58 TID17 Logged Achievement To Steam Showdown Win 12/14/2023 6:37:19 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 6:37:19 PM 5.580 SINGLEP Nomad 2 is a nomad that has moved 12/14/2023 6:37:26 PM 5.580 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5580_CurveLeague Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/14/2023 6:40:16 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2023 6:40:16 PM SINGLEP Boot up FleetOS (0.1356s) 12/14/2023 6:40:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2023 6:40:16 PM 5.580 SINGLEP Game Version: 5.580 12/14/2023 6:40:16 PM 5.580 SINGLEP Check System Logs For Rogue Intelligence (0.2763s) 12/14/2023 6:40:16 PM 5.580 SINGLEP Inspect Aft Hatches (0.0698s) 12/14/2023 6:40:17 PM 5.580 SINGLEP Found 917 xml files in 156 folders in 81ms 12/14/2023 6:40:17 PM 5.580 SINGLEP Check For Extra Modules (0.8936s) 12/14/2023 6:40:17 PM 5.580 SINGLEP 917 Xml Files Parsed in 808ms 12/14/2023 6:40:17 PM 5.580 SINGLEP Gather Ancient Lifeforms (0.0000s) 12/14/2023 6:40:17 PM 5.580 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/14/2023 6:40:17 PM 5.580 SINGLEP Bring Cloaking Systems Online (0.0190s) 12/14/2023 6:40:17 PM 5.580 SINGLEP Update mod and expansion statuses! 12/14/2023 6:40:17 PM 5.580 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/14/2023 6:40:17 PM 5.580 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/14/2023 6:40:17 PM 5.580 SINGLEP Check Nearby Stellar Masses (0.0189s) 12/14/2023 6:40:17 PM 5.580 SINGLEP 917 Xml Files Checked For Exp/Mod Status in 5ms 12/14/2023 6:40:17 PM 5.580 SINGLEP Pruning Excess Brain Cells (0.0588s) 12/14/2023 6:40:18 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 6:40:18 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 6:40:18 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 6:40:18 PM 5.580 SINGLEP Remembering Alamo (0.0957s) 12/14/2023 6:40:18 PM 5.580 SINGLEP Calculate Odds Of Success (0.3002s) 12/14/2023 6:40:18 PM 5.580 SINGLEP Briefly Panic (0.1506s) 12/14/2023 6:40:18 PM 5.580 SINGLEP Install Confidence Routines (0.3251s) 12/14/2023 6:40:18 PM 5.580 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/14/2023 6:40:19 PM 5.580 SINGLEP Late Axionic Computations (0.2240s) 12/14/2023 6:40:19 PM 5.580 SINGLEP Acquiring Towel (0.0120s) 12/14/2023 6:40:19 PM 5.580 SINGLEP Inhibiting Visual Scans (0.0186s) 12/14/2023 6:40:19 PM 5.580 SINGLEP Ejecting Tactical Core (0.0499s) 12/14/2023 6:40:19 PM 5.580 SINGLEP Grouping Flow Fields (0.0299s) 12/14/2023 6:40:19 PM 5.580 SINGLEP Sucking In Starfields (0.0793s) 12/14/2023 6:40:19 PM 5.580 SINGLEP Milking Distant Planets (0.0906s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget12/14/2023 6:40:19 PM 5.580 SINGLEP Calculating Firing Cones (0.0140s) 12/14/2023 6:40:19 PM 5.580 SINGLEP Declaring Ship Part Sovereignty (0.5969s) 12/14/2023 6:40:20 PM 5.580 SINGLEP Warning Only: No entries found for table 'Curves'. 12/14/2023 6:40:20 PM 5.580 SINGLEP Warning Only: No entries found for table 'Effects'. 12/14/2023 6:40:20 PM 5.580 SINGLEP Re-Aligning Objectives (0.1426s) 12/14/2023 6:40:21 PM 5.580 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/14/2023 6:40:21 PM 5.580 SINGLEP Feeding Random Generator Monkeys (1.8428s) 12/14/2023 6:40:21 PM 5.580 SINGLEP Post-Proton Surge (0.0215s) 12/14/2023 6:40:21 PM 5.580 SINGLEP Background Radiation Taste Test (0.0319s) 12/14/2023 6:40:21 PM 5.580 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/14/2023 6:40:22 PM 5.580 SINGLEP Windshield Wiping (0.1467s) 12/14/2023 6:40:22 PM 5.580 SINGLEP Last Organizational Modeling (0.6927s) 12/14/2023 6:40:23 PM 5.580 SINGLEP Stimulate Modulation (0.4758s) 12/14/2023 6:40:23 PM 5.580 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/14/2023 6:40:22 PM 5.580 SINGLEP DELAYED1 TID14 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 5.395445 ~~~~~~~~~~~~~~~12/14/2023 6:40:23 PM 5.580 SINGLEP We got 298 campaign's data when deserializing 12/14/2023 6:40:23 PM 5.580 SINGLEP Order Cores By Seniority (0.3251s) 12/14/2023 6:40:23 PM 5.580 SINGLEP Load Historical Documents (0.0070s) 12/14/2023 6:40:23 PM 5.580 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Declaring Ship Part Sovereignty (0.6s) Feeding Random Generator Monkeys (1.8s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.3s) 12/14/2023 6:40:23 PM 5.580 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.479872 ~~~~~~~~~~~~~~~12/14/2023 6:40:29 PM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/uiosrw\few.save Source1: AnythingElse Source3: LoadingSaveGame 12/14/2023 6:40:30 PM 5.580 SINGLEP Clearing player accounts. 12/14/2023 6:40:31 PM 5.580 SINGLEP Finish load save in 1,932ms 12/14/2023 6:40:32 PM 5.580 SINGLEP Hani is a nomad that has moved 12/14/2023 6:40:32 PM 5.580 SINGLEP spelkor is a nomad that has moved 12/14/2023 6:40:32 PM 5.580 SINGLEP Nomad 6 is a nomad that has moved 12/14/2023 6:40:41 PM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/14/2023 6:41:36 PM 5.580 SINGLEP DELAYED2 TID26 We are moving Nomad 8 12/14/2023 6:41:36 PM 5.580 SINGLEP DELAYED3 TID26 We are moving Nomad 8 12/14/2023 6:41:36 PM 5.580 SINGLEP Nomad 8 is a nomad that has moved 12/14/2023 6:41:57 PM 5.580 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5580_CurveLeague Multiplayer Status: SinglePlayerOnly ========================================== ========================================== FireteamUtility-UpdateFireteams Error: faction=Dark Zenith debugcode=3498 during update fireteams. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam+HistoryItem.Create_SinglePlanetRelated (Arcen.AIW2.External.Fireteam+HistoryItemType Type, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet RelatedPlanet) [0x0000c] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.External.PerFactionPathCache PathCacheData, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ProtectedValDictionary`2[TKey,TValue] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, Arcen.Universal.List`1[T] PlanetsToDefendInput, Arcen.Universal.List`1[T] ShipsThatNeedEscorting) [0x008f2] in <8cbc21a55b3846dd8a1cc9552a41efb8>:0 12/14/2023 6:41:57 PM 5.580 SINGLEP Clearing player accounts. 12/14/2023 9:07:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2023 9:07:14 PM SINGLEP Boot up FleetOS (0.1536s) 12/14/2023 9:07:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2023 9:07:14 PM 5.580 SINGLEP Game Version: 5.580 12/14/2023 9:07:14 PM 5.580 SINGLEP Check System Logs For Rogue Intelligence (0.4169s) 12/14/2023 9:07:14 PM 5.580 SINGLEP Inspect Aft Hatches (0.0673s) 12/14/2023 9:07:15 PM 5.580 SINGLEP Found 917 xml files in 156 folders in 81ms 12/14/2023 9:07:15 PM 5.580 SINGLEP Check For Extra Modules (0.9361s) 12/14/2023 9:07:15 PM 5.580 SINGLEP 917 Xml Files Parsed in 850ms 12/14/2023 9:07:15 PM 5.580 SINGLEP Gather Ancient Lifeforms (0.0000s) 12/14/2023 9:07:15 PM 5.580 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/14/2023 9:07:15 PM 5.580 SINGLEP Bring Cloaking Systems Online (0.0189s) 12/14/2023 9:07:15 PM 5.580 SINGLEP Update mod and expansion statuses! 12/14/2023 9:07:15 PM 5.580 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/14/2023 9:07:15 PM 5.580 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/14/2023 9:07:15 PM 5.580 SINGLEP Check Nearby Stellar Masses (0.0180s) 12/14/2023 9:07:15 PM 5.580 SINGLEP 917 Xml Files Checked For Exp/Mod Status in 5ms 12/14/2023 9:07:15 PM 5.580 SINGLEP Pruning Excess Brain Cells (0.0499s) 12/14/2023 9:07:16 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 9:07:16 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 9:07:16 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 9:07:16 PM 5.580 SINGLEP Remembering Alamo (0.0908s) 12/14/2023 9:07:16 PM 5.580 SINGLEP Calculate Odds Of Success (0.2354s) 12/14/2023 9:07:16 PM 5.580 SINGLEP Briefly Panic (0.1297s) 12/14/2023 9:07:16 PM 5.580 SINGLEP Install Confidence Routines (0.3142s) 12/14/2023 9:07:16 PM 5.580 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/14/2023 9:07:16 PM 5.580 SINGLEP Late Axionic Computations (0.2015s) 12/14/2023 9:07:16 PM 5.580 SINGLEP Acquiring Towel (0.0130s) 12/14/2023 9:07:16 PM 5.580 SINGLEP Inhibiting Visual Scans (0.0170s) 12/14/2023 9:07:17 PM 5.580 SINGLEP Ejecting Tactical Core (0.0578s) 12/14/2023 9:07:17 PM 5.580 SINGLEP Grouping Flow Fields (0.0399s) 12/14/2023 9:07:17 PM 5.580 SINGLEP Digging Up Starfields (0.0718s) 12/14/2023 9:07:17 PM 5.580 SINGLEP Mapping Distant Planets (0.0888s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget12/14/2023 9:07:17 PM 5.580 SINGLEP Calculating Firing Cones (0.0149s) 12/14/2023 9:07:17 PM 5.580 SINGLEP Maliciously Weakening Ship Parts (0.6135s) 12/14/2023 9:07:17 PM 5.580 SINGLEP Warning Only: No entries found for table 'Curves'. 12/14/2023 9:07:17 PM 5.580 SINGLEP Warning Only: No entries found for table 'Effects'. 12/14/2023 9:07:17 PM 5.580 SINGLEP Re-Aligning Objectives (0.1107s) 12/14/2023 9:07:19 PM 5.580 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/14/2023 9:07:19 PM 5.580 SINGLEP Check Forcefield Integrity (1.8021s) 12/14/2023 9:07:19 PM 5.580 SINGLEP Post-Proton Surge (0.0209s) 12/14/2023 9:07:19 PM 5.580 SINGLEP Background Radiation Taste Test (0.0349s) 12/14/2023 9:07:19 PM 5.580 SINGLEP Shuffling Chairs On Command Deck (0.0214s) 12/14/2023 9:07:20 PM 5.580 SINGLEP Windshield Wiping (0.1666s) 12/14/2023 9:07:20 PM 5.580 SINGLEP Last Organizational Modeling (0.7774s) 12/14/2023 9:07:21 PM 5.580 SINGLEP Stimulate Modulation (0.3989s) 12/14/2023 9:07:21 PM 5.580 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/14/2023 9:07:20 PM 5.580 SINGLEP DELAYED1 TID7 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 5.277025 ~~~~~~~~~~~~~~~12/14/2023 9:07:21 PM 5.580 SINGLEP We got 298 campaign's data when deserializing 12/14/2023 9:07:21 PM 5.580 SINGLEP Order Cores By Seniority (0.2663s) 12/14/2023 9:07:21 PM 5.580 SINGLEP Load Historical Documents (0.0070s) 12/14/2023 9:07:21 PM 5.580 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Maliciously Weakening Ship Parts (0.6s) Check Forcefield Integrity (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 12/14/2023 9:07:21 PM 5.580 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.265681 ~~~~~~~~~~~~~~~12/14/2023 9:07:29 PM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/14/2023 9:07:29 PM 5.580 SINGLEP Clearing player accounts. 12/14/2023 9:07:29 PM 5.580 SINGLEP Clearing player accounts. 12/14/2023 9:07:29 PM 5.580 SINGLEP Clearing player accounts. 12/14/2023 9:07:29 PM 5.580 SINGLEP loading as template 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/14/2023 9:07:29 PM 5.580 SINGLEP Finish load save in 291ms 12/14/2023 9:07:29 PM 5.580 SINGLEP DELAYED2 TID24 Start Generate Partial Map with Realistic and seed 487352349 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/14/2023 9:07:30 PM 5.580 SINGLEP DELAYED3 TID24 Map structure generated in 271ms. 12/14/2023 9:07:30 PM 5.580 SINGLEP DELAYED4 TID24 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Human Ark Empire. 