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IDProjectCategoryLast Update
0014604The Last FederationBug - GameplayMay 6, 2014 4:07 pm
Reporterptarth Assigned Tokeith.lamothe  
Severityminor 
Status feedbackResolutionopen 
Product Version1.004 (x64 Linux Build) 
Summary0014604: Peace Treaties do not stop races from destroying outposts.
DescriptionArranging a peace treaty to stop the destruction of an outpost does not stop the attacking race from retreating their ships. The attacks continue and the outposts die while the races are at peace.
TagsNo tags attached.
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related to 0014053 resolvedChris_McElligottPark Race outposts getting detroyed, but they will not go to war with the race that is destroying them. 
related to 0014827 resolvedChris_McElligottPark 1.009 Outposts destroyed by other races have to little influence penalty. 

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Giaddon

Apr 25, 2014 3:43 pm

reporter   ~0036790

Races will destroy each others' outposts even if war wasn't declared in the first place. Relations seem to be unaffected. Just a weird dance of outposts blowing up.

Chris_McElligottPark

May 6, 2014 4:07 pm

administrator   ~0037603

From Keith To Me:

I just tested a situation where the Evucks were simultaneously attacking 3 Andor outposts. When I paid them off to "Stop Attacking" the Andors, the Evucks immediately broke all their fleets off from all 3 assaults simultaneously. So if there's a peace treaty that the race considers binding, they will not still attack outposts of the other race. Until the treaty's binding period ends, of course.

In another case the Burlusts were attacking an Evuck outpost. The Evucks had an Attack Planet action against the Burlusts but not vice-versa. When I paid off the Evucks to Stop Attacking the Burlusts there was no change in Burlust activity because, as previously specified when I asked about this, such deals are unilateral and are not binding on the other race.

I did not test with an Andor "Broker Truce" deal (where 2 non-Andor races are made to mutually agree to peace), but I strongly suspect it would cut off anti-outpost operations on both sides, since it's basically just a bidirectional Stop Attacking.

Anyway, in the absence of a peace treaty or other thing that causes GetMustBeFriendlyTowards to be true, outposts are considered fair game for fleets with the ShipPriorityType.Raiding behavior (and possibly ShipPriorityType.Suppressing, I forget if that's even used nowadays). That's how I understood the specification at the time, iirc.

There's a bug I just fixed a moment ago where attacking fleets were able to capture/destroy outposts if they sufficiently outnumbered the defenders, rather than having to actually destroy all the defenders before the final action. I suspect this will help outpost lifetime, but it's hard to say for sure.

Do you want anything else done here?

-----------------

My response:

No, I think that about covers it unless players are having some sort of case that doesn't match the above. I'll put it into mantis and see what folks say.

Issue History

Date Modified Username Field Change
Apr 24, 2014 9:09 pm ptarth New Issue
Apr 25, 2014 3:43 pm Giaddon Note Added: 0036790
Apr 25, 2014 3:52 pm Giaddon Relationship added related to 0014053
Apr 30, 2014 9:22 pm topper Relationship added related to 0014827
May 1, 2014 2:24 pm Chris_McElligottPark Assigned To => keith.lamothe
May 1, 2014 2:24 pm Chris_McElligottPark Status new => assigned
May 6, 2014 4:07 pm Chris_McElligottPark Note Added: 0037603
May 6, 2014 4:07 pm Chris_McElligottPark Status assigned => feedback