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IDProjectCategoryLast Update
0018791Starward RogueBug - GameplayMay 14, 2016 3:54 am
ReporterDraco18s Assigned To 
Severitymajor 
Status newResolutionopen 
Product Version1.100 (The New Balance Hotness) 
Summary0018791: Picked up an Item: Immediately Died
DescriptionSo I was on floor 2 with the "buy all sacrifice items" run modifier. Both cost 7, that was fine, I had 17 hp. Bought both, immediately gained 1, ended up with 3 total HP. That's fine.

Beat the floor boss and it dropped the item that gives +80 energy at the cost of 2 HP.

I have 2/3 HP remaining (picked up the "take damage on new rooms" item: I only had to beat the floor boss and descend), this is fine.

I pick it up.

And immediately died.

Normally when you lose max health it takes from the top, i.e. if you're injured your health [i]percentage[/i] goes up. I should have been reduced to 1/1 HP.
TagsNo tags attached.

Activities

Cinth

Apr 1, 2016 5:37 am

developer   ~0045472

Sac room items take it off the top. All the other items I had been forcing it to heal before it would take the health so it doesn't kill you.

You don't happen to know what the name of the item was?

Draco18s

Apr 1, 2016 5:59 am

developer   ~0045473

Last edited: Apr 1, 2016 6:00 am

I don't recall the name of the item, just what it did. Pretty sure it was equipment (not an attachment).

Being one of a very [i]very[/i] small number of items that apply damage that [b]aren't[/b] sacrifice shops, I feel they should operate the same way as sacrifice shops. Or word their description differently. E.g. "Deals 2 damage and lowers max-health by 2."

Cinth

Apr 1, 2016 6:07 am

developer   ~0045474

I'll band-aid it like I have the others, let it full heal you then take health.

I'm not totally sure why it doesn't take health like sac shops but sac shops work a bit differently anyway (the increasing costs). Getting the items to work that way would be a good fix though.

zharmad

May 14, 2016 3:54 am

reporter   ~0045502

One of the items is "+80 Energy at the cost of 2 health".

I think that one is called Conductivity.

Issue History

Date Modified Username Field Change
Apr 1, 2016 3:27 am Draco18s New Issue
Apr 1, 2016 5:37 am Cinth Note Added: 0045472
Apr 1, 2016 5:59 am Draco18s Note Added: 0045473
Apr 1, 2016 6:00 am Draco18s Note Edited: 0045473
Apr 1, 2016 6:07 am Cinth Note Added: 0045474
May 14, 2016 3:54 am zharmad Note Added: 0045502