12/14/2023 9:07:30 PM 5.580 SINGLEP DELAYED5 TID24 Generate Partial Map Complete 313ms Seed: 487352349 12/14/2023 9:07:36 PM 5.580 SINGLEP DELAYED6 TID22 Start Generate Partial Map with Simple and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:07:36 PM 5.580 SINGLEP DELAYED7 TID22 Map structure generated in 8ms. 12/14/2023 9:07:36 PM 5.580 SINGLEP DELAYED8 TID22 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:07:36 PM 5.580 SINGLEP DELAYED9 TID22 Generate Partial Map Complete 23ms Seed: 487352349 12/14/2023 9:07:38 PM 5.580 SINGLEP DELAYED10 TID9 Start Generate Partial Map with D18Bubbles and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:07:38 PM 5.580 SINGLEP DELAYED11 TID9 Map structure generated in 5ms. 12/14/2023 9:07:38 PM 5.580 SINGLEP DELAYED12 TID9 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:07:38 PM 5.580 SINGLEP DELAYED13 TID9 Generate Partial Map Complete 18ms Seed: 487352349 12/14/2023 9:07:47 PM 5.580 SINGLEP DELAYED14 TID6 Start Generate Partial Map with Chaotic and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:07:47 PM 5.580 SINGLEP DELAYED15 TID6 Map structure generated in 18ms. 12/14/2023 9:07:47 PM 5.580 SINGLEP DELAYED16 TID6 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:07:47 PM 5.580 SINGLEP DELAYED17 TID6 Generate Partial Map Complete 30ms Seed: 487352349 12/14/2023 9:07:49 PM 5.580 SINGLEP DELAYED18 TID8 Start Generate Partial Map with Classic and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:07:49 PM 5.580 SINGLEP DELAYED19 TID8 Map structure generated in 161ms. 12/14/2023 9:07:49 PM 5.580 SINGLEP DELAYED20 TID8 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:07:49 PM 5.580 SINGLEP DELAYED21 TID8 Generate Partial Map Complete 173ms Seed: 487352349 12/14/2023 9:07:52 PM 5.580 SINGLEP DELAYED22 TID23 Start Generate Partial Map with Clusters and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:07:52 PM 5.580 SINGLEP DELAYED23 TID23 Map structure generated in 10ms. 12/14/2023 9:07:52 PM 5.580 SINGLEP DELAYED24 TID23 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:07:52 PM 5.580 SINGLEP DELAYED25 TID23 Generate Partial Map Complete 22ms Seed: 487352349 12/14/2023 9:07:55 PM 5.580 SINGLEP DELAYED26 TID18 Start Generate Partial Map with ClustersMicrocosm and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:07:55 PM 5.580 SINGLEP DELAYED27 TID18 Map structure generated in 15ms. 12/14/2023 9:07:55 PM 5.580 SINGLEP DELAYED28 TID18 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:07:55 PM 5.580 SINGLEP DELAYED29 TID18 Generate Partial Map Complete 28ms Seed: 487352349 12/14/2023 9:08:00 PM 5.580 SINGLEP DELAYED30 TID7 Start Generate Partial Map with Compass and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:00 PM 5.580 SINGLEP DELAYED31 TID7 Compass. centerSizeParm 2 (20) numRings 2 connections 2 12/14/2023 9:08:00 PM 5.580 SINGLEP DELAYED32 TID7 Map structure generated in 6ms. 12/14/2023 9:08:00 PM 5.580 SINGLEP DELAYED33 TID7 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:00 PM 5.580 SINGLEP DELAYED34 TID7 Generate Partial Map Complete 17ms Seed: 487352349 12/14/2023 9:08:03 PM 5.580 SINGLEP DELAYED35 TID24 Start Generate Partial Map with Concentric and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:03 PM 5.580 SINGLEP DELAYED36 TID24 Map structure generated in 2ms. 12/14/2023 9:08:03 PM 5.580 SINGLEP DELAYED37 TID24 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:03 PM 5.580 SINGLEP DELAYED38 TID24 Generate Partial Map Complete 14ms Seed: 487352349 12/14/2023 9:08:05 PM 5.580 SINGLEP DELAYED39 TID14 Start Generate Partial Map with CrazyBranching and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:05 PM 5.580 SINGLEP DELAYED40 TID14 Map structure generated in 139ms. 12/14/2023 9:08:05 PM 5.580 SINGLEP DELAYED41 TID14 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:05 PM 5.580 SINGLEP DELAYED42 TID14 Generate Partial Map Complete 149ms Seed: 487352349 12/14/2023 9:08:08 PM 5.580 SINGLEP DELAYED43 TID19 Start Generate Partial Map with Concentric and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:08 PM 5.580 SINGLEP DELAYED44 TID19 Map structure generated in 1ms. 12/14/2023 9:08:08 PM 5.580 SINGLEP DELAYED45 TID19 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:08 PM 5.580 SINGLEP DELAYED46 TID19 Generate Partial Map Complete 12ms Seed: 487352349 12/14/2023 9:08:11 PM 5.580 SINGLEP DELAYED47 TID22 Start Generate Partial Map with Concentric and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:11 PM 5.580 SINGLEP DELAYED48 TID22 Map structure generated in 1ms. 12/14/2023 9:08:11 PM 5.580 SINGLEP DELAYED49 TID22 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:11 PM 5.580 SINGLEP DELAYED50 TID22 Generate Partial Map Complete 17ms Seed: 487352349 12/14/2023 9:08:14 PM 5.580 SINGLEP DELAYED51 TID15 Start Generate Partial Map with Concentric and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:14 PM 5.580 SINGLEP DELAYED52 TID15 Map structure generated in 1ms. 12/14/2023 9:08:14 PM 5.580 SINGLEP DELAYED53 TID15 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:14 PM 5.580 SINGLEP DELAYED54 TID15 Generate Partial Map Complete 12ms Seed: 487352349 12/14/2023 9:08:15 PM 5.580 SINGLEP DELAYED55 TID9 Start Generate Partial Map with Concentric and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:15 PM 5.580 SINGLEP DELAYED56 TID9 Map structure generated in 1ms. 12/14/2023 9:08:15 PM 5.580 SINGLEP DELAYED57 TID9 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:15 PM 5.580 SINGLEP DELAYED58 TID9 Generate Partial Map Complete 12ms Seed: 487352349 12/14/2023 9:08:23 PM 5.580 SINGLEP DELAYED59 TID10 Start Generate Partial Map with Concentric and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:23 PM 5.580 SINGLEP DELAYED60 TID10 Map structure generated in 0ms. 12/14/2023 9:08:23 PM 5.580 SINGLEP DELAYED61 TID10 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:23 PM 5.580 SINGLEP DELAYED62 TID10 Generate Partial Map Complete 11ms Seed: 487352349 12/14/2023 9:08:27 PM 5.580 SINGLEP DELAYED63 TID6 Start Generate Partial Map with Concentric and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:27 PM 5.580 SINGLEP DELAYED64 TID6 Map structure generated in 1ms. 12/14/2023 9:08:27 PM 5.580 SINGLEP DELAYED65 TID6 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:27 PM 5.580 SINGLEP DELAYED66 TID6 Generate Partial Map Complete 12ms Seed: 487352349 12/14/2023 9:08:40 PM 5.580 SINGLEP DELAYED67 TID10 Start Generate Partial Map with CrazyBranching and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:40 PM 5.580 SINGLEP DELAYED68 TID10 Map structure generated in 142ms. 12/14/2023 9:08:40 PM 5.580 SINGLEP DELAYED69 TID10 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:40 PM 5.580 SINGLEP DELAYED70 TID10 Generate Partial Map Complete 151ms Seed: 487352349 12/14/2023 9:08:42 PM 5.580 SINGLEP DELAYED71 TID19 Start Generate Partial Map with FatSnake and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:42 PM 5.580 SINGLEP DELAYED72 TID19 got thickness 0 and increase it by 2 12/14/2023 9:08:42 PM 5.580 SINGLEP DELAYED73 TID19 Map structure generated in 2ms. 12/14/2023 9:08:42 PM 5.580 SINGLEP DELAYED74 TID19 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:42 PM 5.580 SINGLEP DELAYED75 TID19 Generate Partial Map Complete 13ms Seed: 487352349 12/14/2023 9:08:44 PM 5.580 SINGLEP DELAYED76 TID24 Start Generate Partial Map with Dissonance and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:44 PM 5.580 SINGLEP DELAYED77 TID24 Map structure generated in 185ms. 12/14/2023 9:08:44 PM 5.580 SINGLEP DELAYED78 TID24 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:44 PM 5.580 SINGLEP DELAYED79 TID24 Generate Partial Map Complete 198ms Seed: 487352349 12/14/2023 9:08:49 PM 5.580 SINGLEP DELAYED80 TID19 Start Generate Partial Map with Dissonance and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:49 PM 5.580 SINGLEP DELAYED81 TID19 Map structure generated in 5ms. 12/14/2023 9:08:49 PM 5.580 SINGLEP DELAYED82 TID19 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:49 PM 5.580 SINGLEP DELAYED83 TID19 Generate Partial Map Complete 18ms Seed: 487352349 12/14/2023 9:08:51 PM 5.580 SINGLEP DELAYED84 TID17 Start Generate Partial Map with Dissonance and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:52 PM 5.580 SINGLEP DELAYED85 TID17 Map structure generated in 160ms. 12/14/2023 9:08:52 PM 5.580 SINGLEP DELAYED86 TID17 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:52 PM 5.580 SINGLEP DELAYED87 TID17 Generate Partial Map Complete 175ms Seed: 487352349 12/14/2023 9:08:54 PM 5.580 SINGLEP DELAYED88 TID12 Start Generate Partial Map with Dissonance and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:54 PM 5.580 SINGLEP DELAYED89 TID12 Map structure generated in 5ms. 12/14/2023 9:08:54 PM 5.580 SINGLEP DELAYED90 TID12 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:54 PM 5.580 SINGLEP DELAYED91 TID12 Generate Partial Map Complete 18ms Seed: 487352349 12/14/2023 9:08:56 PM 5.580 SINGLEP DELAYED92 TID11 Start Generate Partial Map with Dissonance and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:08:56 PM 5.580 SINGLEP DELAYED93 TID11 Map structure generated in 8ms. 12/14/2023 9:08:56 PM 5.580 SINGLEP DELAYED94 TID11 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:08:56 PM 5.580 SINGLEP DELAYED95 TID11 Generate Partial Map Complete 23ms Seed: 487352349 12/14/2023 9:09:00 PM 5.580 SINGLEP DELAYED96 TID10 Start Generate Partial Map with Dissonance and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:00 PM 5.580 SINGLEP DELAYED97 TID10 Map structure generated in 5ms. 12/14/2023 9:09:00 PM 5.580 SINGLEP DELAYED98 TID10 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:00 PM 5.580 SINGLEP DELAYED99 TID10 Generate Partial Map Complete 18ms Seed: 487352349 12/14/2023 9:09:02 PM 5.580 SINGLEP DELAYED100 TID17 Start Generate Partial Map with Dissonance and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:02 PM 5.580 SINGLEP DELAYED101 TID17 Map structure generated in 8ms. 12/14/2023 9:09:02 PM 5.580 SINGLEP DELAYED102 TID17 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:02 PM 5.580 SINGLEP DELAYED103 TID17 Generate Partial Map Complete 19ms Seed: 487352349 12/14/2023 9:09:09 PM 5.580 SINGLEP DELAYED104 TID21 Start Generate Partial Map with Encapsulated and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:09 PM 5.580 SINGLEP DELAYED105 TID21 Map structure generated in 6ms. 12/14/2023 9:09:09 PM 5.580 SINGLEP DELAYED106 TID21 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:09 PM 5.580 SINGLEP DELAYED107 TID21 Generate Partial Map Complete 19ms Seed: 487352349 12/14/2023 9:09:12 PM 5.580 SINGLEP DELAYED108 TID16 Start Generate Partial Map with Encapsulated and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:12 PM 5.580 SINGLEP DELAYED109 TID16 Map structure generated in 4ms. 12/14/2023 9:09:12 PM 5.580 SINGLEP DELAYED110 TID16 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:12 PM 5.580 SINGLEP DELAYED111 TID16 Generate Partial Map Complete 16ms Seed: 487352349 12/14/2023 9:09:13 PM 5.580 SINGLEP DELAYED112 TID21 Start Generate Partial Map with Encapsulated and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:13 PM 5.580 SINGLEP DELAYED113 TID21 Map structure generated in 3ms. 12/14/2023 9:09:13 PM 5.580 SINGLEP DELAYED114 TID21 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:13 PM 5.580 SINGLEP DELAYED115 TID21 Generate Partial Map Complete 14ms Seed: 487352349 12/14/2023 9:09:15 PM 5.580 SINGLEP DELAYED116 TID18 Start Generate Partial Map with Encapsulated and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:15 PM 5.580 SINGLEP DELAYED117 TID18 Map structure generated in 4ms. 12/14/2023 9:09:15 PM 5.580 SINGLEP DELAYED118 TID18 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:15 PM 5.580 SINGLEP DELAYED119 TID18 Generate Partial Map Complete 16ms Seed: 487352349 12/14/2023 9:09:17 PM 5.580 SINGLEP DELAYED120 TID14 Start Generate Partial Map with Grid and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:17 PM 5.580 SINGLEP DELAYED121 TID14 Map structure generated in 54ms. 12/14/2023 9:09:17 PM 5.580 SINGLEP DELAYED122 TID14 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:17 PM 5.580 SINGLEP DELAYED123 TID14 Generate Partial Map Complete 68ms Seed: 487352349 12/14/2023 9:09:23 PM 5.580 SINGLEP DELAYED124 TID25 Start Generate Partial Map with Honeycomb and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:23 PM 5.580 SINGLEP DELAYED125 TID25 Map structure generated in 3ms. 12/14/2023 9:09:23 PM 5.580 SINGLEP DELAYED126 TID25 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:23 PM 5.580 SINGLEP DELAYED127 TID25 Generate Partial Map Complete 15ms Seed: 487352349 12/14/2023 9:09:26 PM 5.580 SINGLEP DELAYED128 TID15 Start Generate Partial Map with D18Rings and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:26 PM 5.580 SINGLEP DELAYED129 TID15 Map structure generated in 8ms. 12/14/2023 9:09:26 PM 5.580 SINGLEP DELAYED130 TID15 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:26 PM 5.580 SINGLEP DELAYED131 TID15 Generate Partial Map Complete 35ms Seed: 487352349 12/14/2023 9:09:30 PM 5.580 SINGLEP DELAYED132 TID25 Start Generate Partial Map with D18Bubbles and seed 487352349 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:09:30 PM 5.580 SINGLEP DELAYED133 TID25 Map structure generated in 0ms. 12/14/2023 9:09:30 PM 5.580 SINGLEP DELAYED134 TID25 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:09:30 PM 5.580 SINGLEP DELAYED135 TID25 Generate Partial Map Complete 12ms Seed: 487352349 12/14/2023 9:10:25 PM 5.580 SINGLEP DELAYED136 TID25 Start Generate Partial Map with D18Bubbles and seed 487352349 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:10:25 PM 5.580 SINGLEP DELAYED137 TID25 Map structure generated in 0ms. 12/14/2023 9:10:25 PM 5.580 SINGLEP DELAYED138 TID25 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:10:25 PM 5.580 SINGLEP DELAYED139 TID25 Generate Partial Map Complete 13ms Seed: 487352349 12/14/2023 9:10:26 PM 5.580 SINGLEP DELAYED140 TID25 Start Generate Partial Map with D18Bubbles and seed 487352349 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:10:26 PM 5.580 SINGLEP DELAYED141 TID25 Map structure generated in 0ms. 12/14/2023 9:10:26 PM 5.580 SINGLEP DELAYED142 TID25 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:10:26 PM 5.580 SINGLEP DELAYED143 TID25 Generate Partial Map Complete 12ms Seed: 487352349 12/14/2023 9:10:27 PM 5.580 SINGLEP DELAYED144 TID15 Start Generate Partial Map with D18Bubbles and seed 487352349 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:10:27 PM 5.580 SINGLEP DELAYED145 TID15 Map structure generated in 0ms. 12/14/2023 9:10:27 PM 5.580 SINGLEP DELAYED146 TID15 PlayerAccount The Grand Mugwump is controlling faction 1 - Human Ark Empire already. 12/14/2023 9:10:27 PM 5.580 SINGLEP DELAYED147 TID15 Generate Partial Map Complete 12ms Seed: 487352349 12/14/2023 9:10:32 PM 5.580 SINGLEP DELAYED148 TID15 Start Generate Partial Map with D18Bubbles and seed 487352349 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:10:32 PM 5.580 SINGLEP DELAYED149 TID15 Map structure generated in 0ms. 12/14/2023 9:10:32 PM 5.580 SINGLEP DELAYED150 TID15 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/14/2023 9:10:32 PM 5.580 SINGLEP DELAYED151 TID15 Generate Partial Map Complete 13ms Seed: 487352349 12/14/2023 9:11:05 PM 5.580 SINGLEP DELAYED152 TID19 Start Generate Partial Map with D18Bubbles and seed 903191175 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:11:05 PM 5.580 SINGLEP DELAYED153 TID19 Map structure generated in 0ms. 12/14/2023 9:11:05 PM 5.580 SINGLEP DELAYED154 TID19 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/14/2023 9:11:05 PM 5.580 SINGLEP DELAYED155 TID19 Generate Partial Map Complete 13ms Seed: 903191175 12/14/2023 9:11:09 PM 5.580 SINGLEP DELAYED156 TID24 Start Generate Partial Map with D18Bubbles and seed 903191175 and planet count 120 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:11:09 PM 5.580 SINGLEP DELAYED157 TID24 Map structure generated in 1ms. 12/14/2023 9:11:09 PM 5.580 SINGLEP DELAYED158 TID24 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/14/2023 9:11:09 PM 5.580 SINGLEP DELAYED159 TID24 Generate Partial Map Complete 22ms Seed: 903191175 12/14/2023 9:11:11 PM 5.580 SINGLEP DELAYED160 TID14 Start Generate Partial Map with D18Bubbles and seed 881355011 and planet count 120 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:11:11 PM 5.580 SINGLEP DELAYED161 TID14 Map structure generated in 1ms. 12/14/2023 9:11:11 PM 5.580 SINGLEP DELAYED162 TID14 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/14/2023 9:11:11 PM 5.580 SINGLEP DELAYED163 TID14 Generate Partial Map Complete 24ms Seed: 881355011 12/14/2023 9:11:13 PM 5.580 SINGLEP DELAYED164 TID7 Start Generate Partial Map with D18Bubbles and seed 209202237 and planet count 120 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:11:13 PM 5.580 SINGLEP DELAYED165 TID7 Map structure generated in 1ms. 12/14/2023 9:11:13 PM 5.580 SINGLEP DELAYED166 TID7 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/14/2023 9:11:13 PM 5.580 SINGLEP DELAYED167 TID7 Generate Partial Map Complete 21ms Seed: 209202237 12/14/2023 9:11:24 PM 5.580 SINGLEP DELAYED168 TID10 Start Generate Partial Map with D18Bubbles and seed 602162165 and planet count 120 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/14/2023 9:11:24 PM 5.580 SINGLEP DELAYED169 TID10 Map structure generated in 1ms. 12/14/2023 9:11:24 PM 5.580 SINGLEP DELAYED170 TID10 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/14/2023 9:11:24 PM 5.580 SINGLEP DELAYED171 TID10 Generate Partial Map Complete 22ms Seed: 602162165 12/14/2023 9:15:24 PM 5.580 SINGLEP DELAYED172 TID5 Start Generate FULL Map with D18Bubbles and seed 602162165 and planet count 120 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/14/2023 9:15:24 PM 5.580 SINGLEP DELAYED173 TID5 Fix Missing Faction: Added the faction EnragedMacrophage because the other faction MacrophageInfestation is present. 12/14/2023 9:15:24 PM 5.580 SINGLEP DELAYED174 TID5 Fix Missing Faction: Added the faction MaddenedElderlings because the other faction Elderlings is present. 12/14/2023 9:15:24 PM 5.580 SINGLEP DELAYED175 TID5 Fix Missing Faction: Added the faction TamedMacrophage because the other faction MacrophageInfestation is present. 12/14/2023 9:15:24 PM 5.580 SINGLEP DELAYED176 TID5 Map structure generated in 17ms. 12/14/2023 9:15:25 PM 5.580 SINGLEP DELAYED177 TID5 Generate FULL Map Complete 770ms Seed: 602162165 12/14/2023 9:15:26 PM 5.580 SINGLEP DELAYED178 TID16 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/14/2023 9:16:56 PM 5.580 SINGLEP DELAYED179 TID24 Scourge found best friendly planet Bridgwater 12/14/2023 9:35:35 PM 5.580 SINGLEP DELAYED180 TID27 Raid Engine #3396 AI Sentinels on Hianov is sending a wave against The Grand Mugwump 12/14/2023 9:48:28 PM 5.580 SINGLEP DELAYED181 TID31 Reconquest Seeding for Azuma: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/14/2023 9:49:29 PM 5.580 SINGLEP DELAYED182 TID16 built a city 12/14/2023 9:49:29 PM 5.580 SINGLEP DELAYED183 TID16 exo strength: 182688 (would have been 45672) 12/14/2023 10:18:25 PM 5.580 SINGLEP DELAYED184 TID28 spawnOutguardGroup at 3844: Requesting group The Monarch on planet Motte at 400000,400000 at time 3844 12/14/2023 10:21:36 PM 5.580 SINGLEP DELAYED185 TID35 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 12/14/2023 10:38:57 PM 5.580 SINGLEP DELAYED186 TID16 Reconquest Seeding for Fatima: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/14/2023 10:46:05 PM 5.580 SINGLEP DELAYED187 TID7 Reconquest Seeding for Motte: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/14/2023 10:50:07 PM 5.580 SINGLEP DELAYED188 TID27 built a city 12/14/2023 10:50:07 PM 5.580 SINGLEP DELAYED189 TID27 exo strength: 411840 (would have been 102960) 12/14/2023 11:03:11 PM 5.580 SINGLEP DELAYED190 TID11 Added new fleet: countOfFleetsActuallyHere: 2 intendedNumberOfFleets: 3 PlayerCustomCityFedMobile 12/14/2023 11:07:25 PM 5.580 SINGLEP DELAYED191 TID31 Reconquest Seeding for Kyosuke: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 12/14/2023 11:17:02 PM 5.580 SINGLEP DELAYED192 TID36 Fixed incorrect count of ships to be granted. Was 6, now 8 Kinetic Buffer from Other Defensive Schematic Server 12/14/2023 11:22:22 PM 5.580 SINGLEP DELAYED193 TID33 built a city 12/14/2023 11:22:22 PM 5.580 SINGLEP DELAYED194 TID33 exo strength: 664224 (would have been 166056) 12/14/2023 11:27:05 PM 5.580 SINGLEP DELAYED195 TID34 built a city 12/14/2023 11:27:05 PM 5.580 SINGLEP DELAYED196 TID34 exo strength: 664224 (would have been 166056) 12/14/2023 11:30:35 PM 5.580 SINGLEP DELAYED197 TID25 Skipping SharkB because no enemy strength on planet when scrapped. 12/14/2023 11:31:45 PM 5.580 SINGLEP DELAYED198 TID30 Spawning 35030 strength for CPA Bunker #88865 12/14/2023 11:31:45 PM 5.580 SINGLEP DELAYED199 TID30 Spawning 35030 strength for CPA Bunker #128756 12/14/2023 11:31:45 PM 5.580 SINGLEP DELAYED200 TID30 Spawning 35030 strength for CPA Bunker #3490 12/14/2023 11:31:45 PM 5.580 SINGLEP DELAYED201 TID30 Spawning 35030 strength for CPA Bunker #53971 12/14/2023 11:38:41 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 11:38:41 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 11:38:41 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 11:42:07 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 11:42:07 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 11:42:07 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 11:46:17 PM 5.580 SINGLEP No resolution change was required. 12/14/2023 11:46:17 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2023 11:46:17 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/14/2023 11:47:09 PM 5.580 SINGLEP DELAYED202 TID11 built a city 12/14/2023 11:47:09 PM 5.580 SINGLEP DELAYED203 TID11 exo strength: 802032 (would have been 200508) 12/14/2023 11:51:53 PM 5.580 SINGLEP DELAYED204 TID16 built a city 12/14/2023 11:51:53 PM 5.580 SINGLEP DELAYED205 TID16 exo strength: 802032 (would have been 200508) 12/14/2023 11:59:36 PM 5.580 SINGLEP DELAYED206 TID38 Scourge found best friendly planet Kiwii 12/15/2023 12:01:53 AM 5.580 SINGLEP DELAYED207 TID20 spawnOutguardGroup at 9092: Requesting group The Monarch on planet Bridgwater at 400000,400000 at time 9092 12/15/2023 12:04:30 AM 5.580 SINGLEP DELAYED208 TID10 Reconquest Seeding for Kennedy: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 12:06:17 AM 5.580 SINGLEP DELAYED209 TID28 Reconquest Seeding for Trenco: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 12/15/2023 12:06:38 AM 5.580 SINGLEP DELAYED210 TID8 Reconquest Seeding for Hishiro: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 12:07:59 AM 5.580 SINGLEP DELAYED211 TID12 Reconquest Seeding for Mina: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 12:08:03 AM 5.580 SINGLEP DELAYED212 TID23 Reconquest Seeding for Lorica: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 12:08:36 AM 5.580 SINGLEP DELAYED213 TID31 Reconquest Seeding for Octave: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/15/2023 12:09:15 AM 5.580 SINGLEP DELAYED214 TID22 Scourge found best friendly planet Kaho 12/15/2023 12:09:34 AM 5.580 SINGLEP DELAYED215 TID20 Reconquest Seeding for Promise: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 12/15/2023 12:12:02 AM 5.580 SINGLEP DELAYED216 TID12 Scourge found best friendly planet Azuma 12/15/2023 12:13:08 AM 5.580 SINGLEP DELAYED217 TID15 Scourge found best friendly planet Bridgwater 12/15/2023 12:15:13 AM 5.580 SINGLEP DELAYED218 TID33 Reconquest Seeding for Kaho: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 12:20:04 AM 5.580 SINGLEP DELAYED219 TID18 Reconquest Seeding for Efer: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/15/2023 12:24:55 AM 5.580 SINGLEP DELAYED220 TID17 Skipping SharkB because no enemy strength on planet when scrapped. 12/15/2023 12:33:24 AM 5.580 SINGLEP DELAYED221 TID32 Reconquest Seeding for Kaho: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 12:35:06 AM 5.580 SINGLEP DELAYED222 TID10 Reconquest Seeding for Proxima: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 12:38:28 AM 5.580 SINGLEP DELAYED223 TID16 Reconquest Seeding for Ormuzd: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 12:41:01 AM 5.580 SINGLEP DELAYED224 TID5 Spawning 35432 strength for CPA Bunker #290907 12/15/2023 12:41:01 AM 5.580 SINGLEP DELAYED225 TID5 Spawning 35432 strength for CPA Bunker #203908 12/15/2023 12:44:44 AM 5.580 SINGLEP DELAYED226 TID6 spawnOutguardGroup at 11578: Requesting group The Monarch on planet Colmerauer at 400000,400000 at time 11577 12/15/2023 12:45:41 AM 5.580 SINGLEP DELAYED227 TID18 built a city 12/15/2023 12:45:41 AM 5.580 SINGLEP DELAYED228 TID18 exo strength: 1135728 (would have been 283932) 12/15/2023 12:46:06 AM 5.580 SINGLEP DELAYED229 TID12 Reconquest Seeding for Mina: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 12:49:54 AM 5.580 SINGLEP No resolution change was required. 12/15/2023 12:49:54 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 12:49:54 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 12:50:04 AM 5.580 SINGLEP No resolution change was required. 12/15/2023 12:50:04 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 12:50:04 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 12:56:58 AM 5.580 SINGLEP DELAYED230 TID11 Reconquest Seeding for Trenco: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 12/15/2023 12:59:51 AM 5.580 SINGLEP DELAYED231 TID20 Reconquest Seeding for Mina: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 1:00:51 AM 5.580 SINGLEP No resolution change was required. 12/15/2023 1:00:51 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 1:00:51 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 1:01:33 AM 5.580 SINGLEP DELAYED232 TID15 Reconquest Seeding for Lorica: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 1:02:25 AM 5.580 SINGLEP DELAYED233 TID27 Reconquest Seeding for Stelo: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 1:02:51 AM 5.580 SINGLEP DELAYED234 TID29 create a wormhole projector 12/15/2023 1:04:32 AM 5.580 SINGLEP DELAYED235 TID37 spawnOutguardGroup at 12482: Requesting group The Monarch on planet Lorica at 400000,400000 at time 12482 12/15/2023 1:04:45 AM 5.580 SINGLEP DELAYED236 TID9 Reconquest Seeding for Eris: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 1:04:56 AM 5.580 SINGLEP DELAYED237 TID30 Reconquest Seeding for Atanasoff: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/15/2023 1:08:11 AM 5.580 SINGLEP DELAYED238 TID25 Reconquest Seeding for Jubbul: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 1:12:16 AM 5.580 SINGLEP Lorica is a nomad that has moved 12/15/2023 1:14:46 AM 5.580 SINGLEP DELAYED239 TID29 Reconquest Seeding for Trenco: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 12/15/2023 1:15:34 AM 5.580 SINGLEP DELAYED240 TID34 Reconquest Seeding for Lorica: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 1:17:20 AM 5.580 SINGLEP DELAYED241 TID12 Reconquest Seeding for Rylai's Sanctuary: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 1:22:47 AM 5.580 SINGLEP DELAYED242 TID29 Raid Engine #3394 AI Sentinels on Dalarna is sending a wave against Warden Fleet 12/15/2023 1:23:59 AM 5.580 SINGLEP DELAYED243 TID23 Reconquest Seeding for Dam: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 1:24:50 AM 5.580 SINGLEP DELAYED244 TID34 Scourge found best friendly planet Mazumdoom 12/15/2023 1:27:28 AM 5.580 SINGLEP DELAYED245 TID14 Reconquest Seeding for Persephone: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 1:29:52 AM 5.580 SINGLEP DELAYED246 TID8 Reconquest Seeding for Sortes: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/15/2023 1:30:48 AM 5.580 SINGLEP DELAYED247 TID16 spawnOutguardGroup at 13765: Requesting group The Monarch on planet Murdoch at 400000,400000 at time 13765 12/15/2023 1:30:53 AM 5.580 SINGLEP DELAYED248 TID24 Scourge found best friendly planet Kiwii 12/15/2023 1:32:30 AM 5.580 SINGLEP DELAYED249 TID12 Reconquest Seeding for Pandora's Hope: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 1:37:22 AM 5.580 SINGLEP DELAYED250 TID16 Reconquest Seeding for Jain: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/15/2023 1:39:25 AM 5.580 SINGLEP DELAYED251 TID17 Scourge found best friendly planet Fortnoi 12/15/2023 1:39:44 AM 5.580 SINGLEP DELAYED252 TID9 Reconquest Seeding for Erandia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 1:41:10 AM 5.580 SINGLEP DELAYED253 TID13 Scourge found best friendly planet Bridgwater 12/15/2023 1:42:08 AM 5.580 SINGLEP DELAYED254 TID7 Reconquest Seeding for Blum: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 1:44:26 AM 5.580 SINGLEP DELAYED255 TID9 Reconquest Seeding for Persephone: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 1:49:07 AM 5.580 SINGLEP DELAYED256 TID12 Reconquest Seeding for Froria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 1:49:15 AM 5.580 SINGLEP DELAYED257 TID30 Reconquest Seeding for Nasu: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 1:53:29 AM 5.580 SINGLEP DELAYED258 TID9 Reconquest Seeding for Kazan: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/15/2023 1:55:11 AM 5.580 SINGLEP DELAYED259 TID26 Spawning 173310 strength for CPA Bunker #390795 12/15/2023 1:55:11 AM 5.580 SINGLEP DELAYED260 TID26 Spawning 173310 strength for CPA Bunker #506433 12/15/2023 1:55:33 AM 5.580 SINGLEP DELAYED261 TID38 built a city 12/15/2023 1:55:33 AM 5.580 SINGLEP DELAYED262 TID38 exo strength: 1416800 (would have been 354200) 12/15/2023 1:56:16 AM 5.580 SINGLEP DELAYED263 TID37 Reconquest Seeding for Bach: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 2:00:01 AM 5.580 SINGLEP DELAYED264 TID13 BUG: AI_FLEE_THRT Trying to send AI ships from planet Seona when ship was on 12/15/2023 2:01:21 AM 5.580 SINGLEP DELAYED265 TID7 Reconquest Seeding for Axis: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 2:03:45 AM 5.580 SINGLEP DELAYED266 TID22 Reconquest Seeding for Ormuzd: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 2:05:54 AM 5.580 SINGLEP DELAYED267 TID16 built a city 12/15/2023 2:05:54 AM 5.580 SINGLEP DELAYED268 TID16 exo strength: 2037728 (would have been 509432) 12/15/2023 2:06:04 AM 5.580 SINGLEP DELAYED269 TID22 create a wormhole projector 12/15/2023 2:06:14 AM 5.580 SINGLEP DELAYED270 TID16 Reconquest Seeding for Krator: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 2:06:17 AM 5.580 SINGLEP DELAYED271 TID7 spawnOutguardGroup at 15540: Requesting group The Monarch on planet Nasu at 400000,400000 at time 15540 12/15/2023 2:08:53 AM 5.580 SINGLEP DELAYED272 TID13 Reconquest Seeding for Myra's Tier: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 2:10:55 AM 5.580 SINGLEP Nasu is a nomad that has moved 12/15/2023 2:11:09 AM 5.580 SINGLEP DELAYED273 TID18 Reconquest Seeding for Seona: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 2:13:26 AM 5.580 SINGLEP DELAYED274 TID26 Reconquest Seeding for Sassenrath: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/15/2023 2:16:10 AM 5.580 SINGLEP DELAYED275 TID26 Reconquest Seeding for Schischak: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 2:18:43 AM 5.580 SINGLEP DELAYED276 TID10 Reconquest Seeding for Norvig: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 2:19:41 AM 5.580 SINGLEP DELAYED277 TID7 built a city 12/15/2023 2:19:41 AM 5.580 SINGLEP DELAYED278 TID7 exo strength: 2241360 (would have been 560340) 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED279 TID36 Doing full invasion logic 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED280 TID36 Deploying 9 dragons 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED281 TID36 DZ Invasion with difficulty: difficulty10 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED282 TID36 spawning 2 defensive structures near structures 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED283 TID36 DZ base invasion strength per planet: 15000 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED284 TID36 DZ invasion strength after factoring in overall power level: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED285 TID36 DZ invasion strength after factoring current player strength (6572): 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED286 TID36 DZ invasion strength after factoring in ai difficulty: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED287 TID36 Spawning 647,205 strength, 72 units against overall power level 16.595 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED288 TID36 DZ Invasion with difficulty: difficulty10 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED289 TID36 spawning 2 defensive structures near structures 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED290 TID36 DZ base invasion strength per planet: 15000 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED291 TID36 DZ invasion strength after factoring in overall power level: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED292 TID36 DZ invasion strength after factoring current player strength (6572): 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED293 TID36 DZ invasion strength after factoring in ai difficulty: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED294 TID36 Spawning 647,205 strength, 75 units against overall power level 16.595 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED295 TID36 DZ Invasion with difficulty: difficulty10 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED296 TID36 spawning 2 defensive structures near structures 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED297 TID36 DZ base invasion strength per planet: 15000 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED298 TID36 DZ invasion strength after factoring in overall power level: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED299 TID36 DZ invasion strength after factoring current player strength (6572): 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED300 TID36 DZ invasion strength after factoring in ai difficulty: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED301 TID36 Spawning 647,205 strength, 73 units against overall power level 16.595 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED302 TID36 DZ Invasion with difficulty: difficulty10 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED303 TID36 spawning 2 defensive structures near structures 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED304 TID36 DZ base invasion strength per planet: 15000 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED305 TID36 DZ invasion strength after factoring in overall power level: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED306 TID36 DZ invasion strength after factoring current player strength (6572): 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED307 TID36 DZ invasion strength after factoring in ai difficulty: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED308 TID36 Spawning 647,205 strength, 70 units against overall power level 16.595 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED309 TID36 DZ Invasion with difficulty: difficulty10 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED310 TID36 spawning 2 defensive structures near structures 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED311 TID36 DZ base invasion strength per planet: 15000 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED312 TID36 DZ invasion strength after factoring in overall power level: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED313 TID36 DZ invasion strength after factoring current player strength (6572): 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED314 TID36 DZ invasion strength after factoring in ai difficulty: 647205 12/15/2023 2:21:13 AM 5.580 SINGLEP DELAYED315 TID36 Spawning 647,205 strength, 108 units against overall power level 16.595 There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129).12/15/2023 2:24:07 AM 5.580 SINGLEP DELAYED316 TID32 Reconquest Seeding for Gesundburn: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129).12/15/2023 2:26:24 AM 5.580 SINGLEP DELAYED317 TID25 built a city 12/15/2023 2:26:24 AM 5.580 SINGLEP DELAYED318 TID25 exo strength: 2241360 (would have been 560340) There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129).12/15/2023 2:27:00 AM 5.580 SINGLEP DELAYED319 TID10 Reconquest Seeding for Colmerauer: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129).12/15/2023 2:28:13 AM 5.580 SINGLEP DELAYED320 TID6 Reconquest Seeding for Fortnoi: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129).12/15/2023 2:30:17 AM 5.580 SINGLEP DELAYED321 TID24 Reconquest Seeding for Murdoch: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129). There '5' unconnected planets (of 129).12/15/2023 2:33:18 AM 5.580 SINGLEP DELAYED322 TID11 Reconquest Seeding for Morgan: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 12/15/2023 2:36:00 AM 5.580 SINGLEP DELAYED323 TID27 Reconquest Seeding for Antellad: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 2:41:00 AM 5.580 SINGLEP DELAYED324 TID23 Could not find valid warp gate for exo wave 12/15/2023 2:41:00 AM 5.580 SINGLEP DELAYED325 TID23 Could not find a spawn location for exo 12/15/2023 2:41:31 AM 5.580 SINGLEP DELAYED326 TID14 Reconquest Seeding for Jboplini: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 2:44:05 AM 5.580 SINGLEP DELAYED327 TID17 Reconquest Seeding for Persephone: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 2:46:46 AM 5.580 SINGLEP DELAYED328 TID11 Reconquest Seeding for Ormuzd: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 2:54:21 AM 5.580 SINGLEP DELAYED329 TID23 Reconquest Seeding for Nasu: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 2:56:42 AM 5.580 SINGLEP DELAYED330 TID34 Reconquest Seeding for Myra's Tier: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 2:59:05 AM 5.580 SINGLEP DELAYED331 TID17 Reconquest Seeding for Krator: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 3:01:40 AM 5.580 SINGLEP DELAYED332 TID7 Reconquest Seeding for Jain: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 12/15/2023 3:04:20 AM 5.580 SINGLEP DELAYED333 TID15 Reconquest Seeding for Strena: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 FireteamUtility-UpdateFireteams Error: faction=Warden Fleet debugcode=1100 during update fireteams. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.FireteamUtility.DonateTeamToAlliedHunter (Arcen.AIW2.External.Fireteam team, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0003a] in <8cbc21a55b3846dd8a1cc9552a41efb8>:0 at Arcen.AIW2.External.FireteamUtility+<>c__DisplayClass3_0.b__3 (Arcen.AIW2.External.Fireteam team) [0x003be] in <8cbc21a55b3846dd8a1cc9552a41efb8>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00043] in <868995e036d64beca10fc35318c44dae>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.External.PerFactionPathCache PathCacheData, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ProtectedValDictionary`2[TKey,TValue] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, Arcen.Universal.List`1[T] PlanetsToDefendInput, Arcen.Universal.List`1[T] ShipsThatNeedEscorting) [0x002e7] in <8cbc21a55b3846dd8a1cc9552a41efb8>:0 12/15/2023 3:09:04 AM 5.580 SINGLEP DELAYED334 TID28 spawnOutguardGroup at 18407: Requesting group The Monarch on planet That Which Slumbers at 400000,400000 at time 18406 12/15/2023 3:13:46 AM 5.580 SINGLEP DELAYED335 TID17 Reconquest Seeding for Efer: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/15/2023 3:16:39 AM 5.580 SINGLEP DELAYED336 TID15 Reconquest Seeding for Persephone: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 3:17:55 AM 5.580 SINGLEP DELAYED337 TID22 Logged Achievement To Steam I'll Be Waiting For You On The Other Side 12/15/2023 3:17:55 AM 5.580 SINGLEP DELAYED338 TID22 Logged Achievement To Steam A Warm Welcome 12/15/2023 3:17:55 AM 5.580 SINGLEP DELAYED339 TID22 Logged Achievement To Steam Vandals At The Gates 12/15/2023 3:17:55 AM 5.580 SINGLEP DELAYED340 TID22 Logged Achievement To Steam Phased And Confused 12/15/2023 3:17:55 AM 5.580 SINGLEP DELAYED341 TID22 Logged Achievement To Steam Stay Off My Lawn 12/15/2023 3:17:55 AM 5.580 SINGLEP DELAYED342 TID22 Logged Achievement To Steam Trespassers Will Be Shot 12/15/2023 3:20:08 AM 5.580 SINGLEP DELAYED343 TID37 Reconquest Seeding for Nasu: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 3:34:37 AM 5.580 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5580_CurveLeague Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/15/2023 3:41:16 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/15/2023 3:41:16 AM SINGLEP Boot up FleetOS (0.1316s) 12/15/2023 3:41:16 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/15/2023 3:41:16 AM 5.580 SINGLEP Game Version: 5.580 12/15/2023 3:41:16 AM 5.580 SINGLEP Check System Logs For Rogue Intelligence (0.4358s) 12/15/2023 3:41:16 AM 5.580 SINGLEP Inspect Aft Hatches (0.0768s) 12/15/2023 3:41:16 AM 5.580 SINGLEP Found 917 xml files in 156 folders in 76ms 12/15/2023 3:41:17 AM 5.580 SINGLEP Check For Extra Modules (0.9607s) 12/15/2023 3:41:17 AM 5.580 SINGLEP 917 Xml Files Parsed in 880ms 12/15/2023 3:41:17 AM 5.580 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/15/2023 3:41:17 AM 5.580 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/15/2023 3:41:17 AM 5.580 SINGLEP Bring Cloaking Systems Online (0.0189s) 12/15/2023 3:41:17 AM 5.580 SINGLEP Update mod and expansion statuses! 12/15/2023 3:41:17 AM 5.580 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/15/2023 3:41:17 AM 5.580 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/15/2023 3:41:17 AM 5.580 SINGLEP Check Nearby Stellar Masses (0.0249s) 12/15/2023 3:41:17 AM 5.580 SINGLEP 917 Xml Files Checked For Exp/Mod Status in 11ms 12/15/2023 3:41:17 AM 5.580 SINGLEP Pruning Excess Brain Cells (0.0708s) 12/15/2023 3:41:17 AM 5.580 SINGLEP No resolution change was required. 12/15/2023 3:41:17 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 3:41:17 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 3:41:17 AM 5.580 SINGLEP Remembering Alamo (0.0977s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Calculate Odds Of Success (0.2753s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Briefly Panic (0.1426s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Install Confidence Routines (0.3008s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/15/2023 3:41:18 AM 5.580 SINGLEP Late Axionic Computations (0.2144s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Acquiring Towel (0.0120s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Inhibiting Visual Scans (0.0170s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Ejecting Tactical Core (0.0519s) 12/15/2023 3:41:18 AM 5.580 SINGLEP Grouping Flow Fields (0.0319s) 12/15/2023 3:41:19 AM 5.580 SINGLEP Investigating Starfields (0.0801s) 12/15/2023 3:41:19 AM 5.580 SINGLEP Reconstituting Distant Planets (0.0883s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget12/15/2023 3:41:19 AM 5.580 SINGLEP Calculating Firing Cones (0.0130s) 12/15/2023 3:41:19 AM 5.580 SINGLEP Violating Ship Part Bylaws (0.5999s) 12/15/2023 3:41:19 AM 5.580 SINGLEP Warning Only: No entries found for table 'Curves'. 12/15/2023 3:41:19 AM 5.580 SINGLEP Warning Only: No entries found for table 'Effects'. 12/15/2023 3:41:19 AM 5.580 SINGLEP Re-Aligning Objectives (0.1396s) 12/15/2023 3:41:21 AM 5.580 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/15/2023 3:41:21 AM 5.580 SINGLEP Bend Laws Of Gravity (1.8164s) 12/15/2023 3:41:21 AM 5.580 SINGLEP Post-Proton Surge (0.0311s) 12/15/2023 3:41:21 AM 5.580 SINGLEP Background Radiation Taste Test (0.0239s) 12/15/2023 3:41:21 AM 5.580 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/15/2023 3:41:21 AM 5.580 SINGLEP Windshield Wiping (0.1462s) 12/15/2023 3:41:22 AM 5.580 SINGLEP Last Organizational Modeling (0.6840s) 12/15/2023 3:41:23 AM 5.580 SINGLEP Stimulate Modulation (0.4737s) 12/15/2023 3:41:23 AM 5.580 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/15/2023 3:41:22 AM 5.580 SINGLEP DELAYED1 TID25 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 5.384455 ~~~~~~~~~~~~~~~12/15/2023 3:41:23 AM 5.580 SINGLEP We got 298 campaign's data when deserializing 12/15/2023 3:41:23 AM 5.580 SINGLEP Order Cores By Seniority (0.3282s) 12/15/2023 3:41:23 AM 5.580 SINGLEP Load Historical Documents (0.0079s) 12/15/2023 3:41:23 AM 5.580 SINGLEP 7.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Violating Ship Part Bylaws (0.6s) Bend Laws Of Gravity (1.8s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.3s) 12/15/2023 3:41:23 AM 5.580 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.26817 ~~~~~~~~~~~~~~~12/15/2023 3:41:27 AM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/15/2023 3:41:27 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 3:41:27 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 3:41:27 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 3:41:27 AM 5.580 SINGLEP loading as template 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/15/2023 3:41:27 AM 5.580 SINGLEP Finish load save in 288ms 12/15/2023 3:41:27 AM 5.580 SINGLEP DELAYED2 TID6 Start Generate Partial Map with D18Bubbles and seed 605924184 and planet count 120 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/15/2023 3:41:27 AM 5.580 SINGLEP DELAYED3 TID6 Map structure generated in 10ms. 12/15/2023 3:41:27 AM 5.580 SINGLEP DELAYED4 TID6 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Spire-Infused Empire. 12/15/2023 3:41:27 AM 5.580 SINGLEP DELAYED5 TID6 Generate Partial Map Complete 58ms Seed: 605924184 12/15/2023 3:41:31 AM 5.580 SINGLEP DELAYED6 TID18 Start Generate Partial Map with D18Bubbles and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:41:31 AM 5.580 SINGLEP DELAYED7 TID18 Map structure generated in 0ms. 12/15/2023 3:41:31 AM 5.580 SINGLEP DELAYED8 TID18 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/15/2023 3:41:31 AM 5.580 SINGLEP DELAYED9 TID18 Generate Partial Map Complete 14ms Seed: 605924184 12/15/2023 3:41:45 AM 5.580 SINGLEP DELAYED10 TID6 Start Generate Partial Map with Compass and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:41:45 AM 5.580 SINGLEP DELAYED11 TID6 Compass. centerSizeParm 2 (18) numRings 2 connections 2 12/15/2023 3:41:45 AM 5.580 SINGLEP DELAYED12 TID6 Map structure generated in 13ms. 12/15/2023 3:41:45 AM 5.580 SINGLEP DELAYED13 TID6 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/15/2023 3:41:45 AM 5.580 SINGLEP DELAYED14 TID6 Generate Partial Map Complete 25ms Seed: 605924184 12/15/2023 3:41:49 AM 5.580 SINGLEP DELAYED15 TID28 Start Generate Partial Map with Concentric and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:41:49 AM 5.580 SINGLEP DELAYED16 TID28 Map structure generated in 3ms. 12/15/2023 3:41:49 AM 5.580 SINGLEP DELAYED17 TID28 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/15/2023 3:41:49 AM 5.580 SINGLEP DELAYED18 TID28 Generate Partial Map Complete 15ms Seed: 605924184 12/15/2023 3:41:53 AM 5.580 SINGLEP DELAYED19 TID11 Start Generate Partial Map with CrazyBranching and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:41:53 AM 5.580 SINGLEP DELAYED20 TID11 Map structure generated in 126ms. 12/15/2023 3:41:53 AM 5.580 SINGLEP DELAYED21 TID11 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/15/2023 3:41:53 AM 5.580 SINGLEP DELAYED22 TID11 Generate Partial Map Complete 134ms Seed: 605924184 12/15/2023 3:41:57 AM 5.580 SINGLEP DELAYED23 TID37 Start Generate Partial Map with Wheel and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:41:57 AM 5.580 SINGLEP DELAYED24 TID37 Map structure generated in 2ms. 12/15/2023 3:41:57 AM 5.580 SINGLEP DELAYED25 TID37 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/15/2023 3:41:57 AM 5.580 SINGLEP DELAYED26 TID37 Generate Partial Map Complete 14ms Seed: 605924184 12/15/2023 3:42:01 AM 5.580 SINGLEP DELAYED27 TID17 Start Generate Partial Map with X and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:42:01 AM 5.580 SINGLEP DELAYED28 TID17 Map structure generated in 1ms. 12/15/2023 3:42:01 AM 5.580 SINGLEP DELAYED29 TID17 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/15/2023 3:42:01 AM 5.580 SINGLEP DELAYED30 TID17 Generate Partial Map Complete 11ms Seed: 605924184 12/15/2023 3:42:04 AM 5.580 SINGLEP DELAYED31 TID29 Start Generate Partial Map with Realistic and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:42:05 AM 5.580 SINGLEP DELAYED32 TID29 Map structure generated in 179ms. 12/15/2023 3:42:05 AM 5.580 SINGLEP DELAYED33 TID29 PlayerAccount The Grand Mugwump is controlling faction 1 - Spire-Infused Empire already. 12/15/2023 3:42:05 AM 5.580 SINGLEP DELAYED34 TID29 Generate Partial Map Complete 191ms Seed: 605924184 12/15/2023 3:44:00 AM 5.580 SINGLEP DELAYED35 TID17 Start Generate Partial Map with Realistic and seed 605924184 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 3:44:00 AM 5.580 SINGLEP DELAYED36 TID17 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/15/2023 3:44:00 AM 5.580 SINGLEP DELAYED37 TID17 Generate Partial Map Complete 15ms Seed: 605924184 12/15/2023 3:44:32 AM 5.580 SINGLEP DELAYED38 TID6 Start Generate FULL Map with Realistic and seed 605924184 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/15/2023 3:44:32 AM 5.580 SINGLEP DELAYED39 TID6 Generate FULL Map Complete 670ms Seed: 605924184 12/15/2023 3:52:45 AM 5.580 SINGLEP No resolution change was required. 12/15/2023 3:52:45 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 3:52:45 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 3:56:05 AM 5.580 SINGLEP Null TemplarPerUnitBaseInfo on Polarizer #4730 Hunter Fleet on Maximus 12/15/2023 3:56:05 AM 5.580 SINGLEP Null TemplarPerUnitBaseInfo on Polarizer #4730 Hunter Fleet on Maximus 12/15/2023 3:56:05 AM 5.580 SINGLEP Null TemplarPerUnitBaseInfo on Polarizer #4730 Hunter Fleet on Maximus 12/15/2023 3:56:05 AM 5.580 SINGLEP Null TemplarPerUnitBaseInfo on Polarizer #4730 Hunter Fleet on Maximus 12/15/2023 3:56:05 AM 5.580 SINGLEP Null TemplarPerUnitBaseInfo on Polarizer #4730 Hunter Fleet on Maximus 12/15/2023 4:01:04 AM 5.580 SINGLEP DELAYED40 TID10 We are spawning 1 leaders 12/15/2023 4:01:04 AM 5.580 SINGLEP DELAYED41 TID10 Spawned Prophet #6864 on Veryard 12/15/2023 4:04:46 AM 5.580 SINGLEP DELAYED42 TID41 We have identified Phylactery #656 as crippled; True 12/15/2023 4:06:40 AM 5.580 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5580_CurveLeague Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/15/2023 4:06:40 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 4:06:41 AM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/15/2023 4:06:41 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 4:06:41 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 4:06:41 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 4:06:42 AM 5.580 SINGLEP loading as template 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/15/2023 4:06:42 AM 5.580 SINGLEP Finish load save in 208ms 12/15/2023 4:06:42 AM 5.580 SINGLEP DELAYED43 TID9 Start Generate Partial Map with Realistic and seed 654899768 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/15/2023 4:06:42 AM 5.580 SINGLEP DELAYED44 TID9 Map structure generated in 219ms. 12/15/2023 4:06:42 AM 5.580 SINGLEP DELAYED45 TID9 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Necromancer Empire. 12/15/2023 4:06:42 AM 5.580 SINGLEP DELAYED46 TID9 Generate Partial Map Complete 230ms Seed: 654899768 12/15/2023 4:07:12 AM 5.580 SINGLEP DELAYED47 TID14 Start Generate Partial Map with Realistic and seed 810017052 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/15/2023 4:07:12 AM 5.580 SINGLEP DELAYED48 TID14 Map structure generated in 190ms. 12/15/2023 4:07:12 AM 5.580 SINGLEP DELAYED49 TID14 PlayerAccount The Grand Mugwump is controlling faction 1 - Necromancer Empire already. 12/15/2023 4:07:12 AM 5.580 SINGLEP DELAYED50 TID14 Generate Partial Map Complete 204ms Seed: 810017052 12/15/2023 4:07:27 AM 5.580 SINGLEP DELAYED51 TID29 Start Generate FULL Map with Realistic and seed 810017052 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/15/2023 4:07:27 AM 5.580 SINGLEP DELAYED52 TID29 Generate FULL Map Complete 368ms Seed: 810017052 12/15/2023 4:22:55 AM 5.580 SINGLEP DELAYED53 TID5 We are spawning 1 leaders 12/15/2023 4:22:55 AM 5.580 SINGLEP DELAYED54 TID5 Spawned Herald #8510 on Pierre 12/15/2023 4:23:26 AM 5.580 SINGLEP DELAYED55 TID18 We are moving Nomad 3 12/15/2023 4:23:26 AM 5.580 SINGLEP Nomad 3 is a nomad that has moved 12/15/2023 4:24:00 AM 5.580 SINGLEP DELAYED56 TID30 We are moving Nomad 5 12/15/2023 4:24:00 AM 5.580 SINGLEP Nomad 5 is a nomad that has moved 12/15/2023 4:24:36 AM 5.580 SINGLEP DELAYED57 TID19 We are moving Nomad 1 12/15/2023 4:24:36 AM 5.580 SINGLEP Nomad 1 is a nomad that has moved 12/15/2023 4:25:46 AM 5.580 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5580_CurveLeague Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/15/2023 4:25:46 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 4:25:54 AM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nonop\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/15/2023 4:25:54 AM 5.580 SINGLEP Clearing player accounts. 12/15/2023 4:25:54 AM 5.580 SINGLEP OnLoad: Fixed positions of 8 ship(s), 0 shot(s), 0 other/wormhole(s). 12/15/2023 4:25:54 AM 5.580 SINGLEP Finish load save in 354ms 12/15/2023 4:25:54 AM 5.580 SINGLEP Nemet is a nomad that has moved 12/15/2023 4:26:56 AM 5.580 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5580_CurveLeague Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/15/2023 5:58:35 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/15/2023 5:58:35 PM SINGLEP Boot up FleetOS (0.1367s) 12/15/2023 5:58:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/15/2023 5:58:36 PM 5.580 SINGLEP Game Version: 5.580 12/15/2023 5:58:36 PM 5.580 SINGLEP Check System Logs For Rogue Intelligence (0.4428s) 12/15/2023 5:58:36 PM 5.580 SINGLEP Inspect Aft Hatches (0.0967s) 12/15/2023 5:58:36 PM 5.580 SINGLEP Found 917 xml files in 156 folders in 89ms 12/15/2023 5:58:37 PM 5.580 SINGLEP Check For Extra Modules (1.0202s) 12/15/2023 5:58:37 PM 5.580 SINGLEP 917 Xml Files Parsed in 928ms 12/15/2023 5:58:37 PM 5.580 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/15/2023 5:58:37 PM 5.580 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/15/2023 5:58:37 PM 5.580 SINGLEP Bring Cloaking Systems Online (0.0209s) 12/15/2023 5:58:37 PM 5.580 SINGLEP Update mod and expansion statuses! 12/15/2023 5:58:37 PM 5.580 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/15/2023 5:58:37 PM 5.580 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/15/2023 5:58:37 PM 5.580 SINGLEP Check Nearby Stellar Masses (0.0209s) 12/15/2023 5:58:37 PM 5.580 SINGLEP 917 Xml Files Checked For Exp/Mod Status in 5ms 12/15/2023 5:58:37 PM 5.580 SINGLEP Pruning Excess Brain Cells (0.0588s) 12/15/2023 5:58:37 PM 5.580 SINGLEP No resolution change was required. 12/15/2023 5:58:37 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 5:58:37 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 5:58:37 PM 5.580 SINGLEP Remembering Alamo (0.1102s) 12/15/2023 5:58:38 PM 5.580 SINGLEP Calculate Odds Of Success (0.4887s) 12/15/2023 5:58:38 PM 5.580 SINGLEP Briefly Panic (0.2234s) 12/15/2023 5:58:38 PM 5.580 SINGLEP Install Confidence Routines (0.3241s) 12/15/2023 5:58:38 PM 5.580 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/15/2023 5:58:39 PM 5.580 SINGLEP Late Axionic Computations (0.4420s) 12/15/2023 5:58:39 PM 5.580 SINGLEP Acquiring Towel (0.0199s) 12/15/2023 5:58:39 PM 5.580 SINGLEP Inhibiting Visual Scans (0.0140s) 12/15/2023 5:58:39 PM 5.580 SINGLEP Ejecting Tactical Core (0.0801s) 12/15/2023 5:58:39 PM 5.580 SINGLEP Grouping Flow Fields (0.0389s) 12/15/2023 5:58:39 PM 5.580 SINGLEP Hugging Starfields (0.3117s) 12/15/2023 5:58:39 PM 5.580 SINGLEP Fondly Remembering Distant Planets (0.2603s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget12/15/2023 5:58:39 PM 5.580 SINGLEP Calculating Firing Cones (0.0150s) 12/15/2023 5:58:40 PM 5.580 SINGLEP Jailbreaking Favorite Ship Parts (0.5939s) 12/15/2023 5:58:40 PM 5.580 SINGLEP Warning Only: No entries found for table 'Curves'. 12/15/2023 5:58:40 PM 5.580 SINGLEP Warning Only: No entries found for table 'Effects'. 12/15/2023 5:58:40 PM 5.580 SINGLEP Re-Aligning Objectives (0.1392s) 12/15/2023 5:58:45 PM 5.580 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/15/2023 5:58:45 PM 5.580 SINGLEP Reticulate Splines (4.8770s) 12/15/2023 5:58:45 PM 5.580 SINGLEP Post-Proton Surge (0.0215s) 12/15/2023 5:58:45 PM 5.580 SINGLEP Background Radiation Taste Test (0.0319s) 12/15/2023 5:58:45 PM 5.580 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 12/15/2023 5:58:45 PM 5.580 SINGLEP Windshield Wiping (0.1521s) 12/15/2023 5:58:46 PM 5.580 SINGLEP Last Organizational Modeling (0.6737s) 12/15/2023 5:58:46 PM 5.580 SINGLEP Stimulate Modulation (0.4638s) 12/15/2023 5:58:46 PM 5.580 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/15/2023 5:58:46 PM 5.580 SINGLEP DELAYED1 TID24 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 9.092412 ~~~~~~~~~~~~~~~12/15/2023 5:58:47 PM 5.580 SINGLEP We got 298 campaign's data when deserializing 12/15/2023 5:58:47 PM 5.580 SINGLEP Order Cores By Seniority (0.3358s) 12/15/2023 5:58:47 PM 5.580 SINGLEP Load Historical Documents (0.0070s) 12/15/2023 5:58:47 PM 5.580 SINGLEP 11.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Hugging Starfields (0.3s) Fondly Remembering Distant Planets (0.3s) Jailbreaking Favorite Ship Parts (0.6s) Reticulate Splines (4.9s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.3s) 12/15/2023 5:58:47 PM 5.580 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.206196 ~~~~~~~~~~~~~~~12/15/2023 6:05:52 PM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/15/2023 6:05:52 PM 5.580 SINGLEP Clearing player accounts. 12/15/2023 6:05:52 PM 5.580 SINGLEP Clearing player accounts. 12/15/2023 6:05:52 PM 5.580 SINGLEP Clearing player accounts. 12/15/2023 6:05:52 PM 5.580 SINGLEP loading as template 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/15/2023 6:05:52 PM 5.580 SINGLEP Finish load save in 300ms 12/15/2023 6:05:52 PM 5.580 SINGLEP DELAYED2 TID25 Start Generate Partial Map with Realistic and seed 605904071 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/15/2023 6:05:53 PM 5.580 SINGLEP DELAYED3 TID25 Map structure generated in 229ms. 12/15/2023 6:05:53 PM 5.580 SINGLEP DELAYED4 TID25 PlayerAccount The Grand Mugwump has now been put in control of faction 1 - Necromancer Empire. 12/15/2023 6:05:53 PM 5.580 SINGLEP DELAYED5 TID25 Generate Partial Map Complete 281ms Seed: 605904071 12/15/2023 6:07:39 PM 5.580 SINGLEP DELAYED6 TID32 Start Generate FULL Map with Realistic and seed 605904071 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/15/2023 6:07:39 PM 5.580 SINGLEP DELAYED7 TID32 Fix Missing Faction: Added the faction EnragedMacrophage because the other faction MacrophageInfestation is present. 12/15/2023 6:07:39 PM 5.580 SINGLEP DELAYED8 TID32 Fix Missing Faction: Added the faction FriendlyNeinzulWildHives because the other faction NeinzulWildHives is present. 12/15/2023 6:07:39 PM 5.580 SINGLEP DELAYED9 TID32 Fix Missing Faction: Added the faction TamedMacrophage because the other faction MacrophageInfestation is present. 12/15/2023 6:07:40 PM 5.580 SINGLEP DELAYED10 TID32 Generate FULL Map Complete 566ms Seed: 605904071 12/15/2023 6:25:53 PM 5.580 SINGLEP DELAYED11 TID5 We are spawning 1 leaders 12/15/2023 6:25:53 PM 5.580 SINGLEP DELAYED12 TID5 Spawned Herald #7101 on Yeltsin 12/15/2023 6:39:01 PM 5.580 SINGLEP DELAYED13 TID20 We are spawning 1 leaders 12/15/2023 6:39:01 PM 5.580 SINGLEP DELAYED14 TID20 Spawned Herald #11349 on Padronis 12/15/2023 6:50:31 PM 5.580 SINGLEP DELAYED15 TID15 We are spawning 2 leaders 12/15/2023 6:50:31 PM 5.580 SINGLEP DELAYED16 TID15 Spawned Prophet #15868 on Padronis 12/15/2023 6:50:31 PM 5.580 SINGLEP DELAYED17 TID15 Spawned Herald #15869 on Yeltsin 12/15/2023 6:53:03 PM 5.580 SINGLEP DELAYED18 TID29 Spawning some maddened elderligns! will spawn them next at 4310 12/15/2023 7:04:15 PM 5.580 SINGLEP New: 12/15/2023 7:06:48 PM 5.580 SINGLEP DELAYED19 TID28 Raid Engine #2369 AI Sentinels on Altissia is sending a wave against Zenith Dyson Sphere 12/15/2023 7:06:54 PM 5.580 SINGLEP DELAYED20 TID32 We are spawning 1 leaders 12/15/2023 7:06:54 PM 5.580 SINGLEP DELAYED21 TID32 Spawned Prophet #21227 on Yeltsin 12/15/2023 7:19:14 PM 5.580 SINGLEP DELAYED22 TID22 We are spawning 1 leaders 12/15/2023 7:19:14 PM 5.580 SINGLEP DELAYED23 TID22 Spawned Herald #27337 on Yeltsin 12/15/2023 7:19:46 PM 5.580 SINGLEP DELAYED24 TID25 Raid Engine #2369 AI Sentinels on Altissia is sending a wave against Zenith Dyson Sphere 12/15/2023 7:34:51 PM 5.580 SINGLEP DELAYED25 TID11 Spawning some maddened elderligns! will spawn them next at 6167 12/15/2023 7:36:20 PM 5.580 SINGLEP DELAYED26 TID35 We are spawning 1 leaders 12/15/2023 7:36:20 PM 5.580 SINGLEP DELAYED27 TID35 Spawned Herald #32803 on Yeltsin 12/15/2023 7:44:00 PM 5.580 SINGLEP DELAYED28 TID8 Raid Engine #2369 AI Sentinels on Altissia is sending a wave against Zenith Dyson Sphere 12/15/2023 7:47:39 PM 5.580 SINGLEP DELAYED29 TID24 We are spawning 1 leaders 12/15/2023 7:47:39 PM 5.580 SINGLEP DELAYED30 TID24 Spawned Herald #42619 on Padronis 12/15/2023 7:52:30 PM 5.580 SINGLEP DELAYED31 TID18 Reconquest Seeding for none: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 12/15/2023 7:56:35 PM 5.580 SINGLEP DELAYED32 TID15 Raid Engine #2369 AI Sentinels on Altissia is sending a wave against Zenith Dyson Sphere 12/15/2023 7:58:55 PM 5.580 SINGLEP No resolution change was required. 12/15/2023 7:58:55 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 7:58:55 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 7:59:10 PM 5.580 SINGLEP No resolution change was required. 12/15/2023 7:59:10 PM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2023 7:59:10 PM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/15/2023 7:59:57 PM 5.580 SINGLEP DELAYED33 TID11 We are spawning 1 leaders 12/15/2023 7:59:57 PM 5.580 SINGLEP DELAYED34 TID11 Spawned Herald #54710 on Despinis 12/15/2023 8:04:14 PM 5.580 SINGLEP DELAYED35 TID12 Reconquest Seeding for Gladblad: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 8:06:38 PM 5.580 SINGLEP DELAYED36 TID26 Spawning some maddened elderligns! will spawn them next at 8005 12/15/2023 9:30:39 PM 5.580 SINGLEP DELAYED37 TID6 We are spawning 1 leaders 12/15/2023 9:30:39 PM 5.580 SINGLEP DELAYED38 TID6 Spawned Herald #68141 on Yakov 12/15/2023 9:42:14 PM 5.580 SINGLEP DELAYED39 TID20 We are spawning 1 leaders 12/15/2023 9:42:14 PM 5.580 SINGLEP DELAYED40 TID20 Spawned Herald #82714 on Yakov 12/15/2023 9:54:25 PM 5.580 SINGLEP DELAYED41 TID20 Spawning 6106 strength for CPA Bunker #46309 12/15/2023 9:54:25 PM 5.580 SINGLEP DELAYED42 TID20 Spawning 6106 strength for CPA Bunker #12132 12/15/2023 9:54:25 PM 5.580 SINGLEP DELAYED43 TID20 Spawning 6106 strength for CPA Bunker #81363 12/15/2023 9:58:12 PM 5.580 SINGLEP DELAYED44 TID31 We are spawning 1 leaders 12/15/2023 9:58:12 PM 5.580 SINGLEP DELAYED45 TID31 Spawned Herald #104536 on Wen 12/15/2023 9:59:01 PM 5.580 SINGLEP DELAYED46 TID6 Spawning some maddened elderligns! will spawn them next at 9866 12/15/2023 10:06:46 PM 5.580 SINGLEP Null TemplarPerUnitBaseInfo on Essedarius #115842 Hurter on Ulrickson 12/15/2023 10:06:46 PM 5.580 SINGLEP Null TemplarPerUnitBaseInfo on Essedarius #115842 Hurter on Ulrickson 12/15/2023 10:10:07 PM 5.580 SINGLEP DELAYED47 TID20 We are spawning 1 leaders 12/15/2023 10:10:07 PM 5.580 SINGLEP DELAYED48 TID20 Spawned Herald #119409 on Padronis 12/15/2023 10:21:56 PM 5.580 SINGLEP DELAYED49 TID27 We are spawning 2 leaders 12/15/2023 10:21:56 PM 5.580 SINGLEP DELAYED50 TID27 Spawned Herald #136194 on Yeltsin 12/15/2023 10:21:56 PM 5.580 SINGLEP DELAYED51 TID27 Spawned Herald #136195 on Padronis 12/15/2023 10:35:47 PM 5.580 SINGLEP DELAYED52 TID34 Spawning some maddened elderligns! will spawn them next at 11708 12/15/2023 10:36:15 PM 5.580 SINGLEP DELAYED53 TID7 BUG: AI_FLEE_THRT Trying to send AI ships from planet Azzakios XII when ship was on 12/15/2023 10:36:15 PM 5.580 SINGLEP DELAYED54 TID7 BUG: AI_FLEE_THRT Trying to send AI ships from planet Azzakios XII when ship was on 12/15/2023 10:36:15 PM 5.580 SINGLEP DELAYED55 TID7 BUG: AI_FLEE_THRT Trying to send AI ships from planet Azzakios XII when ship was on 12/15/2023 10:38:09 PM 5.580 SINGLEP DELAYED56 TID8 We are spawning 2 leaders 12/15/2023 10:38:09 PM 5.580 SINGLEP DELAYED57 TID8 Spawned Herald #157776 on Padronis 12/15/2023 10:38:09 PM 5.580 SINGLEP DELAYED58 TID8 Spawned Prophet #157777 on Padronis 12/15/2023 10:40:42 PM 5.580 SINGLEP DELAYED59 TID8 BUG: AI_FLEE_THRT Trying to send AI ships from planet Lumina when ship was on 12/15/2023 10:41:37 PM 5.580 SINGLEP DELAYED60 TID34 BUG: AI_FLEE_THRT Trying to send AI ships from planet Lumina when ship was on 12/15/2023 10:52:33 PM 5.580 SINGLEP DELAYED61 TID11 We are spawning 2 leaders 12/15/2023 10:52:33 PM 5.580 SINGLEP DELAYED62 TID11 Spawned Herald #172954 on Haru 12/15/2023 10:52:33 PM 5.580 SINGLEP DELAYED63 TID11 Spawned Herald #172955 on Haru 12/15/2023 11:00:01 PM 5.580 SINGLEP DELAYED64 TID13 Reconquest Seeding for Mapalicious: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 11:01:45 PM 5.580 SINGLEP DELAYED65 TID25 Memory not cleaned up properly at RapidAntiLeakPoolable 'Planet-DoForPlanetsWithinXHops-workingPlanetList' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 12/15/2023 11:03:26 PM 5.580 SINGLEP DELAYED66 TID18 Spawning 3280 strength for CPA Bunker #129430 12/15/2023 11:03:26 PM 5.580 SINGLEP DELAYED67 TID18 Spawning 3280 strength for CPA Bunker #81364 12/15/2023 11:03:26 PM 5.580 SINGLEP DELAYED68 TID18 Spawning 3280 strength for CPA Bunker #172545 12/15/2023 11:04:49 PM 5.580 SINGLEP DELAYED69 TID5 Reconquest Seeding for Corono: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 12/15/2023 11:05:08 PM 5.580 SINGLEP DELAYED70 TID20 Reconquest Seeding for Morimura: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/15/2023 11:06:53 PM 5.580 SINGLEP DELAYED71 TID15 We are spawning 2 leaders 12/15/2023 11:06:53 PM 5.580 SINGLEP DELAYED72 TID15 Spawned Herald #201154 on Agave 12/15/2023 11:06:53 PM 5.580 SINGLEP DELAYED73 TID15 Spawned Prophet #201155 on Haru 12/15/2023 11:12:47 PM 5.580 SINGLEP DELAYED74 TID7 Spawning some maddened elderligns! will spawn them next at 13699 12/15/2023 11:13:03 PM 5.580 SINGLEP DELAYED75 TID27 Raid Engine #2351 AI Sentinels on Vidha is sending a wave against Nanocaust 12/15/2023 11:13:58 PM 5.580 SINGLEP DELAYED76 TID18 Reconquest Seeding for Hatherian: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 11:17:19 PM 5.580 SINGLEP DELAYED77 TID20 Reconquest Seeding for Dawn: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 12/15/2023 11:18:27 PM 5.580 SINGLEP DELAYED78 TID25 Reconquest Seeding for NXSeven: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/15/2023 11:20:39 PM 5.580 SINGLEP DELAYED79 TID14 We are spawning 1 leaders 12/15/2023 11:20:39 PM 5.580 SINGLEP DELAYED80 TID14 Spawned Prophet #220535 on Yeltsin 12/15/2023 11:33:04 PM 5.580 SINGLEP DELAYED81 TID25 We are spawning 1 leaders 12/15/2023 11:33:04 PM 5.580 SINGLEP DELAYED82 TID25 Spawned Herald #243757 on Yeltsin 12/15/2023 11:46:00 PM 5.580 SINGLEP DELAYED83 TID20 We are spawning 2 leaders 12/15/2023 11:46:00 PM 5.580 SINGLEP DELAYED84 TID20 Spawned Herald #268749 on Vidha 12/15/2023 11:46:00 PM 5.580 SINGLEP DELAYED85 TID20 Spawned Herald #268750 on Jubbul 12/15/2023 11:49:43 PM 5.580 SINGLEP DELAYED86 TID20 Spawning some maddened elderligns! will spawn them next at 15618 12/15/2023 11:59:24 PM 5.580 SINGLEP DELAYED87 TID29 We are spawning 1 leaders 12/15/2023 11:59:24 PM 5.580 SINGLEP DELAYED88 TID29 Spawned Herald #292548 on Haven 12/16/2023 12:11:02 AM 5.580 SINGLEP DELAYED89 TID22 Reconquest Seeding for Xythos: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/16/2023 12:11:52 AM 5.580 SINGLEP DELAYED90 TID17 We are spawning 1 leaders 12/16/2023 12:11:52 AM 5.580 SINGLEP DELAYED91 TID17 Spawned Prophet #311946 on Haven 12/16/2023 12:12:04 AM 5.580 SINGLEP DELAYED92 TID17 Spawning 9234 strength for CPA Bunker #294480 12/16/2023 12:15:12 AM 5.580 SINGLEP DELAYED93 TID13 Reconquest Seeding for Sifaki: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 12/16/2023 12:18:04 AM 5.580 SINGLEP DELAYED94 TID7 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-planetsToDefend' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 12/16/2023 12:18:04 AM 5.580 SINGLEP DELAYED95 TID7 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-friendlyPlanetsUnderAttack' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 12/16/2023 12:18:04 AM 5.580 SINGLEP DELAYED96 TID7 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-teamsThatNeedTargets' of type Arcen.Universal.List`1[Arcen.AIW2.External.Fireteam] 12/16/2023 12:18:04 AM 5.580 SINGLEP DELAYED97 TID7 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-escortingFireteams' of type Arcen.Universal.List`1[Arcen.AIW2.External.Fireteam] 12/16/2023 12:18:04 AM 5.580 SINGLEP DELAYED98 TID7 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-totalStrengthPerState' of type Arcen.Universal.Dictionary`2[Arcen.AIW2.External.FireteamStatus,System.Int32] 12/16/2023 12:18:31 AM 5.580 SINGLEP DELAYED99 TID9 Memory Profile Debug Data On Game Exit: Game Version: 5580_CurveLeague Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/16/2023 12:18:31 AM 5.580 SINGLEP Clearing player accounts. 12/16/2023 12:19:05 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2023 12:19:05 AM SINGLEP Boot up FleetOS (0.1356s) 12/16/2023 12:19:05 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2023 12:19:05 AM 5.580 SINGLEP Game Version: 5.580 12/16/2023 12:19:05 AM 5.580 SINGLEP Check System Logs For Rogue Intelligence (0.2451s) 12/16/2023 12:19:05 AM 5.580 SINGLEP Inspect Aft Hatches (0.0667s) 12/16/2023 12:19:05 AM 5.580 SINGLEP Found 917 xml files in 156 folders in 77ms 12/16/2023 12:19:06 AM 5.580 SINGLEP Check For Extra Modules (0.9704s) 12/16/2023 12:19:06 AM 5.580 SINGLEP 917 Xml Files Parsed in 890ms 12/16/2023 12:19:06 AM 5.580 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/16/2023 12:19:06 AM 5.580 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/16/2023 12:19:06 AM 5.580 SINGLEP Bring Cloaking Systems Online (0.0199s) 12/16/2023 12:19:06 AM 5.580 SINGLEP Update mod and expansion statuses! 12/16/2023 12:19:06 AM 5.580 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/16/2023 12:19:06 AM 5.580 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/16/2023 12:19:06 AM 5.580 SINGLEP Check Nearby Stellar Masses (0.0199s) 12/16/2023 12:19:06 AM 5.580 SINGLEP 917 Xml Files Checked For Exp/Mod Status in 5ms 12/16/2023 12:19:06 AM 5.580 SINGLEP Pruning Excess Brain Cells (0.0499s) 12/16/2023 12:19:06 AM 5.580 SINGLEP No resolution change was required. 12/16/2023 12:19:06 AM 5.580 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2023 12:19:06 AM 5.580 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/16/2023 12:19:06 AM 5.580 SINGLEP Remembering Alamo (0.0828s) 12/16/2023 12:19:07 AM 5.580 SINGLEP Calculate Odds Of Success (0.2872s) 12/16/2023 12:19:07 AM 5.580 SINGLEP Briefly Panic (0.1556s) 12/16/2023 12:19:07 AM 5.580 SINGLEP Install Confidence Routines (0.3273s) 12/16/2023 12:19:07 AM 5.580 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/16/2023 12:19:07 AM 5.580 SINGLEP Late Axionic Computations (0.2025s) 12/16/2023 12:19:07 AM 5.580 SINGLEP Acquiring Towel (0.0120s) 12/16/2023 12:19:07 AM 5.580 SINGLEP Inhibiting Visual Scans (0.0170s) 12/16/2023 12:19:08 AM 5.580 SINGLEP Ejecting Tactical Core (0.0558s) 12/16/2023 12:19:08 AM 5.580 SINGLEP Grouping Flow Fields (0.0349s) 12/16/2023 12:19:08 AM 5.580 SINGLEP Medicating Starfields (0.0708s) 12/16/2023 12:19:08 AM 5.580 SINGLEP Destroying Distant Planets (0.0828s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget12/16/2023 12:19:08 AM 5.580 SINGLEP Calculating Firing Cones (0.0140s) 12/16/2023 12:19:08 AM 5.580 SINGLEP Declaring Ship Parts At Customs (0.5530s) 12/16/2023 12:19:08 AM 5.580 SINGLEP Warning Only: No entries found for table 'Curves'. 12/16/2023 12:19:08 AM 5.580 SINGLEP Warning Only: No entries found for table 'Effects'. 12/16/2023 12:19:08 AM 5.580 SINGLEP Re-Aligning Objectives (0.1466s) 12/16/2023 12:19:10 AM 5.580 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/16/2023 12:19:10 AM 5.580 SINGLEP Jiggling All Adapters (1.8621s) 12/16/2023 12:19:10 AM 5.580 SINGLEP Post-Proton Surge (0.0219s) 12/16/2023 12:19:10 AM 5.580 SINGLEP Background Radiation Taste Test (0.0329s) 12/16/2023 12:19:10 AM 5.580 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/16/2023 12:19:11 AM 5.580 SINGLEP Windshield Wiping (0.1596s) 12/16/2023 12:19:11 AM 5.580 SINGLEP Last Organizational Modeling (0.6940s) 12/16/2023 12:19:12 AM 5.580 SINGLEP Stimulate Modulation (0.4516s) 12/16/2023 12:19:12 AM 5.580 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/16/2023 12:19:11 AM 5.580 SINGLEP DELAYED1 TID19 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 5.344049 ~~~~~~~~~~~~~~~12/16/2023 12:19:12 AM 5.580 SINGLEP We got 298 campaign's data when deserializing 12/16/2023 12:19:12 AM 5.580 SINGLEP Order Cores By Seniority (0.3162s) 12/16/2023 12:19:12 AM 5.580 SINGLEP Load Historical Documents (0.0070s) 12/16/2023 12:19:12 AM 5.580 SINGLEP 7.1 seconds total load time. Check For Extra Modules (1.0s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Declaring Ship Parts At Customs (0.6s) Jiggling All Adapters (1.9s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.3s) 12/16/2023 12:19:12 AM 5.580 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.302985 ~~~~~~~~~~~~~~~12/16/2023 12:19:16 AM 5.580 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/omnimo/lfyu.save Source1: AnythingElse Source3: LoadingSaveGame 12/16/2023 12:19:16 AM 5.580 SINGLEP Clearing player accounts. 12/16/2023 12:19:17 AM 5.580 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 12/16/2023 12:19:17 AM 5.580 SINGLEP Finish load save in 1,612ms 12/16/2023 12:25:57 AM 5.580 SINGLEP DELAYED2 TID41 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-friendlyPlanetsUnderAttack' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 12/16/2023 12:25:57 AM 5.580 SINGLEP DELAYED3 TID41 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-planetsToDefend' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 12/16/2023 12:25:57 AM 5.580 SINGLEP DELAYED4 TID41 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-teamsThatNeedTargets' of type Arcen.Universal.List`1[Arcen.AIW2.External.Fireteam] 12/16/2023 12:25:57 AM 5.580 SINGLEP DELAYED5 TID41 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-escortingFireteams' of type Arcen.Universal.List`1[Arcen.AIW2.External.Fireteam] 12/16/2023 12:25:57 AM 5.580 SINGLEP DELAYED6 TID41 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-totalStrengthPerState' of type Arcen.Universal.Dictionary`2[Arcen.AIW2.External.FireteamStatus,System.Int32] 12/16/2023 12:26:41 AM 5.580 SINGLEP DELAYED7 TID40 Reconquest Seeding for Vidha: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/16/2023 12:28:21 AM 5.580 SINGLEP DELAYED8 TID19 We are spawning 1 leaders 12/16/2023 12:28:21 AM 5.580 SINGLEP DELAYED9 TID19 Spawned Prophet #340739 on Haven 12/16/2023 12:28:46 AM 5.580 SINGLEP DELAYED10 TID28 Spawning some maddened elderligns! will spawn them next at 17584 12/16/2023 12:37:52 AM 5.580 SINGLEP DELAYED11 TID14 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-planetsToDefend' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 12/16/2023 12:37:52 AM 5.580 SINGLEP DELAYED12 TID14 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-friendlyPlanetsUnderAttack' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 12/16/2023 12:37:52 AM 5.580 SINGLEP DELAYED13 TID14 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-teamsThatNeedTargets' of type Arcen.Universal.List`1[Arcen.AIW2.External.Fireteam] 12/16/2023 12:37:52 AM 5.580 SINGLEP DELAYED14 TID14 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-escortingFireteams' of type Arcen.Universal.List`1[Arcen.AIW2.External.Fireteam] 12/16/2023 12:37:52 AM 5.580 SINGLEP DELAYED15 TID14 Memory not cleaned up properly at RapidAntiLeakPoolable 'FireteamUtil-UpdateFireteams-totalStrengthPerState' of type Arcen.Universal.Dictionary`2[Arcen.AIW2.External.FireteamStatus,System.Int32]